11mazak Posted August 27, 2018 Posted August 27, 2018 Is there a way to make the sex need relate to character's current SexLab arousal rather than time passed since last sex?
Guest Posted August 28, 2018 Posted August 28, 2018 6 hours ago, 11mazak said: Is there a way to make the sex need relate to character's current SexLab arousal rather than time passed since last sex? I don't want to add a dependency. And "sex" for MiniNeeds is really a secondary thing.
TopBunMan Posted August 28, 2018 Posted August 28, 2018 Ay man. can you add detection integration for "Keep it Clean" I simply prefer that mod's focus on the cleaning aspect, however do like many of the options presented in Mini Needs, and would love to utilise the best of both worlds. Also, a compatibility patch for JK's Skyrim would be good as some of the shower placements clip, (e.g. Whiterun) Bugwise: first person pee stream occurs when the "no pee" item equips, which it does automatically after every pee for me, for some bizarre reason. Spamming food and drink causes the game to crash as the VM freezes up, due to Mini Needs attempting to process every single item consumed. Otherwise really good, if you ever feel like it, some compatibility between "Weightmorphs" and "Pumping Iron" would be awesome. Cheers mang.
TopBunMan Posted August 28, 2018 Posted August 28, 2018 Just now, TopBunMan said: Ay man. can you add detection integration for "Keep it Clean" I simply prefer that mod's focus on the cleaning aspect, however do like many of the options presented in Mini Needs, and would love to utilise the best of both worlds. Also, a compatibility patch for JK's Skyrim would be good as some of the shower placements clip, (e.g. Whiterun) Bugwise: first person pee stream occurs when the "no pee" item equips, which it does automatically after every pee for me, for some bizarre reason. Spamming food and drink causes the game to crash as the VM freezes up, due to Mini Needs attempting to process every single item consumed. Otherwise really good, if you ever feel like it, some compatibility between "Weightmorphs" and "Pumping Iron" would be awesome. Cheers mang. Oh yeah, and some compatibility between Sexlab Aroused would be good too. I know you're probably not too keen on that one, but it would really work well for your mod, especially considering how commonly used Sexlab Aroused is.
Illuminati Posted August 29, 2018 Posted August 29, 2018 Does this mod take advantage of any toilets or outhouses from other mods, or do you simply just go on the floor like an animal?
Guest Posted August 29, 2018 Posted August 29, 2018 1 hour ago, Illuminati said: Does this mod take advantage of any toilets or outhouses from other mods, or do you simply just go on the floor like an animal? Floor. Toilets are not included in this mod and I never did an extension to use the ones added by other mods.
Lodakai Posted September 28, 2018 Posted September 28, 2018 Just did a third restart and I have this consistent issue.   - Dirt overlays get stuck on the character after a while... even after disabling the need penalties altogether. No amount of bathing can further remove it. - Stopping scripts and disabling the mod temporarily resolves this issue. If you re-enable the mod and resume bathing needs, the problem can surface again.  I realize this problem is most likely due to a conflict or script lag on my setup. unless it can be further corroborated I don't see much need to pore through the scripts for a possible solution to what is apparently a rare or unique problem.  I only ask that you include an option to purge character overlays provided by this mod from the player character when you click the clean player button (the one you use to break the stuck peeing thing) if you ever revisit this mod for further development.   Â
Guest Posted September 28, 2018 Posted September 28, 2018 20 minutes ago, Lodakai said: Just did a third restart and I have this consistent issue.   - Dirt overlays get stuck on the character after a while... even after disabling the need penalties altogether. No amount of bathing can further remove it. - Stopping scripts and disabling the mod temporarily resolves this issue. If you re-enable the mod and resume bathing needs, the problem can surface again.  I realize this problem is most likely due to a conflict or script lag on my setup. unless it can be further corroborated I don't see much need to pore through the scripts for a possible solution to what is apparently a rare or unique problem.  I only ask that you include an option to purge character overlays provided by this mod from the player character when you click the clean player button (the one you use to break the stuck peeing thing) if you ever revisit this mod for further development.    I will. But technically I will do more.  "Dirt" is just a skin effect now, done with a shader. And it has problems when other shaders are applied. Next version I will use Tattoos to do the same. (And fallback to shaders in case there is no mod for tattoos) And I will add a button in MCM to force the shaders (and body paints) to be removed.
aim4it Posted October 9, 2018 Posted October 9, 2018 Minor bug report, any mod that does the cover animation, i.e DCL, sexual framework, etc, tends to squash the animations when the character strips.
Guest Posted October 9, 2018 Posted October 9, 2018 48 minutes ago, aim4it said: Minor bug report, any mod that does the cover animation, i.e DCL, sexual framework, etc, tends to squash the animations when the character strips. Thanks for reporting.
myhouseatl Posted October 13, 2018 Posted October 13, 2018 Can the bath locations be easily remove? Have one that is nicer...
demicabestan Posted October 13, 2018 Posted October 13, 2018 bonjour j 'ai testé mini need sur la version oldrim skyrim je pense que le problème est identique sur les deux versions.  lorsque j'ai utilisé le mod Blackthorn construire sa ville , il y  a une simulation du temps qui passe pour chaque construction d'une maison ou autre objet de décoration. C 'est identique pour les mods de player home comme Lakeview manor.  Sauf qu'avec mini need cela implique de répondre aux besoins en accéléré dans le temps , au bout de la construction de plusieurs éléments d'une maison c'est CTD avec mini needs.  Deuxiement problème que j'ai rencontré j'ai toujours utlisé pour ses animations immersives ( comme ouvrir les portes ) et sans activités les options de besoins de ce mod EatingSleepingDrinking - KuNeruNomu -  sauf qu 'il est en conflit avec mini need , du coup je peux plus utilisé ses animations immersives comme ouvrir les portes etc. bon sur SE le probleme ne se pose puisqu il n'as pas été porté. je chercherais une alternative pour avoir ses animations si ordinaire mais si immersive comme tout simplement ouvrir une porte. merci. Komotor m'as dit que vous etes multilangue. je comprends l'anglais , mais je suis plus a l'aise dans ma langue natale. merci , thanks , best regards.
Guest Posted October 13, 2018 Posted October 13, 2018 6 minutes ago, demicabestan said: ... Merci pour ton report, je vais telecharger ces mods et voire si je peux faire quelque chose.
Lodakai Posted October 14, 2018 Posted October 14, 2018 I use blackthorn and minineeds without any problem.  Peut-être que vous pouvez essayer d'arrêter la construction pendant 5 minutes après chaque ajout. Cela laissera peu de temps aux scripts pour la mise à jour. Vous devez être confronté à un décalage de script. Cela provoque une sauvegarde de vos scripts et éventuellement un échec.
demicabestan Posted October 14, 2018 Posted October 14, 2018 34 minutes ago, Lodakai said: I use blackthorn and minineeds without any problem.  Peut-être que vous pouvez essayer d'arrêter la construction pendant 5 minutes après chaque ajout. Cela laissera peu de temps aux scripts pour la mise à jour. Vous devez être confronté à un décalage de script. Cela provoque une sauvegarde de vos scripts et éventuellement un échec. Yes i go fast with manipulator i take full money and i build full house very fast , but before in other build of Skyrim with another similar mod i make this without issue. " lakeview manor ".
Lodakai Posted October 14, 2018 Posted October 14, 2018 34 minutes ago, demicabestan said: Yes i go fast with manipulator i take full money and i build full house very fast , but before in other build of Skyrim with another similar mod i make this without issue. " lakeview manor ". Lakeview Manor beaucoup de choses dans une grande cellule extérieure. Cela peut facilement causer plus de conflits que de Skyfall Estate. Pour tester si le problème est mini besoin .. allez simplement à la mini besoin MCM. Désactivez tous les besoins et attendez 5 minutes que les scripts disparaissent. Vous pouvez également désactiver entièrement le mod dans le MCM. Testez pour voir si vous plantez toujours quand vous construisez les éléments.  Par exemple, de nombreux autres mods seront mis à jour après un certain temps. Cela peut entraîner le déclenchement simultané de nombreux scripts ... à chaque fois que vous créez un élément. Script tel que Sexlab Aroused.  Si vous savez comment ajuster avec SSEEdit. Il est possible de désactiver la valeur numérique dans les scripts VMAD sous la table MISC ITEM. Définissez ce nombre sur 0. Cela arrêtera le temps nécessaire à la mise à jour. Vous recevrez toujours le message que le temps est passé. Cependant, vous pouvez vérifier l'horloge de skyrim et vous verrez que le temps ne s'est pas écoulé.
PubliusNV Posted November 17, 2018 Posted November 17, 2018 As I mentioned in the SSE Conversion thread, MiniNeeds SSE is working for me with the exception of the visual effect of the shower - the falling water does not appear as it does on the Oldrim version. Here's a screen shot in mid-shower at the shower in Whiterun:  Â
Mickster Posted November 28, 2018 Posted November 28, 2018 CPU, did you get the chance to check out the issue about timescale not being completely respected when doing the calculations?
Guest Posted November 28, 2018 Posted November 28, 2018 19 minutes ago, Mickster said: CPU, did you get the chance to check out the issue about timescale not being completely respected when doing the calculations? No dude. Are 3 months I am doing about no modding. Worked a lot (too much) on modding Assassin Creed odyssey (without success), now I just need a long pause.  Sorry.
Mickster Posted November 29, 2018 Posted November 29, 2018 15 hours ago, CPU said: No dude. Are 3 months I am doing about no modding. Worked a lot (too much) on modding Assassin Creed odyssey (without success), now I just need a long pause.  Sorry. Oh, I didn't know you were taking some time off, my bad. Take it easy, no worries.
Uncle64 Posted December 2, 2018 Posted December 2, 2018 CPU I did open up the mod in Tssvedit and the mod have FormId 43 when it should be 44 and it also have 31 ITM in it, and non of those should be in the mod. Duplicates of stuff from Skyrim masters. Â
Guest Posted December 3, 2018 Posted December 3, 2018 9 hours ago, Uncle64 said: CPU I did open up the mod in Tssvedit and the mod have FormId 43 when it should be 44 and it also have 31 ITM in it, and non of those should be in the mod. Duplicates of stuff from Skyrim masters. Â It does not really matters. Form ID 43 or 44 has zero consequences on mods.
cminnow Posted December 21, 2018 Posted December 21, 2018 Well, I finally ended up making those dirt textures we talked about. No more blob....  It's pretty good but when it gets really dirty (shader4), the seams become slightly visible. I got the idea of how to upgrade the textures from https://www.nexusmods.com/skyrimspecialedition/mods/20223 which has no seam problems and great textures. I hoped it would just be an easy swap for textures but for some reason his textures wrap around the body differently so I had to make my own..... Can you explain why this is? mndDirtShader1.dds mndDirtShader2.dds mndDirtShader3.dds mndDirtShader4.dds
Dude2000 Posted December 27, 2018 Posted December 27, 2018 Thanks for the great mod! I use 3.2 and most of it works well. However, the detection of proper bathing locations is still quite bitchy. It says almost always that the water is too deep (even when it would in fact be too shallow). I think it would be ok just to check if the player stands (not swims) in water. No mattter how deep it is (like it works for the empty water bottle which triggers perfectly).
Guest Posted December 27, 2018 Posted December 27, 2018 45 minutes ago, Dude2000 said: Thanks for the great mod! I use 3.2 and most of it works well. However, the detection of proper bathing locations is still quite bitchy. It says almost always that the water is too deep (even when it would in fact be too shallow). I think it would be ok just to check if the player stands (not swims) in water. No mattter how deep it is (like it works for the empty water bottle which triggers perfectly). Handling water level is a pain. I can only advise to remove the check in the main code.
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