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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
On 9/23/2021 at 9:08 PM, Wizard XT said:

 

(I answer this in Japanese.)

 

私もそこまで詳しくはありませんが、

3つほど思いついた対処方法があります。

数字の順に試してみてください。

 1. ゲーム本体の画質を上げてみる。

 2. CostumeCoustmizerの最新版パッチを当ててみる。

 3. d3dx.iniを最新版に変えてみる。

 

----

 

1.

スクショを見る限り、ゲームの設定画質が低い気がします。

低画質設定だとMODが適用されないケースがあるかもしれません。

ゲーム開始前に環境設定で高画質にしてみてください。

(モデル品質やダイナミックシャドウあたり)

 

2.

パレオ部分だけ消えないということは、

CostumeCustomizerのどこかに不備があるかもしれません。

(iniファイル内のOverride失敗など)

こちらのリンクから最新版パッチを当ててみましょう。

それでも直らなかったら、ナンバリングファイル(01~240)だけを保存して(バックアップして)、

同じリンクからCostumeCustomizer本体を丸ごと最新版に変えてみましょう。

 

3.

d3dx.iniが古く、ShaderOverrideに失敗しているかもしれません。

d3dx.ini 81.69 kB · 94 downloads

私のでよければ、上記をダウンロードして使ってみてください。

(ちなみに最終更新日は今年の3月)

 

日本語で失礼しました。

excuse me. where can I dowmload these mod? thank you

QQ截图20210925162217.jpg

Posted
1 hour ago, myonlyzmj said:

excuse me. where can I dowmload these mod? thank you

QQ截图20210925162217.jpg

you can search "SavageMoonBoy" on youtube or twitter.

on the Information Column has link to download.

then you can become  the tier for his patreon  to get the newest mod.

Posted (edited)

Hello~ 

 

I have a question for you!

How do express the pressure on chest from swimsuit?

I'm a beginner in Blender so I don't even know what to look for! damn it!

Can someone tell me how to use the tool? Or even the name of the tool is fine.

 

Please help me! teachers!

 

Japanese Onegaishimasu. Tasuketekudasai! Hentai sensei!

 

suit name : raise the sail

?

Quote

111111.thumb.jpg.1c11cbab24b5f9a8fd4a7ffcd0d26b3d.jpg

 

 

Current situation: The modified body works normally.

But, if the vertices are messy, what's a good tool to fix them?

 

Quote

22222.thumb.jpg.c3da0631ee7a779c54f4954898186b1c.jpg

 

Edited by XOoOaX
Posted
On 9/24/2021 at 2:32 PM, krunkDunk said:

@Cutterback You can delete the highlighted section that has " ShaderOverrideHairPS2-20201126  & run = CommandlistFingernailsEyes"

 

It worked! Thanks!

 

So I have another issue: I downloaded the Costumer Customizer through the Mod Manager, and I got this error message:

doaxvvcustomizer.PNG.1c5619092c0ce6b1bfa8bb74824e42d6.PNG

As you can see, I have no other mods installed.

 

Now it still installed after I closed that message, but when I add a costume (in this case, Fortune), I get the same error. And when I have any girl put the suit on, the textures are borked.

 

I tried installing the Costume Customizer (the latest version) manually to see if that would make a difference. No dice. Thoughts?

Posted (edited)
4 hours ago, leesangkill said:

tutorial.mkvUnavailable  I don't know either, but I hope you learn from this...

tutorial.mkv 233.01 MB · 57 downloads

yes!

I haven't looked at the file yet, but I'll check it out.

you are my savior!

Thank you very much. master!

?

 

P.S. Pro modders would have noticed. 

I failed.

The UV textures were broken while editing the body.

it won't be compatible.

Darkening the character's skin color reveals seams.

In the end it's a failure again.

It is too difficult for a beginner to work. My brain is overloaded.

so it's so sad

?

 

Quote

971651228_RaisethesailFiona.thumb.jpg.c4f2f428d8fcc3f5ff2ca47b687bc46e.jpg

 

Edited by XOoOaX
Posted (edited)

When I exported trend swimsuit "Sparkling_Blue" with the F8 key of 3D migoto, the mesh data of jewels (hash = 560eb220 etc.) was not output. Can you tell me how to output it?

 

common body type, hash value is IB value

Edited by zinkou
Posted

Is there a way to change pubic hair in maroskin 4k models to the same color as the girl's hair? would also be good if you could change the pattern.

Posted

@XOoOaX It may be that you just need to export the body mesh with the correct UV map selected. For Common body it's "TEXCOORD.zw" For Honoka body it's "TEXCOORD1.xy" Leaving Marie body at default "TEXCOORD.xy" should be fine. ( UV map selection is in the Object Data properties )

 

But if you have combined the mono1214 mesh (hi-metal skin) with the original suit's body, you have to be sure to include the whole part of the crotch with the extra UV island or else the UVs will abruptly switch from the extra crotch texture to the old texture. It's ver tedious to combine only the part that encompasses the crotch UV, so it's easier to just take part of the nude from the waist to the thighs.

Posted
On 9/27/2021 at 6:07 AM, Revan32 said:

Anyone knows of a working DOA6 Mila mod (or the DOA5 head is fine too),

preferably for Hitomi's body?

 

I really want her in DOAXVV

 

girl-please.gif

 

I don't believe such a mod currently exists. Not a lot of people making face replacement mods.

Posted

Have problem with Teddy's [SSR] Velvet Time (Rose) - Helena/Monica (+Malfunction) v1.1.

Quote

 

* Replace whole ShaderOverride section to work properly

[ShaderOverrideClothes_TEDDY1]
hash = fe3895e1d4843f0e
allow_duplicate_hash = overrule
run = CommandListClothes

 

Tried to put it in d3dx.ini and even mod ini itself - no luck. 

Posted
10 minutes ago, teddy_DOAXVV said:

Are you playing on Steam?

Have you followed my general troubleshooting guide as I responded?

What do you mean “no luck” exactly? 

Yes.

Yes.

It just not working. 

Posted
8 minutes ago, teddy_DOAXVV said:

Did you do a clean 3dfix reinstalling, then try my d3dx.ini? I have no idea else.

No, just a replacing with your ini file. 

What did you mean be "clean reinstalling"?

Posted
51 minutes ago, teddy_DOAXVV said:

Delete everything except Mods and game files, then do install it again.

 

BTW, who do you want to apply to? Helena or Monica?

Still nothing. 

Monika, Luna and Honoka. None of them working. 

Posted
On 9/27/2021 at 2:03 AM, XOoOaX said:

yes!

I haven't looked at the file yet, but I'll check it out.

you are my savior!

Thank you very much. master!

?

 

P.S. Pro modders would have noticed. 

I failed.

The UV textures were broken while editing the body.

it won't be compatible.

Darkening the character's skin color reveals seams.

In the end it's a failure again.

It is too difficult for a beginner to work. My brain is overloaded.

so it's so sad

?

 

 

 

For example, here's how to create a new mesh and edit the UVmap.

Spoiler

image.thumb.png.adf9bebb47cfde77adf5ef6ee3e3a088.png

 

 and ...

 

image.thumb.png.8ea5d04f4549f1232b87feb8e1554404.png

 

It's a lot of work, but the result looks like this.

Spoiler

image.png.14a6817d3b20f453ff87d9324464da99.png

 

Another option is to transplant the mesh from another body.

 

Posted (edited)
On 2021. 9. 29. at 오전 4시 50분, krunkDunk said:

@XOoOaX It may be that you just need to export the body mesh with the correct UV map selected. For Common body it's "TEXCOORD.zw" For Honoka body it's "TEXCOORD1.xy" Leaving Marie body at default "TEXCOORD.xy" should be fine. ( UV map selection is in the Object Data properties )

 

But if you have combined the mono1214 mesh (hi-metal skin) with the original suit's body, you have to be sure to include the whole part of the crotch with the extra UV island or else the UVs will abruptly switch from the extra crotch texture to the old texture. It's ver tedious to combine only the part that encompasses the crotch UV, so it's easier to just take part of the nude from the waist to the thighs.

 

On 2021. 9. 29. at 오후 10시 4분, tk2004 said:

 

For example, here's how to create a new mesh and edit the UVmap.

  Reveal hidden contents

image.thumb.png.adf9bebb47cfde77adf5ef6ee3e3a088.png

 

 and ...

 

image.thumb.png.8ea5d04f4549f1232b87feb8e1554404.png

 

It's a lot of work, but the result looks like this.

  Reveal hidden contents

image.png.14a6817d3b20f453ff87d9324464da99.png

 

Another option is to transplant the mesh from another body.

 

 

I am a gamer, not a developer or modder. So there is no experience, no skills, and no related knowledge.
Thank you so much for teaching me a more efficient way of working and always helping me like this.

I think you are wonderful people!

Thanks, tk2004, krunkdunk

 

 

Edited by XOoOaX
Posted
On 9/30/2021 at 8:32 PM, XOoOaX said:

 

 

I am a gamer, not a developer or modder. So there is no experience, no skills, and no related knowledge.
Thank you so much for teaching me a more efficient way of working and always helping me like this.

I think you are wonderful people!

Thanks, tk2004, krunkdunk

 

/////

 

I have one other problem.

When the last event, I did not recognize.

  Reveal hidden contents

Honoka_velvet_time.thumb.jpg.34e14025aa997fbf5cb999ddaec527ba.jpg

 

The object glows in the marked part.

Looking for this, I found that it is affected by "[ShaderRegexMaterialReflections]" in the d3dx.ini file.

And I found out that this is affected by "[ShaderRegexPSFog]" in the demist.ini file.

I think it's wrong to touch this, so I ask you a question.

Is it possible to check if my demist file is the wrong file?

The demist file is as follows.

 

 

[ShaderRegexPSFog]
shader_model = ps_5_0
ps-cb4 = ResourceFogOverride unless_null
[ShaderRegexPSFog.Pattern]
(?x)
(?P<before>
  ^ \/\/ \s+ ps_scene_fog_cb \s+ cbuffer \s+ NA \s+ NA \s+
  (CB)? (?# d3dcompiler_47 compatibility)
  (?P<cb>4) \s+ 1 $
  (.|\n)*
)
cb(?P=cb)\[3\]\.[xyzw]{4}
;[ShaderRegexPSFog.Pattern.Replace]
;${before}l(0.1,0.1,0.1,0.1)

 

 

The method of the code that teddy told me to refer to his mod was also difficult for me.

I think my question itself may be wrong.

The desired image does not appear.
no other reason.

 

 

 

 

The demist.ini file is the same as you.

 

The swimsuit glows dimly (like wearing an aura) even if all mods are disabled. You can see it by taking a photo in the pool during the evening hours.

 

You can eliminate the reflection by replacing a shader or changing the shader parameters (eg, xxxxx.buf file), but I think this is also an advanced technique.

 

Posted (edited)
On 10/1/2021 at 10:16 PM, tk2004 said:

 

 

The demist.ini file is the same as you.

 

The swimsuit glows dimly (like wearing an aura) even if all mods are disabled. You can see it by taking a photo in the pool during the evening hours.

 

You can eliminate the reflection by replacing a shader or changing the shader parameters (eg, xxxxx.buf file), but I think this is also an advanced technique.

 

Ok.

The previous question can be confusing. So I cancel. 

Is this light also huntable? I can't hunt this.

or is there any related command for this object?

The hash value of this object is "fe3895e1d4843f0e".(PS)

On the contrary, I wish I could turn off this light....

Thanks always for the reply.

 

 

success!

I've been thinking about it for 3 days.

I got a hint from Teddy's mod!

Anyone who needs this mod, get the teddy mod!

 

Japanese : Arigato teddy!

?

Spoiler

honoka_velvet_time.thumb.jpg.2575e52be2359ed96614c888467aa8dd.jpg

 

 

Edited by XOoOaX
Posted (edited)

Has anyone did a mod for current suit available in DMM Jp version. 

Also can anyone tell me how to enable hunting mode for frame so i can mod that suit using mod maker to remove the crystals.

Edited by Sentaiop7
Posted
17 hours ago, Sentaiop7 said:

 

Also can anyone tell me how to enable hunting mode for frame so i can mod that suit using mod maker to remove the crystals.

Edit d3dx.ini in a text editor. Search for " [Hunting] " and set "hunting=2"

looks like this:

Quote

[Hunting]

; 0: Release mode is with shader hunting disabled, optimized for speed.
; 1: Hunting mode enabled
; 2: Hunting mode "soft disabled" - can be turned on via the toggle_hunting key
hunting=2

Then, in game the hunting toggle button is numpad 0.

The key(s) can be changed in the d3dx.ini too if you want; search for "toggle_hunting".

 

numpad 1 & 2 cycle pixel shaders

numpad 4 & 5 cycle vertex shaders

numpad 7 & 8 cycle index buffers

numpad / & * cycle vertex buffers

 

the key to the right of the cycle keys copies the hash to your clipboard. e.g. numpad 9 copies the index buffer hash, numpad 3 copies the pixel shader hash

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