FoxLotus Posted November 10, 2017 Posted November 10, 2017 Another player posted this on the previous forums. Since I also had a shared experience with strange shadowy pixels distorting my characters body textures that I never really resolved, his issue was an overly shadowed looking face and sometimes body, and when he zoomed in it would pixelate into diamond like shapes and could see the normal color under it (similar to what I experienced) after a few minuets of play, without any load screens it seemed to go away. Now my similar issue did finally clear up an never turned up again, I'm not entirely certain an without adding any new mods or tweaking any settings I think it may have been the resulting gray face glitch from the neck seam up that I now have for all my characters I have or create. I'm entirely stumped on the source cause, if it's related to a mod, or my ENBs, or something outdated. I've searched through various ENB .ini fixes, adjustments. Also disabled mods that have body texture generation. Reinstalled 3.3 real vagina HDT, switching the texture mapping a few times to see if it would fix it. NOW, I have during my attempts to reinstall those texture maps, always testing with a fresh Alternate Start new game. Did see facial textures clear up, only for a momentary second or two while the showracemenu spools up just before you get control to make adjustments. Then it resets to the black face.. now, it's grayish face for the male character, an more dark chocolate for the female character. If any of that helps. I will post my mod listing order once I figure out how to just copy the list to notepad with a single click.. versus typing out the lengthy list of 200 mods. (if anyone has a quick reply to easily do such, please say so!) I'd very much like to clear up the issue without having to rebuild my game that runs relatively stable an well enough to enjoy on my outdated machine. In advance, TYVM for any an all assistance. This mod community has made my Skyrim adult gaming experience a pleasurable hoot. I've never been one for PG-13 game depth.
myuhinny Posted November 10, 2017 Posted November 10, 2017 That black body textures that disappear/pixelate when you get closer to the body is usually caused by you running out of memory.
FoxLotus Posted November 10, 2017 Author Posted November 10, 2017 I've read that as well, adjust my mem for allowances says I have more than enough. 4GB VRam + 16GB of onboard I followed the tutorials in STEP an other ENB ini's to tweak an optimize my games quality an performance balance. Not maxed out though. IF that is the case, an it's been a while since I started tinkering with my ini files as I just stopped playing Skyrim about 8mnths ago, I simply didn't have the time to unplug an fiddle with settings. So I'm all up for suggestions for testing that?
darkconsole Posted November 10, 2017 Posted November 10, 2017 if you hit the reset vram key in enb, and it corrects itself, then its vram flat out end of story. can probably help stop it a bit by lowering the res on some less important textures like specular maps.
Akzyra Posted November 10, 2017 Posted November 10, 2017 Well, the showracemenu screens is know to crash with a lot of hairs, as they are huge in comparision to other things. The flat-out crash is fixed, but switching between them loads VRAM as well. If you have Crash Fixes and "UseOSAllocators=1", try disabling it, especially during char creation. I have a fairly stable huge modlist as well, and can crash the game in second in the Char Menu just by switching hairs alot. I couldn't fix it with ENB'c "Clear Vram", I guess it is similar to a memory leak. Closing the Menu and reopening is good idea, to create a save from time to time.
AWP3RATOR Posted November 11, 2017 Posted November 11, 2017 I've seen this a number of times myself, and it's always come down to my mod set having a lot of high res textures and the body textures not having mipmaps. When I re-generate the body texture with mipmaps - problem goes away. While mipmaps are not *required* for textures, they certainly help by allowing the game engine to use a lower resolution version at farther and farther distances away from the the view. Ex. Nexus Mods' HDT Bounce & Jiggles is known to cause this as the texture packs are all 4k and don't include mipmaps. Interesting note is that this happens sometimes, and usually not on initial load - I generally see it reported after playing for a bit and changing cells, etc. That's the game running short on vram.
FoxLotus Posted November 11, 2017 Author Posted November 11, 2017 System specs - i7 CPU 860 @2.8GHz with all 4 cores unlocked, hyperthreaded to have 8 working virtual cores 16 GB RAM 64 bit OS 4GB GeForce GTX 680 (dv 385.69) LOOT generated plugin order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 FoxPalace_X.esm 8 8 Lanterns Of Skyrim - All In One - Main.esm 9 9 SkyTEST-RealisticAnimals&Predators.esm 10 a WinterholdDestruction.esm 11 b ETaC - RESOURCES.esm 12 c RSkyrimChildren.esm 13 d Schlongs of Skyrim - Core.esm 14 e PubicMeshColorRE.esm 15 f SexLab.esm 16 10 CreatureFramework.esm 17 11 SexLabAroused.esm 18 12 ApachiiHairMales.esm 19 13 ApachiiHairFemales.esm 20 14 ApachiiHair.esm 21 15 TERAArmors.esm 22 16 Apachii_DivineEleganceStore.esm 23 17 notice board.esp 24 18 ZaZAnimationPack.esm 25 19 Extra Encounters Reborn - Basic.esm 26 1a Dual Wield for Followers.esm 27 1b Heels Sound.esm 28 1c hdtHighHeel.esm HighResTexturePack01.esp instructed by MO to disabled from plugins list and activate them in my MO archive HighResTexturePack02.esp instructed by MO to disabled from plugins list and activate them in my MO archive HighResTexturePack03.esp instructed by MO to disabled from plugins list and activate them in my MO archive Unofficial High Resolution Patch.esp instructed by MO to disabled from plugins list and activate them in my MO archive 29 1d Cutting Room Floor.esp 30 1e Wyrmstooth.esp 31 1f RLO - Interiors.esp (v5.03) 32 20 ETaC - Complete.esp 33 21 WetandCold.esp 34 22 AOS.esp 35 23 Hothtrooper44_Armor_Ecksstra.esp 36 24 Hothtrooper44_ArmorCompilation.esp 37 25 Guard Dialogue Overhaul.esp 38 26 Weapons & Armor Fixes_Remade.esp 39 27 Clothing & Clutter Fixes.esp 40 28 NPC_Overhaul_V_1_.esp 41 29 Immersive Orc Strongholds.esp 42 2a RealShelter.esp 43 2b Helgen Reborn.esp 44 2c Forgotten DungeonsAll.esp 45 2d SkyFalls + SkyMills + DG + DB + FS + WT.esp 46 2e Falskaar Wildlife.esp 47 2f Vivid Weathers - Lanterns of Skyrim Preset.esp 48 30 GrassOnSteroids_NaturalEdition_Vanilla.esp 49 31 Appropriately Attired Jarls Redux.esp 50 32 Vivid Snow.esp 51 33 FNIS.esp (v 2017 - 01 - 13) 52 34 XPMSE.esp (v 3.94) 53 35 SOS - VectorPlexus Regular Addon.esp 54 36 RaceMenu.esp 55 37 RaceMenuPlugin.esp 56 38 12FemaleBrows.esp 57 39 UIExtensions.esp 58 3a AddItemMenu.esp 59 3b SexLabDefeat.esp 60 3c MoreNastyCritters.esp 61 3d SexLabNudeCreatures.esp 62 3e SexLabNudeCreaturesDB.esp 63 3f SexLabNudeCreaturesDG.esp 64 40 Real Roads.esp 65 41 TKDodge.esp 66 42 RLO - Exteriors.esp (v5.03) 67 43 Undeath.esp 68 44 Combat Evolved.esp 69 45 NARC.esp 70 46 NARC-SkyTEST.esp 71 47 Immersive Interiors.esp 72 48 SoS - The Wilds.esp 73 49 SoS - Civilization.esp 74 4a SDO Full-LOD - The Morthal Swamp Light.esp 75 4b SoS - The Dungeons.esp 76 4c Immersive Whiterun.esp 77 4d AOS2_SoS Patch.esp 78 4e AKSkyrimUnderground.esp 79 4f Immersive Solstheim.esp 80 50 Point The Way.esp 81 51 ExpandedWinterholdRuins.esp 82 52 Perfect Legionnaire - Troops Re-equipment.esp 83 53 Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp 84 54 PerkusMaximus_Master.esp 85 55 PerkusMaximus_Thief.esp 86 56 PerMa Expansion 1 - Wintermyst.esp 87 57 PerkusMaximus_Mage.esp 88 58 SkyrimSewers.esp 89 59 SDO Full-LOD - Waterfall Effects.esp 90 5a notice board - dragonborn patch.esp 91 5b Cloaks.esp 92 5c SMIM-Merged-All.esp 93 5d SkyFalls DB + FS Small Waterfalls.esp 94 5e Immersive Weapons.esp 95 5f Schlongs of Skyrim.esp 96 60 UFO - Ultimate Follower Overhaul.esp 97 61 fallentreebridges.esp 98 62 Extra Encounters Reborn - CSP.esp 99 63 Immersive Patrols II.esp 100 64 DIVERSE SKYRIM - Immersive Patrols Patch.esp 101 65 ETaC - Dragon Bridge South.esp 102 66 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 103 67 VVE.esp 104 68 BosmerArmorMATY743.esp 105 69 SDO Full-LOD - Whiterun Trundra Creeks.esp 106 6a Sephina.esp 107 6b SLPrivacy.esp 108 6c SexLab-AmorousAdventures.esp 109 6d mihaildraugrpatrols.esp 110 6e Skyrim Horses Renewal.esp 111 6f deadmanor.esp 112 70 Unique Uniques.esp 113 71 Vivid Weathers.esp (v1.51) 114 72 Vivid Weathers - Falskaar.esp 115 73 Vivid Weathers - Wyrmstooth.esp 116 74 TrueStorms.esp 117 75 Vivid Weathers - AOS patch.esp 118 76 Vivid Weathers - Extended Rain.esp 119 77 VWTSPaTch.esp 120 78 TrueStorms-RLO.esp 121 79 ADS.esp 122 7a SexLab Aroused Creatures.esp 123 7b DSerArcheryGameplayOverhaul.esp 124 7c FNISSexyMove.esp 125 7d Stolen Items.esp 126 7e Fantasy Soundtrack Project - Combat.esp 127 7f Fantasy Soundtrack Project.esp 128 80 SMDropLitTorch.esp 129 81 SimplyKnock.esp 130 82 Immersive detection of NPC.esp 131 83 Better Stealth AI for Followers.esp 132 84 sandboxcylinderheight.esp 133 85 RealisticWaterTwo - Waves - Falskaar.esp 134 86 Apachii_DivineEleganceStore_Patch.esp 135 87 RealisticWaterTwo - Waves - Wyrmstooth.esp 136 88 ForgottenCity.esp 137 89 SkyUI.esp 138 8a PerkusMaximus_Warrior.esp 139 8b manny Lantern Caretakers.esp 140 8c PerkusMaximus_CombatPlus.esp 141 8d Tanya.esp 142 8e Kate.esp 143 8f FNISspells.esp 144 90 Shocky500.esp 145 91 imp_helm_legend.esp 146 92 TradeBarter.esp 147 93 Hermit.esp 148 94 Extra Encounters Reborn - Dawnguard.esp 149 95 DeadlyDragons.esp 150 96 Duel - Combat Realism.esp 151 97 RealisticWaterTwo - Waves - Dawnguard.esp 152 98 RealisticWaterTwo - Dawnguard.esp 153 99 SDO Full-LOD - Giant Campfires.esp 154 9a LycHairstyler.esp 155 9b Celes Nightingale Armor.esp 156 9c Raven Witch Armor.esp 157 9d LustmordVampireArmor.esp 158 9e ValkyrieSwordShield.esp 159 9f TheEyesOfBeauty.esp 160 a0 Fudou Myouou.esp 161 a1 IcePenguinWorldMap.esp 162 a2 Beards.esp 163 a3 sr_FillHerUp.esp 164 a4 SexLabSquirtR.esp 165 a5 SexLabUtil1.esp 166 a6 SLAnimLoader.esp 167 a7 SexLabRape.esp 168 a8 SLALAnimObj.esp 169 a9 Dual Wield Parrying_SKSE.esp 170 aa AOS2_DD Patch.esp 171 ab AOS2_TrueStorms Patch.esp 172 ac SoSAOSVWPatch.esp 173 ad Merta Assassin Armor.esp 174 ae WetandCold - Ashes.esp 175 af mintylightningmod.esp 176 b0 Extra Encounters Reborn - HSR.esp 177 b1 AoD - FullPlate.esp 178 b2 Extended Slider Colors.esp aMidianborn_Skyforge_Weapons.esp disabled from archive+plugin from conflict with weapons + armor (would CTD the game if active from model glitches) 179 b3 AOS2_GDO Patch.esp 180 b4 AOS2_WAF Patch.esp 181 b5 AOS2_Unique Uniques Patch.esp 182 b6 GDZZJJDH.esp 183 b7 WondersofWeather.esp 184 b8 Dual Sheath Redux.esp 185 b9 Supreme Fog.esp 186 ba SOS - Smurf Average Addon.esp 187 bb Dead Body Collision.esp 188 bc Draconic Bloodline.esp 189 bd LeftHandRings - Enchanted.esp 190 be LeftHandRings - Dawnguard.esp 191 bf LeftHandRings.esp 192 c0 LeftHandRings_1stPersonView.esp 193 c1 SexLab Sound FX Replacer.esp 194 c2 UFO - Dawnguard AddOn.esp 195 c3 UFO - Heartfire AddOn.esp 196 c4 FS_UltimateAssortment.esp 197 c5 SexLab_SOS-Stapon.esp 198 c6 Jennifer.esp 199 c7 SexyKunoichi2ndByNausicaa.esp 200 c8 fox56 Armor.esp 201 c9 HentaiVoidArmor.esp 202 ca BDOrcSchlong.esp 203 cb dD - Realistic Ragdoll Force - Medium.esp 204 cc RSChildren.esp 205 cd RaceMenuMorphsUUNP.esp SOSRaceMenu.esp - Blank plugin for SOS.bsa 206 ce Tera Val Tirkai - UNPB BBP.esp 207 cf LadyHorus_TERA.esp 208 d0 Lady Arkay.esp 209 d1 Marie Follower - Vampire Normal Weight.esp 210 d2 RLO - CRF Patch.esp (v5.03) 211 d3 RLO - Effects.esp (v5.03) 212 d4 RLO - Illuminated Spells.esp (v5.03) 213 d5 Mirielle Follower.esp 214 d6 Immersive Citizens - AI Overhaul.esp 215 d7 Relationship Dialogue Overhaul.esp 216 d8 RealisticWaterTwo.esp 217 d9 RealisticWaterTwo - Wyrmstooth.esp 218 da RealisticWaterTwo - Legendary.esp 219 db RealisticWaterTwo - Waves.esp 220 dc RDO - UFO v1.2j.b15 Patch.esp 221 dd RealisticWaterTwo - Dragonborn.esp 222 de RLO - IC Patch.esp 223 df RealisticWaterTwo - Falskaar.esp 224 e0 Watercolor_for_ENB_RWT.esp 225 e1 AOS2_RealisticWaterTwo Patch.esp 226 e2 RDO - Cutting Room Floor Patch.esp 227 e3 Alternate Start - Live Another Life.esp RSPatch.esp - another required blank plugin 228 e4 Dual Sheath Redux Patch.esp Using Mod Organizer Latest LOOT FNIS is 2017 update from earlier this year. XPSME is v3.94 ENBSeries 0.217 ( There were better ENBseries when I picked this one up, can't recall off the top, but I do know I had to pick this one from my ENB choice mods ) I used to be able to run it in either Booster or graphics mod mode, the GFX mode isn't bringing up the start window an creates a floating hourglass icon displaced from the ingame cursor. A little note, I was getting strange lighting distortion shadow textures over models, which I fixed by updating Realistic Lighting Overhaul with the latest version. I have cleaned all required dirty plugins that showed up in LOOT with TES5Edit. That being said I do still have files overwriting other files due to conflict when I check in MO, nor am I entirely sure if I need to remove them and if so how to go about that.
FoxLotus Posted November 11, 2017 Author Posted November 11, 2017 ****** FIXED GRAY FACE BUG ****** Also since LOOT didn't show them an posting in order of priority of mod list and install order This is my current (EDITED) list with blackface/grayface bug cleared. ****All maps, dungeons, lightin, audio, an terrain mods above this**** Racemenu HDT HHS HDT HH sounds 1.5 FNIS packs Bodyslide + Outfit SOS BD Orc SoS Heroedes All-in-One HDT Vagina 3.3 Armor+item sets (all) SL Framework Companions (all) hair mods eyes o beauty More Nasty Critters Very bottom of my mod order is HDT Physics Ragdolls + Force XP32MSE SKSE Overwrite - Output FNIS Output DSR OutputMO default Overwrite I had a feeling it was either an .ini issue or mod order (I'm guessing I shuffled something by accident, probably during a late night session of mod tweaking + addition)
FoxLotus Posted November 11, 2017 Author Posted November 11, 2017 Skyrim.ini [General] sLanguage=ENGLISH uExterior Cell Buffer=64 uGridsToLoad=7 bPreemptivelyUnloadCells=1 iNumHWThreads=8 sIntroSequence= bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bMultiThreadMovement=1 bUseThreadedMorpher=1 bAllowMultipleMasterFiles=1 bAllowMultipleMasterLoads=1 [Interface] bShowTutorials=0 fBookOpenTime=200.0 fSafeZoneX=10 fSafeZoneY=10 fSafeZoneXWide=10 fSafeZoneYWide=10 [Map Menu] fMapWorldYawRange=400 fMapWorldMinPitch=0 fMapWorldMaxPitch=90 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODRange=50000 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=0 fSunShadowUpdateTime=0.25 fSunUpdateThreshold=1.5 iPresentInterval=1 fDefault1stPersonFOV=75 fDefaultFOV=75 fDefaultWorldFOV=85 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 uMaxSizeForCachedSound=8192 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 fGrassFadeRange=18000 iMaxGrassTypesPerTexure=7 iMinGrassSize=40 [Water] bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 bReflectSky=1 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa bInvalidateOlderFiles=0 SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 [Papyrus] fPostLoadUpdateTimeMS=800.0 fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=512 iMaxMemoryPageSize=8192 iMaxAllocatedMemoryBytes=8388608 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [Camera] fMouseWheelZoomSpeed=10 fOverShoulderPosZ=18.0 fOverShoulderPosX=0.0 fOverShoulderCombatAddY=0.0 fOverShoulderCombatPosZ=24.0 fOverShoulderCombatPosX=0.0 fOverShoulderHorseAddY=-72.0 fOverShoulderHorsePosZ=50.0 fOverShoulderHorsePosX=35.0 [Controls] [Decals] bDecals=1 [Save Game] iAutoSaveCount=5 [BackgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 bSelectivePurgeUnusedOnFastTravel=1 [Animation] bMultiThreadBoneUpdate=1 [HAVOK] iNumThreads=5 fMaxTime=0.0166 [Decals] bDecalMultithreaded=1 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 I am new to modding (relatively) still not entirely sure I understand everything (obviously) I do try to research as much as possible in regards to tweaking things. That being said.. I'm sure I misread things or add changes that either are not required, outdated, irrelevant.. or simply conflict or stress. I'd hope I haven't but I'm not an experienced modder so I can easily overdo things. Tried to follow various STEP guides as well experienced modders tweaking guides for specifics.
FoxLotus Posted November 11, 2017 Author Posted November 11, 2017 Skyrimpref.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=1 [Display] iBlurDeferredShadowMask=0 fInteriorShadowDistance=3000.0000 fShadowDistance=5000.0000 iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 iShadowSplitCount=2 iMaxAnisotropy=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=8192.0000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=740.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=1850.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=0 iShadowFilter=3 iShadowMode=3 bDeferredShadows=1 bTreesReceiveShadows=1 bShadowsOnGrass=1 bDrawLandShadows=1 bFull Screen=0 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=4096.0000 fMeshLODLevel1FadeTreeDistance=6144.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=100 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 680" bFXAAEnabled=0 iShadowMapResolution=2048 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 bTransparencyMultisampling=0 bDrawShadows=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=0 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 fSkyCellRefFadeDistance=600000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=0 bMouseAcceleration=0 bUseKinect=0 [Particles] iMaxDesired=2000 [SaveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=1864821500 fVal6=1.0000 uID6=570841201 fVal5=1.0000 uID5=570427485 fVal4=1.0000 uID4=1864821502 fVal3=0.8000 uID3=94881 fVal2=0.0000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=1.0000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=500000.0000 fBlockLevel1Distance=140000.0000 fBlockLevel0Distance=75000.0000 fSplitDistanceMult=4.0000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 bUseThreadedMeshes=1 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=200 bUseMultiThreadedTrees=1 bShadowMaskZPrePass=1 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 bDecalMultithreaded=1 [LOD] fLODFadeOutMultObjects=5.9000 fLODFadeOutMultItems=5.9000 fLODFadeOutMultActors=7.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=0 uLastAspectRatio=3 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [Image Space] bDoDepthOfField=1 [BackgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1
FoxLotus Posted November 11, 2017 Author Posted November 11, 2017 ENBlocal.ini [PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=true UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 VideoMemorySizeMb=9888 EnableCompression=false AutodetectVideoMemorySize=false [THREADS] DataSyncMode=0 PriorityMode=0 EnableUnsafeFixes=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=10.0 [INPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 //B KeyBruteForce=66 KeyDepthOfField=118 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=60.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false [FIX] FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=false FixAliasedTextures=false IgnoreInventory=true FixTintGamma=false RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=false [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0
FoxLotus Posted November 12, 2017 Author Posted November 12, 2017 muahahaha, well. I've fixed my black face issue (for the moment) Took to re-examining my load order an a bit of restructuring... See previous MO load order post above for the edited fix. Also, any experienced modders an ENB users who would be kind to go over my .ini files an weigh in on anything that should be cleaned up or changed, based around my system specs as well mods used. Please do, I would welcome the feedback as well any input on the informed why's an whats for my further understanding future needs. :D
Akzyra Posted November 12, 2017 Posted November 12, 2017 Do you only want to use ENB for ENBoost? No graphics? If not, set this to false: UsePatchSpeedhackWithoutGraphics=false I see you are windowed, maybe try this: FixLag (from STEP) This feature will reduce some delays which are mainly experienced in windowed mode. These delays are actually frames skipping when the video card is under heavy load. This feature is an experimental hack which was made specifically for NVidia users, however, it may work for AMD users as well. It is new to v0.266 and, thus, not much testing has been done with it. It is disabled by default. FixLag=true
FoxLotus Posted November 12, 2017 Author Posted November 12, 2017 On 11/12/2017 at 4:52 AM, Akzyra said: Do you only want to use ENB for ENBoost? No graphics? If not, set this to false: UsePatchSpeedhackWithoutGraphics=false I see you are windowed, maybe try this: FixLag (from STEP) This feature will reduce some delays which are mainly experienced in windowed mode. These delays are actually frames skipping when the video card is under heavy load. This feature is an experimental hack which was made specifically for NVidia users, however, it may work for AMD users as well. It is new to v0.266 and, thus, not much testing has been done with it. It is disabled by default. FixLag=true TY for those pointers. Yes I had disabled the ENBoost since I was having issues with getting the actual ENBseries to load up. Fixed that now so it functions both ways as just a Booster or as an ENB setting. I did change the FixLag as per your suggestion, ty. I'm encountering a new issue, with either SOS or defeat, or both. I can adjust SOS on one target (even if there are more than 2 actors in scene) despite switching actors with the key functions, I can only adjust one NPC. If I attempt to change schlong on said actor, it was redressing that actor for the entire scene til the end. Still persisting. Now the new additional issue tied with that SL/Defeat had all actors stack up on each other an despite audio an stage playthrough, they all remain standing in place? Note** I cleared this issue. Welp, I think I've reached the point of frustration where I'm just going to rebuild my mod. Seems I fix one issue, only to have 1 or 2 more break. Suppose it's for the best, I can upgrade my 3.3 all-in-one to the 4.0v. I was just hoping to save myself time an headache, but I'm just adding more time an headache.
27X Posted November 13, 2017 Posted November 13, 2017 Transition to solid Black that stays is VRAM or bandwidth Shimmering or popping black is no MipMaps. Mip maps are mandatory, it doesn't matter what kind of badass rig you have. Quote AIOPussy and there's your issue. The mod is unmaintained and a mess. 1000 dollars says the issue is crappily converted DDS files saved in the wrong format with no mips. Quote that all actors stack up on each other an despite audio an stage playthrough, they all remain standing in place? 1. Desyncs are caused by lagging scripts, lagging scripts are caused by overloaded papyrus or papyrus timing not compliant with your monitor's refresh/frame rate 2. If you're running a proxy mod injector/integrator (nmm, MO) every mod needs direct and unfettered access to read and write files where ever the mod needs to be able to find them, which means your mod injector needs admin access and clear paths, and the mod you used needs to have clear paths upon installation and operation. If there's a shit ton of stuff in an overwrite folder, the problem is pretty self explanatory, especially for animations and state checks 3. You need to test each problematic mod by itself before you start cramming them together with SEPARATE SAVES and ideally separate profiles.
FoxLotus Posted November 14, 2017 Author Posted November 14, 2017 Where are you getting AIOPussy from? I don't have that mod at all, I'm using Heroedes all-in-one 3.3. I cleared the black face/grayface issue, as well remedied the actor stacking. Just trying to figure out why SL/defeat/SOS isn't allowing me to make adjustment changes to more than one actor. I can cycle select them, just not alter their schlong'd states beyond one, any changes force them to redress until a new encounter is initiated.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.