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Texture/graphics glitch?


FoxLotus

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Posted

Another player posted this on the previous forums.  Since I also had a shared experience with strange shadowy pixels distorting my characters body textures that I never really resolved, his issue was an overly shadowed looking face and sometimes body, and when he zoomed in it would pixelate into diamond like shapes and could see the normal color under it (similar to what I experienced)  after a few minuets of play, without any load screens it seemed to go away.

  Now my similar issue 
did finally clear up an never turned up again, I'm not entirely certain an without adding any new mods or tweaking any settings I think it may have been the resulting gray face glitch from the neck seam up that I now have for all my characters I have or create.  I'm entirely stumped on the source cause, if it's related to a mod, or my ENBs, or something outdated.  I've searched through various ENB .ini fixes, adjustments.  Also disabled mods that have body texture generation.  Reinstalled 3.3 real vagina HDT, switching the texture mapping a few times to see if it would fix it.

  NOW, I have during my attempts to reinstall those texture maps, always testing with a fresh Alternate Start new game.  Did see facial textures clear up, only for a momentary second or two while the showracemenu spools up just before you get control to make adjustments.  Then it resets to the black face.. now, it's grayish face for the male character, an more dark chocolate for the female character.  If any of that helps.  I will post my mod listing order once I figure out how to just copy the list to notepad with a single click.. versus typing out the lengthy list of 200 mods.  (if anyone has a quick reply to easily do such, please say so!)  

I'd very much like to clear up the issue without having to rebuild my game that runs relatively stable an well enough to enjoy on my outdated machine.

In advance, TYVM for any an all assistance.  This mod community has made my Skyrim adult gaming experience a pleasurable hoot.  I've never been one for PG-13 game depth.

:P

Posted

I've read that as well, adjust my mem for allowances says I have more than enough.  4GB VRam + 16GB of onboard I followed the tutorials in STEP an other ENB ini's to tweak an optimize my games quality an performance balance.  Not maxed out though.  IF that is the case, an it's been a while since I started tinkering with my ini files as I just stopped playing Skyrim about 8mnths ago, I simply didn't have the time to unplug an fiddle with settings.  So I'm all up for suggestions for testing that?

Posted

if you hit the reset vram key in enb, and it corrects itself, then its vram flat out end of story. can probably help stop it a bit by lowering the res on some less important textures like specular maps.

Posted

Well, the showracemenu screens is know to crash with a lot of hairs, as they are huge in comparision to other things.

The flat-out crash is fixed, but switching between them loads VRAM as well.

 

If you have Crash Fixes and "UseOSAllocators=1", try disabling it, especially during char creation. I have a fairly stable huge modlist as well, and can crash the game in second in the Char Menu just by switching hairs alot.

I couldn't fix it with ENB'c "Clear Vram", I guess it is similar to a memory leak. Closing the Menu and reopening is good idea, to create a save from time to time.

Posted

I've seen this a number of times myself, and it's always come down to my mod set having a lot of high res textures and the body textures not having mipmaps.  When I re-generate the body texture with mipmaps - problem goes away.  While mipmaps are not *required* for textures, they certainly help by allowing the game engine to use a lower resolution version at farther and farther distances away from the the view.

 

Ex. Nexus Mods' HDT Bounce & Jiggles is known to cause this as the texture packs are all 4k and don't include mipmaps.

 

Interesting note is that this happens sometimes, and usually not on initial load - I generally see it reported after playing for a bit and changing cells, etc.  That's the game running short on vram.

Posted

System specs - 
   i7 CPU 860 @2.8GHz with all 4 cores unlocked, hyperthreaded to have 8 working virtual cores

   16 GB RAM

   64 bit OS

   4GB GeForce GTX 680 (dv 385.69)
 

 

LOOT generated plugin order
  0  0 Skyrim.esm
  1  1 Update.esm
  2  2 Dawnguard.esm
  3  3 HearthFires.esm
  4  4 Dragonborn.esm
  5  5 Unofficial Skyrim Legendary Edition Patch.esp
  6  6 Falskaar.esm
  7  7 FoxPalace_X.esm
  8  8 Lanterns Of Skyrim - All In One - Main.esm
  9  9 SkyTEST-RealisticAnimals&Predators.esm
 10  a WinterholdDestruction.esm
 11  b ETaC - RESOURCES.esm
 12  c RSkyrimChildren.esm
 13  d Schlongs of Skyrim - Core.esm
 14  e PubicMeshColorRE.esm
 15  f SexLab.esm
 16 10 CreatureFramework.esm
 17 11 SexLabAroused.esm
 18 12 ApachiiHairMales.esm
 19 13 ApachiiHairFemales.esm
 20 14 ApachiiHair.esm
 21 15 TERAArmors.esm
 22 16 Apachii_DivineEleganceStore.esm
 23 17 notice board.esp
 24 18 ZaZAnimationPack.esm
 25 19 Extra Encounters Reborn - Basic.esm
 26 1a Dual Wield for Followers.esm
 27 1b Heels Sound.esm
 28 1c hdtHighHeel.esm

       HighResTexturePack01.esp         instructed by MO to disabled from plugins list and activate them in my MO archive
       HighResTexturePack02.esp         instructed by MO to disabled from plugins list and activate them in my MO archive
       HighResTexturePack03.esp         instructed by MO to disabled from plugins list and activate them in my MO archive
       Unofficial High Resolution Patch.esp      instructed by MO to disabled from plugins list and activate them in my MO archive
 29 1d Cutting Room Floor.esp
 30 1e Wyrmstooth.esp
 31 1f RLO - Interiors.esp   (v5.03)
 32 20 ETaC - Complete.esp
 33 21 WetandCold.esp
 34 22 AOS.esp
 35 23 Hothtrooper44_Armor_Ecksstra.esp
 36 24 Hothtrooper44_ArmorCompilation.esp
 37 25 Guard Dialogue Overhaul.esp
 38 26 Weapons & Armor Fixes_Remade.esp
 39 27 Clothing & Clutter Fixes.esp
 40 28 NPC_Overhaul_V_1_.esp
 41 29 Immersive Orc Strongholds.esp
 42 2a RealShelter.esp
 43 2b Helgen Reborn.esp
 44 2c Forgotten DungeonsAll.esp
 45 2d SkyFalls + SkyMills + DG + DB + FS + WT.esp
 46 2e Falskaar Wildlife.esp
 47 2f Vivid Weathers - Lanterns of Skyrim Preset.esp
 48 30 GrassOnSteroids_NaturalEdition_Vanilla.esp
 49 31 Appropriately Attired Jarls Redux.esp
 50 32 Vivid Snow.esp
 51 33 FNIS.esp       (v 2017 - 01 - 13)
 52 34 XPMSE.esp    (v 3.94)
 53 35 SOS - VectorPlexus Regular Addon.esp
 54 36 RaceMenu.esp
 55 37 RaceMenuPlugin.esp
 56 38 12FemaleBrows.esp
 57 39 UIExtensions.esp
 58 3a AddItemMenu.esp
 59 3b SexLabDefeat.esp
 60 3c MoreNastyCritters.esp
 61 3d SexLabNudeCreatures.esp
 62 3e SexLabNudeCreaturesDB.esp
 63 3f SexLabNudeCreaturesDG.esp
 64 40 Real Roads.esp
 65 41 TKDodge.esp
 66 42 RLO - Exteriors.esp   (v5.03)
 67 43 Undeath.esp
 68 44 Combat Evolved.esp
 69 45 NARC.esp
 70 46 NARC-SkyTEST.esp
 71 47 Immersive Interiors.esp
 72 48 SoS - The Wilds.esp
 73 49 SoS - Civilization.esp
 74 4a SDO Full-LOD - The Morthal Swamp Light.esp
 75 4b SoS - The Dungeons.esp
 76 4c Immersive Whiterun.esp
 77 4d AOS2_SoS Patch.esp
 78 4e AKSkyrimUnderground.esp
 79 4f Immersive Solstheim.esp
 80 50 Point The Way.esp
 81 51 ExpandedWinterholdRuins.esp
 82 52 Perfect Legionnaire - Troops Re-equipment.esp
 83 53 Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp
 84 54 PerkusMaximus_Master.esp
 85 55 PerkusMaximus_Thief.esp
 86 56 PerMa Expansion 1 - Wintermyst.esp
 87 57 PerkusMaximus_Mage.esp
 88 58 SkyrimSewers.esp
 89 59 SDO Full-LOD - Waterfall Effects.esp
 90 5a notice board - dragonborn patch.esp
 91 5b Cloaks.esp
 92 5c SMIM-Merged-All.esp
 93 5d SkyFalls DB + FS Small Waterfalls.esp
 94 5e Immersive Weapons.esp
 95 5f Schlongs of Skyrim.esp
 96 60 UFO - Ultimate Follower Overhaul.esp
 97 61 fallentreebridges.esp
 98 62 Extra Encounters Reborn - CSP.esp
 99 63 Immersive Patrols II.esp
100 64 DIVERSE SKYRIM - Immersive Patrols Patch.esp
101 65 ETaC - Dragon Bridge South.esp
102 66 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
103 67 VVE.esp
104 68 BosmerArmorMATY743.esp
105 69 SDO Full-LOD - Whiterun Trundra Creeks.esp
106 6a Sephina.esp
107 6b SLPrivacy.esp
108 6c SexLab-AmorousAdventures.esp
109 6d mihaildraugrpatrols.esp
110 6e Skyrim Horses Renewal.esp
111 6f deadmanor.esp
112 70 Unique Uniques.esp
113 71 Vivid Weathers.esp         (v1.51) 
114 72 Vivid Weathers - Falskaar.esp
115 73 Vivid Weathers - Wyrmstooth.esp
116 74 TrueStorms.esp
117 75 Vivid Weathers - AOS patch.esp
118 76 Vivid Weathers - Extended Rain.esp
119 77 VWTSPaTch.esp
120 78 TrueStorms-RLO.esp
121 79 ADS.esp
122 7a SexLab Aroused Creatures.esp
123 7b DSerArcheryGameplayOverhaul.esp
124 7c FNISSexyMove.esp
125 7d Stolen Items.esp
126 7e Fantasy Soundtrack Project - Combat.esp
127 7f Fantasy Soundtrack Project.esp
128 80 SMDropLitTorch.esp
129 81 SimplyKnock.esp
130 82 Immersive detection of NPC.esp
131 83 Better Stealth AI for Followers.esp
132 84 sandboxcylinderheight.esp
133 85 RealisticWaterTwo - Waves - Falskaar.esp
134 86 Apachii_DivineEleganceStore_Patch.esp
135 87 RealisticWaterTwo - Waves - Wyrmstooth.esp
136 88 ForgottenCity.esp
137 89 SkyUI.esp
138 8a PerkusMaximus_Warrior.esp
139 8b manny Lantern Caretakers.esp
140 8c PerkusMaximus_CombatPlus.esp
141 8d Tanya.esp
142 8e Kate.esp
143 8f FNISspells.esp
144 90 Shocky500.esp
145 91 imp_helm_legend.esp
146 92 TradeBarter.esp
147 93 Hermit.esp
148 94 Extra Encounters Reborn - Dawnguard.esp
149 95 DeadlyDragons.esp
150 96 Duel - Combat Realism.esp
151 97 RealisticWaterTwo - Waves - Dawnguard.esp
152 98 RealisticWaterTwo - Dawnguard.esp
153 99 SDO Full-LOD - Giant Campfires.esp
154 9a LycHairstyler.esp
155 9b Celes Nightingale Armor.esp
156 9c Raven Witch Armor.esp
157 9d LustmordVampireArmor.esp
158 9e ValkyrieSwordShield.esp
159 9f TheEyesOfBeauty.esp
160 a0 Fudou Myouou.esp
161 a1 IcePenguinWorldMap.esp
162 a2 Beards.esp
163 a3 sr_FillHerUp.esp
164 a4 SexLabSquirtR.esp
165 a5 SexLabUtil1.esp
166 a6 SLAnimLoader.esp
167 a7 SexLabRape.esp
168 a8 SLALAnimObj.esp
169 a9 Dual Wield Parrying_SKSE.esp
170 aa AOS2_DD Patch.esp
171 ab AOS2_TrueStorms Patch.esp
172 ac SoSAOSVWPatch.esp
173 ad Merta Assassin Armor.esp
174 ae WetandCold - Ashes.esp
175 af mintylightningmod.esp
176 b0 Extra Encounters Reborn - HSR.esp
177 b1 AoD - FullPlate.esp
178 b2 Extended Slider Colors.esp
       aMidianborn_Skyforge_Weapons.esp    disabled from archive+plugin from conflict with weapons + armor (would CTD the game if active from model glitches)
179 b3 AOS2_GDO Patch.esp
180 b4 AOS2_WAF Patch.esp
181 b5 AOS2_Unique Uniques Patch.esp
182 b6 GDZZJJDH.esp
183 b7 WondersofWeather.esp
184 b8 Dual Sheath Redux.esp
185 b9 Supreme Fog.esp
186 ba SOS - Smurf Average Addon.esp
187 bb Dead Body Collision.esp
188 bc Draconic Bloodline.esp
189 bd LeftHandRings - Enchanted.esp
190 be LeftHandRings - Dawnguard.esp
191 bf LeftHandRings.esp
192 c0 LeftHandRings_1stPersonView.esp
193 c1 SexLab Sound FX Replacer.esp
194 c2 UFO - Dawnguard AddOn.esp
195 c3 UFO - Heartfire AddOn.esp
196 c4 FS_UltimateAssortment.esp
197 c5 SexLab_SOS-Stapon.esp
198 c6 Jennifer.esp
199 c7 SexyKunoichi2ndByNausicaa.esp
200 c8 fox56 Armor.esp
201 c9 HentaiVoidArmor.esp
202 ca BDOrcSchlong.esp
203 cb dD - Realistic Ragdoll Force - Medium.esp
204 cc RSChildren.esp
205 cd RaceMenuMorphsUUNP.esp
       SOSRaceMenu.esp    -   Blank plugin for SOS.bsa
206 ce Tera Val Tirkai - UNPB BBP.esp
207 cf LadyHorus_TERA.esp
208 d0 Lady Arkay.esp
209 d1 Marie Follower - Vampire Normal Weight.esp
210 d2 RLO - CRF Patch.esp  (v5.03)
211 d3 RLO - Effects.esp    (v5.03)
212 d4 RLO - Illuminated Spells.esp   (v5.03)
213 d5 Mirielle Follower.esp
214 d6 Immersive Citizens - AI Overhaul.esp
215 d7 Relationship Dialogue Overhaul.esp
216 d8 RealisticWaterTwo.esp
217 d9 RealisticWaterTwo - Wyrmstooth.esp
218 da RealisticWaterTwo - Legendary.esp
219 db RealisticWaterTwo - Waves.esp
220 dc RDO - UFO v1.2j.b15 Patch.esp
221 dd RealisticWaterTwo - Dragonborn.esp
222 de RLO - IC Patch.esp
223 df RealisticWaterTwo - Falskaar.esp
224 e0 Watercolor_for_ENB_RWT.esp
225 e1 AOS2_RealisticWaterTwo Patch.esp
226 e2 RDO - Cutting Room Floor Patch.esp
227 e3 Alternate Start - Live Another Life.esp
       RSPatch.esp       -           another required blank plugin
228 e4 Dual Sheath Redux Patch.esp


Using
Mod Organizer

Latest LOOT

FNIS is 2017 update from earlier this year.

XPSME is v3.94
ENBSeries 0.217  ( There were better ENBseries when I picked this one up, can't recall off the top, but I do know I had to pick this one from my ENB choice mods )  I used to be         able to run it in either Booster or graphics mod mode, the GFX mode isn't bringing up the start window an creates a floating hourglass icon displaced from the ingame cursor.  



  A little note, I was getting strange lighting distortion shadow textures over models, which I fixed by updating Realistic Lighting Overhaul with the latest version.

I have cleaned all required dirty plugins that showed up in LOOT with TES5Edit.   That being said I do still have files overwriting other files due to conflict when I check in MO, nor am I entirely sure if I need to remove them and if so how to go about that.


 

Posted

****** FIXED GRAY FACE BUG ******

Also since LOOT didn't show them an posting in order of priority of mod list and install order

This is my current (EDITED) list with blackface/grayface bug cleared.

 

****All maps, dungeons, lightin, audio, an terrain mods above this****


Racemenu

HDT HHS
HDT HH sounds 1.5
FNIS packs
Bodyslide + Outfit

SOS

BD Orc SoS

Heroedes All-in-One HDT Vagina 3.3 

Armor+item sets (all)

SL Framework

Companions (all)

hair mods

eyes o beauty

More Nasty Critters


Very bottom of my mod order is

 

HDT Physics Ragdolls + Force
XP32MSE
SKSE Overwrite - Output

FNIS Output

DSR Output

MO default Overwrite

I had a feeling it was either an .ini issue or mod order (I'm guessing I shuffled something by accident, probably during a late night session of mod tweaking + addition)

Posted

Skyrim.ini

 

[General]

sLanguage=ENGLISH

uExterior Cell Buffer=64

uGridsToLoad=7

bPreemptivelyUnloadCells=1

iNumHWThreads=8

sIntroSequence=

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bMultiThreadMovement=1

bUseThreadedMorpher=1

bAllowMultipleMasterFiles=1

bAllowMultipleMasterLoads=1

 

[Interface]

bShowTutorials=0

fBookOpenTime=200.0

fSafeZoneX=10

fSafeZoneY=10

fSafeZoneXWide=10

fSafeZoneYWide=10

 

[Map Menu]

fMapWorldYawRange=400

fMapWorldMinPitch=0

fMapWorldMaxPitch=90

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODRange=50000

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=0

fSunShadowUpdateTime=0.25

fSunUpdateThreshold=1.5

iPresentInterval=1

fDefault1stPersonFOV=75

fDefaultFOV=75

fDefaultWorldFOV=85

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

uMaxSizeForCachedSound=8192

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

fGrassFadeRange=18000

iMaxGrassTypesPerTexure=7

iMinGrassSize=40

 

[Water]

bReflectLODLand=1

bReflectLODObjects=1

bReflectLODTrees=1

bReflectSky=1

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

bInvalidateOlderFiles=0

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bUseArchives=1

SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim -

Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim -

Sounds.bsa, Skyrim - VoicesExtra.bsa

SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa

 

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

 

[Papyrus]

fPostLoadUpdateTimeMS=800.0

fUpdateBudgetMS=1.2

fExtraTaskletBudgetMS=1.2

fPostLoadUpdateTimeMS=2000

iMinMemoryPageSize=512

iMaxMemoryPageSize=8192

iMaxAllocatedMemoryBytes=8388608

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

 

[Camera]

fMouseWheelZoomSpeed=10

fOverShoulderPosZ=18.0

fOverShoulderPosX=0.0

fOverShoulderCombatAddY=0.0

fOverShoulderCombatPosZ=24.0

fOverShoulderCombatPosX=0.0

fOverShoulderHorseAddY=-72.0

fOverShoulderHorsePosZ=50.0

fOverShoulderHorsePosX=35.0

 

[Controls]

 

[Decals]

bDecals=1

 

[Save Game]

iAutoSaveCount=5

 

[BackgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

bUseMultiThreadedTrees=1

bUseBackgroundFileLoader=1

bSelectivePurgeUnusedOnFastTravel=1

 

[Animation]

bMultiThreadBoneUpdate=1

 

[HAVOK]

iNumThreads=5

fMaxTime=0.0166

 

[Decals]

bDecalMultithreaded=1

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60



I am new to modding (relatively) still not entirely sure I understand everything (obviously) I do try to research as much as possible in regards to tweaking things.  That being said.. I'm sure I misread things or add changes that either are not required, outdated, irrelevant.. or simply conflict or stress.  I'd hope I haven't but I'm not an experienced modder so I can easily overdo things.  Tried to follow various STEP guides as well experienced modders tweaking guides for specifics.

Posted

Skyrimpref.ini

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

 

[Imagespace]

bDoDepthOfField=1

iRadialBlurLevel=1

 

[Display]

iBlurDeferredShadowMask=0

fInteriorShadowDistance=3000.0000

fShadowDistance=5000.0000

iShadowMapResolutionSecondary=4096

iShadowMapResolutionPrimary=4096

iShadowSplitCount=2

iMaxAnisotropy=0

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=8192.0000

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=740.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=1850.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=0

iShadowFilter=3

iShadowMode=3

bDeferredShadows=1

bTreesReceiveShadows=1

bShadowsOnGrass=1

bDrawLandShadows=1

bFull Screen=0

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=4096.0000

fMeshLODLevel1FadeTreeDistance=6144.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=100

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=1

sD3DDevice="NVIDIA GeForce GTX 680"

bFXAAEnabled=0

iShadowMapResolution=2048

fShadowBiasScale=0.1500

iShadowMaskQuarter=4

iAdapter=0

bTransparencyMultisampling=0

bDrawShadows=1

 

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

 

[MAIN]

bGamepadEnable=0

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

fSkyCellRefFadeDistance=600000.0000

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

 

[Interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

fMouseCursorSpeed=1.0000

bShowCompass=1

 

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=0

bMouseAcceleration=0

bUseKinect=0

 

[Particles]

iMaxDesired=2000

 

[SaveGame]

fAutosaveEveryXMins=15.0000

 

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=1864821500

fVal6=1.0000

uID6=570841201

fVal5=1.0000

uID5=570427485

fVal4=1.0000

uID4=1864821502

fVal3=0.8000

uID3=94881

fVal2=0.0000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=1.0000

uID0=1007612

 

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

 

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=500000.0000

fBlockLevel1Distance=140000.0000

fBlockLevel0Distance=75000.0000

fSplitDistanceMult=4.0000

bShowLODInEditor=0

 

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

bUseThreadedMeshes=1

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=200

bUseMultiThreadedTrees=1

bShadowMaskZPrePass=1

 

[Water]

iWaterReflectHeight=1024

iWaterReflectWidth=1024

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

bDecalMultithreaded=1

 

[LOD]

fLODFadeOutMultObjects=5.9000

fLODFadeOutMultItems=5.9000

fLODFadeOutMultActors=7.0000

fLODFadeOutMultSkyCell=1.0000

 

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=0

uLastAspectRatio=3

 

[BlurShaderHDR]

bDoHighDynamicRange=1

 

[BlurShader]

bUseBlurShader=0

 

[Image Space]

bDoDepthOfField=1

 

[BackgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

bUseMultiThreadedTrees=1

 

Posted

ENBlocal.ini

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

 

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=true
IgnoreCreationKit=true

 

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

 

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=9888
EnableCompression=false
AutodetectVideoMemorySize=false

 

[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false

 

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

 

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true

 

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

 

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0

 

[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=60.0

 

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false

 

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=false
IgnoreInventory=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false

 

[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 

Posted

muahahaha, well.  I've fixed my black face issue (for the moment)

  Took to re-examining my load order an a bit of restructuring...

 

See previous MO load order post above for the edited fix.

Also, any experienced modders an ENB users who would be kind to go over my .ini files an weigh in on anything that should be cleaned up or changed, based around my system specs as well mods used.  Please do, I would welcome the feedback as well any input on the informed why's an whats for my further understanding future needs.

:D




 

Posted

Do you only want to use ENB for ENBoost? No graphics? If not, set this to false:

 

UsePatchSpeedhackWithoutGraphics=false

 

I see you are windowed, maybe try this:

 

FixLag (from STEP)

This feature will reduce some delays which are mainly experienced in windowed mode. These delays are actually frames skipping when the video card is under heavy load. This feature is an experimental hack which was made specifically for NVidia users, however, it may work for AMD users as well. It is new to v0.266 and, thus, not much testing has been done with it. It is disabled by default.

FixLag=true

 

Posted
On 11/12/2017 at 4:52 AM, Akzyra said:

Do you only want to use ENB for ENBoost? No graphics? If not, set this to false:

 


UsePatchSpeedhackWithoutGraphics=false

 

I see you are windowed, maybe try this:

 

FixLag (from STEP)

This feature will reduce some delays which are mainly experienced in windowed mode. These delays are actually frames skipping when the video card is under heavy load. This feature is an experimental hack which was made specifically for NVidia users, however, it may work for AMD users as well. It is new to v0.266 and, thus, not much testing has been done with it. It is disabled by default.


FixLag=true

 

TY for those pointers.  Yes I had disabled the ENBoost since I was having issues with getting the actual ENBseries to load up.  Fixed that now so it functions both ways as just a Booster or as an ENB setting.

I did change the FixLag as per your suggestion, ty.


I'm encountering a new issue, with either SOS or defeat, or both.  I can adjust SOS on one target (even if there are more than 2 actors in scene) despite switching actors with the key functions, I can only adjust one NPC.  If I attempt to change schlong on said actor, it was redressing that actor for the entire scene til the end.  Still persisting.

Now the new additional issue tied with that SL/Defeat had all actors stack up on each other an despite audio an stage playthrough, they all remain standing in place?  Note** I cleared this issue. 

Welp, I think I've reached the point of frustration where I'm just going to rebuild my mod.  Seems I fix one issue, only to have 1 or 2 more break.  Suppose it's for the best, I can upgrade my 3.3 all-in-one to the 4.0v.  I was just hoping to save myself time an headache, but I'm just adding more time an headache.  

 

Posted

Transition to solid Black that stays is VRAM or bandwidth

 

Shimmering or popping black is no MipMaps. Mip maps are mandatory, it doesn't matter what kind of badass rig you have.

Quote

 

AIOPussy

 

 

and there's your issue. The mod is unmaintained and a mess. 1000 dollars says the issue is crappily converted DDS files saved in the wrong format with no mips.

Quote


that all actors stack up on each other an despite audio an stage playthrough, they all remain standing in place?

 

 

1. Desyncs are caused by lagging scripts, lagging scripts are caused by overloaded papyrus or papyrus timing not compliant with your monitor's refresh/frame  rate

 

2. If you're running a proxy mod injector/integrator (nmm, MO) every mod needs direct and unfettered access to read and write files where ever the mod needs to be able to find them, which means your mod injector needs admin access and clear paths, and the mod you used needs to have clear paths upon installation and operation. If there's a shit ton of stuff in an overwrite folder, the problem is pretty self explanatory, especially for animations and state checks

 

3. You need to test each problematic mod by itself before you start cramming them together with SEPARATE SAVES and ideally separate profiles.

Posted

Where are you getting AIOPussy from?  I don't have that mod at all, I'm using Heroedes all-in-one 3.3.

 

 

I cleared the black face/grayface issue, as well remedied the actor stacking.

  Just trying to figure out why SL/defeat/SOS isn't allowing me to make adjustment changes to more than one actor.  I can cycle select them, just not alter their schlong'd states beyond one, any changes force them to redress until a new encounter is initiated.

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