Jump to content

Kenshi


agreen026

Recommended Posts

Posted

Is there any way to set up custom dialogues for use with the stripper poles, beds and other devices? Could really help with immersion.

Posted
4 hours ago, PipMan said:

Is there any way to set up custom dialogues for use with the stripper poles, beds and other devices? Could really help with immersion.

For furniture that is set as a cage at least, it could be done the same way Prisoner Recruitment is done, but this way it would work with every "cage" furniture, not just the stripper pole etc.

 

There should be guides for dialogues on Steam if you wanna give it a try.

Posted

For those new to this thread or who haven't checked it out in a while, can someone recommend an ideal way to get started checking out these mods?  Like, mod managers, required mods, recommended mods, etc?

Posted

Been experimenting with these mods for a week or so now and it seems to me some kind of mod that simply causes nearby npc's to randomly join in when a character is on a sex object  (assuming it has positions for both) would be a good addition.  If such a mod exists somewhere, please point me in that direction.  Or, possibly, I might try creating it myself if I can figure out the FCS.  I've dabbled a bit with it and it does seem more well laid out than many game editors, but I'm still not sure I could figure it out.

Posted

I downloaded the mod that makes people crawl when they are sneaking but the animation looks a little wonkier than was advertised in the .gif in the mod folder. Does anyone have the latest version of it? I'm hoping it was fixed?

Posted

I just disabled it.  Figured it was a modding example.  Not entirely sure I have the latest versions of these mods either, but things are working at least.  I think the main thing these mods need is more interactivity with the world.  More ways to trigger sex, more things to use it for (maybe as a way to bribe bandits to let you go, or to avoid customs checks, increase rep with faction leaders, run a brothel, etc.)  But I figure most of this stuff would need to be built later when there is a more established set of foundation mods.  What's here right now looks promising at least.

Posted
On 10/3/2020 at 5:51 AM, jackcran said:

added some npcs to the Milk Mod and fixed up some spelling problems

any npc using dialogue for:

-Merc

-Shek Warriors

-Berserkers

-Shrieking Bandits

-Ninja

-Samurai

 

didn't touch anything else

 

edit: forgot the data file for bigger boobs and such, my bad.

 

 

 

Kenshi - Milking Mod revamp 1.1.zip 10.63 kB · 385 downloads

Dude, are there any chances to have this mod patched to work with Recruit Anyone (https://steamcommunity.com/sharedfiles/filedetails/?id=1672832964) instead of the mod it depends on (should be recruitable prisoners)?
I tried doing that myself, but it was out of my skill area

Posted
On 12/12/2020 at 6:00 PM, C'tans and big magnets said:

Dude, are there any chances to have this mod patched to work with Recruit Anyone (https://steamcommunity.com/sharedfiles/filedetails/?id=1672832964) instead of the mod it depends on (should be recruitable prisoners)?
I tried doing that myself, but it was out of my skill area

Since jackcran didn't show up since october, I took a look and I see two complications.

 

1. Milking Mod expands existing dialogues from Recruitable Prisoner, meaning it would have to be written all over again for Recruit Anyone.

2. Recruitable Prisoners uses dialogue packages specific to groups of characters, like samurai, bandits etc, making the recruitment unique for these groups and again, Milking Mod expands on this. Recruit Anyone uses a single dialogue package for everyone, meaning unique dialogues from MM would have to be dropped, unless someone knows how to work around it through dialogue conditions. Alternatively, additional dialogue packages would have to be made to keep the group specific dialogues.

 

It's doable, just a lot of work. And since I prefer Recruitable Prisoners myself, I don't think I'll want to spend more time on it, sorry.

Posted
16 hours ago, Tiress said:

Since jackcran didn't show up since october, I took a look and I see two complications.

 

1. Milking Mod expands existing dialogues from Recruitable Prisoner, meaning it would have to be written all over again for Recruit Anyone.

2. Recruitable Prisoners uses dialogue packages specific to groups of characters, like samurai, bandits etc, making the recruitment unique for these groups and again, Milking Mod expands on this. Recruit Anyone uses a single dialogue package for everyone, meaning unique dialogues from MM would have to be dropped, unless someone knows how to work around it through dialogue conditions. Alternatively, additional dialogue packages would have to be made to keep the group specific dialogues.

 

It's doable, just a lot of work. And since I prefer Recruitable Prisoners myself, I don't think I'll want to spend more time on it, sorry.

ahhhhhh fuck, that means i have to remake all my patches for recruit anyone from scratch for the other mod ?

cause i'm pretty sure using them both together would make a lot of conflicts

Posted

Actually, if i used both recruit anyone and recruitable prisoners, by having the latter lower, would that mean that i would have the recruitable prisoners dialogue for most and the RA with my personal patches for the customs that are not scripted into RP?
Cause if that's how it works, i might very well use both

Posted
2 hours ago, C'tans and big magnets said:

Actually, if i used both recruit anyone and recruitable prisoners, by having the latter lower, would that mean that i would have the recruitable prisoners dialogue for most and the RA with my personal patches for the customs that are not scripted into RP?
Cause if that's how it works, i might very well use both

I think it could work.. sort of. The thing is both these mods have their packages set to 100% use so I guess you'd have 50% chance to get the dialogue you want. Thinking of it.. more often you'd get RA as Recruitable Prisoners has a short timeout before you can use it again.

It would be ideal if there was something like priority you could set, to make it always use Recruitable Prisoners unless it's unavailable (due to timeout), but I'm not aware of such setting.

Posted
11 minutes ago, Tiress said:

I think it could work.. sort of. The thing is both these mods have their packages set to 100% use so I guess you'd have 50% chance to get the dialogue you want. Thinking of it.. more often you'd get RA as Recruitable Prisoners has a short timeout before you can use it again.

It would be ideal if there was something like priority you could set, to make it always use Recruitable Prisoners unless it's unavailable (due to timeout), but I'm not aware of such setting.

Y'know what? i'll try that and see how it goes

I'll let you guys know if anything

Posted

Hi i am still not much confident with kenshi modding and i am asking its true that most of the mod for kenshi need to stat a new game unless they are texture/ model raplacer? i want to try rectlutable prisoners  and one between reactive world and  living world, wich u suggest? my first game took place in western part ill do the next one in eastern part.

Posted
12 hours ago, marcob3 said:

Hi i am still not much confident with kenshi modding and i am asking its true that most of the mod for kenshi need to stat a new game unless they are texture/ model raplacer? i want to try rectlutable prisoners  and one between reactive world and  living world, wich u suggest? my first game took place in western part ill do the next one in eastern part.

the only mods that require an import are those that add new npcs/monsters/locations to the world, but you don't need a new save.
 

Posted
5 hours ago, C'tans and big magnets said:

the only mods that require an import are those that add new npcs/monsters/locations to the world, but you don't need a new save.
 

OK ill dig in that feature

Posted

Simple question. Can the bedsex mod be used to have a character you control + a prisoner go into an animation? Basically I have zero interest in seeing prisoners hump each other as a decorative item. I want to have my character go in, do his thing and than leave and carry the prisoner back to the cage afterward.

 

I am only asking because I tried to use the mod but whilst it will let me put prisoners in I can't get my characters to use the beds.

Posted
On 2/29/2020 at 11:12 PM, Leghorn said:

Strippers Mod

 

12 Animations total mixed with poses, sex and imprisonment animations.  I will admit that some of these didn't turn out very good.  And some of these animations look very differently from Blender than in game; particularly Table dance2 and Wall Sex.  If anyone wants to fix them, please do.

 

This mod is for Vanilla races only.  You may be able to add custom races easily however.  Most are Female only except for Sex animations.

 

This mod has the same issue as the others where if you have more than 2 animations(ie: two people using these animations) at once while loading a save file, the game will crash.  I have tried fixing this to no avail.  I'm not sure why the game crashes on loading.  To prevent from crashing, you will need to end all animations before saving your game which becomes a headache.  If anyone knows how to fix it, please let me know.   Once you load your game, you can have as many people animating as you want.  Just don't save your game with them animating!

 

This mod has no dependencies.

 

 

POSES:

 

Pillow Pose.  Female Only:

 

 

 

 

 

 

IMPRISONMENT:

 

Pole Pose.  Imprisonment.  Female Only:

 

Support Beam Imprisonment.  Female Only:

 

Support Beam2.  Female Only:

 

Support Beam3.  Female Only:

 

 

 

 

 

 

 

STRIPPER ANIMATIONS:

 

Stripper Pole Splits.  Female Only:

 

Stripper Pole Hump.  Female Only:

 

Stripper Dancing on Table1:

 

Stripper Dancing on Table2:

 

 

 

 

 

SEX ANIMATIONS:

 

Pillow Sex(On Back):

 

Pillow Sex(On Shoulders):

 

 

Wall Sex:

 

 

Mod Attachment:

 

dancers.rar 1.66 MB · 2,121 downloads

Not to be a noob but once you load the mod how do you actually get make the animations happen in game?

 

I looked over the thread and this seems to be the best animations for actual sex but if I'm wrong and there's something else please let me know.

Posted
On 11/26/2020 at 6:18 PM, Tiress said:

For furniture that is set as a cage at least, it could be done the same way Prisoner Recruitment is done, but this way it would work with every "cage" furniture, not just the stripper pole etc.

 

There should be guides for dialogues on Steam if you wanna give it a try.

In other words it's something I would have to add in my self? Ok newer mind than. I am too busy with my other modding projects and real life to get involved into this as well. :(

I'll just recruit those girls I got chained up instead and use the Strippers Mod.

 

Thanks for the info.

  • 2 weeks later...
Posted

Thinking about buying the game on sale but I'm having trouble telling what mods are even here. I might buy it anyway but it'd be good to know what I can expect from all this. There's a milk mod I guess but that's all I can really gather.

Posted
1 hour ago, whateverdontcare said:

Thinking about buying the game on sale but I'm having trouble telling what mods are even here. I might buy it anyway but it'd be good to know what I can expect from all this. There's a milk mod I guess but that's all I can really gather.

If you flick threw the pages there is a few diferent adult themed mods up for download here. There is skimpy clothing and armor mods, sex mods that utalise interactable furniture, "stripper" mods that allow characters to pole dance etc and as you stated the Milking mod which allows you to get milk from captured female NPC's.


I understand coming from a site like the Nexus or the steam workshop scrolling threw a multi page forum thread can be daunting, but just like the mods for the Darkest Dungeon adult threads, its worth the time and effort, and we very much should apreciate the mod authors for putting the time and effort in to make the content and posting it in any format such as they have.
 

As for if the games worth the purchase, even without mods Kenshi is a unique experience that is by far worth paying for, the game really scratches an itch that no other game does blending together several genre to create a very unique and satisfying gameplay loop.

Posted

I've been waiting for them to fix female mesh all this years. All this years! Its 2021 now second year of the pandemic (thank you capitalism by the way when money more valuable than lives). Eventually I had to learn basics of weight painting in Blender and do something with their poor rigging and that's not the end of all problems with women in Kenshi mind you. There is abnormal skull shape, bowed legs, too small rib cage and wrong skeleton (I mean that one which they used for rigging, don't tell me they are waiting for me to fix this as well?)

 

Due to bad weight painting (and wrongly placed bones which I haven't fixed yet) we could see things such as this:

 

1986749996_kenshibefore1.thumb.jpg.603a21412d90a098076fff18c62a0596.jpg1063469832_kenshibefore2.thumb.jpg.eaf8ce84bc10dbdea85683eafc0904e7.jpg

 

 

 

Distorted pelvis speaks for itself. This was giving me nightmares before COVID became a thing. And for the same reason character in one of the idle stances looks weird cause left side of her pelvis gets distorted. Also we barely could change waist size on the character creation screen - waist wasn't rigged to a proper bone (while it was made for a male character so we could easily change waist size for men!)

 

1034974969_kenshibefore.thumb.jpg.b99d27d1342daff9e0898af7918c7fce.jpg

 

 

 

So I finally did it (frankly, I had to do it several years ago) Thank you Lo-Fi Games for forcing me to study Blender. Wish you were too. Although this is not an excuse to be cocky as I was following tutorials on Youtube. Salute to all 3D artists there.

 

1985513643_kenshiafter1.thumb.jpg.47dbbde8fa9984ea44ac0990ab18759a.jpg1658620070_kenshiafter2.thumb.jpg.15475adf231e9b3e809ea9c05ce3aee4.jpg576811484_kenshiafter3.thumb.jpg.8bf625b745cf7e52ef478db4729f371f.jpgscreenshot_89.thumb.jpg.3be33d9976868ee8936484afc5e965bc.jpg1208121050_kenshiafter.thumb.jpg.1a81016f6d68d6eda0926f42829d8f72.jpg

 

 

 

As you can see waist slider not wasted anymore (could be even better with some mesh adjustments). No distortion while crawling and sitting in stealth mode and in the idle pose as well. More could be done with improved skeleton. Animations would look better though some fixes for clipping armor would be needed. As if it wasn't required anyway. Lo-Fi don't even think that I'm gonna do it for ya!

 

Now if you will download fixed female body mesh remember to backup original file. Also bodies of many women including your characters might look differently (my old characters suddenly got too narrow waistline). For your chars it can be easily solved by visit to a plastic surgeon. For NPCs you might need to adjust max and min slider values in Kenshi\data\editor\editor_data_human.xml  (of course backup first).

 

For detailed explanation see here:

https://steamcommunity.com/app/233860/discussions/3/1696043263503595195/

 

Downloaded human_female.mesh must be placed in Kenshi\data\character\meshes\human

 

human_female.mesh

Posted
6 hours ago, Nexussuckstwice said:

I've been waiting for them to fix female mesh all this years. All this years! Its 2021 now second year of the pandemic (thank you capitalism by the way when money more valuable than lives). Eventually I had to learn basics of weight painting in Blender and do something with their poor rigging and that's not the end of all problems with women in Kenshi mind you. There is abnormal skull shape, bowed legs, too small rib cage and wrong skeleton (I mean that one which they used for rigging, don't tell me they are waiting for me to fix this as well?)

 

Due to bad weight painting (and wrongly placed bones which I haven't fixed yet) we could see things such as this:

 

Distorted pelvis speaks for itself. This was giving me nightmares before COVID became a thing. And for the same reason character in one of the idle stances looks weird cause left side of her pelvis gets distorted. Also we barely could change waist size on the character creation screen - waist wasn't rigged to a proper bone (while it was made for a male character so we could easily change waist size for men!)

 

As you can see waist slider not wasted anymore (could be even better with some mesh adjustments). No distortion while crawling and sitting in stealth mode and in the idle pose as well. More could be done with improved skeleton. Animations would look better though some fixes for clipping armor would be needed. As if it wasn't required anyway. Lo-Fi don't even think that I'm gonna do it for ya!

 

Now if you will download fixed female body mesh remember to backup original file. Also bodies of many women including your characters might look differently (my old characters suddenly got too narrow waistline). For your chars it can be easily solved by visit to a plastic surgeon. For NPCs you might need to adjust max and min slider values in Kenshi\data\editor\editor_data_human.xml  (of course backup first).

That's pretty nice to see. Any idea how the compatibility is? With nude mods, with some of the animation mods on here, or anything else?

Posted

See for yourself:

Spoiler

screenshot_105.jpg

screenshot_104.thumb.jpg.d41a30d4ac681caed66867333ecef6ad.jpg

screenshot_109.thumb.jpg.1f72f0821353e984c6bd7d1fd68c1b20.jpg

screenshot_107.thumb.jpg.c733cb6df6645b7e1f20f6aec00e6e0f.jpg

screenshot_108.thumb.jpg.5006a74f9bf00363e4a921c49e1ef4d8.jpg

screenshot_110.thumb.jpg.d06d3373e53043b18dfa2f21d43d2af0.jpg

screenshot_99.thumb.jpg.d157133564eb8e49c7041614e59c0789.jpg

screenshot_100.thumb.jpg.9f34528eb0667eff40c0ea87f2b45208.jpg

screenshot_102.thumb.jpg.091bf3adf048c5e585f215cbf303d3c3.jpg

screenshot_101.thumb.jpg.c81eb15e78ec8ea06dac15c508c971a6.jpg

screenshot_97.thumb.jpg.d49d7c30447375bd2858909a32fc27fe.jpg

screenshot_95.thumb.jpg.0fc337739363a1a25bcc5d3ba50e692e.jpg

screenshot_96.thumb.jpg.f148df43add0894e6f26c7d49c3f9c67.jpg

screenshot_98.thumb.jpg.db22ad4eed32a2aea56c831168380bbb.jpg

screenshot_94.thumb.jpg.bb4c71349aa73ecfe830de94f4cad4ce.jpg

screenshot_93.thumb.jpg.4bddc7411a665096fb9a11e080c38dc6.jpg

 

 

Nude mods obviously not affected since skins and meshes aren't the same thing. Nude mod is just a set of .dds textures and I messed with the body mesh itself. Animations and clothes on the other hand should be affected but everything looks okay so far. Please do me a favor and test it.

Posted
On 2/7/2020 at 1:39 PM, Kargrin said:

Early version of my Statue mod: HStatues.rar

Check the external section (need the basic furniture recipe)

  Hide contents

 


20200207133451_1.jpg.67e088a66eb855b34ae7092c01bba651.jpg
 

 

 

Did this ever get more than an early version? It seems to be crashing my game on startup. I've disabled all other mods and this one crashes the game.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...