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Darkest Dungeon Erotic Mods


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Posted

Do you have a company or do you work in a company? I draw is put for free unless some company wants to take my drawing and of course. I don't mind creating and letting people use it as a mod, but I would never deliver for free to a company. 

Posted

What did you think? I'm not done yet, you need to put a few more things, so I'll start the rest of the skins for new class. 

 

Esdeath_portrait_rosterx.png

Posted

Hello, i remember months back i downloaded a werewolf crow skin conversion in one of the compilations but can't find it anymore.

It was based on that removed from the workshop skin for the abomination, does anyone happen to have it?.

 

Thanks!

Posted

i'm looking for friends to chat with,share mods with and just hang out on steamchat.

anyone interested thats also on steamchat then my name is kittyintheblack there.

i play mostly darkest dungeon and fallout 4,sometimes skyrim

 

Posted
On 9/29/2020 at 10:16 PM, KotBasil said:

Just a quick update: if someone is looking for my new background replacers, thay are all now on Nexus. This way you don't have to browse the whole topic to find them.

I also try to keep the backup on Mega somewhat updated.

Also I made an experimental mod, that changes vanilla loading screen to a kinky one, that is picked randomly from the pack every time you load. It's still pretty much work-in-progress.

 

Loading screen sample:

  Reveal hidden contents

LL_sample.png.7af156a969daf5c5466e08d6a184168f.png

 

Hmm so you're using standard enemies as a tool to display new loading screens. Also with the prefix .limit 1 this ensures that only one squad of selected monsters will appear. If i remeber        

<entry id="str_crypts_1_tip"><![CDATA[Sex text.]]></entry>

Allows you to show tip instead of drawing them in pictures. In my mod Dark Loading Screens most boring loading screens is weald_0 warrens_0 crypts_0 cove_0 witch same pic all time. I'm going to use this trick to improve it.

Posted
On 9/26/2020 at 11:08 AM, SparklySnuggly said:

Another update to Xelsword's upcoming Hellion!
 

32b8e193-47c4-4d63-a43d-7f46abf637e6.gif

  Hide contents

fc8ac448-19e0-44c1-9d0c-9db615698b24.gif.4d4f8715013a14027953ae7380992957.gif09e41483-8d56-453d-ad34-d969792ae598.gif.4a82e3ee82fac51b997f0433419dd738.gif

I think those animations look positively gorgeous~

When can we expect to see the full release to the general public?

Posted
7 hours ago, Sp3ctr0m said:

When can we expect to see the full release to the general public?

Unfortunately, about four days ago Xelsword has lost his internet connection.
He says that he is still working on the mods, but there's no way for him to upload them until his ISP fixed his connection.

So I'd say since the patreon-only release is being pushed back for at least a week, we won't see the public release until the end of October, probably.

Posted
8 hours ago, Kensou said:

Hmm so you're using standard enemies as a tool to display new loading screens. Also with the prefix .limit 1 this ensures that only one squad of selected monsters will appear. If i remeber        

<entry id="str_crypts_1_tip"><![CDATA[Sex text.]]></entry>

Allows you to show tip instead of drawing them in pictures. In my mod Dark Loading Screens most boring loading screens is weald_0 warrens_0 crypts_0 cove_0 witch same pic all time. I'm going to use this trick to improve it.

 

Yea, I use "hall" encounters trigger to make the game pick a random screen.  This method is far from perfect, but currently it's the only way I discovered. I still hope to find how to introduce random screens without messing with encounter mashes.

As for tips, do you mean changing the existing text strings <entry id="str_crypts_tip"> in localization files? If so, it doesn't work because for some reason tips do not show on screens added by the aforementioned method. This is why I had to draw them on the pictures.

Some more interesting details:

- Maybe you've noticed, it is also possible to add different pictures not only per location, but also per difficulty level of location!

- For some reason this trick works only in conditional files from DLC. I guess the game doesn't check usual mashes for this trigger?

 

 

Posted
8 hours ago, Delacoix said:

so what was the "Crow" skin posted by Dan_ all about, was it for shrieker?, where did it go?

It's for the Shrieker. (The Skrieker is labeled in the game's files as "Crow".) The mod itself is by Hersir, and is a part of his Weald pack, which should be released to the public soon™. He only has a couple more monsters to finish.

Posted

Need serious help with something. Suddenly this started popping up on save load, my save has been getting more and more buggy and now it's corrupted after i removed a statue skin mod. Seems to be an error with a MVP trinket, what do i delete? I swear the worst part of playing this game is having to do crimson court maps again.

 

dderr.png.15d93bb08633614544ab1799d8f1c48f.png

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