TronTiti Posted September 17, 2020 Posted September 17, 2020 On 9/16/2020 at 9:40 PM, Direwolf1 said: Btw, what are the actual plans? Will it be something like LL mod? Apparently I will add some more images for each building in the hamlet selection, and finalize the mod with that flashback-like ambush after camp. My original idea is that every attack of that horse monster (or any of its allies) will deal 50-100 stress damage to unafflicted heroes; heroes reach 100 stress during the flashback will only get a special affliction (I dont have the name yet) that makes them horny, gain buff -100% stress received, refuse to attack enemy, harass their teammates to get their stress up as well, or has funny interactions with enemy when attacking... After the last monster die everyone will get massive stress relief (80-100 stress). Falconer files may be the best reference I think. 2
howlerleech Posted September 18, 2020 Posted September 18, 2020 On 9/17/2020 at 9:14 AM, Rapidreverse said: This might help https://steamcommunity.com/sharedfiles/filedetails/?id=2196576503 Thanks for the answer. I actually spent a few hours looking for the files and found them on script folder. Then i increased attack speed by 30-40%, and decreased pop-up by 50-60%. Game is so much more fluid now. There is also a "combat speed" number that seems like it could be implemented in the game options, but didn't for some reason, so i left it alone.
Voidx Posted September 18, 2020 Posted September 18, 2020 what program do you use to create the mods? I also want to start creating.
Balgin Posted September 18, 2020 Posted September 18, 2020 58 minutes ago, Voidx said: what program do you use to create the mods? I also want to start creating. Notepad++ 3
uglywolf Posted September 19, 2020 Posted September 19, 2020 10 hours ago, Voidx said: what program do you use to create the mods? I also want to start creating. 9 hours ago, Balgin said: Notepad++ And JAVA language.
TronTiti Posted September 19, 2020 Posted September 19, 2020 1. Statue (Wedding square) replacement for the Beast Estate: - "town_statue_level03.sprite.png" in the fx folder: - "statue.character.png" in the town/buildings/statue folder: Spoiler 2. New "provision.dd.character.png" for Provision folder: Spoiler 6
Fasterflight225 Posted September 19, 2020 Posted September 19, 2020 11 hours ago, Voidx said: what program do you use to create the mods? I also want to start creating. 10 hours ago, Balgin said: Notepad++ And GIMP, or some other picture editing software. 1 hour ago, uglywolf said: And JAVA language. ...For what. 1
Dojo_dude Posted September 19, 2020 Posted September 19, 2020 I believe the artwork is best done in SPLINE?
Sangarn Posted September 19, 2020 Posted September 19, 2020 I've been using this skin "moded" that is very well done in the art style of the game (strong black lines) but the two file: grave_robber.sprite.combat grave_robber.sprite.walk are not done in the same art style (maybe from the original mod ?) any idea if it exist/have been done by the author ? 1
Anonmon Posted September 19, 2020 Posted September 19, 2020 Because that is an edit of the original. The original had her knees noticeably disjointed due to how the graverobber's skeleton is, so Dan added in stockings to make her animations look more natural.
Dan _ Posted September 19, 2020 Posted September 19, 2020 1 hour ago, Sangarn said: I've been using this skin "moded" that is very well done in the art style of the game (strong black lines) but the two file: grave_robber.sprite.combat grave_robber.sprite.walk are not done in the same art style (maybe from the original mod ?) any idea if it exist/have been done by the author ? There is no original mod, because it is only concept art, I adapted it to the game Spoiler I am not the author ... 3
Tarzys Posted September 19, 2020 Posted September 19, 2020 14 hours ago, TronTiti said: 1. Statue (Wedding square) replacement for the Beast Estate: - "town_statue_level03.sprite.png" in the fx folder: - "statue.character.png" in the town/buildings/statue folder: Hide contents 2. New "provision.dd.character.png" for Provision folder: Hide contents so...the only thing you are waiting for the update is ll horse enemy?,btw are you going to add a wedding mechanic or something like the pet trinket mod ?
TronTiti Posted September 20, 2020 Posted September 20, 2020 6 hours ago, Tarzys said: so...the only thing you are waiting for the update is ll horse enemy?,btw are you going to add a wedding mechanic or something like the pet trinket mod ? It's almost impossible to add new mechanic outside what is provided, but perhaps I will create some quirks like beast's slave/wife to indicate it. I havent used pet trinket mod but since I use 5 trinket slot (start dungeon with 2, and 3 always open for collected trinkets) I trink I will give it a try. Otherwise, the heroes are the pets here in my estate.
uglywolf Posted September 20, 2020 Posted September 20, 2020 On 9/19/2020 at 4:35 PM, Fasterflight225 said: ...For what. Idk, last time I checked on how to make MOD for DD, you need to know basic JSLanguage since they're using .json and such. But if we only talking about skin making, or asset replace, then it won't be needed I think.
Shadowheart328 Posted September 20, 2020 Posted September 20, 2020 1 hour ago, uglywolf said: Idk, last time I checked on how to make MOD for DD, you need to know basic JSLanguage since they're using .json and such. But if we only talking about skin making, or asset replace, then it won't be needed I think. Darkest Dungeon does not use Java for either the game itself or for any mods that can be made for it. Darkest Dungeon uses configuration files to create mods, these are custom .darkest files that use a json-like syntax. In order to make mods for Darkest Dungeon all you need is a text editor, you won't be programming anything more than you would be setting up configuration files for new classes, monsters, items, etc. For custom animations and skeletons you'd be using Spine a 2d animation tool. For audio, you'd have to use a specific version of FMOD studio. For general artwork, you'd be using any tool that lets you create png files. 2
uglywolf Posted September 20, 2020 Posted September 20, 2020 @Shadowheart328 I see, thanks! Kind of relieved that my assumption was wrong. Whenever I saw json files being involved, I always thought JSLanguage would be needed. At least it's always been whenever I tried looking on the said files or modfiles on other many games(excluding minecraft due to how obvious it was). ...Which means, I don't need to hold back my urge on making a custom class now.
Sangarn Posted September 20, 2020 Posted September 20, 2020 15 hours ago, Dan _ said: There is no original mod, because it is only concept art, I adapted it to the game Reveal hidden contents I am not the author ... ok thx for the info, what kind of software I need to edit: the two file: grave_robber.sprite.combat grave_robber.sprite.walk because in PS it's very hard with all the part exploded (I'm an experienced PS user not much else)
winniefatty025 Posted September 20, 2020 Posted September 20, 2020 Hi can i ask is there any tutorial online on how to create the skins for characters ? mainly just character replacement. Im curious and want to try playing around with modding. Also how do your cut the character to different parts for the idle or walk to work ? Thanks
V3rius Posted September 20, 2020 Posted September 20, 2020 @Dan _ Any Interest for you to do an All White Bunny and All Black Bunny Version for Abberation/Abomination Skin? Like Abberation B + Abberation C Human Skin and White Ears. White Hair also if it doesnt clash too much. = Light Skin with White Hair and White Fur. And Abberation F + Abberation B Human Skin and Black Ears. BlackHair also. (The ears and fur maybe even Darker looks more brownish here) = Dark Skin with Black Hair and Black Fur. The current Abberation is too colorful for my taste. And I like the Black and White Scheme.
Dan _ Posted September 20, 2020 Posted September 20, 2020 if you want to edit the animation sprites (idle, walk, combat) you will require spine 2.1.27 (a copy is very expensive)
Dan _ Posted September 20, 2020 Posted September 20, 2020 24 minutes ago, V3rius said: @Dan _ Any Interest for you to do an All White Bunny and All Black Bunny Version for Abberation/Abomination Skin? Like Abberation B + Abberation C Human Skin and White Ears. White Hair also if it doesnt clash too much. = Light Skin with White Hair and White Fur. And Abberation F + Abberation B Human Skin and Black Ears. BlackHair also. (The ears and fur maybe even Darker looks more brownish here) = Dark Skin with Black Hair and Black Fur. The current Abberation is too colorful for my taste. And I like the Black and White Scheme. maybe but not now
Nefermandias Posted September 20, 2020 Posted September 20, 2020 Sadly, Grave Robber is the most neglected female hero in the roster when it comes to NSFW modding. We are in dire need of a few sexy Grave Robber skins... ?
Slannesh Posted September 20, 2020 Posted September 20, 2020 2 hours ago, Nefermandias said: Sadly, Grave Robber is the most neglected female hero in the roster when it comes to NSFW modding. We are in dire need of a few sexy Grave Robber skins... ? LOL There is lot off nice GR skins: Spoiler ? 8
SparklySnuggly Posted September 20, 2020 Posted September 20, 2020 Xelsword got a new drawing pad and says it should increase his productivity quite a bit! Also shading on Hellion is done, he says he'll be working on the idle, walk and combat animation next: 6
Nefermandias Posted September 20, 2020 Posted September 20, 2020 1 hour ago, SparklySnuggly said: Xelsword got a new drawing pad and says it should increase his productivity quite a bit! Also shading on Hellion is done, he says he'll be working on the idle, walk and combat animation next: OMG she's looking awesome! Hellion is one of my favorite units. Can't wait. Xelsword really is the best. 2
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