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Darkest Dungeon Erotic Mods


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Posted

Hi, I don't really post online for help, but recently my game crashes everytime I enter to the town...

Do some of you know how to set the files of the game to the original? or somewhere where I can find the untouched files of the game?

 

Here are images of the errors if somebody have some idea on how to solve them, any help is appreciated. Btw I'm not a smart one...

image.png.1b7e879def4d6cfeb7918ddf45c73b92.png

 

image.png.96afa7a89aaa090685274cb75dcd40ab.png

 

image.png.d3e8d8db8530c191842f32587cc4ea6f.png

Posted
18 minutes ago, pepega101 said:

Hi, I don't really post online for help, but recently my game crashes everytime I enter to the town...

Do some of you know how to set the files of the game to the original? or somewhere where I can find the untouched files of the game?

 

Here are images of the errors if somebody have some idea on how to solve them, any help is appreciated. Btw I'm not a smart one...

That is not a vanilla sprite, and doesn't exist in a vanilla build of Darkest Dungeon.

You manually installed something, before only deleting the sprite, causing the game to call for artwork that no longer exists.

If you're playing on steam, right click the game and under 'properties', select 'local files' and click 'verify integrity of the game files' and Steam will fix any modified vanilla files. If you have any modifications you want to keep, back them up before doing this.

If not playing on steam, reinstall the game.

...This is why you shouldn't install mods directly into the game's files, by the way.

Posted
1 hour ago, Fasterflight225 said:

That is not a vanilla sprite, and doesn't exist in a vanilla build of Darkest Dungeon.

You manually installed something, before only deleting the sprite, causing the game to call for artwork that no longer exists.

If you're playing on steam, right click the game and under 'properties', select 'local files' and click 'verify integrity of the game files' and Steam will fix any modified vanilla files. If you have any modifications you want to keep, back them up before doing this.

If not playing on steam, reinstall the game.

...This is why you shouldn't install mods directly into the game's files, by the way.

Welp, one must fuck up to learn i guess

 

Thanks for helping good sir

Posted (edited)
21 hours ago, MissTellie said:

 

LL has a two slaver monsters the will "charm" your hero to fight against you and one that will disable/trap a unit while they are defiled. I don't recall the monster transforming like the Fanatic's pyre or the Hag's cauldron. Rather the animation changes but not the monster/type/hp etc. It might be worth checking out the Slaver Lieutenant monster. 

 

I have the Slaver mod but I'm still hoping Halftilt will release a standalone version of the Slaver Lieutenant eventually. LL have a lot of other contents with a mix-bag of different art styles that I find too distracting from the DD style.

 

20 hours ago, Fasterflight225 said:

It'd probably be a little more complicated then that... assuming your heart is set on it grabbing the person who sets it off.

There's two traps in the Crimson Court, one deals damage and bleed, the other spawns a fight. So, spawning fights with traps is simply possible. It's the same fight every time, I think, which would mean there's no worry about spawning generic monsters.

If you don't care if the person who actually sets off the trap gets grabbed, then you could just spawn a fucker with a maximum-priority yoink and go from there. ID'ing the correct target... I guess you could Mark them with the trap, and have the attack target marked people? ...It wouldn't be that difficult to set up, ignoring how LL literally disabled fucking yoink effects because the development is so scatterbrained and they were causing problems.

 

That mark work around is clever. Unfortunately all of this is way out of my league.

 

While we're on the topic, I'm experimenting around trying to jury-rig Vixen class mod to use it's predecessor, Qipaofox's walk and idle animations. I've replaced and renamed the respective .atlas, .skel and .png files and also edited .atlas in Notepad++ to call on the correct .png file.

It seems to work when I view the idle animation in the stat/inventory page but the animations are still messed up when in dungeon. Do you know what I'm missing? Is there something I need to edit in the .skel file as well similar to the .atlas? I've tried to view the .skel in an hex editor and I'm completely lost with the code.

Edited by Saber2th
Posted
1 hour ago, Saber2th said:

While we're on the topic, I'm experimenting around trying to jury-rig Vixen class mod to use it's predecessor, Qipaofox's walk and idle animations. I've replaced and renamed the respective .atlas, .skel and .png files and also edited .atlas in Notepad++ to call on the correct .png file.

It seems to work when I view the idle animation in the stat/inventory page but the animations are still messed up when in dungeon. Do you know what I'm missing? Is there something I need to edit in the .skel file as well similar to the .atlas? I've tried to view the .skel in an hex editor and I'm completely lost with the code.

DO NOT. RENAME. THE .PNGS.

Since you're only replacing universal animations, you don't need to touch the .art file, but if you simply move the old version's stuff in and rename the .atlas and .skel files with the new class'es name, it'll just work.

Seriously. Don't rename the .pngs. You don't have to, and you'd need to decompile and recompile the .skel to tell it differently.

This guide is how you edit .skel files... without dropping what, sixty? Eighty bucks? ...on Spine.

https://steamcommunity.com/sharedfiles/filedetails/?id=2200465472

Protip: You don't need to open the resulting .json file from the converter in Dragonbones to edit it, text editiors can and will make edits just fine, which is good for renaming shenanigans.

Posted
On 6/3/2022 at 5:45 AM, Fasterflight225 said:

Wait, what are you replacing? It's a skin, you shouldn't be replacing anything, and if you ARE, just use the default Requested Shieldbreaker version, since it doesn't matter if it's compatible with the other Xelsword skins!

...If you're curazy for some reason and DEMAND doing things the hard way, then something to keep in mind is that vanilla classes are hard-coded to demand (Classname)_A-D skins, and the game will generate missing texture skins if they don't exist.

 

I've tried putting that in as a mod but in the meantime all of my shieldbreakers died so I'll have to wait until she comes available again in the stage coach.

 

Also I just replace all the original files in the main game folder. Just copy paste new skins to take their place. It works for all of the skins I have (not only from xelsword) for all classes (including dlc and modded new classes). Ocasionally there is a problem like this one. Idk, maybe somehow I've messed up the original shieldbreaker file. If anyone has the original file, I'd aprreciate sharing it.

Posted
1 hour ago, zolto121 said:

 

I've tried putting that in as a mod but in the meantime all of my shieldbreakers died so I'll have to wait until she comes available again in the stage coach.

 

Also I just replace all the original files in the main game folder. Just copy paste new skins to take their place. It works for all of the skins I have (not only from xelsword) for all classes (including dlc and modded new classes). Ocasionally there is a problem like this one. Idk, maybe somehow I've messed up the original shieldbreaker file. If anyone has the original file, I'd aprreciate sharing it.

You're insane and your reckless behavior is going to bite you in the ass.

Also, the fuck do you mean 'if someone has the original file.' It's Xelsword, Xelsword's Shieldbreaker.

There's the original skeleton, Xelsword's Shieldbreaker, and Xelsword's Patreon Fullnude shieldbreaker. The version you downloaded was a fullnude version using Xelsword's original skeleton.

Go to Steam or the Nexus and get the original mod, my god. Have you been trying to run Xelsword skins along normal Shieldbreaker skins? Because you can't do that, you'd need to run Xelsword's Standalone class, which is basically a second Shieldbreaker with a different name.

If you do that, don't forget to rename the 'shieldbreaker' of the nude(classname)_(letter) folders to the new skin, and of the name of the portrait roster icon with... and maybe the .pngs? ...Yeah, you'd need to rename the .pngs in this case. Congratulations, you found it, the one time it's necessary to rename the .pngs, you curazy bastard.

Posted
2 hours ago, BigStinkyCheese said:

Does anyone have the file for the monster with two turns in the third position?

Breeding_stock.png

It's the Fawn Mother, a custom miniboss that's part of the Fawn mod.

It's on steam I think? Maybe the Nexus?

Posted
On 5/30/2022 at 4:01 AM, Balgin said:

Not far off but she is meant to be a little more flat chested than that :p. In fact she's a bit insecure about it. Good job on the eye colour 'though. It's very close to what it should be (bottle green and thus, somewhat unnatural looking).

I look forward to the day you take matters into your own hands,Mr Balgin...that is ,if you ever end up doing it but hoo boy i pray that day comes because the librarian is my favourite darkest dungeon class mod 

Posted
16 minutes ago, SparklySnuggly said:

Xelsword has shared his Gargoyle monster concept:

Gargoyle.png.fedae0f3b5d70e9129bb2ac493abfd5f.png

Aww, that's cute. Would like to see if this could be adapted to a hero class when it is released depending...

Posted
6 hours ago, RanchoRelaxo10 said:

I look forward to the day you take matters into your own hands,Mr Balgin...that is ,if you ever end up doing it but hoo boy i pray that day comes because the librarian is my favourite darkest dungeon class mod 

Did you catch on that her Silver Tongue trinket was a reference to the fact that she has a tongue stud? I'd like to see that included in a future skin at some point (probably during her Affliction sprite as that's the most likely place for her mouth to be open).

 

583272099_inv_trinketsilver_tongue.png.1c8ac2535863961cb1fe017a5dfcd30d.png

 

 

Posted
19 hours ago, Fasterflight225 said:

DO NOT. RENAME. THE .PNGS.

Since you're only replacing universal animations, you don't need to touch the .art file, but if you simply move the old version's stuff in and rename the .atlas and .skel files with the new class'es name, it'll just work.

Seriously. Don't rename the .pngs. You don't have to, and you'd need to decompile and recompile the .skel to tell it differently.

This guide is how you edit .skel files... without dropping what, sixty? Eighty bucks? ...on Spine.

https://steamcommunity.com/sharedfiles/filedetails/?id=2200465472

Protip: You don't need to open the resulting .json file from the converter in Dragonbones to edit it, text editiors can and will make edits just fine, which is good for renaming shenanigans.

 

Ah that's good to know, thank you.

Posted

Anyone have w_s_l's current patreon monster skins? He did the Crimson Court and Skeleton Monster girl mods. Seems he has several unreleased skins on there. 

Posted
25 minutes ago, Saber2th said:

 

We need this for the Viper class mod.


Unless Xelsword wants to draw and animate all of the Viper's abilities, movement and the like, we cant have this as a skin unfortunately.
Which is a shame cause this looks amazing.

Posted
5 hours ago, HighwayDio said:


Unless Xelsword wants to draw and animate all of the Viper's abilities, movement and the like, we cant have this as a skin unfortunately.
Which is a shame cause this looks amazing.

Yeah, there's so many of Xelsword's monster concepts that just make me want them as new classes.  Shame there's such an amount of work to make that happen.

Posted
1 hour ago, ASDASDASD_Smasher said:

So is there a explanation why does a reptile have tits? :D

because god was drunk so he gave them 2 dicks so we are now correcting his mistake

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