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Posted
29 minutes ago, rzr444 said:

Not sure, I guess not.

 

The basement simply contains some junk like chairs and so on.

 

 

ScreenShot13.bmp

ScreenShot14.bmp

ok - whats doing Proventus Avenicci? - he should lead you into dungeon. If not.
I can try to check this brench this evening - maybe something is broke... i will let you know.

Posted
17 minutes ago, skyrimfet said:

ok - whats doing Proventus Avenicci? - he should lead you into dungeon. If not.
I can try to check this brench this evening - maybe something is broke... i will let you know.

He walks down and I fallow. Even the marker is there. But no machine or anything.

 

I'm running 1.8-pre3

Posted
On ‎10‎/‎30‎/‎2018 at 6:07 PM, LinksSword said:

I made this monstrosity... Sculpting the nose in racemenu was so annoying i got it as best as i could.  saving this for another run when my oc gets to the point of turning into a slow obese ugly state. at that point she is broken by Paul.

20181030200145_1.jpg

 

I've been away from this for like a year.
Is there weight scaling now, or any kind of bodyslide support or customization?
How did you make the body?

Posted
10 minutes ago, rzr444 said:

He walks down and I fallow. Even the marker is there. But no machine or anything.

 

I'm running 1.8-pre3

i will try it - someone report problem after milking - so it's means that for some persons it works good (this part) . strange..

Posted

@skyrimfet - I read about your long term plans involving dropping SlaveTats for certain areas of the transformation process. Involving your long term plans I was wondering whether you have or are able to converse with the script authors of "Moonlight Tales - Werewolf and Werebear Essentials" (https://www.nexusmods.com/skyrim/mods/59463). It's likely they may be of aid in the issue you are having. Especially your desire to drop the appropriate areas currently dependent on SlaveTats, then switch to a method not reliant on it.

 

Their transformation engine to a werewolf in the mod uses some commands with SKSE which can potentially aid in dropping the use of SlaveTats where appropriate. It thus could bring this part closer to the beginning. Allowing the code to be more cleaner and elegant so your less likely to have to deal with any potential problems with the transformation process.

 

Specifically the process uses SetModelPath - ArmorAddon and SetNthTexturePath - TextureSet which are commands in SKSE. Though you could always use Nio features as you mentioned earlier (in original post).

Posted
9 minutes ago, MasterofDisaster667 said:

How did you do this?

wow BW vision - someone is rebel;) next version will be more hard for rebeled cow :D

Posted

Spoilery question:

Spoiler

So I'm a bit unsure as to what kind of character Paul is supposed to be. Does he really just joke around when he commands you around in some later bits of the quest , or is he a fetishist who is just helping you for his own pleasure and just tries to talk himself out of the whole thing by saying he's only joking? His dialogue's grammar makes it a bit hard to understand what he's really up to.

 

Another question:

Is there a way or plans to implement a cure for the, let's say, mad cow disease? Because when I'm done playing through the whole transformation, it's more bothersome than actually interesting and just resetting via MCM is just not... I M M E R S I V E

 

Oh and do I get some kind of advantage out of not doing the whole owned cow quest with Paul or the blacksmith guy in Whiterun? Besides not having a nose ring and a bell I mean.

Posted
6 hours ago, MasterofDisaster667 said:

 

I've been away from this for like a year.
Is there weight scaling now, or any kind of bodyslide support or customization?
How did you make the body?

SLIF is fully supported if that is what you mean, and there is a weight system now where you can get fatter or vise versa and it uses weight scales. my pic was made from the "curvy cow" attribute that uses SLIF and "fat cow" attribute that increases you weight dramatically.

Posted
12 hours ago, skyrimfet said:

did you play with debug buttons in mcm?  - thats broke quest very easy

Im using 1.8 pre3, and have reset time instantly a few times on the readiant quest, but i noticed this after not having reset quest timer 

 

*Edit*

I could have just been some bad script bloat, i just cleaned out 2800 active's from my save, 2 were bac_ so i will see if its thje same after cleaning

Posted

 

12 hours ago, chooo said:

CBBE and it's just one I made.

 

  Reveal hidden contents

20181109200214_1.jpg20181109200217_1.jpg20181109200222_1.jpg20181109200229_1.jpg20181109200202_1.jpg

I really like it, think you could attach the preset? I'm not so good at making them myself =) 

Posted

honestly im trying to make my character look much more chubby in the face by giving them a double chin, Though racemenu can be a pain finding the perfect sliders.

 

If someone wants to take a crack at a chubby cow in racemenu please share.

Posted
On 11/9/2018 at 11:08 AM, rzr444 said:

Any idea what to do if there is no milking machine in the Jarls basement?

 

Any update on this?

Posted
2 hours ago, funkalla said:

What is last update version?

1.7g is the last full release in the actual download section. 1.8pre3 is available as a preview of the next full release, from this post in the topic.

Posted
8 minutes ago, SleepyJim said:

1.7g is the last full release in the actual download section. 1.8pre3 is available as a preview of the next full release, from this post in the topic.

true, maybe tomorrow i will upload pre4 - i found some bugs and fixed it
i want only to check reports about jarl's dungeon machine (some persons report it)

Posted
On 11/11/2018 at 3:35 PM, Kwengie said:

I have the probem that the dwemer-machiche in the Jarls basement dont work.

Can you help me?

 

On 11/11/2018 at 2:08 PM, rzr444 said:

Any update on this?

 

 

i made finaly speedrun - it works for me

 

two possibilites:

- you produce milk faster than milk machine pump it out (quest will keep you insiede until your milk is smaller than  1unit

- something override milking machine  - other mods(?) - i dont know

 

as i wrote - it works for me

Posted
On 11/12/2018 at 3:08 PM, skyrimfet said:

true, maybe tomorrow i will upload pre4 - i found some bugs and fixed it
i want only to check reports about jarl's dungeon machine (some persons report it)

Some minor bug I found, which you may have fixed in pre4 already:

bac__quest_Evil_002_FreakShow001 seems to stay active after being completed (Messages "You need to return to master" appear periodically). This continues for two days and then stops. The period until the next Will of the Master spawns seems to be calculated from the stopping time of those messages (I. e. Quest is completed, _then_ 2 days messages, _then_ 7 days wait until next quest).

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