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Fallout 4 updated today, F4SE broke


Bragh

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Posted

Just so you guys know, most of you probably already do know this but Fallout 4 updated today and the exe. launcher is now 1.10.26.0. I have my fallout 4 set to update when I launch it but this update was still pushed through. If you guys didn't know you know now! 

Posted

Pls someone tell me they have the rollback files saved. Steam decided to ignore me and push the update anyway.. :(

 

edit. I was literally installing an other mod between playing and in two minutes my evening got destroyed lol

Posted

I was actually wrong above. This was the relevant fix that I had been waiting for. No annoyance from my part.

Are you talking about load order issue they introduced last patch? I'm not grateful that they fixed what has been working fine before 1.10 update..

Posted

 

Are you talking about load order issue they introduced last patch? I'm not grateful that they fixed what has been working fine before 1.10 update..

 

I do not disagree with that. It is an issue that shouldn't have been there in the first place.

 

However, for once they fixed what they broke.

Posted

Did bethesda just do another upgrade to runtime 1.10.26? They really need to be in sync with silverlock and don't upgrade till silverlock is ready.

 

Bethesda doesn't give 2 shits about silverlock. They just want that sweet sweet gullible people money.

Posted

 

 

Are you talking about load order issue they introduced last patch? I'm not grateful that they fixed what has been working fine before 1.10 update..

 

I do not disagree with that. It is an issue that shouldn't have been there in the first place.

 

However, for once they fixed what they broke.

 

 

What was this issue they introduced in 1.10?

Posted

^ When esp file was marked as esm (like UFO4P) then with patch 1.10 it was always loaded after all esm files making it incompatible with mods like AWKCR.

Posted

Well i haven't played the game since i noticed and reported this issue (that's 2 weeks now). TBH already lost my motivation to keep playing with this 300-hours playthrough.

 

Bethesda once again did a 100% unnecessary update which only broke everything and fixed / added nothing. Except their shitty shitclub to further divide the modding community into pro- and contra for "paid mods" bullshit.

Posted

My game is still on 1.9.4, and I'll keep it like that as long as I can, at least the "Only update this game when I launch it" is still working for me. Just checked my Library Downloads and FO4 is still there with an "Update Required" on the status.

Posted

I have the roll back for 1.9.4 if anyone still needs that version

Posted

Yes it F'ing broke f4se, its annoying that Beth can't actually do the job they are paid to with out breaking things.  oh to have a job where incompetence is rewarded with great pay and benefits. 

 

 

In case no one noticed I am annoyed.  I was looking forward to playing tonight after the update and now......   Sigh... guess its time to play a little FO3.

Posted

Yes it F'ing broke f4se, its annoying that Beth can't actually do the job they are paid to with out breaking things.  oh to have a job where incompetence is rewarded with great pay and benefits. 

 

Just to be clear, if Bethesda fixed every single bug and removed Creation Club (known as Useless Bullshit in my translation file) from existence, that release would also break f4se.  That's because f4se is tied to the version.  Even if they released a version with absolutely no changes but a spelling change, it would break f4se.  At least they did fix the issues that they broke with the Useless Bullshit release.  The real issue is IF they have to release a new version every time that they add new Useless Bullshit mods, then they should be bitch-slapped for doing such crapping coding.  They should be able to add these "mini-dlcs" (Useless Bullshit mods) without touching the released version.

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