LesboIsBesto Posted September 16, 2017 Posted September 16, 2017 I tried using this mod for 1st person views during sex: https://www.nexusmods.com/skyrim/mods/49036/? but it just results in me seeing through everyone's body during an animation & it screws up 1st person while playing the game normally. Is there a better 1st Person View mod for SexLab animations that doesn't screw around with 1st person outside of animations? If yes, how do I use it so I don't get a lot of clipping & seeing through people during animations?
2Dimm Posted September 16, 2017 Posted September 16, 2017 http://www.loverslab.com/files/file/3719-immersive-first-person-view-sexlab-special/or http://www.loverslab.com/files/file/826-immersive-first-person-for-sexlab/
LesboIsBesto Posted September 16, 2017 Author Posted September 16, 2017 http://www.loverslab.com/files/file/3719-immersive-first-person-view-sexlab-special/ or http://www.loverslab.com/files/file/826-immersive-first-person-for-sexlab/ Both of these require Immersive 1st Person, which like I said makes it impossible for me to play the game normally in 1st Person. Do either of those mods have a fix for this?
Akzyra Posted September 16, 2017 Posted September 16, 2017 You can setup IFPV so that scrolling, switching view and combat is vanilla and on a custom key it switches to IFPV. ; NUM 8 !bindkey 0x68 0 "ToggleIFPV" !set bZoomIntoIFPV false !set bToggleIntoIFPV false {CombatInVanillaFirstPerson} (bWeaponOut==true) (bIsActive==true) +GoFirstPerson -GoThirdPerson ; Remove the "disable" on next line to make all combat in vanilla first person view. ; Or comment the line with ';' ;disable {BowAimingInVanillaFirstPerson} (bAimBow==true) (bIsActive==true) +GoFirstPerson -GoThirdPerson ; Remove "disable" to automatically switch to vanilla FP during bow aim ;disable
LesboIsBesto Posted September 17, 2017 Author Posted September 17, 2017 You can setup IFPV so that scrolling, switching view and combat is vanilla and on a custom key it switches to IFPV. ; NUM 8 !bindkey 0x68 0 "ToggleIFPV" !set bZoomIntoIFPV false !set bToggleIntoIFPV false {CombatInVanillaFirstPerson} (bWeaponOut==true) (bIsActive==true) +GoFirstPerson -GoThirdPerson ; Remove the "disable" on next line to make all combat in vanilla first person view. ; Or comment the line with ';' ;disable {BowAimingInVanillaFirstPerson} (bAimBow==true) (bIsActive==true) +GoFirstPerson -GoThirdPerson ; Remove "disable" to automatically switch to vanilla FP during bow aim ;disable How is that done? Is it like setting up an INI file, is it done in the console, or through an MCM menu???
Storms of Superior Posted September 17, 2017 Posted September 17, 2017 Is it because there is "head bouncing" that it can't be played in 1st person?
Akzyra Posted September 17, 2017 Posted September 17, 2017 Config file is here: data\skse\plugins\FirstPersonPlugin.txt I posted parts of the file, just search the file and you fill find them. The file has comments explaing it, but feel free to ask here Head bouncing? IFPV attaches to the head node, so every small motion can be transfered to the view/camera. Usually disabled or very low, as it will follow if you have Head Tracking enabled for the player. ; How much rotation is applied from head. 1 means camera direction equals head rotation, 0 means camera direction ; equals look direction. 0.5 would be the middle. !set fRotationFromHead 0 If you have a config with a SexLab profile - search the file for '{SLProfile}' - then that value is set to 1 (100%) during sex. Change it in that section to lower it if you want. Also, some animations have a bug where the game thinks you are facing backwards, meaning you will look into the back of your head.
LesboIsBesto Posted March 31, 2018 Author Posted March 31, 2018 On 9/16/2017 at 9:03 PM, Akzyra said: Config file is here: data\skse\plugins\FirstPersonPlugin.txt I posted parts of the file, just search the file and you fill find them. The file has comments explaing it, but feel free to ask here Head bouncing? IFPV attaches to the head node, so every small motion can be transfered to the view/camera. Usually disabled or very low, as it will follow if you have Head Tracking enabled for the player. ; How much rotation is applied from head. 1 means camera direction equals head rotation, 0 means camera direction ; equals look direction. 0.5 would be the middle. !set fRotationFromHead 0 If you have a config with a SexLab profile - search the file for '{SLProfile}' - then that value is set to 1 (100%) during sex. Change it in that section to lower it if you want. Also, some animations have a bug where the game thinks you are facing backwards, meaning you will look into the back of your head. Came back to this after downloading a shit ton of new mods & none of this worked. Reinstalling IFPV, the sexlab version in the first link that other guy posted as well as the fix for certain items he linked, & configuring the text file to what you have did nothing. The first sexlab config made NMM deactive the original IFPV. In fact im not even sure the camera is active because its in vanilla mode constantly for everything & the toggle key for IFPV does nothing EDIT: Deleted the first one, downloaded the 2nd one on a clean save (Srende's config) & it worked right out the gate. Weird cuz I didnt do anything different than the first time & NMM didnt ask me to deactivate the original IFPV??? Either way, finally working with the 2nd mod & your settings, thnx for the post waaaayyy back then fam cuz it helped (is there a way to minimalize clipping thru bodies during oral animations??? mostly happens in the last few stages for some reason)
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