Varithina Posted November 28, 2017 Posted November 28, 2017 11 minutes ago, strfy said: TrX Armor would be nice. it works mostly but it CTD a lot and i have to disable it Reveal hidden contents http://old.loverslab.com/files/download/2216-trx-sloot-total-armor-replacer/ Not too sure but take a look and see if it has any .tga files in it, if it does you would need to convert them to the format sse uses and change the links in the nif files to the new dds. It could also be worth while checking the nif some of the oldrim ones sse really does not like, in that nifskope shows them as empty files. One of the various guides to doing your own conversions mentions the .tga thing, I have seen a couple of others however that do not.
Sartyn Posted November 29, 2017 Posted November 29, 2017 On 10/3/2017 at 3:41 AM, Varithina said: My guess would be convert the esm back to an esp, load that into ck, force save it the turn it back into an esm, how well it would work however is something I have no idea about. Actually there tht is exaclty how it's done. I went looking for a way to get Arissa into skyrim SE because you know she's awesome and there was a tube vid on how to do it and he shows you exactly how to convert and how to test that it's been converted.
BICT Posted December 6, 2017 Posted December 6, 2017 First person camera w/animations. Useful for immersion in regular games and w/the "other" mods.
DykkenTomb Posted December 6, 2017 Author Posted December 6, 2017 On 11/29/2017 at 11:06 AM, Sartyn said: Actually there tht is exaclty how it's done. I went looking for a way to get Arissa into skyrim SE because you know she's awesome and there was a tube vid on how to do it and he shows you exactly how to convert and how to test that it's been converted. Just one problem with that. If you involve SKSE64. It's not going to happen. I've been trying to get the proper scripts for her, but it's been very difficult. You can port her without SKSE64, but if you try it with SKSE64 install there is a really good chance you'll crash your game or freeze it. I did everything on the conversion side with her. I'm trying to go into the creation kit and see about setting back up the scripts properly in the ESM files and see if that'll allow her to be ported easier, but for some reason her ESM file when you copy it in wyre bash has a major issue with freezing with Skyrim SE and SKSE64.
applesandmayo Posted December 10, 2017 Posted December 10, 2017 I'd like to see the entirety of the Schlongs of Skyrim set ported over, along with FloppySOS and any futa mods that are available for OG Skyrim. I'd also like to see the absolutely excellent body physics system from OGS ported to SSE. And if there is a body that gets ported over, I'd love to see the attached Bodyslide preset make it into SSE, along with all the TBBP goodness with it. https://www.nexusmods.com/skyrim/mods/31926/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D31926%26preview%3D&pUp=1
khumak Posted December 10, 2017 Posted December 10, 2017 On 12/6/2017 at 2:15 AM, DykkenTomb said: Just one problem with that. If you involve SKSE64. It's not going to happen. I've been trying to get the proper scripts for her, but it's been very difficult. You can port her without SKSE64, but if you try it with SKSE64 install there is a really good chance you'll crash your game or freeze it. I did everything on the conversion side with her. I'm trying to go into the creation kit and see about setting back up the scripts properly in the ESM files and see if that'll allow her to be ported easier, but for some reason her ESM file when you copy it in wyre bash has a major issue with freezing with Skyrim SE and SKSE64. She worked fine in SE for me with 1 caveat. There's some bug that seems to affect her that causes her to run in place forever for no reason with no way to cancel it. She still moves, talks, fights without issue but she's running 100% of the time even when standing still. It annoyed me enough that I switched to a different companion. Chesko said that's a bug in the base game but I have never seen that happen to any other follower so IMO it's an Arissa bug. Sometimes something will happen where she goes back to normal but I have not found any reproducable way to fix it.
demack Posted December 12, 2017 Posted December 12, 2017 Sexlab guild. It is really a great mod. I love the game play and non ending quests! I have considered doing it for personal use.
Weyban Posted December 13, 2017 Posted December 13, 2017 HDT High Heels would be great, along with the DX mods supporting them :3
DoubleTrouble999 Posted December 13, 2017 Posted December 13, 2017 2 hours ago, Weyban said: HDT High Heels would be great, along with the DX mods supporting them :3 http://www.9damao.com/thread-39231-1-1.html It haven't been updated for 1.5.23 yet though
JRCosta Posted December 13, 2017 Posted December 13, 2017 Hire your own Housecarl or a mod that does the same thing.
bob11 Posted December 13, 2017 Posted December 13, 2017 Racemenu Immersive First Person View Sexlab SOS Official ports of otherwise compatible mods, like texture mods and script-free followers etc.
Pfiffy Posted December 13, 2017 Posted December 13, 2017 Creature framework (More Nasty Critters/Hentai Creatures) and all the dependecies, SL AnimLoader, deadly drain, Scent of Sex, Displaymodel, Soul Gem Oven
UrizenDe Posted December 14, 2017 Posted December 14, 2017 On 11.12.2017 at 12:05 AM, khumak said: She worked fine in SE for me with 1 caveat. There's some bug that seems to affect her that causes her to run in place forever for no reason with no way to cancel it. She still moves, talks, fights without issue but she's running 100% of the time even when standing still. It annoyed me enough that I switched to a different companion. Chesko said that's a bug in the base game but I have never seen that happen to any other follower so IMO it's an Arissa bug. Sometimes something will happen where she goes back to normal but I have not found any reproducable way to fix it. It´s a vanilla bug. It gets triggered when your follower sprints to catch up with you and you change cells. After load they are stuck in the running animation. One fix if they have a torch equipped: remove it. Another one: Stagger them. Or simply take their weapon.
trogdor491 Posted December 14, 2017 Posted December 14, 2017 Paradise Halls, Zaz Animation Pack, Devious Assets, The other two "Devious" sets. Those are the big ones for me.
Alan47 Posted December 26, 2017 Posted December 26, 2017 I would REALLY like to see the BDO Dark Knight Armor converted. Unfortunately the meshes won't work properly with SSE.
Sandra Fabiana Posted December 27, 2017 Posted December 27, 2017 Women SOS!! Horrible harassment! Wear and Tear!
Bif_Mandrake Posted December 29, 2017 Posted December 29, 2017 Chesko's Simply Knock has been ported by anonymousthing. It works, too! Simply Knock SE
Felecia_Runlikeagirl Posted January 16, 2018 Posted January 16, 2018 beeing female. The other option just int all that great. Nothing ever happens when you sleep , or have sex with animations. The only options are fade to black... not fun. I would like a working pregnancy mod. Beeing female should work now with skes64 and paypirus64. all he needs to do is just update his mod to work with SSE
xGHoSTx Posted January 16, 2018 Posted January 16, 2018 hmm... Dunno if anyone has said this already... but Devious Devices!
russianmind Posted January 18, 2018 Posted January 18, 2018 Jcontainers.. Need it for slavetats among others, but the owner seems to have gone quiet.
Pfiffy Posted January 18, 2018 Posted January 18, 2018 1 hour ago, russianmind said: Jcontainers.. Need it for slavetats among others, but the owner seems to have gone quiet. We also need it for creature framework and SLAL... I guess it will be a lot of work to find a work around for this..
pugwash99 Posted January 19, 2018 Posted January 19, 2018 I had a quick look into recompiling jcontainers 3.3 for 64bit but I couldn't get the original source to compile under 32bit. I don't normally write code in C++ but I've a little experience in wrangling it but when I attempted to build the code in vs2013 it was missing some crucial files. The source code is on https://github.com/SilverIce/JContainers And news from https://www.reddit.com/r/skyrimmods/comments/7qvlpt/news_on_jcontainers_for_sse/ isn't hopeful for an official port by Silverice.
russianmind Posted January 19, 2018 Posted January 19, 2018 6 hours ago, pugwash99 said: I had a quick look into recompiling jcontainers 3.3 for 64bit but I couldn't get the original source to compile under 32bit. I don't normally write code in C++ but I've a little experience in wrangling it but when I attempted to build the code in vs2013 it was missing some crucial files. The source code is on https://github.com/SilverIce/JContainers And news from https://www.reddit.com/r/skyrimmods/comments/7qvlpt/news_on_jcontainers_for_sse/ isn't hopeful for an official port by Silverice. Yeah, I'm not sure what that leaves us for options here. It's a pretty essential mod, but we may need to make an alternative from the ground up and then remake the mods depending on it.. We also need it for Radiant Prostitution I believe.
pugwash99 Posted January 20, 2018 Posted January 20, 2018 Ok, after a nice evening trying to recompile and looking for source code that references files not in the official github libraries I'm currently stuck with 28 errors and 9 warnings. This might take a little longer than I'd hoped.
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