shylpeed01821210 Posted August 17, 2017 Posted August 17, 2017 I am not good at English, so I use translation. I tried this for a year. result:Clothes will not be stripped away. Unnecessary pregnancies also stopped. It was a perfect edit. Thank you very much.
torill Posted August 17, 2017 Posted August 17, 2017 clrpurp242 is right when they said it might not work at all for the clothes stripping if you don't use the pregnancy mod. I'm not using it and I can confirm that it does not stop the clothes stripping. They carry on stripping in -75c lol.
bizvida Posted August 17, 2017 Posted August 17, 2017 I have made an attempt at 'fixing' pregnancy without removing it. I have also attempted to disable clothing removal. Just unzip and copy the contents into your RJW folder. It should overwrite some stuff. No guarantees, I haven't had a chance to test it much. edit: This is a dirty edit, btw. I think I changed some of the numbers to make sex need rise a little slower. But I didn't write down what I changed so oops. Also I changed the pregnancy by having it call for rimworld children preg instead. If you don't use children and pregnancy it probably won't work at all. How the hell did you recompile the .dll without erroring out due to weird pointers?
StarlightG Posted August 17, 2017 Posted August 17, 2017 I have made an attempt at 'fixing' pregnancy without removing it. I have also attempted to disable clothing removal. Just unzip and copy the contents into your RJW folder. It should overwrite some stuff. No guarantees, I haven't had a chance to test it much. edit: This is a dirty edit, btw. I think I changed some of the numbers to make sex need rise a little slower. But I didn't write down what I changed so oops. Also I changed the pregnancy by having it call for rimworld children preg instead. If you don't use children and pregnancy it probably won't work at all. Can confirm reverts the dropping clothing change, seems to fix double preg, but also prevents human animal hybrids, also animals are still unable to make use of comfort prisoners, but can be themselves as without the additions
nocreativity Posted August 17, 2017 Posted August 17, 2017 Assuming semigimp comes back or we otherwise start getting proper, clean updates again (no offense to clrpurp) I wonder if it would be feasible to tie pregnancy to genitals, rather than the pawn's genetic and musculoskeletal sex as is the case now. I was rather disappointed to realize that even if I turned her into a futa my colonist would be unable to impregnate her sister.
clrpurp242 Posted August 18, 2017 Posted August 18, 2017 I have made an attempt at 'fixing' pregnancy without removing it. I have also attempted to disable clothing removal. Just unzip and copy the contents into your RJW folder. It should overwrite some stuff. No guarantees, I haven't had a chance to test it much. edit: This is a dirty edit, btw. I think I changed some of the numbers to make sex need rise a little slower. But I didn't write down what I changed so oops. Also I changed the pregnancy by having it call for rimworld children preg instead. If you don't use children and pregnancy it probably won't work at all. How the hell did you recompile the .dll without erroring out due to weird pointers? I re-added references to huglib and rimworld children and then sort of crossed my fingers. The original project file from github was pointing to mods in the steam folder and project folders on a c:\ drive so I manually downloaded harmony and rimworldchildren and manually entered their location into the RJW project file. They were still never found because the project file lists harmony.cproj and rimworldchildren.cproj as references, but VS2017 doesn't use .cproj files as references as far as I can tell. So I also added references to their respective .dlls and hoped it would work. I do not have much experience with code. clrpurp242 is right when they said it might not work at all for the clothes stripping if you don't use the pregnancy mod. I'm not using it and I can confirm that it does not stop the clothes stripping. They carry on stripping in -75c lol. Honestly, I would have expected pregnancy to break because RJW calls the games default pregnancy hediff. So I just replaced it with rimworldchildren's. So preg break, ok that is expected. However the clothing removal code is in an entirely unrelated .cs file that I just commented out. I have no idea how it'd break, but I will give it a look when I get a chance. Assuming semigimp comes back or we otherwise start getting proper, clean updates again (no offense to clrpurp) I wonder if it would be feasible to tie pregnancy to genitals, rather than the pawn's genetic and musculoskeletal sex as is the case now. I was rather disappointed to realize that even if I turned her into a futa my colonist would be unable to impregnate her sister. If I understood the code segment correctly, RJW style pregnancy is already checking the parts involved to assign parentage, so maybe it can be messed around with to ignore the parent's gender. One segment that semigimp has specifically checks for same-gender combos and errors out stating that same-sex preg isn't supported yet. So I think it might be checking both at some point, so I will give it a look as well because I was having the same idea as you. Can confirm reverts the dropping clothing change, seems to fix double preg, but also prevents human animal hybrids, also animals are still unable to make use of comfort prisoners, but can be themselves as without the additions I was hoping it wouldn't affect the animal parts, but I am guessing it is because the CnP mod pregnancies can't be applied to animals maybe. I've never had a hybrid pregnancy even before my edits so I don't know how they work. Have you tried breeding a male animal with a female human? Since there is a chance in RJW that the pregnancy is supposed to be non-human, you might just be getting unlucky in your rolls. The mod options should have a slider or number % option for the hybrid pregnancies. Try setting it to 100% human offspring and see if you can get any hybrids (with human or otherwise mothers).
StarlightG Posted August 18, 2017 Posted August 18, 2017 it was specifically female human on animal male (comfort prisoner) that I tried, will grab the error log later tonight for you, had animal pregnancy set to about 80% and the log I got seemed to indicate it couldn't find animal preg code, but more of an amateur then you, can't even get the unityengine and assembly-csharp to hook up in the references Edit - nvm, actually checked the how to mod section on Ludeon forums and it told me right where to look
Commie1032 Posted August 19, 2017 Posted August 19, 2017 So is there a stable version out of A17 i have seen a lot of posts and updates between the two threads and am not sure what to download. "Which version has all the options?" and things like that...
clrpurp242 Posted August 20, 2017 Posted August 20, 2017 So is there a stable version out of A17 i have seen a lot of posts and updates between the two threads and am not sure what to download. "Which version has all the options?" and things like that... Download the RJW that is linked in the first post, and download the Children and Pregnancy mod that is somewhere on the ludeon forum and install them as normal. You will also need Hugslib and whatever CnP requires. THEN get my updated filed from the previous page and use them to overwrite the RJW mod that you have already installed. That's it.
torill Posted August 20, 2017 Posted August 20, 2017 @clrpurp242 Yeah, I'm not sure why it won't work either as you say the pregnancy and clothing shouldn't be related. I tried your fix with version 1.3 and 1.4 both added to a save and a new game and same results. they strip. Later I'll download the pregnancy mod and see if it works for me with it installed.
PeTeTe809 Posted August 20, 2017 Posted August 20, 2017 Quick question, I've been poking in the DLL files to find what bit of code determines the pawns age for interactions, I'm like 9 years into the game and there are too many babies around, everyone is still in baby making range. I'm not sure if I should be looking at Children and Pregnancy or at RimJobWorld.Edit: I've found a config file in the RJW folder, with the following code. <!-- Pawns under the free-for-all age can only fuck other pawns that are within two years of age of themselves and cannot be designated for rape. --> <sex_free_for_all_age>16</sex_free_for_all_age> <!-- Minimum age for pawns to have sex --> <sex_minimum_age>16</sex_minimum_age> Does that do what I think it does? Would there be a way to set the maximum age for that as well?
g0ring Posted August 20, 2017 Posted August 20, 2017 @PeTeTe809As far as I know, this part of the config is leftover that does nothing. You can configure the minimum age in the mod settings in game.
Commie1032 Posted August 20, 2017 Posted August 20, 2017 So is there a stable version out of A17 i have seen a lot of posts and updates between the two threads and am not sure what to download. "Which version has all the options?" and things like that... Download the RJW that is linked in the first post, and download the Children and Pregnancy mod that is somewhere on the ludeon forum and install them as normal. You will also need Hugslib and whatever CnP requires. THEN get my updated filed from the previous page and use them to overwrite the RJW mod that you have already installed. That's it. Thanks for the info, got it all fired up and working. Welp, I guess some mod updated because it now crashes on world generation....
Abinath Posted August 21, 2017 Posted August 21, 2017 If anyone is still working on this I have some LOTS of suggestions lol.Multi pawn beds (not double but more, 3+) for polyamorous pawns,sex furniture (glory holes, rape bed etc.)sex themed art (makes pawns around it hornier faster)Casual sex between friends,Submissive trait (enjoys being raped and/or provokes it in non rapist pawns),Cross-mod compatibility:-psychology, Trait tie ins and getting therapy for being rapedrim disorder, Getting ptsd from being raped and/or worsened debuff of rape with pre-exist conditionsepoe, Tie in to their bionicsstraightjackets, Straight jacket isnt removed for rapes or possibly just a "no strip" clothing menu in mod optionsrimslaves, Sallies actually trigger sex with pawns, work slaves, maids and sallies can be raped by those without bestiality or rapist traitsimple slavery, Training slaves with sex/rapes,Prison labor, massively raise motivation with rapes/sexMisc Mai, Sex botsvarious trait mod tie ins,better humanoid race compatibility,possibly others,rapes can fail (maybe based on melee skill) leading to social fight and slightly lower negative opinion,option to have lovers and/or nympho sex be preformed on top of the covers or at least bumping animation (like rapes) under the covers, pawns have some kind of effect from seeing others have sex or others seeing them have sex (possibly based on traits),sex toys and/or genital accessories to boost sexual ability (like tools from other mods),maybe equip erect penis (based on penis type) during sexdefined types of lovin (oral lovin, anal lovin, etc.)WOW That list got long quickly think I'll stop there. I have more ideas but I'll leave it at that. If I knew how to code I'd make these additions myself but I dont so thought I'd present them for whoever is working on this mod. Some of the things on the list might be in the mod already but I've never seen them. Let me know if they are
Soronarr Posted August 21, 2017 Posted August 21, 2017 Assuming semigimp comes back or we otherwise start getting proper, clean updates again (no offense to clrpurp) I wonder if it would be feasible to tie pregnancy to genitals, rather than the pawn's genetic and musculoskeletal sex as is the case now. I was rather disappointed to realize that even if I turned her into a futa my colonist would be unable to impregnate her sister. ^ This man is very wise, listen to him!
Commie1032 Posted August 21, 2017 Posted August 21, 2017 Welp the main mod works but I can't get CnP (off of ludeon) to run for shit. Everything else works great but whenever I tick it on, shit crashes.
Soronarr Posted August 21, 2017 Posted August 21, 2017 Does CnP still deliberately crash when detecting Rimworldjob? Is the modmaker still buttblasted?
g0ring Posted August 21, 2017 Posted August 21, 2017 Well for me it works fine(ish). Got RJW (1.4.4) and CnP (from Ludeon) running and one of my colonists managed to get a female arctic wolf pregnant. She gave birth to a wolf and a human.A problem I'm having though is that the gear of my colonists keeps disappearing after a while. I suspect it being deleted because they strip and try to force it into their inventories but that might not work all the time. Give them a few days and they'll manage to evaporate their legendary thrumbofur parkas, that they need to survive in -89°C.
torill Posted August 21, 2017 Posted August 21, 2017 Well for me it works fine(ish). Got RJW (1.4.4) and CnP (from Ludeon) running and one of my colonists managed to get a female arctic wolf pregnant. She gave birth to a wolf and a human. A problem I'm having though is that the gear of my colonists keeps disappearing after a while. I suspect it being deleted because they strip and try to force it into their inventories but that might not work all the time. Give them a few days and they'll manage to evaporate their legendary thrumbofur parkas, that they need to survive in -89°C. My biggest gripe and pet peeve about RJW is this. Also, I'm sure you are aware but don't draft your colonists while they are having sex or they don't re-equip and you have to manually make them drop their gear from inventory and re-equip it. A couple times I forgot and wasn't looking so they ended up in a new set of clothes with their old gear still in their inventories.
g0ring Posted August 21, 2017 Posted August 21, 2017 Also, I'm sure you are aware but don't draft your colonists while they are having sex or they don't re-equip and you have to manually make them drop their gear from inventory and re-equip it. A couple times I forgot and wasn't looking so they ended up in a new set of clothes with their old gear still in their inventories. If they would even have them in their inventory in the first place it wouldn't be as bad. But the clothing just de-materializes after the x-th 'session' with a prisoner (Also I don't draft my colonists anyway. The robots and turrets deal with any enemies ). I tried a patch, if you could call it that, from a few pages earlier that was supposed to remove the stripping feature and fix a problem with pregnancies (that I have yet to see) but that didn't do anything besids reset my settings which is obvious after I think about it again: It overwrote my config.xml... I guess it was for an older version. Also I tried commenting out the stripping feature but only found the place where it strips the prisoner and not the... performer. Maybe someone more gifted than me could add a config for the stripping thing. Like an on/off switch or config parameter. That'd be great.
torill Posted August 21, 2017 Posted August 21, 2017 Also, I'm sure you are aware but don't draft your colonists while they are having sex or they don't re-equip and you have to manually make them drop their gear from inventory and re-equip it. A couple times I forgot and wasn't looking so they ended up in a new set of clothes with their old gear still in their inventories. If they would even have them in their inventory in the first place it wouldn't be as bad. But the clothing just de-materializes after the x-th 'session' with a prisoner (Also I don't draft my colonists anyway. The robots and turrets deal with any enemies ). I tried a patch, if you could call it that, from a few pages earlier that was supposed to remove the stripping feature and fix a problem with pregnancies (that I have yet to see) but that didn't do anything besids reset my settings which is obvious after I think about it again: It overwrote my config.xml... I guess it was for an older version. Also I tried commenting out the stripping feature but only found the place where it strips the prisoner and not the... performer. Maybe someone more gifted than me could add a config for the stripping thing. Like an on/off switch or config parameter. That'd be great. The patch didn't work for me either. That is all I ask for from this mod at the moment. The ability to switch off clothes stripping.
g0ring Posted August 22, 2017 Posted August 22, 2017 So I might have figured out how to use Visual Studio...Basically I removed (or commented out, rather) the code that makes the attacking person remove their clothing. Running it for two minutes didn't show any error messages and noone got naked and froze to death. So it seems to be working!I'm gonna take a better look at it tomorrow and have the game run for an hour or two and see if anything broke. I could upload the 'fix' if someone is interested in it.
torill Posted August 22, 2017 Posted August 22, 2017 So I might have figured out how to use Visual Studio... Basically I removed (or commented out, rather) the code that makes the attacking person remove their clothing. Running it for two minutes didn't show any error messages and noone got naked and froze to death. So it seems to be working! I'm gonna take a better look at it tomorrow and have the game run for an hour or two and see if anything broke. I could upload the 'fix' if someone is interested in it. Yes please
g0ring Posted August 22, 2017 Posted August 22, 2017 Okay I've let it run for a few in-game hours and nothing seems to break. Colonists leave their cloths on at all times and nothing evaporates. Animals still get pregnant and give birth to their respective species (which is not surprising since I didn't change anything even remotely related to that). Just to make this clear: There's no button to make them stop stripping, they just won't do it anymore when you use this .dll.Drop it into the RJW's Assemblies folder and overwrite when asked. If something does break, tell me and maybe I can fix things. Maybe.RJW.rar
Soronarr Posted August 22, 2017 Posted August 22, 2017 I suppose no one figured out how to re-enable animal comfort prisoner rape?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.