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Why Not a Lusty Argonian Maid


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Posted

A little while back a comic was created about how the Dragonborn got wabajacked into the Lusty Argonian Maid. It seemed to me that it could be made into a questline. Your dragonborn works around an inn doing different tasks and sexy shenanigans ensue throughout. All the while your dragonborns mind is slowly changing to fit the argonian maid more and more. Will you ever return to being the dragonborn or would you become the Maid forever.

 

https://nhentai.net/g/186673/ the in progress comic for reference.

Posted
Interesting idea. When you say "transformed into the Lusty Argonian Maid", you mean like changed into, well, a lusty maid (so the maid outfit + mental changes and that's it), or actually being transformed into an Argonian like Lifts-Her-Tail is? Chances are most people would prefer the former, but I have to say the latter sounds more interesting to me. Part of the appeal of the LAM is that she's an Argonian. Lusty Maids of other races (specially humans) are really easy to come by, simply take any of the countless "pretty face with no content" followers from the Nexus and equip her with the Maid outfit, lol.

 

Also, yeah, broken link. Would like to read it too if it's possible.

Posted

I just finished reading this comic and instantly came here to see if there was anything like it. Lo and behold I find this thread.

Posted

Never seen this comic before in my life but I was testing out things like changing the player's race for a... different but very similar idea, I can't promise anything (and definitely can't promise anything soon) but I would be very interested in creating such a quest. Again though, it'll be a while even assuming I get it all figured out.

Posted

Never seen this comic before in my life but I was testing out things like changing the player's race for a... different but very similar idea, I can't promise anything (and definitely can't promise anything soon) but I would be very interested in creating such a quest. Again though, it'll be a while even assuming I get it all figured out.

Oh, that's great to hear! Looking forward to it, if it does happen. No rush, though; you have enough stuff on your plate already, lol  :s.

Posted

Question for y'all because I've been experimenting out of curiosity, besides Gifts of the Outsider's Possession spell and Alternate Actors, do you know of any mods that lets the player control or play as another actor?

Posted

Question for y'all because I've been experimenting out of curiosity, besides Gifts of the Outsider's Possession spell and Alternate Actors, do you know of any mods that lets the player control or play as another actor?

Don't think there is any. Perhaps some mods may include spells or powers to temporarily control an NPC or creature like that Possession spell you mention (which I assume uses something like the TC command to allow movement control and camera following of said NPC), but that's it.

 

Alternate Actors is the only mod that uses the "RaceMenu change player into NPC and spawn player copy". And it's... pretty buggy at that, or so I've heard.

 

Though if I may ask, not really sure where you are going with this. Wouldn't the idea be for the player to be the one that's changed? You know, which would require swapping the race to female if the PC is male and also changing race to Argonian if you want that as well (as I would, for example). Or do you have a different idea in mind?

Posted

Excellent idea !

 

Don't change the playe race, it causes problems... just do a full transfert : player stay like she is, but everybody treat her like she's argonian.

Posted

 

Question for y'all because I've been experimenting out of curiosity, besides Gifts of the Outsider's Possession spell and Alternate Actors, do you know of any mods that lets the player control or play as another actor?

Don't think there is any. Perhaps some mods may include spells or powers to temporarily control an NPC or creature like that Possession spell you mention (which I assume uses something like the TC command to allow movement control and camera following of said NPC), but that's it.

 

Alternate Actors is the only mod that uses the "RaceMenu change player into NPC and spawn player copy". And it's... pretty buggy at that, or so I've heard.

 

Though if I may ask, not really sure where you are going with this. Wouldn't the idea be for the player to be the one that's changed? You know, which would require swapping the race to female if the PC is male and also changing race to Argonian if you want that as well (as I would, for example). Or do you have a different idea in mind?

 

 

Well the issue is you can't just do that. At least, not very effectively. I'm experimenting with a few things, like there's some... intriguing code included with racemenu that might allow for this, but I haven't had a chance to test it yet, so while I was looking at the idea I was looking for ways to simulate transforming the player to avoid accidentally changing stats or irrevocably changing something on the player. Once I have some time to test scripts and things I've got a few plans of attack.

 

Right now I think the one I'm going to look into most is actually something like the Alternate Actors method, while the mod does have some bugs I think a lot of it is caused by how the mod attempts to handle things, namely transferring everything around between actors so that things like factions and relationships are all accurate to the character you're controlling, essentially separating the player completely from the dragonborn. I'm not sure if I've completely explained it properly, but the short version is I think that by only mimicking the "copy appearance" trick I can do it relatively bug free. Now the real issue is the incompatibility with racemenu, which is a deal-breaker to me and, I assume, most of you.

Posted

Excellent idea !

 

Don't change the playe race, it causes problems... just do a full transfert : player stay like she is, but everybody treat her like she's argonian.

Honestly, if you take out the whole "player is now an Argonian" part, that would lose some of the appeal. But then again, that's just my opinion, and there's probably some people that wouldn't want to play as an Argonian or whatever.

 

Still, the idea would be to make the change optional, like the thing with the Bimbo race from SL Hormones. That way, if you want a proper Lusty Argonian Maid, you get one, and if you don't, your character keeps their race even if the mod content still refers to the PC as an Argonian like you suggest (or not).

 

Only if it's possible, though, but if it indeed is, I think it should be an option.

 

Well the issue is you can't just do that. At least, not very effectively. I'm experimenting with a few things, like there's some... intriguing code included with racemenu that might allow for this, but I haven't had a chance to test it yet, so while I was looking at the idea I was looking for ways to simulate transforming the player to avoid accidentally changing stats or irrevocably changing something on the player. Once I have some time to test scripts and things I've got a few plans of attack.

 

Right now I think the one I'm going to look into most is actually something like the Alternate Actors method, while the mod does have some bugs I think a lot of it is caused by how the mod attempts to handle things, namely transferring everything around between actors so that things like factions and relationships are all accurate to the character you're controlling, essentially separating the player completely from the dragonborn. I'm not sure if I've completely explained it properly, but the short version is I think that by only mimicking the "copy appearance" trick I can do it relatively bug free. Now the real issue is the incompatibility with racemenu, which is a deal-breaker to me and, I assume, most of you.

If you are worried about stats getting screwed up and stuff, why don't you take a look at ShowRaceMenu Alternative instead?

 

It's been a while since I used it, and never got to take a look under the hood, but it seems to be made specifically to prevent all the bugs and issues caused by changing the player's race and/or gender midgame.

 

I assume it includes some code to save the PC's stats and perks and stuff and then restores them after the change is done and so on. Probably does something about the Vampire/Werewolf quest as well (though IIRC RaceCompatibility does implement its own race fix for transformations, so that part may not be needed if you use RC). So maybe you could take a look at the scripts and the way it's set up and see if you can find anything useful.

 

BTW, that part about the RaceMenu code sounds interesting. If you don't mind, do you have any kind of info or reference on that? Don't think I will get into coding anytime soon, but that sounds like something I could be interested in.

Posted

 

Excellent idea !

 

Don't change the playe race, it causes problems... just do a full transfert : player stay like she is, but everybody treat her like she's argonian.

Honestly, if you take out the whole "player is now an Argonian" part, that would lose some of the appeal. But then again, that's just my opinion, and there's probably some people that wouldn't want to play as an Argonian or whatever.

 

Still, the idea would be to make the change optional, like the thing with the Bimbo race from SL Hormones. That way, if you want a proper Lusty Argonian Maid, you get one, and if you don't, your character keeps their race even if the mod content still refers to the PC as an Argonian like you suggest (or not).

 

Only if it's possible, though, but if it indeed is, I think it should be an option.

 

 

Sounds good.

Posted

Question for y'all because I've been experimenting out of curiosity, besides Gifts of the Outsider's Possession spell and Alternate Actors, do you know of any mods that lets the player control or play as another actor?

I tried as a stupid dog and hump the female that says it. I tried with Alternate Actors and these too or two. :)

It didn't work very well, oh well.

Body Morph

http://www.nexusmods.com/skyrim/mods/80256/?

 

Polymorphy

http://www.nexusmods.com/skyrim/mods/36365/?

Posted

 

Excellent idea !

 

Don't change the playe race, it causes problems... just do a full transfert : player stay like she is, but everybody treat her like she's argonian.

Honestly, if you take out the whole "player is now an Argonian" part, that would lose some of the appeal. But then again, that's just my opinion, and there's probably some people that wouldn't want to play as an Argonian or whatever.

 

Still, the idea would be to make the change optional, like the thing with the Bimbo race from SL Hormones. That way, if you want a proper Lusty Argonian Maid, you get one, and if you don't, your character keeps their race even if the mod content still refers to the PC as an Argonian like you suggest (or not).

 

Only if it's possible, though, but if it indeed is, I think it should be an option.

 

maybe a edited copy of the werewolf transform spell would do the job, or a forced worn armor (stays on like the cursed ring of hircine) that makes the player use the female argonian meshes (equips like armor without changing the players race)

 

Posted

 

 

Excellent idea !

 

Don't change the playe race, it causes problems... just do a full transfert : player stay like she is, but everybody treat her like she's argonian.

Honestly, if you take out the whole "player is now an Argonian" part, that would lose some of the appeal. But then again, that's just my opinion, and there's probably some people that wouldn't want to play as an Argonian or whatever.

 

Still, the idea would be to make the change optional, like the thing with the Bimbo race from SL Hormones. That way, if you want a proper Lusty Argonian Maid, you get one, and if you don't, your character keeps their race even if the mod content still refers to the PC as an Argonian like you suggest (or not).

 

Only if it's possible, though, but if it indeed is, I think it should be an option.

 

maybe a edited copy of the werewolf transform spell would do the job, or a forced worn armor (stays on like the cursed ring of hircine) that makes the player use the female argonian meshes (equips like armor without changing the players race)

 

 

 

So here I am writing test scripts to try this in, currently, nine different but equally complicated methods and you just drop this immensely simpler solution on me. Kind of frustrated I didn't think of that.

Posted

 

maybe a edited copy of the werewolf transform spell would do the job, or a forced worn armor (stays on like the cursed ring of hircine) that makes the player use the female argonian meshes (equips like armor without changing the players race)

 

So here I am writing test scripts to try this in, currently, nine different but equally complicated methods and you just drop this immensely simpler solution on me. Kind of frustrated I didn't think of that.
The problem with the "forced armor" thing is that you can't replace the head with another head via equipment, only with helmets. You could in theory equip an "Argonian head" helmet, but it would be basically a mask and would remain static (which is something I hate).

 

IIRC there are some commands in SKSE to actually change head parts on the fly, so if I'm not wrong about it, I guess you could force-equip the armor and also swap all of the head parts to female Argonian ones at the same time. But I'm not sure if it's possible.

 

All in all, I'd say the actual race swap (be it via RaceMenu swapping or WW transformation-style scripting) is the best option, even if it would still take some work to be done.

Posted

 

 

maybe a edited copy of the werewolf transform spell would do the job, or a forced worn armor (stays on like the cursed ring of hircine) that makes the player use the female argonian meshes (equips like armor without changing the players race)

So here I am writing test scripts to try this in, currently, nine different but equally complicated methods and you just drop this immensely simpler solution on me. Kind of frustrated I didn't think of that.
The problem with the "forced armor" thing is that you can't replace the head with another head via equipment, only with helmets. You could in theory equip an "Argonian head" helmet, but it would be basically a mask and would remain static (which is something I hate).

 

IIRC there are some commands in SKSE to actually change head parts on the fly, so if I'm not wrong about it, I guess you could force-equip the armor and also swap all of the head parts to female Argonian ones at the same time. But I'm not sure if it's possible.

 

All in all, I'd say the actual race swap (be it via RaceMenu swapping or WW transformation-style scripting) is the best option, even if it would still take some work to be done.

 

 

Well instead of working on things with a deadline or mods I've already started I spent a few hours making test scripts using some of the importing/exporting features included in racemenu and let me tell you the results are... unsettling. That's the best way to describe the things I've managed to do so far. Worked pretty well if both actors were the same race, but not only does the papyrus SetRace() not function the same way the console SetRace does neither of them accomplish much, and both leave terrifying monstrosities. Next time I work on it (done for the night, have actual work to do) I think I'll take a crack at the various SKSE functions for headparts but I have worries about them, namely the fear that custom characters won't function properly or that they won't actually offer a solution. Ideally I'd find a way to set the race in a method similar to Alternate Actors (though hopefully more performance friendly) and then just use RaceMenu's bit to do the rest. Which is actually the plan of attack I intend to prioritize.

 

I'll keep you updated, but hopefully I'll have more to report in a day or two.

Posted

Well instead of working on things with a deadline or mods I've already started I spent a few hours making test scripts using some of the importing/exporting features included in racemenu and let me tell you the results are... unsettling. That's the best way to describe the things I've managed to do so far. Worked pretty well if both actors were the same race, but not only does the papyrus SetRace() not function the same way the console SetRace does neither of them accomplish much, and both leave terrifying monstrosities. Next time I work on it (done for the night, have actual work to do) I think I'll take a crack at the various SKSE functions for headparts but I have worries about them, namely the fear that custom characters won't function properly or that they won't actually offer a solution. Ideally I'd find a way to set the race in a method similar to Alternate Actors (though hopefully more performance friendly) and then just use RaceMenu's bit to do the rest. Which is actually the plan of attack I intend to prioritize.

 

I'll keep you updated, but hopefully I'll have more to report in a day or two.

Oh, alright. Looking forward to it. Nice to hear there is progress on this  :shy:.

 

No need to rush it, though. No hurry, so if you have something that needs work before you get on with this, that's completely understandable. We can wait just fine for as long as needed.

Posted

 

 

 

maybe a edited copy of the werewolf transform spell would do the job, or a forced worn armor (stays on like the cursed ring of hircine) that makes the player use the female argonian meshes (equips like armor without changing the players race)

So here I am writing test scripts to try this in, currently, nine different but equally complicated methods and you just drop this immensely simpler solution on me. Kind of frustrated I didn't think of that.
The problem with the "forced armor" thing is that you can't replace the head with another head via equipment, only with helmets. You could in theory equip an "Argonian head" helmet, but it would be basically a mask and would remain static (which is something I hate).

 

IIRC there are some commands in SKSE to actually change head parts on the fly, so if I'm not wrong about it, I guess you could force-equip the armor and also swap all of the head parts to female Argonian ones at the same time. But I'm not sure if it's possible.

 

All in all, I'd say the actual race swap (be it via RaceMenu swapping or WW transformation-style scripting) is the best option, even if it would still take some work to be done.

 

 

Well instead of working on things with a deadline or mods I've already started I spent a few hours making test scripts using some of the importing/exporting features included in racemenu and let me tell you the results are... unsettling. That's the best way to describe the things I've managed to do so far. Worked pretty well if both actors were the same race, but not only does the papyrus SetRace() not function the same way the console SetRace does neither of them accomplish much, and both leave terrifying monstrosities. Next time I work on it (done for the night, have actual work to do) I think I'll take a crack at the various SKSE functions for headparts but I have worries about them, namely the fear that custom characters won't function properly or that they won't actually offer a solution. Ideally I'd find a way to set the race in a method similar to Alternate Actors (though hopefully more performance friendly) and then just use RaceMenu's bit to do the rest. Which is actually the plan of attack I intend to prioritize.

 

I'll keep you updated, but hopefully I'll have more to report in a day or two.

 

The idea sounds indeed intresting, if there is a time you need some input, pm me. ;) Didn't have much time currently for our other project but i didn't forget it. :)

 

For body changes: you might ask greyspammer for some hints, he's working on a major update for Trapped in rubber where the rubbersuit is supposed to be a part of the body instead of an armor and afaik found an solution after spending a lot of time on it. Even if he can't tell you how to do this specific task, from what i've read, by now he knows a lot about how not to do it... at least that might save some time.

And optimally he can even provide some kind of framework to use.

Posted

Hey guys got a bit of an update for y'all even though I know you're probably not really expecting one.

 

Instead of doing work to finish either of the two in progress mods I'm working on or an update to finalize Simple S&M or even the other mods I said I'd start soon (sorry guys, but you knew I was like this) I spent more time working on this. And goddamn I found a solution. I was just (like literally 2 minutes ago) successful in transforming a testing nord character into an Argonian. There's still a little... eccentricity in how it happens, but I've got a streamlined, and bug-free, script that can reliable transform the character including race/gender/name/height/weight/more skills if needed and load a face exported with RaceMenu. So yeah, I've been productive, even if not where I should have been. 

 

The problem now of course is figuring out what to do with the mod besides something like "Add a spell to change the players <list of things from earlier>" which is of course where you good people come in. If you want to be included in the message I'm about to shoot to Blaze for brainstorming purposes (Sorry mate, you're getting picked because you were active here and seem to have a similar vision to me) reply here or shoot me a PM and I'll add you to it.

 

inb4 someone I've already got a brainstorming message open with calls me out for this.

 

P.S. Nazzzgul we need to get back at work on our thing. I'm freer now so I'll be doing something soon.

  • 2 weeks later...
Posted

Heya! I'm the one responsible for that comic (next page gets storyboarded tomorrow!), and someone mentioned that there was some talk over here about it. I've seriously considered making a mod based on the comic premise, if only because people keep saying one should be made!

 

The only thing stopping me was not knowing how to code in a race/gender swap, and/or string together a basic questline with conversations with the Elder Scrolls creation kit.

 

So if this really does take off, I'd be more than happy to write dialogue, draw art or whatever else I might be able to contribute.

 

http://imgur.com/a/e0QWe

Posted

Heya! I'm the one responsible for that comic (next page gets storyboarded tomorrow!), and someone mentioned that there was some talk over here about it. I've seriously considered making a mod based on the comic premise, if only because people keep saying one should be made!

 

The only thing stopping me was not knowing how to code in a race/gender swap, and/or string together a basic questline with conversations with the Elder Scrolls creation kit.

 

So if this really does take off, I'd be more than happy to write dialogue, draw art or whatever else I might be able to contribute.

 

http://imgur.com/a/e0QWe

That sounds quite promising. :)

A mod that follows the comic might be in need of different maid clothes, there are several that cover the whole body, but with progress you might want some slutty. Those are the best i've found that work with bodyslide (at least CBBE, afaik there some for UUNP too.)

 

post-960091-0-80782300-1500404374_thumb.jpg

post-960091-0-30120800-1500404398_thumb.jpg

post-960091-0-79100000-1500404492_thumb.jpg

 

http://www.loverslab.com/topic/24385-outfit-studiobodyslide-2-cbbe-conversions/page-121?do=findComment&comment=1286647

  • 1 month later...
Posted

So update here for anyone tracking this: Im now in close contact with ValSalia (comics author) and actively developing the mod with a small team. Probably won't be released soon, as is the deal with any kind of new project. I doubt Ill be posting here since this thread is pretty much dead, but stay tuned; I may post about it in the blog here; amd ValSalia will be postint about it on the accounts he actually uses (not LL)

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