NightroModzz Posted September 8, 2019 Author Posted September 8, 2019 31 minutes ago, Gmp123 said: You know the time frame when this come's out? Not sure and not giving an EAT. I am gonna have to learn some new workflows. However, I'm almost done with the topology work aside from the teeth, tongue, eyes, and whiskers, but those are very simple to do. I will soon move to remodeling sometime tonight or tomorrow. 35 minutes ago, Gmp123 said: I also was wandering if there is a khajiit texture that's more simpler (No spots). After the release, I may be interested in making a puma and either leopard or jaguar texture. A lighter colored puma texture edited in RaceMenu would be ideal, no promises though.
Gmp123 Posted September 8, 2019 Posted September 8, 2019 24 minutes ago, NightroModzz said: Not sure and not giving an EAT. I am gonna have to learn some new workflows. However, I'm almost done with the topology work aside from the teeth, tongue, eyes, and whiskers, but those are very simple to do. I will soon move to remodeling sometime tonight or tomorrow. After the release, I may be interested in making a puma and either leopard or jaguar texture. A lighter colored puma texture edited in RaceMenu would be ideal, no promises though. Thanks for the reply, can't wait to see the results. Although for the whiskers, can you make those a option instead of always on? I did figure it out how to remove them by using alpha on the whiskers (make them invisible) but I would like that to be a option if possible. Also you have a patreon?
NightroModzz Posted September 8, 2019 Author Posted September 8, 2019 5 minutes ago, Gmp123 said: Although for the whiskers, can you make those a option instead of always on? Maybe, but I likely wont. I'll probably make them thinner and improve their textures though. 7 minutes ago, Gmp123 said: Also you have a patreon? Nope.
NightroModzz Posted September 8, 2019 Author Posted September 8, 2019 Here is an idea of where the UV cuts will be. I could have better topology for UV maps without the corners pulling, or good topology for accurate ear creases and deformation. So this is the middle ground with corner pulls on the UVs, and minor pulls on the end ear edge loop. However, I don't think it's much of an issue. Spoiler What I mean by edge loop. Spoiler I may be able to have the purple UV area only cut around the end ear edge loop, but either or, there may be some minor stretching in that area on existing textures. Example, I can try to UV map like this on the preferred topology model. The purple spacing seems pretty close compared to the original, but there will be some stretching on the green area. Probably due to the new ear position. Spoiler Welp, now to the remodeling phase. Scratch that. Gonna do some UV testing starting tomorrow. 3
poblivion Posted September 8, 2019 Posted September 8, 2019 7 hours ago, Gmp123 said: You know the time frame when this come's out? I also was wandering if there is a khajiit texture that's more simpler (No spots), The texture from Better Khajiit female body Texture from OBLbeginner is close, but still has those spot's and small black strips. When this come's out would like to try and make a katia mannagan follower. Oh and will the slider's be more bigger than usual? I wanted to see if I can get smaller nose's to match katia's Maybe this texture will help https://www.nexusmods.com/skyrim/mods/92001
NightroModzz Posted September 10, 2019 Author Posted September 10, 2019 WIP: Khajiit Mouth The mouth might need new UVs, but who cares. There are no good khajiit mouth textures and I'm making a new one anyways. 5
encastra Posted September 11, 2019 Posted September 11, 2019 Loving the uvula! Don't get to see that a whole lot in games.
Gmp123 Posted September 12, 2019 Posted September 12, 2019 On 9/8/2019 at 4:07 AM, poblivion said: Maybe this texture will help https://www.nexusmods.com/skyrim/mods/92001 I look into that, the problem is mostly on the face having that white splot near the mouth. I tried removing it on Photoshop with some success, but does look weird. Plus some area's like the private area's are a bit off. If I can just get this one with no black stripes and reduce the black. It be perfect. https://www.nexusmods.com/skyrim/mods/62193 Here was my attempt in making a katia texture, also tried adjusting the bump maps so the shadow's are not so noticeable (Would like to be thin fur instead of heavy). LionessTexture_UNP_Modified.rar
NightroModzz Posted September 14, 2019 Author Posted September 14, 2019 Okay, there was a delay on the remodeling part, but here are some progress updates. Changed the topology of the back of the head and will go with these UV cuts. Spoiler Teeth and tongue topology has been done. The back bottom tooth will be duplicated, re-positioned, and slightly remodeled for the rest of the teeth. The bottom k9 has an extra edge loop and especially the top K9 has even more edge loops for RaceMenue scaling sliders. The tongue also has a good poly count for any possible decent tongue animations. New higher poly less blocky eye mesh. Also, I may not make a subdivision version available as I think the density is good enough, but I look forward to hearing other people's opinion on the matter. 6
encastra Posted October 6, 2019 Posted October 6, 2019 Everything is looking great! How goes progress?
NightroModzz Posted October 6, 2019 Author Posted October 6, 2019 15 hours ago, encastra said: Everything is looking great! How goes progress? No progress since the last post. I became really busy for a while with RL stuff and then later switched projects. I should be switching back to this one within the week.
encastra Posted October 7, 2019 Posted October 7, 2019 8 hours ago, NightroModzz said: No progress since the last post. I became really busy for a while with RL stuff and then later switched projects. I should be switching back to this one within the week. Understandable, real life always takes priority to modding. Wish you the best of luck!
NightroModzz Posted October 27, 2019 Author Posted October 27, 2019 1 hour ago, encastra said: So, how goes things? I just got back to it 2 days ago. I've been reworking the shape and design. Today I will be working on the mouth and then the high-poly model for baking. Then it's UVS> expression morphs> and then textures. I'll be posting progress images soon. For the next 1-2 months I will be putting aside other projects and will be more focused on mod projects when I have time. This includes here, Tentacle Creatures of Skyrim, and just helping out on an existing mod.
NightroModzz Posted October 28, 2019 Author Posted October 28, 2019 I still got some morphing to do, but here is a WIP preview. Vanilla comparison on the right. I used the following references; a leopard ecorche model I bought off of CGTrader, and various big cat and house cat images. 5
encastra Posted October 28, 2019 Posted October 28, 2019 I'd say that it's looking great! Though the detail on the far left is just....wow. People are talented.
NightroModzz Posted October 28, 2019 Author Posted October 28, 2019 1 hour ago, encastra said: I'd say that it's looking great! Though the detail on the far left is just....wow. People are talented. I'll try to add more detail on the high-poly, but this one has fur so I can't add much muscle/skin detail and need to let the other textures handle fur detail, so I'll probably do something smooth.
encastra Posted October 28, 2019 Posted October 28, 2019 14 hours ago, NightroModzz said: I'll try to add more detail on the high-poly, but this one has fur so I can't add much muscle/skin detail and need to let the other textures handle fur detail, so I'll probably do something smooth. Will these use vanilla UV alignment, or custom? I THINK you said before, but I don't recall.
NightroModzz Posted October 28, 2019 Author Posted October 28, 2019 16 minutes ago, encastra said: Will these use vanilla UV alignment, or custom? I THINK you said before, but I don't recall. Vanilla 1
NightroModzz Posted November 2, 2019 Author Posted November 2, 2019 The mouth took longer than I thought to get just right. Vanilla comparison. Spoiler EDIT: K9 scale at the base will be adjusted. 5
encastra Posted November 2, 2019 Posted November 2, 2019 I'd say the time it took made it look amazing.
NightroModzz Posted November 8, 2019 Author Posted November 8, 2019 Thinking of making the khajiit ears as a separate mesh for custom races purposes. For example; if the head mesh were morphed into different shapes for different animal types, you can use different ear meshes such as bunny ears, deer ears, floppy dog ears, etc. As long as the high-poly mesh used for normal map baking has the head and ears as one mesh, there should be no visible seams so long as the seam at the border of the ears do not change position. Any complaints or thoughts on the matter?
encastra Posted November 8, 2019 Posted November 8, 2019 That sounds like a really interesting idea that I'm sure a lot of people would enjoy, though it seems like it might increase your workload a bit.
NightroModzz Posted November 8, 2019 Author Posted November 8, 2019 1 hour ago, encastra said: That sounds like a really interesting idea that I'm sure a lot of people would enjoy, though it seems like it might increase your workload a bit. Not really. I already have a mesh with the head and ears as one mesh for the high poly model. All I would have to do is separate the ears and bridge a gap in the head topology. So long as I do this after the high-poly model is done, I wouldn't need to do anything more than that. This may also mean that the UVs won't be an exact match though, so it may mean more UV work and possible UV overlap around that area. It would also mean less ear morph sliders for something like a leopard. The bight side is no texture stretching but would need to be custom set up for a leopard race with edited or new normals for the smaller ear shape since the position of the seams are changed. So it's a trade off. Less ear slider flexibility for more custom race flexibility.
encastra Posted November 8, 2019 Posted November 8, 2019 Personally, I'd go for the race flexibility, as it covers more possibility, and most people don't mess with the ears much, from the screens I've seen.
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