Penny Patton Posted February 7, 2020 Posted February 7, 2020 On 5/26/2019 at 7:38 AM, Im_The_Real_Deal said: I'm so confused at how to download this. The only real version on the downloads seems to be 0.0. The rest are patches or text files with links to mega that need a decryption key..which is not tfpKW I'm also confused about this. I'm trying to install a mod that has this listed as one of the hard requirements....but I'm stuck.
Psalam Posted February 7, 2020 Posted February 7, 2020 52 minutes ago, Penny Patton said: I'm also confused about this. I'm trying to install a mod that has this listed as one of the hard requirements....but I'm stuck. When you download TUFP you will get two pieces of information. One is a link to MEGA. The other is the encryption key needed to download it.
Penny Patton Posted February 7, 2020 Posted February 7, 2020 59 minutes ago, Psalam said: When you download TUFP you will get two pieces of information. One is a link to MEGA. The other is the encryption key needed to download it. Right, but the part I found confusing is which files do I need to download? Do I have to get the original release, then download patches for it? Or is the download named "patch to v1.3" actually just the full 1.3 release? When I go to download it, it's just a file named "TaraUltimateFurniturePack" with no version number or anything, so I'm assuming it's the latter?
Psalam Posted February 7, 2020 Posted February 7, 2020 1 hour ago, Penny Patton said: Right, but the part I found confusing is which files do I need to download? Do I have to get the original release, then download patches for it? Or is the download named "patch to v1.3" actually just the full 1.3 release? When I go to download it, it's just a file named "TaraUltimateFurniturePack" with no version number or anything, so I'm assuming it's the latter? Okay, download version 1.2 AND patch to version 1.3. Do bear in mind that there is no item found in TUFP that is not found in ZAP8+.
Flavortaste Posted March 31, 2020 Posted March 31, 2020 I can not find the place that contains all of the furniture. Can you send me some instructions? I crossed the big bridge and thats it.
BeadyFuzzball Posted May 29, 2020 Posted May 29, 2020 I need help how do i install the main file it says im missing taraultimatefurniturepack.esm and i saw the text that brought me to mega and now it says i need a decryption code
Psalam Posted May 30, 2020 Posted May 30, 2020 11 hours ago, BeadyFuzzball said: I need help how do i install the main file it says im missing taraultimatefurniturepack.esm and i saw the text that brought me to mega and now it says i need a decryption code Inside the file that gave you the link there should be a decryption code. Make sure you use copy and paste since some of those symbols are "irregular."
Psalam Posted July 14, 2020 Posted July 14, 2020 19 hours ago, supersaiyangoku1944 said: work in se? Since all the assets found in TUFP are now part of ZAP 8 and ZAP 8+ (and hopefully soon ZAP 9) there was no reason to convert this mod. Anything that interests you can be found in ZAP. 1
Oroborus Posted December 28, 2020 Posted December 28, 2020 On 7/15/2020 at 3:57 AM, Psalam said: Anything that interests you can be found in ZAP Yes, but for the Wolfclub we need .esm file. And i can't find it.
Psalam Posted December 28, 2020 Posted December 28, 2020 7 minutes ago, Oroborus said: Yes, but for the Wolfclub we need .esm file. And i can't find it. ZAP 8 is an .esm and has all the TUFP assets.
Oroborus Posted December 28, 2020 Posted December 28, 2020 31 minutes ago, Psalam said: ZAP 8 is an .esm and has all the TUFP assets. No. This mod requires taraultimatefurniturepack.esm And without file you will fail to set up Wolfclub.
seetruck-2000 Posted January 10, 2021 Posted January 10, 2021 I found a bad Texture in your mod and fixed it here is the file path and the DDS textures\Tara-UltimateFurniturePack\02wood\BedWood01_n.dds BedWood01_n.dds
Ionenschatten Posted April 10, 2022 Posted April 10, 2022 On 3/28/2019 at 7:15 PM, Psalam said: Get onto the support thread just as you have to post your question. Go to the search box in the top right hand corner of the page. Type in one or two words that best describe your issue (this is not Google, do NOT type a long sentence) - DO NOT HIT ENTER!!!! From the drop down menu that appears when you work with search to "this topic" and, if you've used more than one word" also choose "all of my search word terms" NOW hit enter. Hey everyone! I did just that but my search function is fundamentally broken or i'm just dumb. The mod is absolutely awesome, I love the Temple and all of the furniture inside! There are just a few bugs that maybe someone can help me to troubleshoot. First of all, most animations are broken. I'm using too many mods at this point and I assume it has something to do with ZaZ and LoversLab interfering. I did however run FNIS every time. I read that it could be an issue with FNIS extended but I don't even have that one. Animations do play sometimes but usually the camera gets stuck inside a wall and you see nothing but eternal darkness. As you can see I use the Curvy model from Racemenu as well as a lot of built bodyslide stuff from Devious Devices. Any ideas on how to fix the camera clipping bug? I'm also missing some shackle textures, there's just plain shiny flat purple/blue for me.
dochlldy Posted May 16, 2022 Posted May 16, 2022 I have the mod installed,but there is nothing inside the lost castle.Not sure just what might be missing for this to happen.Is there anybody here that might be able to help?
t.ara Posted May 17, 2022 Author Posted May 17, 2022 (edited) The cam clipping "bug" is no bug. Cam "clipping" can happen, if the cam is exactly inside of the character´s body. In that case it is not beginning to show the character from a slightly distance. You only can use "3" of the numberblock if you have sexLab installed and then use the 3-rd-party cam. Some furnitures got a change so that the cam is in a distance of the happening animation. The cam is straight on the 0-gizmo-position if you begin to animate your character. It can be moved also apart of the zero, but then strange things begin to happen with the picture. For modding with FNIS it is the best to let the cam where it is (from my experiences so far) and push the animation "off" the 0-gizmo a little awy-more to front or in the most cases better: more behind (for the most furnitures ideal). The problem which then may appear is a technical problems of bone-errors, the more higher or apart away you animate from that zero-point. And if you once got bone errors inside of the skeleton, it is not easy to solve this errors and bring the animation error-free out of the 3d-software, specially if you export it in different formats, then hkx (Havok-idle-animation). A second influence of the cam can happen together with the furniture´s collision: the cam might also be stucking inside of the collision of the furniture. On some furnitures, it is possible to interrupt a collision-part in such way, that the game can be played with the "real-to-feel" furniture´s collision, also if the collision gets interrupted at that exactly place, where the cam is acting, so that the cam is also free working on that furniture-and even if the player or NPC is jumping onto the furniture, it might show up the virtual "real" collision behavior. And last but not least you can ´t put a furniture close to walls without geting issures, as long the furniture has specially being made for such a use. And even bethesda´s shackle wall marker, which is a "close-to-the-wall"-furniture doesn ´t work for the character to be used without the nonsence of the cam: In this case it has not been planned to have this working for the player-so you see that this furniture is simply being made truely NOT for the gamer. For NPC´s there is no need to have all this phenomena being working in a correct way. In summary to all of this are those furnitures for the gamer mostly forcing 3rd-cam or they work smoothly like the chairs, benches and some other sitting markers. Due to the fact that skyrim is a hunting and shooting/fighting gameplay, this some few furnitures for the gamer are marginal and not too much frequented. And if mods start to make skyrim ´s original-furnitures for NPC ´s also shall work for the gamer, there have to be create new ones or it has to be necessary to use some tricks aside. If there is trouble with textures, the game has not found the texture files. This can easily be checked out by manually checking the folders in comparison with the mod ´s download. This mod is normally not necessary to be used as long you do not play the dedicated version of maria eden. In all other cases I would encourage to install ZAP 8/8plus instead. ZAP 8/plus has ZAP 7 and this mod contantly all inside, by using the ZAP-framework. If you use ZAP 8 and this mod, you might run into trouble.... And at least: all this is not meant to be named "bug"..."issure", "error"...The game works as usually but it got modded and so it is not working as wanted. Better to use: cam is inside of the character/not showing the character from distance. It makes more words to be written, but it is describing the true phenomena. Other terminology is leading to a "framing-blablabla", which is then overtaken sadly into the scene of modding, which simply is wrong. And before a third party mod is placing furniture-stuff, the creator can exactly use those areas and those stuff, which simply has not the problems, which are mentioned above: ZAP and/or TUFP has enough alternatives to be placed. And also the creator can use the cam-keywords of the game and check out the placed furniture, if it is working. Furnitures inside of the testzone/cell are meant to be to show the content and not to be played with a third party-mod regulary. That ´s why I in between will not add any NAVMESH into the ZAP-world and their cells. With ZAP you ´ll be able to play skyrim which then offers the most high amount of useable furnitures for the player, ever. And at least is the cam of course collision-sensitive so not to skip thru all the walls and all other objects, which you find in the game(s). That ´s one of the main steps that has to be created if creating a game. Edited May 18, 2022 by t.ara
t.ara Posted May 18, 2022 Author Posted May 18, 2022 On 5/16/2022 at 9:23 PM, dochlldy said: I have the mod installed,but there is nothing inside the lost castle.Not sure just what might be missing for this to happen.Is there anybody here that might be able to help? The mod still is not being installed correctly, as long you have not all assets showing up with their textures and their functions. Verify the data structure of the download with the skyrim folders and then add the missing stuff manually by copy-paste.
t.ara Posted May 18, 2022 Author Posted May 18, 2022 On 4/10/2022 at 3:36 AM, Ionenschatten said: Hey everyone! I did just that but my search function is fundamentally broken or i'm just dumb. The mod is absolutely awesome, I love the Temple and all of the furniture inside! There are just a few bugs that maybe someone can help me to troubleshoot. First of all, most animations are broken. I'm using too many mods at this point and I assume it has something to do with ZaZ and LoversLab interfering. I did however run FNIS every time. I read that it could be an issue with FNIS extended but I don't even have that one. Animations do play sometimes but usually the camera gets stuck inside a wall and you see nothing but eternal darkness. As you can see I use the Curvy model from Racemenu as well as a lot of built bodyslide stuff from Devious Devices. Any ideas on how to fix the camera clipping bug? I'm also missing some shackle textures, there's just plain shiny flat purple/blue for me. You might have an error by using ZAP and TUFP all together. Only take zap in your case as long you non´t need TUFP for a dedicated mod. Anyway can you also verify the download-structure of TUFP with the folder-structure on your installation and add missing files manually. About the phenomena with the cam I wrote something little more higher-that ´s normal.
t.ara Posted May 18, 2022 Author Posted May 18, 2022 Big THANKS to psalam and all the other friends with their helping here, as usually:-)) 1
Ionenschatten Posted June 26, 2022 Posted June 26, 2022 On 5/18/2022 at 10:35 AM, t.ara said: You might have an error by using ZAP and TUFP all together. Oh btw, I was using TUFP because it gives easy access to a lot of tools, devices and gear at once, all gathered in one location freely accessible without using other mods. Sometimes, I'm not looking for a single device just standing around I can use after doing 20 quests and talking to 7 NPCs... But rather i'd prefer a "nightclub" with a lot of devices in one place! And that's What TUFP offers. Does ZAP have the same thing and I just overlooked it?
t.ara Posted June 27, 2022 Author Posted June 27, 2022 10 hours ago, Ionenschatten said: Oh btw, I was using TUFP because it gives easy access to a lot of tools, devices and gear at once, all gathered in one location freely accessible without using other mods. Sometimes, I'm not looking for a single device just standing around I can use after doing 20 quests and talking to 7 NPCs... But rather i'd prefer a "nightclub" with a lot of devices in one place! And that's What TUFP offers. Does ZAP have the same thing and I just overlooked it? Anyway, hello.., is ZAP spending all the same and MORE related to asset´s use-and under the framework of ZaZ/ZaX you get the behavior of restraints, too. Everything is handable by using the MCM-menu of zap-and with zap 9, you additionally can wear restraints like CLOTH or you can play with third-party-quest-mods or with mini-mos, which offer some bd/sm-gameplay as usually. ZAP 9 is offering a new lock-restraint-mechanic, which is switch-able inside of the MCM. You also can ride NPC s or being ridden by NPC´s as well. You can drown by using restraints in water, which makes you slower and so water is dangerous while in restraints swimming...the offest keeps while swimming-that ´s a unique feature of a game and never seen before in games, i am sure. And also is zap 9 now handling the whole restraint-wearing automatically, if wanted. Furnitures can be prepared to use defined clothing, hair and special restraints, which all will be exchanged again, after the NPC or gamer is leaving the furniture again. This can be prepared EASILY-this is a very powerful new feature, too. ZAP 9 is also staying compatible with older quest-mods as usually and the new functions can be used with newer quests in future. I found out lot of time that users/gamers of the zap or this mod are very thankful for a location so to have the stuff all available for maybe mini-quest-mods or for some game - fun with the furnitures or/and with the offset-restraints. ZAP 9 is offering an own "PARK" or "little own world", reachable from the upper rocks of the honey-brew-house, street signed inside of the skyrim world of tamriel, near the whiterun-area. You will be entering this world and you ´re able to visit lot of houses, containing different themes of new and old furnitures, traps and other new assets for skyrim in whole. You will see a big amount of new trees and plants, all of them are animated, like the original game´s trees, you ´ll once understand that you ´r now on an island with different new fortresses, simply equipment for building serious castles, homes/houses (building-kit for houses, mini-castles or ready-to-go stuff like a tavern and other stuff. Some assets I did not place there, because it is too heavy to bring all the stuff close into one area together (the engine needs for best some area-space to blend distance-assets off). Inside of TUFP i did not built a night-club but maybe it looks a little like that:-)) That was a testzone for myself and then I simply added that to become available by adding another building with a load-door. I try after I made ZAP 9 ready to offer some new mods, which take care, so that more assets of ZAP are usable inside of tamriel, inside of cities and inside of some new houses as well. With such an additional area, the whole game will become a real-ZAZ´d gameworld. Quests can then make use of that or simply go their own way and add their own locations if wanted. Anyway can quests also change the whole world of skyrim into a roleplay, which we have seen by using MARIA EDEN or some other mods. Means if you play such a mod in future in skyrim, it may doesn´t matter any more, where you play it. 1
a985356291 Posted December 14, 2022 Posted December 14, 2022 Hello, how do you use Nemesis Unlimited Behavior Engine to install this mod? Prompt 1035, missing file。
jackmby1997 Posted January 3, 2023 Posted January 3, 2023 Hello tara. I got a problem on this mod. I have installed it to my game by MO. Although the lost secret castle is shown on the map, the mod are still not show in the game, it not be shown in MCM, and I also cannot search these furniture by using the console. I don't know what problem it is. Is the problem of the game version? My game is LE version.
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