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Posted

Will all those lovely animations and/or furniture available via the SAE-command? Such as "SAE ZazAPCAO...?", or "SAE ZAPWristruggle01", as it is on ZAZ? 

 

Posted

hi, if sae command needs no special code, then it should work...question is here, if you can find the animation you look for in the fins_txt-list at once...it´s now very long....I think: YES !

Will all those lovely animations and/or furniture available via the SAE-command? Such as "SAE ZazAPCAO...?", or "SAE ZAPWristruggle01", as it is on ZAZ? 

 

Posted

 

hi, if sae command needs no special code, then it should work...question is here, if you can find the animation you look for in the fins_txt-list at once...it´s now very long....I think: YES !

Will all those lovely animations and/or furniture available via the SAE-command? Such as "SAE ZazAPCAO...?", or "SAE ZAPWristruggle01", as it is on ZAZ? 

 

Will you provide this list as a txt.file, for print out? Would be great! 

Posted

hi-not ready now...as soon I have it all ready I can put the complete FNIS listing here...

the zazanimation.esm has now 1125 kB=1.125 kB - the fnis-list expanded to 127kB and I take not care of the overall mod-size: what is well and fine to have will simply be part of the mod....

 

 

hi, if sae command needs no special code, then it should work...question is here, if you can find the animation you look for in the fins_txt-list at once...it´s now very long....I think: YES !

Will all those lovely animations and/or furniture available via the SAE-command? Such as "SAE ZazAPCAO...?", or "SAE ZAPWristruggle01", as it is on ZAZ? 

 

Will you provide this list as a txt.file, for print out? Would be great! 

 

 

Posted

What about the Oblivion JAIL SET put it specially into ZAP or extern into an Sky-Blivion-Extension???

(somehow it´s part of zap now because of the chains...some chains will be coming as offsets too).....if it shall not be in ZAP i have to delete this:

Posted

Hi this is coming soon-not ready for now...but I´m spoilering here-so that you can have a look to the stuff and I see, what I have done yet...

 

It´s much more than TUFP was...more better sorted, no "secret-castle" anymore and most of the stuff in for min. 4 different wood variations and irons also in 4 to 6 styles prepared...


 

FNIS_ZaZAnimationPack_List.txt

Posted

Okay

 

I'm helping Evilynn with dialogue and I'd like to look at what is coming, if possible, so that I can start getting some ideas. Is there a test cell or something, Or should I install the current TUFPack?

I don't mind doing that since I am having to re-install everything anyway. I'll just set it up as a separate profile

Posted

at the moment you must use TUFP...I´m not ready...for perfect improvement I like to have some tests...you can get a link as soon I think i´m ready....

...and I think I am not far away....I´ll add some few stuff ......

Okay

 

I'm helping Evilynn with dialogue and I'd like to look at what is coming, if possible, so that I can start getting some ideas. Is there a test cell or something, Or should I install the current TUFPack?

I don't mind doing that since I am having to re-install everything anyway. I'll just set it up as a separate profile

 

Posted

Skyrim-Rack-Parking-Place (Palace)...

-I made something symmetrical....the concave rack was requested and I hope this will full fill your desires:-))

 

...and i was having again NIF-file-errors=CTD´s to desktop......nif-files are  the HIGH rated reasons of CTD´s

-simply errors inside of meshes/nif-structures-and if once stucking in a mod, it can run 100 times and no.101 is producing the CTD...

...as long the player is not focusing the cam onto the exactly place, the game is working-but if the cam runs over the nif that has a mistake: crrraaasssshhhh

 

BUT THIS IS NOW 101% WORKING;-)

every furniture is checked out for proper function

 

ok..let´s have also some alternative textures for that rack and in an update, I can also spend a real "wheel"  onto the stuff

a luxury version would be the automatical ankle-change by lever. in three stages..lol-----maybe tlater, if the bethesda nif-exporter for skyrim is available

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Posted

That's it T.ara...  we will strap you to your own furniture soon  =p

I am joking  take your time =)    It all looks great!  Very excited to see them!

Posted

Oh wow, i was expecting you to work on that rack stuff after you finished the Zaz pack, color me surprised and very happy!

Keep up the phenomenal work Tara!

Posted

Thanks to all of you and for your patience...but I promised this time it will be a "hit"....and when I walk alone through the immersive halls, virtual miles.....I can´t imagine that this is everything put there piece by piece....

 

 

WHAT IS LEFT:

 

 

-auctionsstage for slaves with clutter and some lockable / furniture stuff

-size-corrections of the collision of two gibbets of the past....(my big babe can´t press her big butt there through the door...) in preparation

-all furnitures will be connected with the framework and it´s property ( 273 times) - isExtremeStupidWork

 

and then I´m ready...

 

 

84 doors??... :dodgy:...

 

 

 

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Posted

gibbet lifts are done....

 

-2 with thin cage and 2 with big cage (lift for water bondage and hang up the character into the air...)...or for getting into a ground hole...

...you find 2 waterbondage examples and the groundhole with full accessable way-to and way-back - feature and you find a gibbet, that will pull you up under the ceiling....the driving heights is variable, because this lift uses a vanilla script from bethesda

 

-the script for the small way-lift is custom, but very much simple and perfect working without artefacts...

...of course it would be great to have a door inside of the cages as well...maybe I wil be able to add a door into the gibbets in future...for now we need the small teleporter. rugs or any other activator can of course be used..

 

 

 

I also made a lift-platform in the past-you can being standing on it, pull a bar and then you lift up....both way- direction is possible as well....I´ll also put it in with an suiting example...(gibbetSpeciale with platform)...sadly the gibbet´s NIF is corrupt...=CTD

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Posted

I recycled finally that lift-so nothing is made to be useless....here´s the special-gibbet with lift inside...once upstairs you can not escape anymore...one way ticket only....or you have a nice dom, who will be friendly pulling the chain again:-))

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Posted

only four pics-but you may understand too late what happens with your character if you go along right there...

 

-the new offsets do work perfect by scripting

-the trap(s) together with the offset-bondage may lead to the following: -no jumping-no way out, at least you can lock (by script) the access to the inventory ...then you only can wait for your npc-lover-or reload the game...

 

-this setup has been only for testing the stuff but could of course lead to some nice new "bondage"-gameplay

-equip all  stuff-you-like activator added (can be clothing, armor and of course  zap-stuff : chains, collars, yokes, ....everything what is somehow hanging on the body-also weapons!..

-unequip all script added as well (you get 100% naked, inventory is keeping, but you have to put on clothing and weapons by yourself again)

-the two-way naked activator (enter trigger-clothing off/different clothing on, exit trigger- "old"clothing on) is not working and I have to look tomorrow, what I did on my old tufp-set-up, to let it run...

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Posted

zdf = zaz dance furniture (npc-children could use it too, depends what you will give in as condition), their setup uses the zdfFurniture condition

zpf = zaz pose furniture are pointed to standing, sitting, laying, ...leaning,...crosslegsit....sitledged...raillean....

zmf = zaz music furniture, pointed to the musical-action-stuff: lute, flute and drum-play (i´d like to add a key-based instrument: a cembalo/and chamber string-quartett, harp and-(...)  ;)  for the upperclass castle-music chambers)

 

Furniture Pose Marker are belonging to every class, depending, which sort of furniture is represented (bondage, normal sitting or drum-play)-the pose markers have only ONE folder where they are all together inside.

 

 

..I will describe later exactly, what furniture-register I have choosen to surround the nonsence, that normal furnitures could get be scanned by quest-mods as potential BDSM stuff...

 

-all textures of the carpets coming by the vanilla textures....!!! (and they look pretty fine, because they are a little upscaled)

 

the most hard stuff is now done...

 

 

15 dances on rugs +

 

1 pole dance now also as zdf-furniture in 9 !! different variations of the dance-pole (same counts has the zbf-version)-is hard to choose now what you will take

 

maybe? :D

 

 

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Posted

last gibbet (with Door)!!!!-(before release ;) ) - promissed!:-)

 

-it´s fully ready and it´s a great object imo 

-I reduced the overall polygons and there it is...playable...with extra-fine custom texture in dark red rust

 

 

...now I´ll create a furniture that can be used as a slave auction-stage, where you can put 4 slaves into differernt poses (1-cage(sitting-pose), one slave ready at a pole (a) for whipping, one in cuffs and one will kneels down) there will be 4 different markers that can be filled how you like it...as soon you are going with your cam over this object, it will offer to use it...a 4 seat-furniture with all different animations...I hope that I will handle that:-)...and all the four will also be residing as single furnitures inside of the pack 

 

a: -first ready-made part is this "whipping-Pole",  that comes also here as single stuff...will have  "FaceToFace" (struggle) and "BackToFace" (very less struggle) Versions as Single Furniture, (on the auctions-stage only FF pose)

 

b: -second ready made part is the gibbet in "micro-size", here as single stuff

c: third kneeling is ready too

d: ............is in progress

 

 

 

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Posted

...I decided to call the new mod simply: "Zaz Animation Pack V.8.0" , that mod will have a new thread....

Oblivion-Prison-Set is in the Pack too, with modified textures (about 25 - 30 files, all together 3 - 7 MB in size) , (1 Door and 1 Mesh-Part and some modded chains are finally there - the textures are finally inside of zap, (because I used them on some stuff) - you will find the meshes inside a folder called: "ZaZ - Prison Set", their textures are mixed under "stones and metal". They will stay with the original names, how they were called before (some of you have maybe modded Oblivion-so it´s more easy) and I will build up an example with all the parts of the set behind the zap-cell with a connection-gate. The set will have a (this gate(s)) suiting connection-mesh, (against improvisations with clutter),  to match a: (on the Creation-Kit - grid) and b: to the skyrim stuff in single and double wall heights.

 

p.s. dungeon-parts are excluded from this stuff, it´s belonging to castle-resources that will be released in an own mod (I´ll do it later and call it "city and castle resources")

 

Posted

...and this is the last single furniture I made for this pack....(before a release-gg)

 

-i called that "zbfSlavePole" and is coming only with one still pose, but very "pretty"...will be melted together with the slave-auctions-stage as well...

..collar and cuffs "lended" by oblivion-  textures and variations will be prepared in some hours...

..the cuffs are extremly thin and very narrow to the skin...I think this is the most narrow "cuff-stuff" -gg- that I have made...

..i´ll put them into the old zap area

..last pic is a "break-thru-the-mesh" - shot

 

 

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Posted

Slave Auctions-Stage is done...now I´ll add the furniture markers, create collision and then I will install it´s furniture - conditions...(probably only one texture possible-I´ll check that out)

 

 

 

You get four different entry point that you can use: - gibbet = right entry, kneeling = behind entry, Slave Pole = front entry and Whipping-Pole = left entry...

-if you are common with that directions, you can sit automatically inside of the furniture you have choosen by direction...ähm...the npcs will take, what is free, until the whole furniture is FILLED UP...if you use this for followers, you have to direct the exactly entry point...if you use it for slaves and quest-mods, you can exactly keep to the conditions of the enter-points or use the parameters of AI-packs...that´s it!

 

p.s. last 4 pics show the directions of all four entry-points

p.s. the setup on the market-place of whiterun is only for tests ,  and not coming with this resouce !  This is only a test for this "quad-furniture" use

 

(this furniture was specially created for a request, to have a spawnable furniture of an slave-auction-stage,  that can be put ingameby one click with "skyrim-positioners", but it can of course be used by the Creation-Kit inside of your mod(s))

 

 

 

 

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Posted

Slave Auctions-Stage is done...now I´ll add the furniture markers, create collision and then I will install it´s furniture - conditions...(probably only one texture possible-I´ll check that out)

 

 

 

You get four different entry point that you can use: - gibbet = right entry, kneeling = behind entry, Slave Pole = front entry and Whipping-Pole = left entry...

-if you are common with that directions, you can sit automatically inside of the furniture you have choosen by direction...ähm...the npcs will take, what is free, until the whole furniture is FILLED UP...if you use this for followers, you have to direct the exactly entry point...if you use it for slaves and quest-mods, you can exactly keep to the conditions of the enter-points or use the parameters of AI-packs...that´s it!

 

p.s. last 4 pics show the directions of all four entry-points

p.s. the setup on the market-place of whiterun is only for tests ,  and not coming with this resouce !  This is only a test for this "quad-furniture" use

 

(this furniture was specially created for a request, to have a spawnable furniture of an slave-auction-stage,  that can be put ingameby one click with "skyrim-positioners", but it can of course be used by the Creation-Kit inside of your mod(s))

AMAZING!!!

Posted

and the ZAZoblivion prison cell is out!!!

 

-one window crate has no texture yet and the stairs-system will be corrected (they are simply not suiting well together)...and I add some new custom parts to create real catacombs with winding stairs...(two custom styled cells I wanted also to add)

...and I watched a "harmonium-mesh effect" at the auctions-slave post , (no round edges)  on the slave-post-collar and cuffs-this will be also corrected....

 

 

 

-a connection system is now integrated, so that you can put this system to any sort of cell of skyrim (in most cases, you need a small stair only, or you work the system with grid on-switched together, and then switch off the grid and navigate it how you like (Creation-Kit-Work).

 

-the whole set can also be used with different textures, skyrim textures as well, but you have to change a lot of parts per unit (skyrim has of course a higher texture quality (but I decided, to let them orifginal-and if somebody likes to change that, it can be done by CK has it is possible for every stuff of the game.

 

 

p.s. the extreme lightning is because I quickly put a copy of a light of the huge dwemer-hall inside of this little area....it´s of cousre far too much...I can later correct that...

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