Lodakai Posted October 15, 2017 Posted October 15, 2017 Omg so many awesome additions.. that shield display is great.. the dreamcatcher. I placed the stripper pole in one of my homes with home sweet home, it was just about perfect. The slaves would sure enough be forced to use it while their trainers whip em. The only issue I have is that sometimes they slide a little off the furniture when they use them. But I think maybe there is no way around that.. or is it maybe something I did wrong? Not sure. Every once in a while they do not align properly. Everything is looking great with so many options. Thank you T'ara! Even now before it is fully finished, it is great!
t.ara Posted October 15, 2017 Author Posted October 15, 2017 Thanks to everybody of you- this mod is HUGE...you will see the dimensions later...it´s easy to be lost in that massive resources-but it´s so much cultic, to edit this famous pack that I forget, what I must do next-or what I finally have done... I´m now on the whippinGirl´s stuff and I try to get the things to become available with the common textures...yesterday I saw again a furniture without working animated objects and today I made it ready...good job for training the brain btw. after that, the main furnitures ( zbf ) are all inside, next steps are the dual-animated furnitures and the dance - and musical -and sex-less furnitures at least I have to integrate all the new furnitures into the framework by script-lines (paste-copy-job) and I have to add them into the condition of the zbf-main quest...and then we have it !!!! I thought about to concentrate onto the 8 erotical dances as zbf-furniture AND as civil-stuff for use in dance-areas for creating "sky rim-disco stuff as well"...all others will be canceled. The pole dance and the stage-walk will be in the pack too. The dance pole is not exactly centered and it´s maybe ported from other games...idk. The furniture should work always properly and if there´s an issuer, other stuff may be in conflict. I used the things of nosdregamon in the past and the pothook and the dreamcatcher fall off, if I jumped against them...inside of zap, they are working PERFECT now...Maybe there has been a mod on my old system, that was influencing the stuff. I am testing all furnitures and in hard stress 10-20 times behind each other, then I change to the next and back and cross-use...it´s all working - all offsets are perfect and the framework is working like usually. I think we will get a really fine stuff in some days/weeks.... I d like to have some testers, who will check out ALL textures and functions, the furniture animations and the overall script and activator-functions, that are coming with this pack...this makes sense to prevent stupid versions with lost stuff and so on... Maybe 2-4 interested sky rim-zap-pro´s Omg so many awesome additions.. that shield display is great.. the dreamcatcher. I placed the stripper pole in one of my homes with home sweet home, it was just about perfect. The slaves would sure enough be forced to use it while their trainers whip em. The only issue I have is that sometimes they slide a little off the furniture when they use them. But I think maybe there is no way around that.. or is it maybe something I did wrong? Not sure. Every once in a while they do not align properly. Everything is looking great with so many options. Thank you T'ara! Even now before it is fully finished, it is great!
t.ara Posted October 15, 2017 Author Posted October 15, 2017 Whippin´Girl´s Stuff Is Back: ...with the most complicated rape machine available now in different versions: the original one has got a different texture-look, and a new version with a different table and "new" common textures! PS the first pic shows the original one !!!!!!!!!!!!!!!!!!!! .....the second one is showing the new model with same function(s), that means:...about 1 minute satisfaction under pressure...
t.ara Posted October 15, 2017 Author Posted October 15, 2017 all the shining NEW Wippin´Girl´s Stuff is READY.... all stuff is originally with dark/brown wood-furniture-texture available, and then come the edits: -impaled (in different metal versions) -crucified (all wood textures possible) -machine for raping (all textures can be used on my edited version) -strappado (all wood sorts are available) -wooden horse (edited version-all textures)
t.ara Posted October 15, 2017 Author Posted October 15, 2017 Hi, welcome! .., you get te first link if it´s ready;-) I'll be happy to test as always
Lodakai Posted October 15, 2017 Posted October 15, 2017 I d like to have some testers, who will check out ALL textures and functions, the furniture animations and the overall script and activator-functions, that are coming with this pack...this makes sense to prevent stupid versions with lost stuff and so on... Maybe 2-4 interested sky rim-zap-pro´s I can help test if you need. unless you have people more qualified who volunteer.. =) I am not a pro with scripting.. so I can only just test on what I see. You can put me as backup tester if you can find someone more involved with the scripts, it will be better.
t.ara Posted October 15, 2017 Author Posted October 15, 2017 Hi, nothing in scripts needed to be tested-the added scripts are working perfect, but I want to be sure that they will run also on your system as well...so you get the second link....I need simply friends, who like to check the mod for any errors or mistakes... and HERE ARE THE OLD ZAZ WEAPONS in a NEW texture-style:-))....this old stuff is now FULLY available and fully integrated like the 4 "known" ZaZ weapons...this makes me VERY glad to have them BACK into the pack... -old birch -old cane -old crop small -old crop -old crop tripple -old paddle small -old paddle (so immersive BIG ) -branding Iron "3" -branding Iron "SLAVE" -branding Iron "ZaZ" p.s. the small hand-body texture-gap is not caused by the weapons-it´s caused from my TEST clothing so far !!!! I d like to have some testers, who will check out ALL textures and functions, the furniture animations and the overall script and activator-functions, that are coming with this pack...this makes sense to prevent stupid versions with lost stuff and so on... Maybe 2-4 interested sky rim-zap-pro´s I can help test if you need. unless you have people more qualified who volunteer.. =) I am not a pro with scripting.. so I can only just test on what I see. You can put me as backup tester if you can find someone more involved with the scripts, it will be better.
t.ara Posted October 15, 2017 Author Posted October 15, 2017 Next is "dual-animated furniture stuff" : -dual saddle for female and male position (ready) -dual chair for female and male position (ready) -dual bed furniture with top and bottom (ready) -dual standing top and bottom (ready) ...animation for furnitures: -vertical stocks-"assistent" (ready) -fire up the pyre "assistent" (ready) -the pyre (ready) -the gallows (ready) -the branding-scene (ready) -the headchop-block (with ramp) (not ready) -the guiloutine (assistent) (not ready) -the vertical stocks (assistant) (ready) -slave auction/presentation furniture/stage (not ready) ............. now I will test some furnitures in the skyrim-world-.......done!.....100%working
Mariulin Posted October 16, 2017 Posted October 16, 2017 (Translated automatically) Where is I download the file to enjoy... ehm... to test? Thanks to everybody of you- this mod is HUGE...you will see the dimensions later...it´s easy to be lost in that massive resources-but it´s so much cultic, to edit this famous pack that I forget, what I must do next-or what I finally have done... I´m now on the whippinGirl´s stuff and I try to get the things to become available with the common textures...yesterday I saw again a furniture without working animated objects and today I made it ready...good job for training the brain btw. after that, the main furnitures ( zbf ) are all inside, next steps are the dual-animated furnitures and the dance - and musical -and sex-less furnitures at least I have to integrate all the new furnitures into the framework by script-lines (paste-copy-job) and I have to add them into the condition of the zbf-main quest...and then we have it !!!! I thought about to concentrate onto the 8 erotical dances as zbf-furniture AND as civil-stuff for use in dance-areas for creating "sky rim-disco stuff as well"...all others will be canceled. The pole dance and the stage-walk will be in the pack too. The dance pole is not exactly centered and it´s maybe ported from other games...idk. The furniture should work always properly and if there´s an issuer, other stuff may be in conflict. I used the things of nosdregamon in the past and the pothook and the dreamcatcher fall off, if I jumped against them...inside of zap, they are working PERFECT now...Maybe there has been a mod on my old system, that was influencing the stuff. I am testing all furnitures and in hard stress 10-20 times behind each other, then I change to the next and back and cross-use...it´s all working - all offsets are perfect and the framework is working like usually. I think we will get a really fine stuff in some days/weeks.... I d like to have some testers, who will check out ALL textures and functions, the furniture animations and the overall script and activator-functions, that are coming with this pack...this makes sense to prevent stupid versions with lost stuff and so on... Maybe 2-4 interested sky rim-zap-pro´s Omg so many awesome additions.. that shield display is great.. the dreamcatcher. I placed the stripper pole in one of my homes with home sweet home, it was just about perfect. The slaves would sure enough be forced to use it while their trainers whip em. The only issue I have is that sometimes they slide a little off the furniture when they use them. But I think maybe there is no way around that.. or is it maybe something I did wrong? Not sure. Every once in a while they do not align properly. Everything is looking great with so many options. Thank you T'ara! Even now before it is fully finished, it is great!
XunTzu Posted October 16, 2017 Posted October 16, 2017 I think I made a mistake somewhere, FNIS is showing missing animation files everywhere, 398 errors in total. I downloaded the latest version and installed, but for some reason FNIS is reading it as v1?
t.ara Posted October 16, 2017 Author Posted October 16, 2017 hello, please install version 1.2 first...then the update 1.3....nothing else...and then we will see what happens... I think I made a mistake somewhere, FNIS is showing missing animation files everywhere, 398 errors in total. I downloaded the latest version and installed, but for some reason FNIS is reading it as v1? Hi, in some days you get a download link and then you can test it...ONLY TEST IT....ggg (Translated automatically) Where is I download the file to enjoy... ehm... to test? Thanks to everybody of you- this mod is HUGE...you will see the dimensions later...it´s easy to be lost in that massive resources-but it´s so much cultic, to edit this famous pack that I forget, what I must do next-or what I finally have done... I´m now on the whippinGirl´s stuff and I try to get the things to become available with the common textures...yesterday I saw again a furniture without working animated objects and today I made it ready...good job for training the brain btw. after that, the main furnitures ( zbf ) are all inside, next steps are the dual-animated furnitures and the dance - and musical -and sex-less furnitures at least I have to integrate all the new furnitures into the framework by script-lines (paste-copy-job) and I have to add them into the condition of the zbf-main quest...and then we have it !!!! I thought about to concentrate onto the 8 erotical dances as zbf-furniture AND as civil-stuff for use in dance-areas for creating "sky rim-disco stuff as well"...all others will be canceled. The pole dance and the stage-walk will be in the pack too. The dance pole is not exactly centered and it´s maybe ported from other games...idk. The furniture should work always properly and if there´s an issuer, other stuff may be in conflict. I used the things of nosdregamon in the past and the pothook and the dreamcatcher fall off, if I jumped against them...inside of zap, they are working PERFECT now...Maybe there has been a mod on my old system, that was influencing the stuff. I am testing all furnitures and in hard stress 10-20 times behind each other, then I change to the next and back and cross-use...it´s all working - all offsets are perfect and the framework is working like usually. I think we will get a really fine stuff in some days/weeks.... I d like to have some testers, who will check out ALL textures and functions, the furniture animations and the overall script and activator-functions, that are coming with this pack...this makes sense to prevent stupid versions with lost stuff and so on... Maybe 2-4 interested sky rim-zap-pro´s Omg so many awesome additions.. that shield display is great.. the dreamcatcher. I placed the stripper pole in one of my homes with home sweet home, it was just about perfect. The slaves would sure enough be forced to use it while their trainers whip em. The only issue I have is that sometimes they slide a little off the furniture when they use them. But I think maybe there is no way around that.. or is it maybe something I did wrong? Not sure. Every once in a while they do not align properly. Everything is looking great with so many options. Thank you T'ara! Even now before it is fully finished, it is great!
t.ara Posted October 16, 2017 Author Posted October 16, 2017 DUAL-ANIMATED FURNITURES ARE BACK -bed with 1 sleep, 1 back face lying and 1 suiting caressing animation -"eyelet hook" with a standing animation and suiting spanking animation ...more will come...I figure out some small scripts and different conditions to get more possibilities, like: "sleeping and becoming caressed"..."how to get quickly a npc-pose-lover"....
t.ara Posted October 17, 2017 Author Posted October 17, 2017 ported oblivion parts from prison-set-textures are beeing trimmed darker now ...bed bondage...with ropes...(this one is not ready....missing ankle-and wrist-ropes and some hanging free rope-ends will be added (that pose is simply an X-cross and IS of course with same keywords to support all the possibilities like the X-cross has....and there are also two sleeping places for npcs
XunTzu Posted October 18, 2017 Posted October 18, 2017 hello, please install version 1.2 first...then the update 1.3....nothing else...and then we will see what happens... I think I made a mistake somewhere, FNIS is showing missing animation files everywhere, 398 errors in total. I downloaded the latest version and installed, but for some reason FNIS is reading it as v1? That's what I did. I'll try it again later but not hopeful. Edit: why make 1.2 a separate dl??? I didn't know the dl here was just a txt file???
Lodakai Posted October 18, 2017 Posted October 18, 2017 hello, please install version 1.2 first...then the update 1.3....nothing else...and then we will see what happens... I think I made a mistake somewhere, FNIS is showing missing animation files everywhere, 398 errors in total. I downloaded the latest version and installed, but for some reason FNIS is reading it as v1? That's what I did. I'll try it again later but not hopeful. Edit: why does the 1.2 rar have only a text file, wtf... Full file did not fit here. Text file points you to the location for the actual download as well as the code you need.
Londo101 Posted October 18, 2017 Posted October 18, 2017 Hi, how do I make to last the canemarks after whipping last longer? They disappear so quickly...
t.ara Posted October 18, 2017 Author Posted October 18, 2017 somewhere in the decal-parameters in special data-files, that are set to a weapon how it is decal-ing the skin. A special texture can be made and then with the weapon stroke, that decal-mark is overlaid to the skin...the time for the texture can be set somewhere as a parameter. I will create some new decal-marks later for the new weapons and the branding irons , the branding iron decal has to be continuously staying in black color-idk if this is working but I guess it´s no problem. the zap pack has only one decal texture for now (the known red cane-stripe)-but will offer more in future-I want to add also different colors for different canes and weapon sorts, paddles should have bigger red and yellow-green bobbles...lol Hi, how do I make to last the canemarks after whipping last longer? They disappear so quickly...
WaxenFigure Posted October 18, 2017 Posted October 18, 2017 Hi, how do I make to last the canemarks after whipping last longer? They disappear so quickly... How long decals last is set by a value in the skyrim.ini file. [Display] fDecalLifetime=1024.0 Other decal settings are in the skyrimprefs.ini file. [Display] iMaxSkinDecalsPerFrame = 512 iMaxDecalsPerFrame = 1024 [Decals] uMaxDecals = 1024 bDecals = 1 bSkinnedDecals = 1 uMaxSkinDecals = 1024 uMaxSkinDecalsPerActor = 256 My settings are set rather high compared to vanilla. Note that blood splatter is also done as decals so that lasts longer as well.
t.ara Posted October 18, 2017 Author Posted October 18, 2017 two new rope tie-beds "spread-eagle" Face Back(FB) and Face to Front(FF) with 2 sleep-positions, sexy-rope-composition and collisions-free side poles for simple exit as usually :-)
Corsayr Posted October 18, 2017 Posted October 18, 2017 You know how the body scaling tab in racemenu allows weapons and quivers to be scaled down in size to match the players scale? Would it be possible to add scaling to these items in a similar way?
t.ara Posted October 18, 2017 Author Posted October 18, 2017 next stuff... -dual furnitures to single use variantes (all Dual-stuff is also now as single stuff for use) -the pyre (4 different animations from enter-loop-struggle to death), two different pyres-green and brown...or simply use the pyre-pole on your custom fire.... -all eyelet-hooks (dual and single use) -all bed face-back poses (dual and single use) -pole dance with 6 different poles is back... the cell is now carrying over 875 furnitures !!! , made from the base of 260 FNIS furnitures ...after putting the gallow-stuff into the cell, the whole place of the halls is being used fairly well (see last pic)
P39QNA Posted October 18, 2017 Posted October 18, 2017 next stuff... -dual furnitures to single use variantes (all Dual-stuff is also now as single stuff for use) -the pyre (4 different animations from enter-loop-struggle to death), two different pyres-green and brown...or simply use the pyre-pole on your custom fire.... -all eyelet-hooks (dual and single use) -all bed face-back poses (dual and single use) -pole dance with 6 different poles is back... the cell is now carrying over 875 furnitures !!! from the base of 260 new created FNIS animations (I told I´ll get more than 800 at least) ...after putting the gallow-stuff in, the whole place of the halls is being used fairly well (see last pic) Does this place have navmeshes for companions?
t.ara Posted October 18, 2017 Author Posted October 18, 2017 as a testcell for furnitures it is not needed to do so...zap has it inside it´s cell, but to do so with 26 furnitures is easy!!!...if you like you can do that..around about 900 furnitures have to be surrounded-I´m not really willed to do that...because it does not make sense...if there´s no load door to the cell it´s not needed...and I´m quite quick working with navmeshing...if somebody likes to do that, everytime welcomed as an update... -the original zap-navmesh is inside and not touched next stuff... -dual furnitures to single use variantes (all Dual-stuff is also now as single stuff for use) -the pyre (4 different animations from enter-loop-struggle to death), two different pyres-green and brown...or simply use the pyre-pole on your custom fire.... -all eyelet-hooks (dual and single use) -all bed face-back poses (dual and single use) -pole dance with 6 different poles is back... the cell is now carrying over 875 furnitures !!! from the base of 260 new created FNIS animations (I told I´ll get more than 800 at least) ...after putting the gallow-stuff in, the whole place of the halls is being used fairly well (see last pic) Does this place have navmeshes for companions?
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