Airianna Posted May 7, 2019 Author Posted May 7, 2019 50 minutes ago, WolandXXL said: Is it possible to disable/remove visual mp/stamina drain effect ? Of course. I did that primarily as a test to see it working both on player and NPC inmates.
Airianna Posted May 7, 2019 Author Posted May 7, 2019 1 hour ago, WolandXXL said: Is it possible to disable/remove visual mp/stamina drain effect ? In fact, here's the one that the FX doesn't persist, and shouldn't get rendered on initial activation. 1) Inmates aren't in view, and start with it active. 2) Player is in "blackout" mode when it's activated. Otherwise, it's the same as the one on the main page. RavenBeak_1.23.6.7z Been trying to get the LOD to work correctly. Currently every time I try, I get a flat ground plane on the exteriors, the height of the second floor. making nothing accessible. Height map generation freezes up the CK on me. Textures don't match, keeping from generating LOD on distant objects. I am sure there is something in the editor.ini that I am missing.
typoking1107 Posted May 8, 2019 Posted May 8, 2019 Quote - Sorry guys, this mod is geared for Women, Males dominate the prison. So... does that mean for gay guys its all good?
Airianna Posted May 9, 2019 Author Posted May 9, 2019 3 hours ago, typoking1107 said: So... does that mean for gay guys its all good? Yep, I had put in some hooks, in most locations, that prevents males from asking for vaginal, let me know if any show up. Edit add: 1 place I can remember off hand, during the escape quest, has you refer to yourself as a woman. Other than that, everything is relatively gender neutral.
Airianna Posted May 15, 2019 Author Posted May 15, 2019 On the approach to the escape tunnel... I can't seem to get the LOD working, so the background doesn't show like it should. In this spoiler is the issue I am having most of all... No distant LOD. Spoiler After exiting the glacierized cavern... (The ramp that you can see on the left, will eventually be removed. It was a shortcut I added to get out a bit faster) Far away from the current exit location... a bit closer... Almost close enough... Finally close enough to see the mountains behind the escape exit. If you know why the LOD generator is failing, something about texture sizes not being the same, I would welcome a response on how to get it fixed. Feedback for the current version is welcome. Got a suggestion? Toss it in here, as of right now, I don't intend to have it have any hard requirements with other mods. - future plan : addon patch to add SLA triggers for the approaches. - can see slave side addon, containing several DD items, and in doing so, could effectively include added implements for prisoner side. 1
VorlonAD Posted May 17, 2019 Posted May 17, 2019 I tried this on a new character with legendary difficulty, picking fights with the other inmates did not go well! So I resigned myself to working and shagging to freedom. I did not get approached by the other inmates so I was missing that suspense. After a few days my characters body was in a pretty sorry state from Apropos2 and then she got a couple of diseases from RnD, I think it took 20 mins to walk from the mine back to the cell, could you add disease cures to the khajiit vendors stock please. A few days later I decided to try my hand at pickpocketing and was surprised to find that the other inmates were carrying over 900 iron ore, apparently they don't know that they need to hand it in to get released and fed. I have yet to be successful at pickpocketing anyone though. All the NPCs have mismatched skin textures body/head. I would like it if the cell door was locked between 23:00-07:00, it does not seem right that you can wander around all hours. If you do not make it into the cell on time you get to spend the night entertaining the guards.
Heppai Posted May 18, 2019 Posted May 18, 2019 Thanks for responding to my post! Im REALLY excited to see you working on this again. I just finished my skyrim for the 100th time and its time to add new mods. Hopefully your work will be included! Are you still smoothing out the bugs and has the bully system improved? 1
Airianna Posted May 18, 2019 Author Posted May 18, 2019 8 hours ago, VorlonAD said: I tried this on a new character with legendary difficulty, picking fights with the other inmates did not go well! So I resigned myself to working and shagging to freedom. I did not get approached by the other inmates so I was missing that suspense. After a few days my characters body was in a pretty sorry state from Apropos2 and then she got a couple of diseases from RnD, I think it took 20 mins to walk from the mine back to the cell, could you add disease cures to the khajiit vendors stock please. A few days later I decided to try my hand at pickpocketing and was surprised to find that the other inmates were carrying over 900 iron ore, apparently they don't know that they need to hand it in to get released and fed. I have yet to be successful at pickpocketing anyone though. All the NPCs have mismatched skin textures body/head. I would like it if the cell door was locked between 23:00-07:00, it does not seem right that you can wander around all hours. If you do not make it into the cell on time you get to spend the night entertaining the guards. Getting approached, after approaching one inmate, and beat them up, has taken a while of standing around for them to approach, even for me. I never thought about adding the cure disease potions to the venders. Did you try the cure at the hidden shrine in the showers? Or do you have your diseases incurable at shrines?
Airianna Posted May 18, 2019 Author Posted May 18, 2019 2 hours ago, Heppai said: Thanks for responding to my post! Im REALLY excited to see you working on this again. I just finished my skyrim for the 100th time and its time to add new mods. Hopefully your work will be included! Are you still smoothing out the bugs and has the bully system improved? The bully system still needs some tweaking, but is smoother. it has 2 scores, the first is the one that I can't seem to lock down per fight, so when it hits 100+, on the next update cycle, it is reset to 1, or at 0 to 99 (loosing), however the 2nd scoring is the one to watch now, as it is the one that determines when you are able to start the escape quest, and that one doesn't jump around like the first. 1
Airianna Posted May 18, 2019 Author Posted May 18, 2019 11 hours ago, VorlonAD said: I tried this on a new character with legendary difficulty, picking fights with the other inmates did not go well! So I resigned myself to working and shagging to freedom. I did not get approached by the other inmates so I was missing that suspense. After a few days my characters body was in a pretty sorry state from Apropos2 and then she got a couple of diseases from RnD, I think it took 20 mins to walk from the mine back to the cell, could you add disease cures to the khajiit vendors stock please. A few days later I decided to try my hand at pickpocketing and was surprised to find that the other inmates were carrying over 900 iron ore, apparently they don't know that they need to hand it in to get released and fed. I have yet to be successful at pickpocketing anyone though. All the NPCs have mismatched skin textures body/head. I would like it if the cell door was locked between 23:00-07:00, it does not seem right that you can wander around all hours. If you do not make it into the cell on time you get to spend the night entertaining the guards. Approaches from inmates has always been touchy, I haven't been able to figure out why. Will be looking closer at the approaches this week. After attempting to add a cure disease potion to the vendors, apparently I need to modify a list, that I can't access in the CK, so is totally unable to. However I did place 3 bottles on the dresser in the room for the next version, use them wisely. And as I mentioned before, the hidden shrine of debela. Mismatched skin textures is most likely due to the body mods you are using, as I don't have that issue on the males, just the females from time to time. Locking of the door, I tend to agree, however, I disabled the relocking of the door for the time being, because people were sleeping through the unlocked times, thinking they were stuck.
Airianna Posted May 18, 2019 Author Posted May 18, 2019 I am going on ahead and attaching it here. Should be able to continue without having to restart. Includes a few tweaks for details on the way to the exit while escaping. a minor adjustment for lighting in the lever room when you first come across the first door in the sewer it shows as locked, just need to pull the correct lever to unlock it. placed 3 potions of cure disease on the dresser moved the clothing items into the dresser that were on top + 1 potion minor edit on the approach conditions RavenBeak_1.23.7.7z edit add. Side note, my girl is pregnant, and won't be able to test the prison till she gives birth, so I don't know if the minor edit on the approach conditions helps. But the other edits I can check out with coc.
VorlonAD Posted May 18, 2019 Posted May 18, 2019 6 hours ago, Airianna said: Approaches from inmates has always been touchy, I haven't been able to figure out why. Will be looking closer at the approaches this week. After attempting to add a cure disease potion to the vendors, apparently I need to modify a list, that I can't access in the CK, so is totally unable to. However I did place 3 bottles on the dresser in the room for the next version, use them wisely. And as I mentioned before, the hidden shrine of debela. Mismatched skin textures is most likely due to the body mods you are using, as I don't have that issue on the males, just the females from time to time. Locking of the door, I tend to agree, however, I disabled the relocking of the door for the time being, because people were sleeping through the unlocked times, thinking they were stuck. I found the shrine, less hidden, more invisible? I do not have any body mods for males, I use sexlab nudesuits which has never given me any problems in the past. I will play around with the load order and maybe start a new game. 1
Airianna Posted May 18, 2019 Author Posted May 18, 2019 8 minutes ago, VorlonAD said: I found the shrine, less hidden, more invisible? I do not have any body mods for males, I use sexlab nudesuits which has never given me any problems in the past. I will play around with the load order and maybe start a new game. Your not using Schlongs of Skyrim? That's a body mod for men. And it's textures don't match the heads depending on lighting in the area. Also, on a side note, which prisoners are most affected? I can check their settings in the CK, tho it's really limited on what it can do for the bodies.
VorlonAD Posted May 18, 2019 Posted May 18, 2019 I have never used Schlongs of Skyrim, every NPC in this mod is affected as far as I can tell, male and female. I sorted the load order with LOOT and tried putting Raven Beak Prison Remastered last in the load order. I started a new game and have not spent much time around Skyrim, but all other NPCs appear fine, its just the ones from this mod. I tried standing around in the mine with 1.23.7 but have not been approached yet.
Bernka Posted May 19, 2019 Posted May 19, 2019 Great mod! Btw are we going to have more chains and ropes on the prisoners?
Airianna Posted May 19, 2019 Author Posted May 19, 2019 5 hours ago, VorlonAD said: I have never used Schlongs of Skyrim, every NPC in this mod is affected as far as I can tell, male and female. I sorted the load order with LOOT and tried putting Raven Beak Prison Remastered last in the load order. I started a new game and have not spent much time around Skyrim, but all other NPCs appear fine, its just the ones from this mod. I tried standing around in the mine with 1.23.7 but have not been approached yet. Approach one of the inmates in the mess hall. The simple, yet lame, "I don't like your face".... fight with one of them, then wait in the mess hall, for one to approach. (I have to admit, it takes a bit, and I do mean just stand around letting the clock tick, not wait here x hours) As for skins, I am really at a loss. The editor doesn't allow for adjusting skin tones very much, and no matter what is placed, the head is always a different color than the body. Here's the closest I can get the seam in the editor. If I increase the interpolation value, the seam seems to get worse. Also, noticed the face tinting color doesn't seem to do anything for face tones either, but effects the body tones instead. So I will set interpolation to 0 on all of them, and go through the base head parts, and see if I can make any changes to make the seams look better. Oh, and this one, is not an inmate... she is just the easiest to see the skin tones for, as the rest wear clothes or armor.
VorlonAD Posted May 19, 2019 Posted May 19, 2019 I have not used the creation Kit for years now, but I found this video when I was looking for a fix. https://www.youtube.com/watch?v=rOXF89QtgYM I cannot find any textures in the file tree for this mod, I'm not even sure this is the problem though. I checked a few other mods that add NPCs and there are usually texture folders.
Airianna Posted May 19, 2019 Author Posted May 19, 2019 2 hours ago, VorlonAD said: I have not used the creation Kit for years now, but I found this video when I was looking for a fix. https://www.youtube.com/watch?v=rOXF89QtgYM I cannot find any textures in the file tree for this mod, I'm not even sure this is the problem though. I checked a few other mods that add NPCs and there are usually texture folders. Yeah, I am just using default textures, and since I use SOS and CBBE, I don't have the problem, as they replace the default body textures that Skyrim Default NPCs use. Added NPCs with different skin tones, often cause problems since I use texture replacers for everything already, and that can cause blue bodies/objects as they all don't get loaded. So I just avoid any mods that add extra textures to new NPCs.
VorlonAD Posted May 19, 2019 Posted May 19, 2019 I added textures to the mod with the Creation Kit and I think it has fixed everyone for me apart from Saundra Velmora, probably because of what she is wearing or Creation Kit being Creation Kit. RavenBeak_1.23.7t.7z 1
Airianna Posted May 20, 2019 Author Posted May 20, 2019 16 hours ago, VorlonAD said: I added textures to the mod with the Creation Kit and I think it has fixed everyone for me apart from Saundra Velmora, probably because of what she is wearing or Creation Kit being Creation Kit. RavenBeak_1.23.7t.7z 6.69 MB · 4 downloads Thank you, taking a look, despite my concerns. I hadn't done much since 1.23.7 as is, so won't be a big setback for me. Also, you should know... For me, this causes noticeable neck seams on the inmates. So, if you wouldn't mind, turning it into a patch instead? because I can't include it.
Airianna Posted May 20, 2019 Author Posted May 20, 2019 Adding a new ore handler for inmates, once they have 100 or more, it removes 100 ore from their inventories, aka, turns in the ore. Once they start collecting ore, it will be of smaller quantities, 1 to 5 ore each update, instead of 1 to 20. And, setting it so the cell door is open when unlocked, closed when locked. Between specific hours of the day/night. From 5am till 10 PM = open and unlocked from 10pm till 5am = closed and locked So from 5am till 10pm, if you decide to close the door, it should auto open it's self. 1
Airianna Posted May 20, 2019 Author Posted May 20, 2019 On 5/18/2019 at 7:42 PM, Bernka said: Great mod! Btw are we going to have more chains and ropes on the prisoners? I didn't ignore your question, I just don't understand what you are trying to ask. Am I going to do bondage on the prisoners? I doubt it, when I get back to working on the slaves, then there will be some bondage, but that will end up being more of a personal addage than a hard requirement. Like DD or ZAZ, I don't want them to be hard requirements, in order to complinet the multitude of play styles. Kinda like the initial bully won't approach till you approach one and start a fight. I personally hate combat, so fighting is slung for me in my games for the most part. I fight when I want to fight, not because I have to. And I like to tie others up, not be tied up myself
VorlonAD Posted May 21, 2019 Posted May 21, 2019 Strange that it makes your game look that way. I only exported the default textures. I just installed this folder after 1.23.7 and that works for me. RavenBeakNPCTextures.7z 1
just_Gina Posted May 21, 2019 Posted May 21, 2019 I never do this...but...I have a suggestion. Since the cell door will be open while your slaving away trying to gather the pitifully small amount of ore to reduce your 5000 day sentence, might not the guards be tempted to search the rooms for valuables like gold or gems? PCs, at least mine, hide the good stuff rather than risk it being taken from them in the mine. Just a thought... BTW, thanks for keeping this mod alive and thriving!
Airianna Posted May 21, 2019 Author Posted May 21, 2019 10 hours ago, VorlonAD said: Strange that it makes your game look that way. I only exported the default textures. I just installed this folder after 1.23.7 and that works for me. RavenBeakNPCTextures.7z 26.19 kB · 2 downloads No 2 games are identical. Even if you have 2 of the same exact computer builds, with all the same software, somehow, somewhere, there is always a variable difference between them. In some cases, a single mod won't work quite right, all the way to cases where it's the base game won't run. I have experienced it even on the C64 and C128. So it's something I have come to accept. Edit add: added to the descriptions page with a link to it.
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