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[mod] Christianity Mod r1.7.1


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Posted
7 hours ago, dwjlien said:

Hmm I really enjoy this mods breast/curves to women trait feature, but was looking to play A Game of Thrones mod this time, which would obviously be incompatible. IS there a possibility genericlogin , to extrapolate jthe traits and curves show up events into a stand alone mod please? 

 

Sorry, but that's just not feasible.

Posted

I've been a long time fan of this mod, but is there any chance of adding flavor events to existing event chains? I remember that if you hold a feast you used to have a chance of having your female court Chaplin or a whore priestess come up to you, strip naked and say "let your guests use me as a sex toy" and that if you held a festival, you could be crowned the Queen of Lust and Beauty after fucking a whole a lot of peasants. (Might be a completely different mod I'm thinking of btw).

 

I was wondering if it was possible to add in stuff for some of the newer events. Like during a coronation, you could be re-baptized but this time in a cum /pussy juice bukakke. Or have events for Religious Order events. Like fucking someone along the way during a pilgrimage, accidentally brewing a love potion or inviting one of your family/courtier to join you in a religious mass-orgy,

Posted

I was just thinking about the same sort of thing in reference to Mass Conversion events.  It seems it'd be a great place to put in some extra flavor for lustful Christianity or reformed lustful pagan religions.

Posted
20 hours ago, jjnoc5 said:

I've been a long time fan of this mod, but is there any chance of adding flavor events to existing event chains? I remember that if you hold a feast you used to have a chance of having your female court Chaplin or a whore priestess come up to you, strip naked and say "let your guests use me as a sex toy" and that if you held a festival, you could be crowned the Queen of Lust and Beauty after fucking a whole a lot of peasants. (Might be a completely different mod I'm thinking of btw).

 

I was wondering if it was possible to add in stuff for some of the newer events. Like during a coronation, you could be re-baptized but this time in a cum /pussy juice bukakke. Or have events for Religious Order events. Like fucking someone along the way during a pilgrimage, accidentally brewing a love potion or inviting one of your family/courtier to join you in a religious mass-orgy,

 

Yes, I've been doing that all along--the examples you gave are indeed from this mod.

  • 2 weeks later...
Posted
8 hours ago, Abraxis00 said:

I think you linked the wrong version -- the latest version is 1.9.2, right?

 

That's right. It looks like there's some kind of auto-fill going on that put the wrong URL in for the link. I've fixed it.

  • 3 weeks later...
Posted

The mod still works fine with the latest update for the most part, however the new update did break a few provinces with the new province changes when using this mod.

Posted
13 minutes ago, beepbepe said:

The mod still works fine with the latest update for the most part, however the new update did break a few provinces with the new province changes when using this mod.

 

Are you using the latest version, 1.9.3? The change notes for CK2 3.2.1 don't show any province changes. Can you tell me which provinces are affected?

Posted
15 minutes ago, genericlogin said:

 

Are you using the latest version, 1.9.3? The change notes for CK2 3.2.1 don't show any province changes. Can you tell me which provinces are affected?

Looks like I am not. Didn't see that you published a new version.

Posted
On 5/7/2019 at 10:08 PM, genericlogin said:

 

Sorry, but that's just not feasible.

 

Forgot to mention, I did cauterize it to just the base events for curves and breast traits and its working perfectly. Robust code!

  • 2 weeks later...
Posted
1 hour ago, jim raynor said:

Hey is there any way for this mod to make it compatible with HIP?

 

Most anything is possible, but I expect you'd have a lot of work trying to reconcile the Historical Improvement Project mod with a mod that's specifically intended to be less historical.

Posted
9 hours ago, jim raynor said:

Hey is there any way for this mod to make it compatible with HIP?

If you download and install WinMerge, and figure out how to navigate mod folders, most of the process is pretty easy. You'd really only need to compare the files that both mods change (which is what WinMerge is for); and that's easy to figure out because they'll have the same name, that's how it works.

 

Heck, just make safety copies of HIP and Christianity mod somewhere in case you screw something up royal. Then cut and paste everything from Christianity mod into the appropriate place in the HIP mod folder, keeping the files already in HIP when your computer tells you there are duplicates. Now, only the identical files will be left in your Christianity mod folder. Use WinMerge to compare them, transferring the parts you want from Christianity mod. Based on my experience doing basically the same thing (albeit with other mods, not HIP), Christianity mostly adds stuff to the base files it edits, so the number of instances where you'll have to make a decision won't be as many as you might think.

Then load the game with your new HIP mod and see if it works. The CK2 wiki and a program called Audax Validator can help find and fix major errors (the CK2 wiki has a download link on a page entitled "The Validator").

 

That should work well enough. And if it doesn't, then...

 

 

 

 

 

I am so very sorry, I apparently don't understand modding as well as I thought I did. 

Posted

 

11 hours ago, genericlogin said:

Most anything is possible, but I expect you'd have a lot of work trying to reconcile the Historical Improvement Project mod with a mod that's specifically intended to be less historical.

Thank you so much for a quick response!

 

3 hours ago, Yakis0ba said:

That should work well enough. And if it doesn't, then...

Thank you for that, I will try it out. I tried simply adding dependency, and for the most part everything worked well. although game did crash after 5 minutes, I was running a veritable concoction of mods including Dark World Fantasy and its Submodules. On that front, is this mod inherently incompatible with Beyond Heresy?  

 

 

The 769 start date is borked, but can't do anything about that. Other start dates are fine, however.

 

I noticed that HIP and Christianity don't have much in common except for the map edits. Is the CK2history.py file essential for that? I will try deleting it next and see if that changes anything. :)

 

Posted
1 hour ago, jim raynor said:

 

Thank you so much for a quick response!

 

Thank you for that, I will try it out. I tried simply adding dependency, and for the most part everything worked well. although game did crash after 5 minutes, I was running a veritable concoction of mods including Dark World Fantasy and its Submodules. On that front, is this mod inherently incompatible with Beyond Heresy?  

 

 

The 769 start date is borked, but can't do anything about that. Other start dates are fine, however.

 

I noticed that HIP and Christianity don't have much in common except for the map edits. Is the CK2history.py file essential for that? I will try deleting it next and see if that changes anything. :)

 

That's why I've been working on one supermod of all the deviant mods I like so that I won't have to worry about incompatibility. Christianity mod and Dark World both have brothels, and different takes on them, so I know that's one "incompatible" issue you'll have to solve by deciding which implementation you want.

Ooh, I don't know about the CK2history.py file. I always thought the "custom history files" were the character history files which have already been edited so that half of historical Catholic rulers are women, and everybody has preset boob-size genes; but reading the readme, I don't know. The only thing I can find about "generating" history files online is in regards to, like, worlds with custom maps for mods so that every province has history but you don't have to go manually create thousands of characters.

 

BUT, the CK2history.py file is also outside of the folder you place in mods, so I don't think it's even a factor when you load the mod. Plus it's a python program, which is another thing entirely... 

 

And The Validator could be able to help with the 769 start. I don't know what you mean by "borked up", but going through the character history files I know that simply misplacing a single {    will make it so that a person who should've died 600 years ago is still alive, and every person after them in that file no longer exists. Which is why the Validator is super helpful, it'll tell you "Hey, on line 63 of old_frankish, you need an equal sign!" so you don't have to go through 10,000 lines of code to see what you may have messed up.

Posted

But if your not bothered about historical/starting characters having boobs, or playing an overhaul like aGoT, it can be safely deleted, right?

Posted
2 minutes ago, dwjlien said:

But if your not bothered about historical/starting characters having boobs, or playing an overhaul like aGoT, it can be safely deleted, right?

 

Yes. From the readme:

 

Quote

The CK2history.py file included in this package is a Python script written by
MeMe which is used to generate this mod's custom history files. It's included as
a bonus for user with enough of a programming background to install Python and
edit the variables at the beginning of the script. I'm not providing any support
for it. 

 

Anyone who doesn't want to mess with it can just ignore it and use the pre-generated history files that come with the mod.

Posted
11 hours ago, jim raynor said:

is this mod inherently incompatible with Beyond Heresy?

 

Good question. I haven't actually tried it recently, but here's what I think the answer would be:

 

The Ck2 3.0 update broke the way religion modding worked slightly. It used to be that a mod could override just one vanilla religion--for this mod, Catholicism. As of 3.0, I have to override the entire vanilla religion file. That means that if another mod adds a Catholic heresy, what you'll see as the player will depend entirely on which mod loads first. This would probably mean that Beyond Heresy would load first, and then get its heresies overwritten by Christianity Mod. You mentioned adding dependencies, so if you've made Christianity Mod a dependency of Beyond Heresy they should work together.

Posted
10 hours ago, Yakis0ba said:

And The Validator could be able to help with the 769 start. I don't know what you mean by "borked up", but going through the character history files I know that simply misplacing a single {    will make it so that a person who should've died 600 years ago is still alive, and every person after them in that file no longer exists. Which is why the Validator is super helpful, it'll tell you "Hey, on line 63 of old_frankish, you need an equal sign!" so you don't have to go through 10,000 lines of code to see what you may have messed up.

Haha I meant HIP does not support 769 start, which means the map mod SWMH is not optimized for that start. Christianity Mod however has history files for 769 so it adds 769 start to HIP. Here, many counties are simply not selectable and unplayable, ruled by none. I thought this was a grave problem but all other starts which HIP does supports work fine. 

 

58 minutes ago, genericlogin said:

You mentioned adding dependencies, so if you've made Christianity Mod a dependency of Beyond Heresy they should work together.

Yes, dependencies seem to make these bunch of mods play nice together, if not exactly compatible. I turned Beyond Heresy off for the time being, and added HIP to the dependency list for Christianity Mod. Voila, the game no longer crashes! I could play these mods together, and for the most part everything is good. A few things are off though - nothing game breaking (so far). Like, two cersions of brothels, added by this mod and DWF. But hey that's not really bad :).

 

One problematic thing is... many county names which do not have a de jure map location, and are denoted as c_tregor (for e.g.). I believe this is because different maps in HIP and Christianity. But that's fine, they are mostly titular.

 

A few questions though --

Do Benedictine order have any missions that reflect the new Christianity's slutty nature? The ones that I encountered were pretty normal, nothing sexual. I ask because I was getting excited after reading Benedictine Society's new fluff and the enhanced soundtrack with moans :D

 

Does this mod affect any other religions? Or they are simply left alone, in their vanilla states?

 

Again, Thank you so much for quick response!

Posted
5 hours ago, jim raynor said:

Like, two cersions of brothels, added by this mod and DWF. But hey that's not really bad :).

 

One problematic thing is... many county names which do not have a de jure map location, and are denoted as c_tregor (for e.g.). I believe this is because different maps in HIP and Christianity. But that's fine, they are mostly titular.

 

A few questions though --

Do Benedictine order have any missions that reflect the new Christianity's slutty nature? The ones that I encountered were pretty normal, nothing sexual. I ask because I was getting excited after reading Benedictine Society's new fluff and the enhanced soundtrack with moans :D

 

Does this mod affect any other religions? Or they are simply left alone, in their vanilla states?

 

Again, Thank you so much for quick response!

 

The two brothels thing goes back to a major overhaul Dewguru did of his Dark World Reborn mod (originally there was only one kind), which Dark World Fantasy is based on. They're not actually incompatible, he just wanted a separate brothel for some reason.

 

There aren't any new missions for Benedictines, just edits to their vanilla stuff. It's been a while since I did that, but as I recall it was just things like encouraging people to be lustful instead of chaste.

 

There are some effects on other religions, but they're currently not nearly as significant as for Catholics. One is that it's court chaplains from a lustful religion with bombshell or experience/exclusive whore get a bonus for converting characters (a big bonus if they have both). Over the course of a game this means that other religions will die out due to conversion. The other is that pagans who reform get some new features they can choose during reformation. If an AI character does the reformation, they'll be more likely to choose those features if followers of that religion have been doing lustful things up to that point.

Posted

Now that I know that the history files are done by a program and not manually, I no longer feel bad stating I find that the fact that only Catholicism is changed doesn't really mesh with the mod's description that women have had a more influential role in Christianity since the beginning.

Posted
2 hours ago, Yakis0ba said:

Now that I know that the history files are done by a program and not manually, I no longer feel bad stating I find that the fact that only Catholicism is changed doesn't really mesh with the mod's description that women have had a more influential role in Christianity since the beginning.

 

It's only the Catholics who care about that, with the Orthodox and the various heresies staying the way they were historically.

Posted
12 hours ago, genericlogin said:

 

It's only the Catholics who care about that, with the Orthodox and the various heresies staying the way they were historically.

I'm sure I'm reading too much into it because of my background in history and my love of well thought out alt-history scenarios. I'm mostly wondering why only Catholics would care about it and how that happened, alt-historically; did Rome become increasingly sexual, or did Constantinople (and the other branches) become increasingly prudish, ignoring the women who had influenced what would become Catholicism? Why would Lollards, who argued against priestly celibacy, be prudes compared to the main church? The rest of the Christian world seeing the West as slutty degenerates would have led to a permanent split well before 1054 (although that would fit the history files...)

 

Not that I'm critiquing or anything. It's just one of those things that, once you notice it you start thinking about it; like how did the guy in Shawshank Redemption put the poster back up from inside the hole? That kind of thing.

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