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Posted
18 hours ago, Roxannewolf63 said:

Bonjour TURBODRIVER ce possible de l'avoir le mod sur paralives ???

Without even translating your message I refer you to the post literally above yours.

Posted

hello, i was wondering if there's a way to keep a sim's outfit while wearing a strap on? this sim is supposed to wear an outfit 24/7 (he's a monster) and i figured that the only way for him to have a penis is by using straps. unfortunately, when i enable the strap, it takes the outfit off. is it possible to prevent this? thanks for the attention 

  • 2 weeks later...
Posted
18 hours ago, krunkman67 said:

Hello,

I've had a problem for a while now.

I found a thread about it some time ago, but I can't find it anymore, so I'm posting it here:

 

When my Sims have relationships with more than two people, the game freezes.

It's impossible to change their positions.

It's impossible to cancel interactions.

It's impossible to return to the menu to cancel interactions.

When I try to change the speed, the game goes haywire: if I set it to x2 speed, time jumps (for example) from 8 PM to 11 PM, and if I set it to x3 speed, it jumps to 1 AM. If I switch back to normal speed, it returns to normal for a few seconds before freezing again.

Sims who aren't having sex with each other stay put and do nothing.

For example, I can't create a sexual event because the Sims will automatically start relationships with each other, and that will freeze the game.

 

This is a problem I've had for a long time; I stopped playing for 6 months

 

I updated everything

I imagine there's a conflict with a mod.

 

I'm sending out a message in a bottle hoping someone has a solution.

If you're going to pollute the ocean by dumping bottles into it, please submit your WW.log and the last exception file for WW. Your mod is either outdated or conflicting.

Posted
On 6/10/2026 at 1:44 AM, virutha said:

hello, i was wondering if there's a way to keep a sim's outfit while wearing a strap on? this sim is supposed to wear an outfit 24/7 (he's a monster) and i figured that the only way for him to have a penis is by using straps. unfortunately, when i enable the strap, it takes the outfit off. is it possible to prevent this? thanks for the attention 

By the way, I saw this, and it seems that both the strap-on and the lower body body parts are just regular lower body clothing. In other words, they are separate clothing from the lower body I'm currently wearing, so I'll have to make a separate lower body for the strap-on.

Posted
On 2/14/2026 at 11:20 PM, RoRo9261 said:

For some time now, if you consult the ww log file, you will notice that many animations contain errors, and not only little-known animations, but also very widespread animations such as E404P, ANARCIS (with a significant number of errors), Ozzzy, SQWERTY, Lupobianco, ATROIS, NevelySFW, Nevely42, YrSa, SexyLunella...

Please forward this message to the creators.


Here is one of my WW log files.

 

WickedWhimsInfoLog-log.txt 602.82 kB · 7 downloads

 

Since then, I've disabled the animations (animation.packageOFF) by pausing them, pending updates from their respective authors.

This has allowed me to almost completely eliminate the "mc_lastexception.html" error from MCCC reporting a conflict with WW, even though both mods are up to date (WW 187.16 and MCCC 2026.1.1).

 

Furthermore, no "LE" messages appear from the game.

 

Hi everyone!


I’ve looked at your error logs. In most cases, these errors are related to internal censorship. The system reacts to "suspicious" words and tags in the animations.

 

For example:

02/13/26 11:04:09 [ANIMATIONS/INFO] Marked Sex Animation 'pissing on her' by 'YrSa' as potentially controversial for word 'pissing' in display name 'pissing on her'.
02/13/26 11:04:09 [ANIMATIONS/INFO] Marked Sex Animation '::: act piss on' by 'YrSa' as potentially controversial for word 'piss' in display name '::: act piss on'.
02/13/26 11:04:09 [ANIMATIONS/INFO] Marked Sex Animation 'torture with darts' by 'YrSa' as potentially controversial for word 'torture' in display name 'torture with darts'.

02/13/26 11:04:07 [ANIMATIONS/INFO] Marked Sex Animation 'domina: anal slow' by 'YrSa' as potentially controversial for one or more tags [FORCED, BDSM, FEMDOM].
02/13/26 11:04:07 [ANIMATIONS/INFO] Marked Sex Animation 'domina: kissing' by 'YrSa' as potentially controversial for one or more tags [FORCED, BDSM, FEMDOM].
02/13/26 11:04:07 [ANIMATIONS/INFO] Marked Sex Animation 'master: anal fast' by 'YrSa' as potentially controversial for one or more tags [FORCED, MALEDOM, BDSM].
02/13/26 11:04:07 [ANIMATIONS/INFO] Marked Sex Animation 'domina: anal fast' by 'YrSa' as potentially controversial for one or more tags [FORCED, BDSM, FEMDOM].
02/13/26 11:04:07 [ANIMATIONS/INFO] Marked Sex Animation 'pee on the chest' by 'YrSa' as potentially controversial for one or more tags [PEEING].

 

Unfortunately, creators can't do anything about this—the tagging system is hardcoded into WickedWhims.
I also get an MCCC error constantly when launching the game, but all the animations work correctly. I just delete the text log files once they pile up in the Mods folder.

Posted

does anyone know when undressing bottoms why does stockings like leggings, shoes, socks get removed while nails and other stays? is there anyway to keep the stockings and socks in when undressing?

  • 2 weeks later...
Posted (edited)

Im still having the issue that sims want to autonomously engage in sex even though sex autonomy is disabled. Each sim has autonomy for sex disabled too. I checked. Several times. Its really off. But occasionally I get a notification that they tried but failed. I thought I might be able to prevent the action if its "make a move" from WW thats automatically being triggered. So I searched for it using MCCCs tuner module for autonomy commands. But its nowhere to be found.

 

I added the wall signs that are supposed to prevent this on the entire lot. I still get the notification. I also prevented any objects from being used.

 

If they cant have sex autonomously and autonomy is off, why the notification? Why are they trying despite autonomy being disabled?

 

It makes no sense yet.

2026-07-27 18_41_50.jpg

Edited by Zasz
Posted

Another issue is the animations list. Mine had remnants of animations I no longer have. I even questioned that I really had 16.000 animations installed as the startup notification claims. So I removed all of them. Im sure I removed all of them because I kept them all in a specific folder next to WW and similar NSFW mods. But the next time I went into the game, the purple notification claims I still have 200 animations installed. I searched the mod folder but they just arent there. I overlooked one animation file but it didnt have 200 animations. I even removed the folder containing poses because some of the poses are recognized as animations it seems.

 

I found the file that saves the animations, removed it, entered the game and it correctly added the animations I couldnt find. I exited the game, put the animations and poses back, entered the game and the file correctly added them. The remnants are gone.

 

But I still question whether I actually have 15.897/18.319 animations & poses installed.

Posted

I'm not sure if this is the place to ask. I have TS4 with MCCC and WW mods, plus the inappropriate unlock, cas underwear and streamer censorship add-ons. Incest is enabled both on WW and MCCC and it works for siblings and parents but there are no romance options available for grandparents. I've made sure each sim has the incest trait. Does anyone know why that is? All of the sims concerned are young adult to elder aged.

Posted
30 minutes ago, bsj4fjfi said:

I'm not sure if this is the place to ask. I have TS4 with MCCC and WW mods, plus the inappropriate unlock, cas underwear and streamer censorship add-ons. Incest is enabled both on WW and MCCC and it works for siblings and parents but there are no romance options available for grandparents. I've made sure each sim has the incest trait. Does anyone know why that is? All of the sims concerned are young adult to elder aged.

sorry for double post, but I figured out I had RPO installed which was blocking it partially. Removing it fixed it.

  • 2 weeks later...
Posted
17 hours ago, Maximus Ada said:

Hi, how do I enable interactions between family members?

You can download the Inappropriate Unlock.

 

 

  • 2 weeks later...
Posted

I've been having this issue since the last TS4 update, random autonomous sex between sims despite having zero relationship status whenever there's a social event or outing. It's like WW no longer recognizes TS4 relationship status

  • 2 weeks later...
Posted

Hi, I have a question for you all. Yesterday I downloaded a Sim from the internet to play with, and everything was fine until then, but for some reason, whenever I put him in the kitchen, he wouldn't ask for it. I even tried pressing buttons to see if he would automatically go, but nothing happened. I wanted to know if it's just me or if anyone else is having the same problem. This didn't happen before; it just started now.

  • 2 weeks later...
Posted
On 7/4/2026 at 11:23 PM, saltandsour said:

does anyone know when undressing bottoms why does stockings like leggings, shoes, socks get removed while nails and other stays? is there anyway to keep the stockings and socks in when undressing?

Try this:

 

Click on your Sim. Select "Wicked..." Then click:

 

Settings > Wicked.Whims Settings > Nudity Settings > Undressing Settings > Behavior Settings > Auto Undress Outfit Parts Behavior

There you can select what clothing you want Sims to remove during animations.

Posted

Hello,
My game version is 1.126.73.1030 and the mod is 185k.
The attraction system seems to be broken for me. Everyone has a strong attraction to everyone of their preferred gender. Clicking "develop preferences" and developing them based on a specific sim does not help.
I decided to turn off attraction system and rely on Lovestruck attraction system, but then I have another problem: NPC's not initiating sex autonomously with player sim and NPC to NPC interactions are weird too: even on extreme autonomy settings I only see solo action. When WW attraction is on, then autonomous sex seems to be working as intended.

Posted

No matter what I choose in body selector chest options. My sims automatically get shirts put on. No matter if I choose to take it off, it comes back. Any idea how to fix it? Dosen't give any exception or error log

Posted

Im haunted by crashes for awhile now. Sometimes WW creates an error files, sometimes it doesnt. But every time it creates a file, the error is the same. I cant make any sense of it.

 

Quote

Game Version: 1.127.41.1030, WickedWhims Version: v187.18, MCCC/NWP, P:13301 S:68 D:0
09/01/26 20:32:10 Traceback (most recent call last):
  File ".\WickedWhims_v187.18\turbolib2\events\utils\events_handler.py", line 72, in execute_event_methods
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v187.18\_ts4_photos_data_states.py", line 56, in _wickedwhims_picture_object_register_on_object_remove
  File ".\WickedWhims_v187.18\turbolib2\services\world_service.py", line 147, in is_zone_shutting_down
  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 292, in is_zone_shutting_down
RecursionError: maximum recursion depth exceeded in comparison
TurboLib: [TurboLib] Failed to run '_wickedwhims_picture_object_register_on_object_remove' method from 'WickedWhims' -> RecursionError: maximum recursion depth exceeded in comparison
Please note, this exception didn't occur in the mod. The mod is unlikely to be the source of the error.

 

Posted
16 hours ago, FeralFerret said:

No matter what I choose in body selector chest options. My sims automatically get shirts put on. No matter if I choose to take it off, it comes back. Any idea how to fix it? Dosen't give any exception or error log

 

Can you elaborate on that? When does that happen exactly, what kind of Sim is it etc?

 

15 hours ago, Zasz said:

Im haunted by crashes for awhile now. Sometimes WW creates an error files, sometimes it doesnt. But every time it creates a file, the error is the same. I cant make any sense of it.

 

Those crashes - do they happen with no other mods installed at all (except for WW)?

Posted (edited)
7 hours ago, Husk said:

Those crashes - do they happen with no other mods installed at all (except for WW)?

 

You already asked me literally the same thing by email after I described the testing I had done there. I specifically told you that I had reproduced the problematic behavior after removing my general mods, MCCC, and pretty much everything unrelated to WW, and I attached the relevant error files.

 

Yesterday I performed another experiment. I suspected it might be one of the room- or lot-related aura pictures because the error mentions pictures, and that's the only connection between pictures mentioned in the WW error and WW. I exported the affected lot with Sims 4 Tray Importer and removed everything related to WW from the zip while keeping the Build CC the lot actually needs. I then used a separate Sims 4 user folder without WW installed, placed and saved the slightly stripped lot there so that anything requiring WW could no longer exist on the placed lot. That removed 16 items. Then I brought that cleaned version back into my normal game, replaced the lot with this cleaned copy, and continued playing normally.

 

So I already did that test. TWICE!

 

This is why I posted the actual error. I'm not asking anyone to assume WW is responsible. I'm asking what this error actually means, what that WW callback does, what causes it to run, and why it is encountering a recursion error. I've already spent considerable time isolating and testing the problem and provided both the results of that testing and the relevant error files. Repeating generic “remove your other mods” troubleshooting while making no attempt to address either the testing or the error itself doesn't help at all.

 

And my game crashed just now on another lot but didnt produce any lastcrash or WW file.

Edited by Zasz
Posted
18 hours ago, Zasz said:

 

You already asked me literally the same thing by email after I described the testing I had done there. I specifically told you that I had reproduced the problematic behavior after removing my general mods, MCCC, and pretty much everything unrelated to WW, and I attached the relevant error files.

 

Yesterday I performed another experiment. I suspected it might be one of the room- or lot-related aura pictures because the error mentions pictures, and that's the only connection between pictures mentioned in the WW error and WW. I exported the affected lot with Sims 4 Tray Importer and removed everything related to WW from the zip while keeping the Build CC the lot actually needs. I then used a separate Sims 4 user folder without WW installed, placed and saved the slightly stripped lot there so that anything requiring WW could no longer exist on the placed lot. That removed 16 items. Then I brought that cleaned version back into my normal game, replaced the lot with this cleaned copy, and continued playing normally.

 

So I already did that test. TWICE!

 

This is why I posted the actual error. I'm not asking anyone to assume WW is responsible. I'm asking what this error actually means, what that WW callback does, what causes it to run, and why it is encountering a recursion error. I've already spent considerable time isolating and testing the problem and provided both the results of that testing and the relevant error files. Repeating generic “remove your other mods” troubleshooting while making no attempt to address either the testing or the error itself doesn't help at all.

 

And my game crashed just now on another lot but didnt produce any lastcrash or WW file.

 

Hey now I don't remember every email I ever answered 😔

 

And you posted an exception error with other mods, so it's always standard practice to establish a baseline with just WW.

 

It's not something I've seen reported en masse, nor something that I've run into myself so it's hard to say what might be the cause 🤔

Posted

I understand that you don't remember every email you answer. My point was simply that the testing you're asking for had already been done and reported twice. I don't expect you personally to know the cause if you haven't encountered it before. But since neither of us knows what it means, could the error perhaps be passed on to TurboDriver or someone familiar with that part of WW's code? I'd mainly like to establish whether this is something going wrong inside WW or whether something external is causing WW's callback to fail. Either answer would give me something useful to work with.

Posted (edited)
19 hours ago, Zasz said:

I understand that you don't remember every email you answer. My point was simply that the testing you're asking for had already been done and reported twice. I don't expect you personally to know the cause if you haven't encountered it before. But since neither of us knows what it means, could the error perhaps be passed on to TurboDriver or someone familiar with that part of WW's code? I'd mainly like to establish whether this is something going wrong inside WW or whether something external is causing WW's callback to fail. Either answer would give me something useful to work with.

Sure, can you send a snippet generated with only WW though? If I send him one that says this at the bottom:

Quote

Please note, this exception didn't occur in the mod. The mod is unlikely to be the source of the error.

he's gonna lock me up again.

Edited by Husk
Posted (edited)

The crashes are random. I can't just remove everything but WW and wait for a crash to happen. The circumstances for the crashes don't work like that and I can't reproduce them on demand. Removing everything except WW could also remove whatever interaction is causing the problem. So a crash not happening under those conditions doesn't tell us what actually went wrong.

 

There is also the result of my last experiment that I mentioned before. I removed all WW-related objects from the affected lot while keeping everything else, and since then I've had at least two sessions with several hours of gameplay without these crashes. This doesn't prove that WW is the cause, but it's another reason why I don't think the WW error should simply be dismissed.

 

If it doesn't occur in the mod, why is the mod being triggered EVERY time right before the crash? As indicated by the timestamps of both errors, the one from WW and the one from the game: WW produces an error file -> game produces an error file -> game crashes. WW NEVER creates an error file for any other problem in my game. Except this one. The WW error literally identifies its own function: "_wickedwhims_picture_object_register_on_object_remove". THAT'S the problem. Which contradicts the explainer in the same error. And "unlikely" doesn't mean "WW is innocent".

 

We need to know WHY WW is producing this specific error and what the error actually means. I can't understand the error. You can't understand the error. So we need someone who does. If the explanation for that shows that WW is only reacting to an external problem, then we have an actual reason to exclude WW and, hopefully, something we can act on. And the only clue we have is WW identifying its own function in its own error. Which does not necessarily blame WW. I want that to be extra clear.

 

If it's another mod interfering with WW, then I assume you, TurboDriver, the other mod author and I all want to know. I hope. That's how this level of troubleshooting works much better.

 

Update:

The crashes have stopped since I removed all WW objects from one lot. WW is still there though. Still no clue what the error means. But the removal of the WW objects is strong evidence that it was WW that caused the crashes.

Edited by Zasz

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