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4 hours ago, DerekMarquez360 said:

Is there a page here that holds some help with the pregnancy quest 

 

There is this walkthrough google translated from Dogma's patreon:

 

 

So, you have fulfilled the conditions, but did not skip until 1.0, so we go to Toris, and start the scene with Igna, after he commented on the pregnancy,
we come to him the next day and talk to him about the potion. We refuse the potion - the pregnancy quest starts.

 

We go to Hidara in the vicinity of the Dragon Bridge. - this point cannot be passed if we have not finished the main story yet, if we do not want to pass it, we write: setstage bd_mq 1000

 

Lefty content note - after
as we get into the "snake's throat", the stomach switches to the second phase of growth, and when it reaches the peak of the second phase, then an event in a repeating scene will start. The length of the pregnancy phases is configured in the MCM (in game days).

 

And so, we came to Hidar. Let's go mushroom hunting. He can hang out behind the house, by the road, and near the bridge.
It is better to duck then his radius, from which he notices, will become smaller. At each point there is a bush, if you hide there, the mushroom will not notice us, and when it comes close, just activate it. Also, after an unsuccessful attempt, you can talk to Hidara and she will give you a scroll of invisibility, you can also use any other invisibility,
for example, the astral necklace, which was obtained during the quest with Zoe and Phantom. If we have invisibility, it is enough to approach him from the back (where there are no eyes :)) crouching.

 

Next, we speak with Hidara and go to interrogate the locals in the Dragon Bridge. We need to talk with five settlers, then Clinton will run up and give a scroll, we read,
there's a lumberjack key, waiting for Clinton inside between 11:30 and 12:30. For some players, it used to not appear, if this happens, select it in advance in the console and when you are in the house at the right time, write - moveto player

 

After talking with Clinton, you need to talk to Feyda the innkeeper and ask her about the three personalities,
named by the boy. After that, the introduction ends and the main gameplay of this location begins. We can choose independently any available sequence.

 

 

 

Matus branch.

 

The simplest branch with no options for passing, because when I approached this, time was already seriously running out, and I had to do a lot of other things.
And I had to abandon my plan and come up with something relatively cheap in terms of time on the go.
Just watch him on the night of morndas and middas. He leaves the tavern at midnight, stands on the threshold for several minutes, and if he does not notice anyone, he begins to move behind the house of Penitus. Gotta catch him when he gets close enough to the house
but it is better to wrap up behind the house. Then the opportunity will open up to hide in a haystack, just wait for the right day and hide.

 

 

 

 

Tanana branch.

After talking with Feyda about Tanana, we speak with Horgeir. Then again with Feyda, we learn about Olda and Lodwar. We have these options available:

 

1) Razluchnitsa.

We go to Lodvar and ask for work.
First training, then, if we sawed three logs, Lodwar will allow us to rest. We sit down on the bench and start the scene. Here it is important to launch it as close as possible to 12:00, at this time the break begins, and at the same time Olda should come. We will find out about this if we ask Clinton, or we ourselves will follow the daily routine of the settlers.
Bug: for some players, for some reason I do not understand, Olda does not start moving, therefore, select it in the console in advance and then write moveto player.
After Olda caught us, we go to work again on the second day, wait for the opportunity to sit on the bench, and start the next scene. After that, you need to talk with Lodwar in the evening.
Note: in order to talk about learning to swim, you must be in work mode at the sawmill.
We speak and start the scene with a mini-game, here again you need to wait until Olda comes, for this you need to press the button when the slider is as close to the center as possible. Each time we press, time is added to the workout,
and irritation is also added, the closer to the center, the more time and less irritation, if you get right into the center then it will multiply. We are waiting for Olda and at the end we choose to either stay with Lodwar and watch the scene, or leave.

Bug: usually the indicators do not appear on the first start, I still do not understand why this happens,
but they always reappear after reloading, making it hard to find the problem. I added an auto-save right before the mini-game (must have checkpoints enabled in the MCM), just exit the game, and then go in and reload if you don't get the indicators to start. And Olda can turn off again, select in advance.
Olda returns to Horgeir, he goes home, and when he wakes up, you can talk to him about Tanana.

 

2) Mimicry.

Note: If Olda caught us with Lodwar, then this option becomes unavailable.
After Horgeir confused the heroine with his wife, we go and talk to Olda. She will give us the task to find the purple ones, she will also tell us about the alchemist.
Olda will also talk about Charon and tell us not to trust him. You can talk to Varnius, if he has already appeared in the Dragon Bridge, he will also give information about the alchemist and his book. You can talk to Hidara, she will give another hint, and also give a scroll to kill the frost spider, which will help in finding the alchemist, and also warn about Charon.
You can go to the swamps on your own, or buy a ferry.

Charon.

I am writing about him in the middle of this thread because he was created as an auxiliary element of this thread. I added it in order to move around the area. Then it has already grown to a separate branch of its own.
He will offer the crossing and name the price tag. You can ask for a discount
and exchange the body either for a permanent discount, or pay at a time, if you choose the second option, then its scene can be launched as many times as you like.

Secret part - If you offer a body and then refuse, and so on several times, a dialogue will appear where you can offer to bind yourself (if there is enough karma and pregnancy is lower, somewhere,
middle of the third phase). If you choose this option, then you will have a little adventure, and you will understand why you were warned about this character :) I think I should not describe it, it is not difficult to figure out what to do there, and everything is quite linear. After this branch, you can kill Charon or leave alive to receive a reward,
and you can get a reward and then kill. In general, you can kill him at any time, albeit at the beginning, and then manage the boat yourself.

Finding an alchemist is optional, all you need to know is that purples grow underwater, and that they should be looked for around midnight, then glowing insects fly above them, and they are easier to spot.
But if you want to find an alchemist, then you should draw a conditional line on the map between the icon of Solitude and Morthal, approximately on this line after the swamps there will be a spider nest and a huge frosty spider, you can kill it on your own or with a scroll that Hydara gave. When you kill, a cocoon will descend, if you click on it,
then a bag will fall out and you will find out what happened to the alchemist, and you will also find there clues for finding purple, and a few of these ingredients.

We take purple flowers to Olde, we get perfume. We go to Horgeir and start the mini-game, everything is simple there, and everything is explained in the tutorial for this mini-game.

During the scene we learn everything we need.

 

3) Moneylender.
We speak with Olda about Horgeir and find out that their quarrel happened because he owed money, and they may lose the sawmill because of this. We learn about the usurer, and find out on what day of the week he arrives at the Dragon Bridge. This is Lordas. He usually arrives around 10 am. We are waiting and talking to him in the tavern. He has Horgeir's IOU.
How can we get it:

a) When the moneylender comes, he puts a bag on the table. It contains a receipt. If you click on the bag, the guard will notice it. But if you use invisibility, then it will be possible to steal it.

b) If the heroine has her own house (those that are not taken into account in additions), then you can mortgage it at interest.
You must have the key to the house with you. If you do not pay, and the debt exceeds 10,000 coins, then the moneylender will no longer come to the Dragon Bridge, and we lose the key to the house that we pawned. We can steal the key from him with the help of invisibility from the same bag.

c) We can take on the debt as an adventurer if the character's level is over 30,
otherwise the moneylender will simply refuse. He will also agree if during the secret part of Charon, we received the scimitars of Jolda and Reig, and we are wearing them at this moment.

d) Prostitution. It depends on karma how the scene will develop and its outcome.

Below 125 - won't believe it, minimal animation with loan shark, additional animations with guards
Greater than or equal to 125 and less than 350 - won't believe it, average animations with loan shark, normal animations with guards
Greater than or equal to 350 and less than 800 - believe me, full animation with loan shark, regular animations with guards
Greater than or equal to 800 - additional animations with the loan shark, and he immediately believes the heroine, that is, there will be no scene with security at all
If the moneylender does not believe, the scene can be played in any other Lordas. Since there is probably nowhere for the player to get enough karma to complete the scene, I tied the condition not only to karma, but also to the number of times this scene is triggered, so that this option can eventually be completed by a character with a small amount of karma.
Thus, in order to pass, we need to either return with 350+ karma, or run the scene three times.

We get Horgeir's IOU by any of these methods and take it to Olda. She returns to Horgeir, he goes home and when he wakes up, you can talk to him.

 

4) Poison

If during the quest in Whiterun, we still have Khajiit poison,
we can mix it into Lodwar's honey at the sawmill where he dines.

As a result, Olda returns to Horgeir, he goes home, and when he wakes up, you can talk to him.

 

5) Detox

If we have the recipe that Zoe gave, then we can make a potion and pour Horgeira into honey.

Here we can either talk to Horgeir,
or tell Olda and talk to Horgeir later when he sleeps at home. The ending in their branch will depend on this choice.

 

 

 

 

Rony branch.

 

Here, many people have a problem with the stone, it is important to know that you will not be able to activate the stone until your character sees how Julien puts a note there, or Roni does not take it, then-
there your character should learn about this stone. But you also need to know that their dates aren't tied to what the player is doing, they exist as a separate mechanic. That is, it is not necessary to read the note, it just gives the player information, and in general, you can just follow Roni around 23:00 at this stage.

So, we are waiting for the evening watching Roni,
it is important that he does not see us when he comes behind the house, otherwise the date will be interrupted that day.

When our character saw how Roni climbs the stairs, the activation of the stairs becomes available, after the intro, any day you need to climb there in the evening and hide in the hay.

After that, you can talk to Roni, and he will offer a deal.
Next we have options:

 

1) Find dirt on Tasius

We go and try to enter Tasius's house, at that moment Eugal, the guard, should be standing nearby. When he first comments on our attempt to invade the house, we need to talk to him.

Here are a couple of options:

a) You can offer him money, if you talk about it, it will block another option,
therefore, in no case do we start dialogues if we want a scene with him.

When we get into the house, we find the key, it is under the pan, and we open the safe that is on the table with it.

b) We ask if he is bored and offer to have fun. Next, select the option in Tasia's house and then the option where "we want to steal something."

We arrive at the right time
We go inside, looking for compromising evidence. We have allotted time to get back upstairs. If you do not have time there will be a small scene. Now we can refuse the scene with him or stay. If you stay, a small recurring scene with him on the doorstep will become available.

We give the compromising evidence to Roni, and we get a mark on the map.

 

2) Bring Feida and Tasius together
Note: The dialogue will only appear after talking to Roni.
You have to ask Tasia why he doesn't look at other women around.

We select Feyda and say that she knows Julien well, then we watch the scene between Tasius and Feyda, then the fayda will speak to the player herself.

Then we just follow her instructions, and we get a scene with her.
During the scene, you need not to skip the animation, and choose the most depraved version to see its full version.

At the end, we speak with Roni, and we get a mark on the map.

 

3) Seduce Tasius

We need to try to hand over a couple of Tasius. Take Tasius to the attic, and then talk to Varin.

Note: If Warnius still hasn't appeared,
go to the Blue Palace, and wait for the scene between him and the empress to end. But usually he appears after a day, even if the player has not seen his scene.
We rent or buy his room, and invite Varniy. He will arrive around 20:00.

Note: if this day is sandas, then he may not have time to come if we rewind time,
because on that day he goes to the capital.
During gatherings with him, in order to see the whole scene, you must first choose the wrong stories, that is, you must choose about the landowner and the beauty at the very end. If you don't skip the animation, you can watch the full version of the scene. He will also offer to meet again, he can be invited every evening.
Also, if we watch his scene to the end, we will know about skooma, which will be needed for another option.

We speak with Tasiy, he is now sitting on his doorstep. It doesn't matter what we say to him.

We go on a date, the main thing is to make it as good as possible so that the heroine likes Tasia. For this:

When Tasiy goes to change, click on the trash on the floor
When Tasiy asks about his appearance, say "what a childish thing", then say that "want to take a closer look", then "taste it", then in order to "see if Julien will like it", then play for time.
About the table to say it's romantic
The answer to the question is to say that this is a killer fish
Agree to stay
take dishes from the table
Tell a story about yourself
move closer
At the end of the date, Tasius will refuse Julien, and it will be possible to start repeating scenes with him. If before that we went through the Eugal branch, then he will take an interest in the fate of their relationship. This does not affect anything yet, perhaps I will finalize it in the final version.

Next, we talk with Roni,
we wait a day and get a mark on the map.

 

4) Help Tasia with Julien

This is a possibility derived from the third option. If we watched the whole scene with Warnius, then our character knows about skooma. We talk about this Tasia in a conversation. During a date, we do not seduce him, just leave after dinner. Then we wait until the end of three dates.
Important note: this is defined in Julien's package, she goes on a date in the evening, if you rewind the time and the package does not start, accordingly, the date will not be counted.
After, the heroine will say that it's time to talk with Tasius, we talk with him and get information about where Roni hid the artifact.

 

5) Do it like this
for Julien to be rejected by Tasia

This is also a possibility derived from the third option. The heroine does not know or talk about Tasia's skooma, nor does she seduce him.

Here, as well as in the previous version, Julien will go on dates. When they run out, the heroine will tell you that it's time to talk with Tasius.

We speak with Tasiy, we speak with Roni,
and end the thread.

When we checked all three, we wait in the daytime on the street until Clinton runs up to us, we talk to him, and we go to Hidara.

We speak with Hidara, here you can get an achievement if you have completed either the best possible or the worst possible branch of the settlers.
As bad as possible, they poisoned Lodwar and made Julien a drug addict.
As well as possible, they either redeemed the contract or sobered up Horgeir and told Olda, and brought Tasia with Feyda.

 

 

 

 

 

Next, we go to collect the ingredients.

 

The old man in Whiterun.

First we go to the room he rented, or we immediately talk to the innkeeper. Then we find his house,
we look at the scene, we have two options. Either start a scene with our character, or ask for a whore that was seen near the "Prancing Mare".

 

Lod.

If at the time this stage starts we don't have access to Lod's house, then there will be a new scene with him at the forge, which is similar to the original one. If there is access
then we just use its repeating scene and get the ingredient.

 

Druid.

I know that many people experience difficulty at the moment of passing this mini-game, so I added an easy difficulty, you must select it in the MCM. A couple of tips on the mini-game, firstly, it is almost impossible to win the first time, we just lose,
or we don’t play, but we wait a day and talk with the Druid, a dialogue about concentration will appear. You can get him ale in any game way, also if the pilgrims Sond and Asta are alive and are in the sanctuary of the great tree, you can get ale by talking first with Asta and then with Sond, there is a scene. If you do not skip the animation, the scene will be longer.
When we get ale, we must give it to the druid, now we can win.

A little about the nuances of the mini-game that you need to know to make it easier: the slider that appears at the moment of rest will move faster and faster each time, also the annoyance will increase faster over time, that is, you need to finish as soon as possible quicker,
otherwise, if you hesitate, you simply will not be able to control the parameters. Arousal will build faster and annoyance fill slower if the correct animation speed is enabled. Up to 25% it is better to stay on the first speed, up to 50 on the second, up to 75 on the third and the rest of the time you can already switch to the highest speed. Yes,
you can switch to fourth from the very beginning and the arousal will grow faster than on the first, but there will be a large penalty for irritation, and it will fill up much faster, in the end you will spend more time resetting it, and as I said earlier, then you will not be able to keep up with the parameters,
since the amount of time spent in the mini-game modifies the speed of irritation.

If it doesn't work, just wait a couple of days, the druid will handle it himself)

 

Port worker.

Find him in the port if you haven't already, and start a scene with him, intro or repeat, it doesn't matter.

Wiggy.
You just need to run his standard repeating scene.

 

Director.

There is only one scene here, but its little things depend on whether Viarmo gave your character a cork or not.

1) I did not give a cork - just start the scene, look, get the ingredient and move on.

2) Gave a cork - during the beginning of the scene, he will ask,
whether we have this item.

2) a) We have a cork, and it doesn’t matter if the vagina is cured or not, the dialogue will just be a little different, but in the end the scene will still be with a cork.

2) b) We do not have a cork with us. If the vagina is cured, then the scene will start as in option "1", but there will only be differences in the initial dialogues.
If not cured, then he will say that he will give a request for a new one, but it will take a long time. He will also say that we can go to the blacksmith and maybe he will make a new cork.

2) b) 1) They took out the cork and brought it to him, then the scene will start as usual with a cork.

2) b) 2) Secret part. We got a cork, but we didn’t go to Viarmo right away,
and wait until the timer expires, and he will have the cork that he ordered in the capital. To control this, you can ask Viarmo about the package, and focus on the answers that he will give. The parcel goes about 16 in-game days.

Note: I'm aware of the animation issues, I'll try to fix it by the next patch, I guess
that this is because of the positioning of the characters, if so, then I will need to modify all the animation clips in the 3d editor.

 

When you have collected all the ingredients go to Hidara.

Save before the ritual, this is important so that you can then boot and change your choice to see options with other fathers.
Every father has two endings

Old man 1 - karma below 500
Old man 2 - karma greater than or equal to 500
Lod 1 - We didn't get to the stage with Cast where we can have a drink with him, or Cast noticed us with an imperial captain
Lod 2 - We still have the opportunity to drink with Cast and he did not see us with the captain of the guard
Wiggy 1 -
We did not go through the business meeting to the end, and did not stay with the servant
Wiggy 2 - Stayed with a servant during a business meeting


In order for you not to overplay, and to see everything, I put it all in an auxiliary quest.

Just type right before the start of the final conversation scene with the father setstage hp_cheat x

10 - Lod 1
11 - Lod 2
12 - Wiggy 1
13 - Wiggy 2
fourteen
- Old Man 1
15 - Old man 2


That's it, the pregnancy quest is over.

The main idea of the whole add-on was to give the player more freedom, and not just so that he could make a choice, but so that he could clearly see the consequences of his choice when he returned after a while. The pregnancy quest was perfect for this. So back at the dragon bridge,
you can find out how the fate of the settlers. Some variants will have additional scenes.

If you do not want to do this, then I will describe it in words.

But if you have plans to go through more, I still advise you to open it all yourself.

Horgeir, Olda, Lodwar:

1 - We won the mini-game, that is, Horgeir stayed to drink.
Consequences: Horgeir and Olda lost the sawmill. Olda kicked out Horgeir and he became a beggar in Solitude. Olda and Lodwar live in Horgeir's house. A hired worker from the new owners works at the sawmill.
2 - We sobered Horgeir, but didn't tell Olde about it.

Consequences: Horgeir found out that his wife was cheating on him and kicked her out,
he himself, after quitting drinking, paying off his debt to usurers and becoming a successful businessman, lives with two young girls. If you go back you can see a small scene with him on the threshold of his house. Olda and Lodwar work for Horgeir. A hired worker cuts firewood.
3 - We poisoned Lodwar.

Aftermath: Olda and Horgeir live together.
A hired worker at a sawmill.
4 - They quarreled with Olda and Lodwar.

Consequences: All as by default. Olda and Horgeir live together. Lodwar works at a sawmill.
5 - We paid off the debt, or sobered up and told Olda.

Consequences: Horgeir and Olda live in the house, Lodwar lives at his sawmill, Olda continues to cheat on her husband.
You can see a small scene at the sawmill.


Tasy, Livliv, Roni

1 - We gave Roni compromising evidence on Tasia

Consequences: Tasius is imprisoned in Solitude. Roni became the head of the settlement, and they live in the former house of Tasia with Juliena. Clinton became a guard in the dragon bridge. Feyda works in the tavern.
2 - Julien was rejected by Tasia
Aftermath: Julien Roni lives in Livliv's house. Roni works as an apprentice at the post of Penitus, Julien works in a tavern. Tasiy could not come to terms with defeat and leads a reclusive life, mostly sitting at home, occasionally going out on the threshold. Clinton became a guard in the dragon bridge. Feyda works in the tavern.
3-
We told Tasia about skooma

Consequences: Julien became Tasia's plaything. Tasiy exiled Roni to a distant outpost, and since then no one knows anything about him. Clinton ran away from home and joined the miners in the Left Hand after Azzada went to jail for assaulting Tasia. Michelle visits Azzada in prison on weekends.
With Tasia and Julien you can see a small scene in the tavern.
4 - We brought Tasia and Feyda together

Consequences: Tasias live together with Feyda, during the day they walk around the settlement and sit on the doorstep. Julien lives with Roni in a tavern. Clinton became a guard in the dragon bridge.
5 - We seduced Tasia
Tasiy went to look for the main character after she did not return after a year. And since then no one knows anything about him. Feyda became the head of the settlement. Julien and Roni bought the tavern. Clinton became a guard in the dragon bridge.


Clinton: in any option where he is a guard in the Dragon Bridge, that is, all options except 3,
with him there will be a scene in the dragon bridge. In the third option, you need to find him in the Left Hand Mine, which is near Markarth and there will be a similar scene with him.

Achievements:

Cocoon \\ Chrysalis - killed a spider in the swamps and learned the history of the alchemist
Aptitude test - proved skills to the moneylender
Perfumer\Perfumer - sold over 10 pods to Olda
Lumberjack\lumberjack sawed more than 15 logs
Splinter \\ Splinter - I think it does not need a description
Melnik \ Miller - if the mill is fully equipped
Ferryman\Ferryman - sex with Charon
Risky penetration \\ Risky penetration - in Tasia's house with Eugal
Poisoner\Poisoner - Poison Lodwar
Sobriety\Sobriety - sober Horgeir
Homewrecker - Separate Olda and Lodwar
Maecenas\Maecenas - redeem the IOU and give it to Olda
Mimicry\Mimicry - successfully pretend to be Olda
Compromising\Compromising - give Roni compromising evidence on Tasia
Matchmaker \ Matchmaker - match Feida and Tasia
Seductress \\ Seductress - seduce Tasia
Drug dealer\Drug dealer - tell Tasia about skooma
Squabbler \ Squabble - when Julien is kicked off by Tasia
Maker of destinies - if you perfectly finished the Dragon Bridge
Destroyer of destinies - if you finished with the worst options Dragon Bridge
Moon seed \\ Moon seed - win against the druid
Priceless drink - Obtain ale from Sond
Gatherer\Gatherer -
if you collect all possible seeds :) that is, initially the conditions must be met for all possible NPCs that can currently participate in the pregnancy quest
Motherhood \\ Motherhood - do not pass by, this is at the end of the pregnancy quest
Forgiveness \ Forgiveness - after the scene with Clinton
Three stories\Three stories -
all the stories with Varniy in one day
Dibella in the flesh \\ Dibella in the flesh - if you convinced the loan shark right away, that is, there was a lot of karma at the time the scene started


Secret Achievements:

Oops...\Oops... - Catch Olda and Lodwar around the corner of the sawmill at noon, and at the lumberjacks' house at night
Tangled adventure - Charon's secret
The same -
if you participate in the scene with Horgeir and two girls
Puppy \\ Puppy - if you see the scene with Tasia and Julien the drug addict in the tavern
Two in one \Two in one - Viarmo if you wait until the parcel arrives
Perfect date \Perfect date - have a perfect date with Tasia
Debtor -
if you took on the debt as an adventurer or a courtesan and the debt has grown to 10,000, thugs will go after us, this is an achievement if you surrender to them


It seems like he didn't forget anything. Maybe for someone this description will open something new.

And as always, thank you so much for your support!

Link to comment
3 hours ago, Highborn said:

 

There is this walkthrough google translated from Dogma's patreon:

 

 

  Reveal hidden contents

 

 

So, you have fulfilled the conditions, but did not skip until 1.0, so we go to Toris, and start the scene with Igna, after he commented on the pregnancy,
we come to him the next day and talk to him about the potion. We refuse the potion - the pregnancy quest starts.

 

We go to Hidara in the vicinity of the Dragon Bridge. - this point cannot be passed if we have not finished the main story yet, if we do not want to pass it, we write: setstage bd_mq 1000

 

Lefty content note - after
as we get into the "snake's throat", the stomach switches to the second phase of growth, and when it reaches the peak of the second phase, then an event in a repeating scene will start. The length of the pregnancy phases is configured in the MCM (in game days).

 

And so, we came to Hidar. Let's go mushroom hunting. He can hang out behind the house, by the road, and near the bridge.
It is better to duck then his radius, from which he notices, will become smaller. At each point there is a bush, if you hide there, the mushroom will not notice us, and when it comes close, just activate it. Also, after an unsuccessful attempt, you can talk to Hidara and she will give you a scroll of invisibility, you can also use any other invisibility,
for example, the astral necklace, which was obtained during the quest with Zoe and Phantom. If we have invisibility, it is enough to approach him from the back (where there are no eyes :)) crouching.

 

Next, we speak with Hidara and go to interrogate the locals in the Dragon Bridge. We need to talk with five settlers, then Clinton will run up and give a scroll, we read,
there's a lumberjack key, waiting for Clinton inside between 11:30 and 12:30. For some players, it used to not appear, if this happens, select it in advance in the console and when you are in the house at the right time, write - moveto player

 

After talking with Clinton, you need to talk to Feyda the innkeeper and ask her about the three personalities,
named by the boy. After that, the introduction ends and the main gameplay of this location begins. We can choose independently any available sequence.

 

 

 

Matus branch.

 

The simplest branch with no options for passing, because when I approached this, time was already seriously running out, and I had to do a lot of other things.
And I had to abandon my plan and come up with something relatively cheap in terms of time on the go.
Just watch him on the night of morndas and middas. He leaves the tavern at midnight, stands on the threshold for several minutes, and if he does not notice anyone, he begins to move behind the house of Penitus. Gotta catch him when he gets close enough to the house
but it is better to wrap up behind the house. Then the opportunity will open up to hide in a haystack, just wait for the right day and hide.

 

 

 

 

Tanana branch.

After talking with Feyda about Tanana, we speak with Horgeir. Then again with Feyda, we learn about Olda and Lodwar. We have these options available:

 

1) Razluchnitsa.

We go to Lodvar and ask for work.
First training, then, if we sawed three logs, Lodwar will allow us to rest. We sit down on the bench and start the scene. Here it is important to launch it as close as possible to 12:00, at this time the break begins, and at the same time Olda should come. We will find out about this if we ask Clinton, or we ourselves will follow the daily routine of the settlers.
Bug: for some players, for some reason I do not understand, Olda does not start moving, therefore, select it in the console in advance and then write moveto player.
After Olda caught us, we go to work again on the second day, wait for the opportunity to sit on the bench, and start the next scene. After that, you need to talk with Lodwar in the evening.
Note: in order to talk about learning to swim, you must be in work mode at the sawmill.
We speak and start the scene with a mini-game, here again you need to wait until Olda comes, for this you need to press the button when the slider is as close to the center as possible. Each time we press, time is added to the workout,
and irritation is also added, the closer to the center, the more time and less irritation, if you get right into the center then it will multiply. We are waiting for Olda and at the end we choose to either stay with Lodwar and watch the scene, or leave.

Bug: usually the indicators do not appear on the first start, I still do not understand why this happens,
but they always reappear after reloading, making it hard to find the problem. I added an auto-save right before the mini-game (must have checkpoints enabled in the MCM), just exit the game, and then go in and reload if you don't get the indicators to start. And Olda can turn off again, select in advance.
Olda returns to Horgeir, he goes home, and when he wakes up, you can talk to him about Tanana.

 

2) Mimicry.

Note: If Olda caught us with Lodwar, then this option becomes unavailable.
After Horgeir confused the heroine with his wife, we go and talk to Olda. She will give us the task to find the purple ones, she will also tell us about the alchemist.
Olda will also talk about Charon and tell us not to trust him. You can talk to Varnius, if he has already appeared in the Dragon Bridge, he will also give information about the alchemist and his book. You can talk to Hidara, she will give another hint, and also give a scroll to kill the frost spider, which will help in finding the alchemist, and also warn about Charon.
You can go to the swamps on your own, or buy a ferry.

Charon.

I am writing about him in the middle of this thread because he was created as an auxiliary element of this thread. I added it in order to move around the area. Then it has already grown to a separate branch of its own.
He will offer the crossing and name the price tag. You can ask for a discount
and exchange the body either for a permanent discount, or pay at a time, if you choose the second option, then its scene can be launched as many times as you like.

Secret part - If you offer a body and then refuse, and so on several times, a dialogue will appear where you can offer to bind yourself (if there is enough karma and pregnancy is lower, somewhere,
middle of the third phase). If you choose this option, then you will have a little adventure, and you will understand why you were warned about this character :) I think I should not describe it, it is not difficult to figure out what to do there, and everything is quite linear. After this branch, you can kill Charon or leave alive to receive a reward,
and you can get a reward and then kill. In general, you can kill him at any time, albeit at the beginning, and then manage the boat yourself.

Finding an alchemist is optional, all you need to know is that purples grow underwater, and that they should be looked for around midnight, then glowing insects fly above them, and they are easier to spot.
But if you want to find an alchemist, then you should draw a conditional line on the map between the icon of Solitude and Morthal, approximately on this line after the swamps there will be a spider nest and a huge frosty spider, you can kill it on your own or with a scroll that Hydara gave. When you kill, a cocoon will descend, if you click on it,
then a bag will fall out and you will find out what happened to the alchemist, and you will also find there clues for finding purple, and a few of these ingredients.

We take purple flowers to Olde, we get perfume. We go to Horgeir and start the mini-game, everything is simple there, and everything is explained in the tutorial for this mini-game.

During the scene we learn everything we need.

 

3) Moneylender.
We speak with Olda about Horgeir and find out that their quarrel happened because he owed money, and they may lose the sawmill because of this. We learn about the usurer, and find out on what day of the week he arrives at the Dragon Bridge. This is Lordas. He usually arrives around 10 am. We are waiting and talking to him in the tavern. He has Horgeir's IOU.
How can we get it:

a) When the moneylender comes, he puts a bag on the table. It contains a receipt. If you click on the bag, the guard will notice it. But if you use invisibility, then it will be possible to steal it.

b) If the heroine has her own house (those that are not taken into account in additions), then you can mortgage it at interest.
You must have the key to the house with you. If you do not pay, and the debt exceeds 10,000 coins, then the moneylender will no longer come to the Dragon Bridge, and we lose the key to the house that we pawned. We can steal the key from him with the help of invisibility from the same bag.

c) We can take on the debt as an adventurer if the character's level is over 30,
otherwise the moneylender will simply refuse. He will also agree if during the secret part of Charon, we received the scimitars of Jolda and Reig, and we are wearing them at this moment.

d) Prostitution. It depends on karma how the scene will develop and its outcome.

Below 125 - won't believe it, minimal animation with loan shark, additional animations with guards
Greater than or equal to 125 and less than 350 - won't believe it, average animations with loan shark, normal animations with guards
Greater than or equal to 350 and less than 800 - believe me, full animation with loan shark, regular animations with guards
Greater than or equal to 800 - additional animations with the loan shark, and he immediately believes the heroine, that is, there will be no scene with security at all
If the moneylender does not believe, the scene can be played in any other Lordas. Since there is probably nowhere for the player to get enough karma to complete the scene, I tied the condition not only to karma, but also to the number of times this scene is triggered, so that this option can eventually be completed by a character with a small amount of karma.
Thus, in order to pass, we need to either return with 350+ karma, or run the scene three times.

We get Horgeir's IOU by any of these methods and take it to Olda. She returns to Horgeir, he goes home and when he wakes up, you can talk to him.

 

4) Poison

If during the quest in Whiterun, we still have Khajiit poison,
we can mix it into Lodwar's honey at the sawmill where he dines.

As a result, Olda returns to Horgeir, he goes home, and when he wakes up, you can talk to him.

 

5) Detox

If we have the recipe that Zoe gave, then we can make a potion and pour Horgeira into honey.

Here we can either talk to Horgeir,
or tell Olda and talk to Horgeir later when he sleeps at home. The ending in their branch will depend on this choice.

 

 

 

 

Rony branch.

 

Here, many people have a problem with the stone, it is important to know that you will not be able to activate the stone until your character sees how Julien puts a note there, or Roni does not take it, then-
there your character should learn about this stone. But you also need to know that their dates aren't tied to what the player is doing, they exist as a separate mechanic. That is, it is not necessary to read the note, it just gives the player information, and in general, you can just follow Roni around 23:00 at this stage.

So, we are waiting for the evening watching Roni,
it is important that he does not see us when he comes behind the house, otherwise the date will be interrupted that day.

When our character saw how Roni climbs the stairs, the activation of the stairs becomes available, after the intro, any day you need to climb there in the evening and hide in the hay.

After that, you can talk to Roni, and he will offer a deal.
Next we have options:

 

1) Find dirt on Tasius

We go and try to enter Tasius's house, at that moment Eugal, the guard, should be standing nearby. When he first comments on our attempt to invade the house, we need to talk to him.

Here are a couple of options:

a) You can offer him money, if you talk about it, it will block another option,
therefore, in no case do we start dialogues if we want a scene with him.

When we get into the house, we find the key, it is under the pan, and we open the safe that is on the table with it.

b) We ask if he is bored and offer to have fun. Next, select the option in Tasia's house and then the option where "we want to steal something."

We arrive at the right time
We go inside, looking for compromising evidence. We have allotted time to get back upstairs. If you do not have time there will be a small scene. Now we can refuse the scene with him or stay. If you stay, a small recurring scene with him on the doorstep will become available.

We give the compromising evidence to Roni, and we get a mark on the map.

 

2) Bring Feida and Tasius together
Note: The dialogue will only appear after talking to Roni.
You have to ask Tasia why he doesn't look at other women around.

We select Feyda and say that she knows Julien well, then we watch the scene between Tasius and Feyda, then the fayda will speak to the player herself.

Then we just follow her instructions, and we get a scene with her.
During the scene, you need not to skip the animation, and choose the most depraved version to see its full version.

At the end, we speak with Roni, and we get a mark on the map.

 

3) Seduce Tasius

We need to try to hand over a couple of Tasius. Take Tasius to the attic, and then talk to Varin.

Note: If Warnius still hasn't appeared,
go to the Blue Palace, and wait for the scene between him and the empress to end. But usually he appears after a day, even if the player has not seen his scene.
We rent or buy his room, and invite Varniy. He will arrive around 20:00.

Note: if this day is sandas, then he may not have time to come if we rewind time,
because on that day he goes to the capital.
During gatherings with him, in order to see the whole scene, you must first choose the wrong stories, that is, you must choose about the landowner and the beauty at the very end. If you don't skip the animation, you can watch the full version of the scene. He will also offer to meet again, he can be invited every evening.
Also, if we watch his scene to the end, we will know about skooma, which will be needed for another option.

We speak with Tasiy, he is now sitting on his doorstep. It doesn't matter what we say to him.

We go on a date, the main thing is to make it as good as possible so that the heroine likes Tasia. For this:

When Tasiy goes to change, click on the trash on the floor
When Tasiy asks about his appearance, say "what a childish thing", then say that "want to take a closer look", then "taste it", then in order to "see if Julien will like it", then play for time.
About the table to say it's romantic
The answer to the question is to say that this is a killer fish
Agree to stay
take dishes from the table
Tell a story about yourself
move closer
At the end of the date, Tasius will refuse Julien, and it will be possible to start repeating scenes with him. If before that we went through the Eugal branch, then he will take an interest in the fate of their relationship. This does not affect anything yet, perhaps I will finalize it in the final version.

Next, we talk with Roni,
we wait a day and get a mark on the map.

 

4) Help Tasia with Julien

This is a possibility derived from the third option. If we watched the whole scene with Warnius, then our character knows about skooma. We talk about this Tasia in a conversation. During a date, we do not seduce him, just leave after dinner. Then we wait until the end of three dates.
Important note: this is defined in Julien's package, she goes on a date in the evening, if you rewind the time and the package does not start, accordingly, the date will not be counted.
After, the heroine will say that it's time to talk with Tasius, we talk with him and get information about where Roni hid the artifact.

 

5) Do it like this
for Julien to be rejected by Tasia

This is also a possibility derived from the third option. The heroine does not know or talk about Tasia's skooma, nor does she seduce him.

Here, as well as in the previous version, Julien will go on dates. When they run out, the heroine will tell you that it's time to talk with Tasius.

We speak with Tasiy, we speak with Roni,
and end the thread.

When we checked all three, we wait in the daytime on the street until Clinton runs up to us, we talk to him, and we go to Hidara.

We speak with Hidara, here you can get an achievement if you have completed either the best possible or the worst possible branch of the settlers.
As bad as possible, they poisoned Lodwar and made Julien a drug addict.
As well as possible, they either redeemed the contract or sobered up Horgeir and told Olda, and brought Tasia with Feyda.

 

 

 

 

 

Next, we go to collect the ingredients.

 

The old man in Whiterun.

First we go to the room he rented, or we immediately talk to the innkeeper. Then we find his house,
we look at the scene, we have two options. Either start a scene with our character, or ask for a whore that was seen near the "Prancing Mare".

 

Lod.

If at the time this stage starts we don't have access to Lod's house, then there will be a new scene with him at the forge, which is similar to the original one. If there is access
then we just use its repeating scene and get the ingredient.

 

Druid.

I know that many people experience difficulty at the moment of passing this mini-game, so I added an easy difficulty, you must select it in the MCM. A couple of tips on the mini-game, firstly, it is almost impossible to win the first time, we just lose,
or we don’t play, but we wait a day and talk with the Druid, a dialogue about concentration will appear. You can get him ale in any game way, also if the pilgrims Sond and Asta are alive and are in the sanctuary of the great tree, you can get ale by talking first with Asta and then with Sond, there is a scene. If you do not skip the animation, the scene will be longer.
When we get ale, we must give it to the druid, now we can win.

A little about the nuances of the mini-game that you need to know to make it easier: the slider that appears at the moment of rest will move faster and faster each time, also the annoyance will increase faster over time, that is, you need to finish as soon as possible quicker,
otherwise, if you hesitate, you simply will not be able to control the parameters. Arousal will build faster and annoyance fill slower if the correct animation speed is enabled. Up to 25% it is better to stay on the first speed, up to 50 on the second, up to 75 on the third and the rest of the time you can already switch to the highest speed. Yes,
you can switch to fourth from the very beginning and the arousal will grow faster than on the first, but there will be a large penalty for irritation, and it will fill up much faster, in the end you will spend more time resetting it, and as I said earlier, then you will not be able to keep up with the parameters,
since the amount of time spent in the mini-game modifies the speed of irritation.

If it doesn't work, just wait a couple of days, the druid will handle it himself)

 

Port worker.

Find him in the port if you haven't already, and start a scene with him, intro or repeat, it doesn't matter.

Wiggy.
You just need to run his standard repeating scene.

 

Director.

There is only one scene here, but its little things depend on whether Viarmo gave your character a cork or not.

1) I did not give a cork - just start the scene, look, get the ingredient and move on.

2) Gave a cork - during the beginning of the scene, he will ask,
whether we have this item.

2) a) We have a cork, and it doesn’t matter if the vagina is cured or not, the dialogue will just be a little different, but in the end the scene will still be with a cork.

2) b) We do not have a cork with us. If the vagina is cured, then the scene will start as in option "1", but there will only be differences in the initial dialogues.
If not cured, then he will say that he will give a request for a new one, but it will take a long time. He will also say that we can go to the blacksmith and maybe he will make a new cork.

2) b) 1) They took out the cork and brought it to him, then the scene will start as usual with a cork.

2) b) 2) Secret part. We got a cork, but we didn’t go to Viarmo right away,
and wait until the timer expires, and he will have the cork that he ordered in the capital. To control this, you can ask Viarmo about the package, and focus on the answers that he will give. The parcel goes about 16 in-game days.

Note: I'm aware of the animation issues, I'll try to fix it by the next patch, I guess
that this is because of the positioning of the characters, if so, then I will need to modify all the animation clips in the 3d editor.

 

When you have collected all the ingredients go to Hidara.

Save before the ritual, this is important so that you can then boot and change your choice to see options with other fathers.
Every father has two endings

Old man 1 - karma below 500
Old man 2 - karma greater than or equal to 500
Lod 1 - We didn't get to the stage with Cast where we can have a drink with him, or Cast noticed us with an imperial captain
Lod 2 - We still have the opportunity to drink with Cast and he did not see us with the captain of the guard
Wiggy 1 -
We did not go through the business meeting to the end, and did not stay with the servant
Wiggy 2 - Stayed with a servant during a business meeting


In order for you not to overplay, and to see everything, I put it all in an auxiliary quest.

Just type right before the start of the final conversation scene with the father setstage hp_cheat x

10 - Lod 1
11 - Lod 2
12 - Wiggy 1
13 - Wiggy 2
fourteen
- Old Man 1
15 - Old man 2


That's it, the pregnancy quest is over.

The main idea of the whole add-on was to give the player more freedom, and not just so that he could make a choice, but so that he could clearly see the consequences of his choice when he returned after a while. The pregnancy quest was perfect for this. So back at the dragon bridge,
you can find out how the fate of the settlers. Some variants will have additional scenes.

If you do not want to do this, then I will describe it in words.

But if you have plans to go through more, I still advise you to open it all yourself.

Horgeir, Olda, Lodwar:

1 - We won the mini-game, that is, Horgeir stayed to drink.
Consequences: Horgeir and Olda lost the sawmill. Olda kicked out Horgeir and he became a beggar in Solitude. Olda and Lodwar live in Horgeir's house. A hired worker from the new owners works at the sawmill.
2 - We sobered Horgeir, but didn't tell Olde about it.

Consequences: Horgeir found out that his wife was cheating on him and kicked her out,
he himself, after quitting drinking, paying off his debt to usurers and becoming a successful businessman, lives with two young girls. If you go back you can see a small scene with him on the threshold of his house. Olda and Lodwar work for Horgeir. A hired worker cuts firewood.
3 - We poisoned Lodwar.

Aftermath: Olda and Horgeir live together.
A hired worker at a sawmill.
4 - They quarreled with Olda and Lodwar.

Consequences: All as by default. Olda and Horgeir live together. Lodwar works at a sawmill.
5 - We paid off the debt, or sobered up and told Olda.

Consequences: Horgeir and Olda live in the house, Lodwar lives at his sawmill, Olda continues to cheat on her husband.
You can see a small scene at the sawmill.


Tasy, Livliv, Roni

1 - We gave Roni compromising evidence on Tasia

Consequences: Tasius is imprisoned in Solitude. Roni became the head of the settlement, and they live in the former house of Tasia with Juliena. Clinton became a guard in the dragon bridge. Feyda works in the tavern.
2 - Julien was rejected by Tasia
Aftermath: Julien Roni lives in Livliv's house. Roni works as an apprentice at the post of Penitus, Julien works in a tavern. Tasiy could not come to terms with defeat and leads a reclusive life, mostly sitting at home, occasionally going out on the threshold. Clinton became a guard in the dragon bridge. Feyda works in the tavern.
3-
We told Tasia about skooma

Consequences: Julien became Tasia's plaything. Tasiy exiled Roni to a distant outpost, and since then no one knows anything about him. Clinton ran away from home and joined the miners in the Left Hand after Azzada went to jail for assaulting Tasia. Michelle visits Azzada in prison on weekends.
With Tasia and Julien you can see a small scene in the tavern.
4 - We brought Tasia and Feyda together

Consequences: Tasias live together with Feyda, during the day they walk around the settlement and sit on the doorstep. Julien lives with Roni in a tavern. Clinton became a guard in the dragon bridge.
5 - We seduced Tasia
Tasiy went to look for the main character after she did not return after a year. And since then no one knows anything about him. Feyda became the head of the settlement. Julien and Roni bought the tavern. Clinton became a guard in the dragon bridge.


Clinton: in any option where he is a guard in the Dragon Bridge, that is, all options except 3,
with him there will be a scene in the dragon bridge. In the third option, you need to find him in the Left Hand Mine, which is near Markarth and there will be a similar scene with him.

Achievements:

Cocoon \\ Chrysalis - killed a spider in the swamps and learned the history of the alchemist
Aptitude test - proved skills to the moneylender
Perfumer\Perfumer - sold over 10 pods to Olda
Lumberjack\lumberjack sawed more than 15 logs
Splinter \\ Splinter - I think it does not need a description
Melnik \ Miller - if the mill is fully equipped
Ferryman\Ferryman - sex with Charon
Risky penetration \\ Risky penetration - in Tasia's house with Eugal
Poisoner\Poisoner - Poison Lodwar
Sobriety\Sobriety - sober Horgeir
Homewrecker - Separate Olda and Lodwar
Maecenas\Maecenas - redeem the IOU and give it to Olda
Mimicry\Mimicry - successfully pretend to be Olda
Compromising\Compromising - give Roni compromising evidence on Tasia
Matchmaker \ Matchmaker - match Feida and Tasia
Seductress \\ Seductress - seduce Tasia
Drug dealer\Drug dealer - tell Tasia about skooma
Squabbler \ Squabble - when Julien is kicked off by Tasia
Maker of destinies - if you perfectly finished the Dragon Bridge
Destroyer of destinies - if you finished with the worst options Dragon Bridge
Moon seed \\ Moon seed - win against the druid
Priceless drink - Obtain ale from Sond
Gatherer\Gatherer -
if you collect all possible seeds :) that is, initially the conditions must be met for all possible NPCs that can currently participate in the pregnancy quest
Motherhood \\ Motherhood - do not pass by, this is at the end of the pregnancy quest
Forgiveness \ Forgiveness - after the scene with Clinton
Three stories\Three stories -
all the stories with Varniy in one day
Dibella in the flesh \\ Dibella in the flesh - if you convinced the loan shark right away, that is, there was a lot of karma at the time the scene started


Secret Achievements:

Oops...\Oops... - Catch Olda and Lodwar around the corner of the sawmill at noon, and at the lumberjacks' house at night
Tangled adventure - Charon's secret
The same -
if you participate in the scene with Horgeir and two girls
Puppy \\ Puppy - if you see the scene with Tasia and Julien the drug addict in the tavern
Two in one \Two in one - Viarmo if you wait until the parcel arrives
Perfect date \Perfect date - have a perfect date with Tasia
Debtor -
if you took on the debt as an adventurer or a courtesan and the debt has grown to 10,000, thugs will go after us, this is an achievement if you surrender to them


It seems like he didn't forget anything. Maybe for someone this description will open something new.

And as always, thank you so much for your support!

Thank you very much 

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Hello, I am loving this mod so far. I am right now stuck in serpant maw prison. I am not able to activate the tapestry. Can anyone help me how to do that? there nothing there

 

Spoiler

After killing lefty and his goon, i am stuck unable to escape the prison, I don't see anything to activate the tapestry

 

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I'm on SE having an issue with arena fights in the skunkway. Whenever a fight starts I can't swing and neither can my opponent. I can fix myself by using console to equip then unequip a weapon like a dagger to reset my stance and then attack, but I can't get the AI to fight back at all. I tried "tcai" in console, and "resurrect" on my opponents to try and reset them but neither have worked. I also tried to equip/unequip a weapon for them too but it doesn't seem that the equip command works for them at all.

 

Anyone else encountered this or know a fix? I am running DAR and SkySA if anyone knows if that could conflict.

 

Also quick question, I think I saw somewhere that Toris's Burlesque is a patreon only quest, If I already had the scene with Glaum would I still be able to retroactively start that quest? Also where can I even find the patch on Dogma's patreon?

Edited by H Bof
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On 11/11/2022 at 8:17 PM, Gfys said:

Hello, I am loving this mod so far. I am right now stuck in serpant maw prison. I am not able to activate the tapestry. Can anyone help me how to do that? there nothing there

 

  Reveal hidden contents

After killing lefty and his goon, i am stuck unable to escape the prison, I don't see anything to activate the tapestry

 

 

Sorry, never saw that bug before. There should be an activate option after you check the place behind the bed. Not sure if you have to talk with the Thief first or something.

 

On 11/13/2022 at 5:21 AM, H Bof said:

I'm on SE having an issue with arena fights in the skunkway. Whenever a fight starts I can't swing and neither can my opponent. I can fix myself by using console to equip then unequip a weapon like a dagger to reset my stance and then attack, but I can't get the AI to fight back at all. I tried "tcai" in console, and "resurrect" on my opponents to try and reset them but neither have worked. I also tried to equip/unequip a weapon for them too but it doesn't seem that the equip command works for them at all.

 

Anyone else encountered this or know a fix? I am running DAR and SkySA if anyone knows if that could conflict.

 

Also quick question, I think I saw somewhere that Toris's Burlesque is a patreon only quest, If I already had the scene with Glaum would I still be able to retroactively start that quest? Also where can I even find the patch on Dogma's patreon?

 

I use DAR and never had any issue with the fights, but I can't speak for SkySA, never used it. However, if you have mods that change combat system, then it might conflict. Maybe you should disable them.

 

Toris' Burlesque was once a patreon quest, but it's now available in the latest version that you can download here. So, you can probably play it in your current game. All patreon-only content are limited until next update, when Dogma includes in the public version. Therefore, the current patreon-only content is about another branch in Falkreath to get the dreamcatcher, it will be made public when Dogma release next public version. If you want to play that now, you need to subscribe to the $10 patreon tier at his patreon page. Regarding Toris' Burlesque, it's available when you visit him and he inspects the player character if she is fit to work there, noticing the gap on her vagina (you need to had sex with the Druid in troll form to be available).

 

3 hours ago, sincara290715 said:

I've finished the thief quest, but I cannot use magic anymore. Is there any way to fix that problem? 

 

 

@brewmasterhal might know some console command to revert this.

 

 

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2 hours ago, thelord007 said:

What do you guys think is the hottest sex scene in this mod? 

 

There are plenty of them, hard to decide for me.

 

But in chronological order, my favorites are 69 with Liorel (and some of the training ones)., the rock-paper-scissors game, old man in Whiterun, Lod sex in public outside of his house and when you sleep at his house, Imperial soldier at the tavern, Vikar scenes at the witch's house (patreon only), Cart driver to Rorikstead, Cooli/Porter at the back alley, Viggi scenes after the date, Flutist scene at the bards college, sex with the witness guy (if you drink with Petit rapists - needs memory potion), sex with the soldier (Burd) at the sewers, sex with Dran while helping Igna, sex with Vilgen, scenes with Kruvar, scenes with the riekling, final scene with Burd after you help him, sex with Hamlof the beggar in Markarth, final scene at the Nightgate Inn (including next morning hidden scenes), scene with Stanius and his guards if you use the memory potion, sex with Tasius after the date with him, sex with Cooli/Porter to collect his semen, father ending with Viggi below the market stall and skip scene with Viggi outside the room of Winking Skeever

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5 hours ago, sincara290715 said:

I've finished the thief quest, but I cannot use magic anymore. Is there any way to fix that problem? 

 

Uh...?  Need more specifics

 

Are you unable to cast due to having 0 max mana?  No good way to fix this

 

You equip a spell but it auto-unequips?  Take off any Zaz/DD restraints, because some disable casting

 

Can't equip a spell at all?  Try disableplayercontrols and then enableplayercontrols

 

No access to the magic menu?  This is a much bigger issue

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2 hours ago, brewmasterhal said:

 

Uh...?  Need more specifics

 

Are you unable to cast due to having 0 max mana?  No good way to fix this

 

You equip a spell but it auto-unequips?  Take off any Zaz/DD restraints, because some disable casting

 

Can't equip a spell at all?  Try disableplayercontrols and then enableplayercontrols

 

No access to the magic menu?  This is a much bigger issue

I think he probably means the Skunkway effect? I don't play as a mage, so I never bothered with it, but I believe Dogma did something in order to avoid use of magicka, since the NPCs talk about runes preventing the use of it in the Skunkway.

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15 hours ago, brewmasterhal said:

 

Uh...?  Need more specifics

 

Are you unable to cast due to having 0 max mana?  No good way to fix this

 

You equip a spell but it auto-unequips?  Take off any Zaz/DD restraints, because some disable casting

 

Can't equip a spell at all?  Try disableplayercontrols and then enableplayercontrols

 

No access to the magic menu?  This is a much bigger issue

Sorry, I mean I can't use magic or shout after i'm out of the skunkway. Do you have any way to fix this?

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hi ,this is a great mod , and I'm still in the Walkthrough 8 , 

but I met some problem.
I had saw Cooli moving box into city, and I'm trying to hide in the box just like the guide said. but when I approached the box, there are not option show up. 

Cooli just said stay out of his way , and nothing happend
Is there something wrong with my save? or I should do someting before I try?

I tried an whole night , but still can't fix it.

 

sorry for poor English

Edited by suzuya422
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14 minutes ago, suzuya422 said:

hi ,this is a great mod , and I'm still in the Walkthrough 8 , 

but I met some problem.
I had saw Cooli moving box into city, and I'm trying to hide in the box just like the guide said. but when I approached the box, there are not option show up. 

Cooli just said stay out of his way , and nothing happend
Is there something wrong with my save? or I should do someting before I try?

I tried an whole night , but still can't fix it.

 

sorry for poor English

You need to activate the box when he is not looking, like when he is far away moving other box.

 

If you have mods that alter the use of furniture/static objects like Dynamic Things Alternative, it might conflict.

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50 minutes ago, Highborn said:

You need to activate the box when he is not looking, like when he is far away moving other box.

 

If you have mods that alter the use of furniture/static objects like Dynamic Things Alternative, it might conflict.

oh thanks! 

 

Although I have no idea I had installed mod like that ,but it seems cause by mod conflict .

 

I will check my mod list again tomorrow !

Edited by suzuya422
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Just wanted to share some information about a problem I ran into and how I fixed it in case anybody runs into the same issue.  rifton when you meet stanius at helgas bunkhouse the game will glitch after you get stanous drunk if there's anybody already laying on the floor or in the bed therefore in order to get the scene to continue you have open console click on any character that's laying on the floor or in the bed and type disable before you start drinking with stanius.

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23 hours ago, tofujiang said:

Excuse me,did you fix this bug? 

I downloaded the lastest version of mfg fix SE, but the mouth still did not open during the early scene. :(

I did, maybe you should apply my load order & mod and see if it works.  My game works perfectly now except for the part where the the character gives stanius a blowjob in riften jail.

image.png

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21 hours ago, oscartw said:

I did, maybe you should apply my load order & mod and see if it works.  My game works perfectly now except for the part where the the character gives stanius a blowjob in riften jail.

Yeah it's works, really appreciate it )

Edited by tofujiang
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