Cema Posted August 30, 2022 Posted August 30, 2022 10 hours ago, kakaer said: I’d start with anything that alters the terrain featured in the mod, all cities and key roads, horse mods, anything that could intervene with scripted animations. Or you simply had too many mods lol  I found the culprit.  It was a small mod called floppy_sos that got one of his file corrupted during the first crash  I didn't even know a mod could have his file altered by the game itself in Mod Organizer !
jonsnowdoubleoseven Posted August 30, 2022 Posted August 30, 2022 Where can I find these files? Thief Fixes - STFU Narri.7z removes a few dialog lines from the base game, thus preventing characters from being annoying and/or talking over the quest dialog.  If you have some other mod that accomplishes the same thing, or if hearing "Maybe we should hire Tekla on here..." every thirty seconds doesn't bother you, you can skip this one. Thief Fixes - Mesh & Texture.7z fixes some issues with meshes and textures in the base mod.  Also adds a custom texture for the Lunar Nirnroot, and a custom texture used by Liorel's book, Toris' book, and the book held by the player during the scenes with Kruvar. Both LE and SE versions are available. Thief Fixes - No Player Voice.7z replaces all of the Russian sound clips of speech with empty sound files.  If you don't like the Russian voices and would prefer silence, use this. Thief Fixes - No Cart WE.7z removes all of the world event trigger volumes along the path taken during the horse chase in Part 4, the cart ride in Part 7, and the walk to the mine in Part 11. This eliminates all of the weird situations where you get attacked by wolves and shit. Thief Extras - More Boob Dialogs.7z adds some new dialog that is conditional on your character's breast size. Thief Extras - Custom Wench.7z modifies the mod's usage of the default tavern wench outfit to instead point to a custom location: \Data\Meshes\BD\clothes\wench\ so that you can use whatever clothing you want for it, just like the new option Dogma added for custom outfits in the Skunkway.  Your custom outfit must be placed in that folder, and the files must be named OutfitF_0.nif and OutfitF_1.nif or your character model will be invisible. Thief Extras - NPC Names.7z modifies the names of a few of the NPCs in the mod, giving them unique names instead of things like "old man" and "boy" - does nothing but add some additional flavor.  Thief Fixes - Dick Physics.7z adds the stringdata necessary to get dick physics to work correctly into the nifs used by Thief. Like the translation archives, these are all mod manager compatible.  Just install the ones you need. Â
Cema Posted August 30, 2022 Posted August 30, 2022 4 hours ago, jonsnowdoubleoseven said: Where can I find these files? Thief Fixes - STFU Narri.7z removes a few dialog lines from the base game, thus preventing characters from being annoying and/or talking over the quest dialog.  If you have some other mod that accomplishes the same thing, or if hearing "Maybe we should hire Tekla on here..." every thirty seconds doesn't bother you, you can skip this one. Thief Fixes - Mesh & Texture.7z fixes some issues with meshes and textures in the base mod.  Also adds a custom texture for the Lunar Nirnroot, and a custom texture used by Liorel's book, Toris' book, and the book held by the player during the scenes with Kruvar. Both LE and SE versions are available. Thief Fixes - No Player Voice.7z replaces all of the Russian sound clips of speech with empty sound files.  If you don't like the Russian voices and would prefer silence, use this. Thief Fixes - No Cart WE.7z removes all of the world event trigger volumes along the path taken during the horse chase in Part 4, the cart ride in Part 7, and the walk to the mine in Part 11. This eliminates all of the weird situations where you get attacked by wolves and shit. Thief Extras - More Boob Dialogs.7z adds some new dialog that is conditional on your character's breast size. Thief Extras - Custom Wench.7z modifies the mod's usage of the default tavern wench outfit to instead point to a custom location: \Data\Meshes\BD\clothes\wench\ so that you can use whatever clothing you want for it, just like the new option Dogma added for custom outfits in the Skunkway.  Your custom outfit must be placed in that folder, and the files must be named OutfitF_0.nif and OutfitF_1.nif or your character model will be invisible. Thief Extras - NPC Names.7z modifies the names of a few of the NPCs in the mod, giving them unique names instead of things like "old man" and "boy" - does nothing but add some additional flavor.  Thief Fixes - Dick Physics.7z adds the stringdata necessary to get dick physics to work correctly into the nifs used by Thief. Like the translation archives, these are all mod manager compatible.  Just install the ones you need.   https://www.mediafire.com/folder/zurjk1iti9sc5/Dogma_-_Thief_v1.0.0 Â
The Sage Of the SIx Faps Posted August 30, 2022 Posted August 30, 2022 lads, im at the scene with ikol and the bards, but the minigame doesnt even start, i get no instructions, no nothing..
Horus_04 Posted August 30, 2022 Posted August 30, 2022 1 hour ago, The Sage Of the SIx Faps said: Jungs, ich bin mit Ikol und den Barden am Tatort, aber das Minispiel startet nicht einmal, ich bekomme keine Anweisungen, nein nichts.. Do the bards squat behind the stone? Do you have dialogue options with Ikol?
Shinjifan Posted August 31, 2022 Posted August 31, 2022 Love this mod, really a talent modder Dogma is, im finishing the falkreath part, i just wanted to write my experience so far, i loved the horse chase, best thing i ever saw on a mod tbh, the scenes, the eldergreen cave, the thermal water, great, what it needs polish, and to get rid of nonsense, is the Zoe story line, is out of place on the chase of the thief, when i realized i had to kill a dremora lord it didnt make sense (on a rp perspective) and i hate it, i hated it more was the bs zoe boss fight, the worse experience in my modding skyrim was her fight, add that the mod author avoided you to use console like TGM and Kill commands on her, setting your health high didnt matter, looks like the damage is % based since at one point i added like 99999999 health and still her fireballs took half my life.  ATM im getting stuck after exiting rorikstead, the coachman ask to stop to take some breath and they both stay in the animation, never ending it. i will replay it tomorrow that part, i read that is because the game is waiting that all the village seeing the scene, the thing is the scene was at night and the npcs i assume were at home, i saw the dialogue of at least 5 people (hannis, sissel, her father, erik and his father), so ill try tomorrow and make sure to leave at morning.  PS: the carriage sex scene is awesome lmao, i wish for a addon for touring carriage having sex while traveling, would be amazing lol
Highborn Posted August 31, 2022 Posted August 31, 2022 20 minutes ago, Shinjifan said: Love this mod, really a talent modder Dogma is, im finishing the falkreath part, i just wanted to write my experience so far, i loved the horse chase, best thing i ever saw on a mod tbh, the scenes, the eldergreen cave, the thermal water, great, what it needs polish, and to get rid of nonsense, is the Zoe story line, is out of place on the chase of the thief, when i realized i had to kill a dremora lord it didnt make sense (on a rp perspective) and i hate it, i hated it more was the bs zoe boss fight, the worse experience in my modding skyrim was her fight, add that the mod author avoided you to use console like TGM and Kill commands on her, setting your health high didnt matter, looks like the damage is % based since at one point i added like 99999999 health and still her fireballs took half my life.  ATM im getting stuck after exiting rorikstead, the coachman ask to stop to take some breath and they both stay in the animation, never ending it. i will replay it tomorrow that part, i read that is because the game is waiting that all the village seeing the scene, the thing is the scene was at night and the npcs i assume were at home, i saw the dialogue of at least 5 people (hannis, sissel, her father, erik and his father), so ill try tomorrow and make sure to leave at morning.  PS: the carriage sex scene is awesome lmao, i wish for a addon for touring carriage having sex while traveling, would be amazing lol The current patreon version has an alternative path to avoid fighting the daedra and Zoe. It will be included in the next public update.  If you have town mods that alter Rorikstead, it might bug the scene. You should disable them.
NECHENTAI Posted September 1, 2022 Posted September 1, 2022 Can someone post/link brief walkthrough of the new content that has been added in Falkreath? 1
Highborn Posted September 1, 2022 Posted September 1, 2022 3 hours ago, NECHENTAI said: Can someone post/link brief walkthrough of the new content that has been added in Falkreath?  I can only post the full walkthrough, so watch out for spoilers (translated with Google):   1.3.1 and walkthrough And so, I finally finished with Falkreath. Of course, I still have ideas for some small secondary scenes, and maybe I will add something else in the final version, but all the main and important things that I did not do at the time, due to lack of time, or lack of knowledge or for some other reason are now ready.  I checked the entire Falkreath, found nothing critical, but if you come across something, then let me know. I'm still going to work on fixes in other parts of the mod in the near future. Don't forget to restart Fnis.  And so, the "local" update starts immediately with 0.8, but in the new patch I added an alternative way to pass the Daedra, and if you want to watch it, then you will need to start with 0.7. I don’t think that explanations are needed for this content, everything should be clear there anyway.  Tip: when you pass the daedra, collect mushrooms - Namira's rot (Namira's rot), they grow around these ruins, you will need 6 pieces in the future. And you can also collect 10 white mushrooms (White Cap) at once when you run around Falkreath, there I added a lot of these mushrooms, especially near the stream, how to go down from the witch's hut (usually grow near trees, or stumps).  After talking with Zoe about the third ingredient, we speak with the guard at the Jarl's door, then again with Zoe, after she gave us an idea, again with a guard, then we need to choose one of three possible characters: Lod, Kast, Vikar (a beggar in a tavern).  Vikar is the main character of this update, he has the most content. In order for him to agree, it is necessary that relations with him be at the maximum level. This is a hidden option but you can navigate through the dialogues. This parameter is affected by how much we paid him when he helped us with the witch's body, and also when we feed him (it's better to give him a lot of food at once). When Vikar is hungry, he sits on the floor. When the parameter reaches the limit, you will receive an achievement, which means that it can already be persuaded.  Lod - available if the heroine slept at least once in his house. After the conversation, you just need to wait a day, then Lod, after 8 in the morning, will speak to the heroine himself at the meeting, and so three times, after which he can be called to the jarl.  Cast - available if we went through his branch in such a way that we still have the opportunity to drink with him in the tavern. After the first dialogue with him about marriage, you can wait a day and talk to him again, then the heroine will give a hint. But you can not wait, you can immediately get drunk with him after the first dialogue about marriage, and watch the standard scene in which a new piece will be added.  Next, we go to Zoe and she gives us the recipe for the potion, we need 3 Namira's rot - grows around the ruins, 3 thistles, 1 weak healing potion, it's better to create 2 potions at once. We drink one before the next drinking party with Cast. Now everything should work, and after the scene, you need to find a witness. It could be Narri or Vikar. In order for Vikar to agree, the relationship with him must be somewhere then at the middle level, if we paid him the largest amount of gold from the possible choice, then this should already seem to be enough, or it will be necessary to feed him once more. Narry can be easily persuaded. After we agreed with one of them, we need to talk to Kast again, and talk about the witness. After that, he can be called to the jarl. If you get drunk with Cast again with a potion, and before that we chose Narry, a scene on the bed will be possible. And so, we choose the groom for our heroine, and call him to the jarl between 11:50 and 13:50. Cast and Lod have almost the same content, the difference is only at the moment when Nenya goes to wake the jarl. There's not much to talk about here. everything is pretty linear. I can only note that when the hide-and-seek part comes, there are two options, either they catch us and we watch the scene (if they search for a long time, about 10 times each has to look at some place, then the animation will be different), or we need to pick up our things, and throw the crystal on the jarl's cabinet (where in the usual passage), and teleport to the basement. You can hide under the bed, in closets, behind the columns in the main hall, behind the throne, under the tables, in some cases the animation will be played, if there is a lot of karma, then the animation will be different. After we're outside, you need to talk with the guard, and the entrance to the jarl's house will become available. Also, at the end of the branch, it will be possible to marry Lod or Cast according to the standard game system.  If we choose Vikar, after the first scene in the jarl's house and its further continuation in the witch's basement, we need to go to Solaf in the Gray Pine Goods, this is opposite the tavern. *Secret - if someone suddenly does not know yet, that if you drink two mugs with Cast and refuse to drink the third, and then go to the basement to Zoe, then there will be a small scene with Zoe. But if you do it at this stage, when Vikar is in the basement, then the scene will be different. If you ask Solaf for a discount, then a scene will be possible. If we only agreed on a blowjob and we have a lot of karma, then there will be a slight difference in the middle of the scene, and it will be possible to change the decision. When we paid for the goods, we go back to Zoe, if we forgot to pick mushrooms, then we go and do it, then we talk with Zoe, and then we go to look for a circle of whites. It's near the Twilight Sepulcher, from the ruins with the Daedra, you need to go strictly to the west, there, near the tomb, you need to go around to the right and climb the hill. Set a trap and move away, you can come close to the shrine of Akatosh, that will be enough, and wait half a minute, the heroine should comment when it will be possible to pick it up. We take the butterfly to Zoya, watch the scene with Nenya. If we fail to convince Nenya, then we immediately proceed to the quest stage, where we need to go to Solitude, but the heroine will be fined in Falkreath, and if we get to Falkreath prison before we get to Solitude, there will be a scene in the prison itself. At first I wanted to do it as a bad ending, but then I changed my mind and decided that it would be better, if there is an opportunity to continue the main quest. But in order to see more content with Vikar, we still need to convince Nenya, the correct answers are "ointment from midges" and "traded every little thing", but in order for the second answer to appear, we had to talk to Vikar about his past before. If you forgot to talk, then it's okay, it is enough to correctly answer the first question, and press the button in time in the mini-game. After this scene, we go to the jarl's house with Vikar again at noon, watch the scene after which we have access to the jarl's house, we just need to talk to the guard. At this stage, we can spend the night in the witch's house, for this we need to click on the bed in the evening. If there is not enough karma, then choosing sex right away will not work, but it can be started after Zoe arrives without pressing the buttons when the indicator appears. If you still spend the night in the witch's house and choose sex, then there will be two more events on the 3rd night and on the 5th. After that, we get a fake artifact, if we give it to Zoe, then we will miss the fight. After we finished with Zoya, in any of the ways, Vikar will run up and start a dialogue, you can help him build a house or say goodbye. If we chose the second, we will not see him again. If we decide to help, then we wait about 12 game hours, after that we will find him in the center of Falkreath (if we wait close to this place, then the stage will not change until we move far enough from there, or change the location). In the center of Falkreath we meet Vikar, after that we have the opportunity to use his store. It only accepts items that cost up to 50 coins. First, he needs to accumulate 1000 coins. It has a line of dialogue, which will show the amount of gold he has accumulated. At this stage, a repeating version of the sex scene is available, which is triggered through dialogue with Vikar. I conceived this whole part with the store as a background quest that runs in parallel with the main quest, it's just not interesting to complete it, of course, and the reward is insignificant there. For the most part, due to the fact that I simply did not have time, I had big plans for its ending, and also had to abandon a large piece where we had to find workers. But if you still want to quickly see what happens next, you can simply use the setpqv hp_vikarlq market_gold_vikar x console command. So, for a start, he needs 1000. Again, the stage will not change if we stand side by side. When this happens, the courier will come running, but you can not wait for him, but just go to Vikar. After the scenes, we need to find sawdust near his shop, from the side of the barracks, maybe they won't be visible (I didn't see them on the SE version with ENB). That's why, just look at the floor and look for when the inscription appears. After that, follow the trail of sawdust, take a piece of fabric on top of the fence, behind this fence, near the sawmill, look under the stone. You can also talk to the guard who participated in the scene during the fire. Next, we speak with Vikar, and he will ask you to find more evidence. In fact, you don’t have to look for clues, just wait two weeks, each clue will reduce the waiting timer until the next stage of the event. To find out about the scratch, you must either talk to Zaria or Bolund and offer him sex. During the scene, after the initial dialogues, you need to unpause, then the scene will continue, if this is not done, then we will not get evidence, but the scene can be restarted, it will not change here. Then we speak with Vikar again, and we will have to change the location, wait for the courier, or if we already know that the timer is over, just go to Vikar. There should be a new store in his camp. But this time he needs 10,000 coins, we can use the console again. And again, the stage won't change as long as we're around. Well, at the very end, talk to Vikar, and watch a small repeating scene with one animation. Perhaps in the final version, this character will be one of the candidates for fatherhood, then I will expand the ending with him. For now, that's all. Now I'll go I'll start with 0.9 and look for errors. Now I’ll just write down the sequence of actions for myself, how it’s better for me to go through in order to hook more problem areas in one passage. In a few days I will post a patch with fixes, and then I will write a post about a future addition. Well, as always, thank you so much for your support! 2
NECHENTAI Posted September 1, 2022 Posted September 1, 2022 Is anyone having issues with missing 'Kust' in the patreon version? I can see his ref ID in console but if I try to select him he seems to be non existent.
Highborn Posted September 1, 2022 Posted September 1, 2022 44 minutes ago, NECHENTAI said: Is anyone having issues with missing 'Kust' in the patreon version? I can see his ref ID in console but if I try to select him he seems to be non existent. Try using Skyrim Cheat Engine on SE or Get Over Here on LE. Â Those mods can search and move NPCs to you. 1
shpuntik Posted September 2, 2022 Posted September 2, 2022 are there any details of what kind of content the future update will have?
Highborn Posted September 2, 2022 Posted September 2, 2022 1 hour ago, shpuntik said: are there any details of what kind of content the future update will have? It will be an addon based on the encounter you have with the boy at the hot springs. Dogma is currently creating an entire new village in which the events will unfold. There is a video footage of the village already for those who are patreon. It's looking really good.  But we don't know anything about the plot and scenes so far. 2
WaterRabbit Posted September 2, 2022 Posted September 2, 2022 (edited) On 8/30/2022 at 7:54 PM, Shinjifan said: Love this mod, really a talent modder Dogma is, im finishing the falkreath part, i just wanted to write my experience so far, i loved the horse chase, best thing i ever saw on a mod tbh, the scenes, the eldergreen cave, the thermal water, great, what it needs polish, and to get rid of nonsense, is the Zoe story line, is out of place on the chase of the thief, when i realized i had to kill a dremora lord it didnt make sense (on a rp perspective) and i hate it, i hated it more was the bs zoe boss fight, the worse experience in my modding skyrim was her fight, add that the mod author avoided you to use console like TGM and Kill commands on her, setting your health high didnt matter, looks like the damage is % based since at one point i added like 99999999 health and still her fireballs took half my life.  ATM im getting stuck after exiting rorikstead, the coachman ask to stop to take some breath and they both stay in the animation, never ending it. i will replay it tomorrow that part, i read that is because the game is waiting that all the village seeing the scene, the thing is the scene was at night and the npcs i assume were at home, i saw the dialogue of at least 5 people (hannis, sissel, her father, erik and his father), so ill try tomorrow and make sure to leave at morning.  PS: the carriage sex scene is awesome lmao, i wish for a addon for touring carriage having sex while traveling, would be amazing lol  It is in fashion to complain about the Zoe fight, but really this fight is trivial, but time consuming. First off, The Atronach Stone is a thing. When you go to the Hot Springs, it is literally right there. Second, Level solves most problems. Instead of fighting Zoe with a level 1 character, try it with a level 20 character. Third, Firebolt spam is your friend here, so having a Adept level destruction is a must. Fourth, Potions of Healing are needed occasionally to keep your heath up. With the Atronach Stone, you really don't need much in the way of Magicka potions as Zoe will constantly fill you up. I have never run out of Magicka during this fight, ever. Even at level 20, I usually only have 100 heath. I think the most potions I have ever used in this fight was 4 and that was mostly due to the Adds. Fifth, both your compass and the audio cues give you an idea of where she is about to appear, so hit her at that point as she only has a small window of vulnerability. Lastly, kill the spawns as soon as they appear as they can do the most damage to your character. There are two rounds of them, and only at the beginning of the fight. ------------ As mentioned in the walkthrough, the Dremora fight isn't that difficult if you get the Ebony weapon from Lod. It is worth losing to the Dremora once to get the Karma point, but after that the struggle becomes increasingly harder. I usually prepare a bound weapon for this fight instead of the Ebony one, but either way it isn't the most difficult fight in the game.  But, I am probably the odd man out here as I like both of these fights. The invisible archer is the one I cannot defeat without using the console to teleport next to her. I find the fights in the Arena to be much harder than either of these fights. Edited September 2, 2022 by WaterRabbit
Skyrimor Posted September 2, 2022 Posted September 2, 2022 Anybody has any info how the progress on the next update of the mod is going, and whether Dogma is fine with the war in Ukraine still ongoing?
Highborn Posted September 2, 2022 Posted September 2, 2022 26 minutes ago, Skyrimor said: Anybody has any info how the progress on the next update of the mod is going, and whether Dogma is fine with the war in Ukraine still ongoing? The new addon is gonna be divided in two releases. Currently he is working at the village where the new events will happen. The village itself is basically concluded but he had trouble with navmeshes making NPCs stuck. But apparently this week the work went smoothly. There is no estimated date for release. Â It's been a while since he commented about the war. I guess things are "peaceful" where he lives at the moment, obviously considering the context. Â Â 3
COLOCO Posted September 4, 2022 Posted September 4, 2022 (edited) LOST AND FOUND QUEST CONSOLE COMMAND TO ACHIEVE it PLZ CAUSE TALEN CHEST IS EMPTY !? Edited September 4, 2022 by COLOCO
The Sage Of the SIx Faps Posted September 4, 2022 Posted September 4, 2022 On 8/31/2022 at 1:21 AM, Horus_04 said: Do the bards squat behind the stone? Do you have dialogue options with Ikol? yes the bards squat and talk, and i have the dialogue with ikol, but the camera never switches to them, and when the minigame is suppose to start (im assuming), ikol just stands there with his dick out while my character lies on the box, and thats is, they dotn do anything, nothing pops up
Zukzukarr Posted September 4, 2022 Posted September 4, 2022 (edited) My game gets stuck at the floating ritual scene. The glowing circle effect stops but Hidara and my character just stand there in the same animation. Is it possible to bypass it via setstage? Edited September 4, 2022 by Zukzukarr
kakaer Posted September 5, 2022 Posted September 5, 2022 22 hours ago, Zukzukarr said: My game gets stuck at the floating ritual scene. The glowing circle effect stops but Hidara and my character just stand there in the same animation. Is it possible to bypass it via setstage? Disable and enable her.
Highborn Posted September 5, 2022 Posted September 5, 2022 On 9/4/2022 at 8:19 AM, The Sage Of the SIx Faps said: yes the bards squat and talk, and i have the dialogue with ikol, but the camera never switches to them, and when the minigame is suppose to start (im assuming), ikol just stands there with his dick out while my character lies on the box, and thats is, they dotn do anything, nothing pops up if you have mods that changes the docks and the area around the secret entrance, disable them.
Zukzukarr Posted September 5, 2022 Posted September 5, 2022 Is it possible to work at madam petite? I'm able to ask her for my share but she says I've earned nothing yet. And I'm able to undress using the chests there but couldn't figure out how to work.
Highborn Posted September 5, 2022 Posted September 5, 2022 1 hour ago, Zukzukarr said: Is it possible to work at madam petite? I'm able to ask her for my share but she says I've earned nothing yet. And I'm able to undress using the chests there but couldn't figure out how to work. Did she escort you and showed around how to work? After that scene you should be able to attract clients by sitting in one of the tables. Â I think there is a bug that prevents you to have the dialogue for her to show you around if you first decline her invitation (usually when you go with Cooli the first time, she tries to talk with you but most players ignore because you are in the middle of a scene with Cooli). 1
bankbt Posted September 5, 2022 Posted September 5, 2022 Where do I have to take Traka(Riekling) to drink? Help me, I can't go on.
Highborn Posted September 5, 2022 Posted September 5, 2022 44 minutes ago, bankbt said: Where do I have to take Traka(Riekling) to drink? Help me, I can't go on. Olaf's bar right next to his place. Order a drink and then click on the mugs at the counter.
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