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Posted
4 hours ago, sophiextime said:

hihi.

 

I wanted to politely ask, is there any news as to when the final translated version of the update is available and i play on SSE so was hoping someone would be able to convert it into an SE version as well? i am hopeless at converting things. i have tried with anims and textures etc in the past but screw them up a lot. 

 

I just loved this mod in its pre update state and now REALLY want to play this newer one. Thankies! 

The version 0.9.53 was already converted to SE by mrloler. But Dogma already released a newer version with some fixes. But the SE version is apparently playable:

4 hours ago, Seyhtan31 said:

Ok but how do we learn it? I never say any dialogue that mentions about it. In which scene we learn about it i'm very confused right know cause it seems i totally missed it

 

4 hours ago, killer905 said:

The moment you arrive at the brothel a second time there is a scene where Igna wants to learn about these things. It is certainly mentioned when we agree to help her with it. Our character is afraid of getting pregnant but Toris and Igna say she is pregnant.



Dogma also said it would be a conditional quest. If you don't have enough vaginal sex, this quest won't trigger and the player won't be pregnant. So, if you don't get the quest after arriving at the brothel for a 2nd time, the pc is probably not pregnant.

3 hours ago, brewmasterhal said:
  Hide contents

The identity of the father is selected randomly from a list.  You can get an idea of who the candidates are by looking through the de-compiled bd_playeraliasscript.psc file, which handles the skip script within the mod.

 

In order, they are:

  1. Old man in Whiterun
  2. Lod the blacksmith
  3. Ikol the guard
  4. Haki the pirate
  5. Cooli the dock worker
  6. Viggi the cheesemonger
  7. Viarmo in the Bards' College
  8. Burd the sewer guard

It's not clear to me how any signs of pregnancy could be visible after a period of just a few days, but whatever.  If you look at the file hp_pregnant_var.psc, you can see that if the number of possible fathers is 3 or greater, the pregnancy quest will be available when you visit the Squeaky Mast after day 3.

 

The drive where I keep all my game files appears to be rapidly failing, so things may have to wait a bit while I attempt to recover my data.



When I asked him, Dogma said that he didn't decide yet if the father is gonna be chosen by chance or by some conditions. But he said he plans on adding just three possible fathers. because he wants to make three possible endings with distinct scenes rather than one that feels generic, with just replacing the father NPC. And he said more than three would be too much work. 

 

And he said the father, of course, would be one that had vaginal intercourse and finished inside the pc, he used the term 'creampie'. So yeah, that list is pretty much all the possible fathers (although Viggi and Viarmo claimed that they couldn't have children - but well, you can never be sure, especially Viggi). He also told that he would choose the three possible fathers based on how much interesting stories he could come up with.

38 minutes ago, WaterRabbit said:

What does it take to win in the arena?  No matter how much I dodge, one hit seems to always stun the character and they always do much more damage.  I really dislike it when combat get rewired as it were and control is constantly taken away from the character.

You need to sleep well, eat well and train to gain level of strength and stamina. In the MCM Menu you can see your current stats in the Skunkway tab. You should try an easy opponent (if you made a deal with Bormi) right after you wake up, eat a big meal and see if your fight improves.

Posted
20 minutes ago, Highborn said:

 

You need to sleep well, eat well and train to gain level of strength and stamina. In the MCM Menu you can see your current stats in the Skunkway tab. You should try an easy opponent (if you made a deal with Bormi) right after you wake up, eat a big meal and see if your fight improves.

 

So I did 5 days of training plus the eating and sleeping and still had a major deficit of health/stamina compared to the opponents.  I was barely able to beat a level one opponent and that was with using Bound Armor.  Boxing has always been annoying in Skyrim and I don't think this has really improved upon it.  

 

It also seems like the armor calculations have been messed with as the armor values didn't change regardless of the armor skill value.

 

It also seems the minigame with Big Stick seems to be pointless since it is so skewed against the character.

Posted
30 minutes ago, WaterRabbit said:

 

So I did 5 days of training plus the eating and sleeping and still had a major deficit of health/stamina compared to the opponents.  I was barely able to beat a level one opponent and that was with using Bound Armor.  Boxing has always been annoying in Skyrim and I don't think this has really improved upon it.  

 

It also seems like the armor calculations have been messed with as the armor values didn't change regardless of the armor skill value.

 

It also seems the minigame with Big Stick seems to be pointless since it is so skewed against the character.

The boxing stats are internal; the spell probably didn't affect them. I think defense level is based on whether you take light, med, or none; might be some other factors.

The arena system works fantastically for me; I loved the addition of the stun feature. If your stats are greater than like 6 stamina and 6 health and you're still having trouble with weak opponents, I'd suspect a mod conflict.

 

On the minigame

Spoiler

Assuming Big Stick is Vilgen from the original, the key is staying at one of the middle paces; not the fast one. It's easy then.

 

Posted
49 minutes ago, WaterRabbit said:

 

So I did 5 days of training plus the eating and sleeping and still had a major deficit of health/stamina compared to the opponents.  I was barely able to beat a level one opponent and that was with using Bound Armor.  Boxing has always been annoying in Skyrim and I don't think this has really improved upon it.  

 

It also seems like the armor calculations have been messed with as the armor values didn't change regardless of the armor skill value.

 

It also seems the minigame with Big Stick seems to be pointless since it is so skewed against the character.

Well, this is just a "plus" feature. Dogma is planning more content for it in next update with more scenes. So it will probably get more balanced. It worked mostly well for me.

 

And Vilgen's minigame will also be enhanced in the next version. Dogma said that it didn't ended up like he wanted. But in the beta, he said you could easily win if before meeting Vilgen, you work first at the Squeaky Mast, then have sex with Torek (werewolf) or the battler organizer and then visit Vilgen in the same day. 

Posted
30 minutes ago, Randy Lingster said:

The boxing stats are internal; the spell probably didn't affect them. I think defense level is based on whether you take light, med, or none; might be some other factors.

The arena system works fantastically for me; I loved the addition of the stun feature. If your stats are greater than like 6 stamina and 6 health and you're still having trouble with weak opponents, I'd suspect a mod conflict.

 

 

So the stats are 5, 5, 3 Full, Well-Rested.  A full punch barely moves their bar, while a full punch received drops the character's bar about a third or so.  Last combat I landed about 10 punches and opponent landed 3 - character loses.  So if the system requires grinding stats, well that is a departure from the previous design of the first 90% of the module.  It does seem that this section does require a bit more grinding and filler tasks unlike what has come before it.

Posted
3 minutes ago, WaterRabbit said:

So the stats are 5, 5, 3 Full, Well-Rested.  A full punch barely moves their bar, while a full punch received drops the character's bar about a third or so.  Last combat I landed about 10 punches and opponent landed 3 - character loses.  So if the system requires grinding stats, well that is a departure from the previous design of the first 90% of the module.  It does seem that this section does require a bit more grinding and filler tasks unlike what has come before it.

what was the level of the opponent?

Guest AthenaESIV
Posted
On 11/18/2019 at 4:36 PM, Kingslayer101 said:

What does this mod exactly do?

 

IMO it is the best nsfw quest mod you can find for Skyrim. Between this and Sexlab Survival (and all the mods it plugs into) you get a unrivaled nsfw game that hopefully more mod creators try to build on and expand.

 

Exactly what does it do? Adds a chain of quests that span across Skyrim's holds, well written dialog and good scripted events. The author(s) did an amazing job and hope to see this mod get lots of support and new features.

Posted
12 minutes ago, Lostskyse said:

Hi Guys does any one know the Karma requirement to unlock the extra scene with bards and viggi ? and when they happen.

Not sure, but if you select most of depraved options in the skip function it should be enough. I was able to get them without selecting all the options (e.g. I choose answer the druid's riddles).

 

But you need to select the exact conditions:

 

a) Viggi: accepted to go on a date / couldn't get up fast when woke up in bed / remained after the salve / had sex many times

 

b) bards: choose always the same bard when asked who you decided to give the kiss or reward / decided to help them into the city / enlisted their help / decided to talk with Viarmo to help him

Posted
53 minutes ago, Highborn said:

Not sure, but if you select most of depraved options in the skip function it should be enough. I was able to get them without selecting all the options (e.g. I choose answer the druid's riddles).

 

But you need to select the exact conditions:

 

a) Viggi: accepted to go on a date / couldn't get up fast when woke up in bed / remained after the salve / had sex many times

 

b) bards: choose always the same bard when asked who you decided to give the kiss or reward / decided to help them into the city / enlisted their help / decided to talk with Viarmo to help him

Has someone confirmed if you can get those scenes using the "bd_mq lust_var" command? because i did and i'd asume it's possible, just use player.setpqv bd_mq lust_var 300 while you are using the skip feature, nuf said. Prob many will prefer to do it manually but well, this is for people who has troubles getting those scenes.

Posted

This mod overwrites some of the files from SexLab Framework, should I let it? Anyone know what it does?

Posted

So I've spent all day trying to determine just how fucked my drives are, and I've determined that the answer is they're basically FUBAR.  This means that right now I can't even run xTranslator, let alone try to actually run Skyrim.  I've got new parts on order, so I'll be building myself a completely new rig on Wednesday and I can try to recover what I can after that, but until then I'm not going to be able to do any more work on this project.  I'm currently copying everything I can out of my Skyrim folder and a few other places into a RAID-5 that I have on another machine, so hopefully I won't lose too much.

Posted
2 hours ago, brewmasterhal said:

So I've spent all day trying to determine just how fucked my drives are, and I've determined that the answer is they're basically FUBAR.  This means that right now I can't even run xTranslator, let alone try to actually run Skyrim.  I've got new parts on order, so I'll be building myself a completely new rig on Wednesday and I can try to recover what I can after that, but until then I'm not going to be able to do any more work on this project.  I'm currently copying everything I can out of my Skyrim folder and a few other places into a RAID-5 that I have on another machine, so hopefully I won't lose too much.

Well, that sucks. I'm also upgrading my PC after some hardware problem.

 

Regarding the walkthrough:

 

It seems like Dogma updated the requirement for the secret scene with Igna's training. 5 successfully insertions + 3 should work instead of doing the 10+3 thing. At least I didn't need to go through 10 times and it worked. And the option to return the other day to have sex with the guys that were waiting for Runa worked for me. 

Posted
12 hours ago, Raging_Boner said:

Having an issue where Fanar is inspecting my player to see if I am carrying anything, and then when he hears some knocking he walks towards the door. But then he just waits indefinitely. What could be the problem? I tried the second option to return the favour later, but even in that case when he pulls the chain and I go downstairs, nothing is happening down there. Help please.

I had the same problem. Finally, it helped me load the saved game since you were arrested in Solitude. 

 

I tried to do everything differently then before  (in the room I refused sex in the bathtub and went to bed, I stole the coin in the house, then exchanged it with a trader and went to the underground).

Posted
1 hour ago, kakaer said:

Not to sound impatient, but did Dogma mention whether the next update will take as long as this one had?

I woudn´t bet before july 2020 to be honest, and most probably between september-november like the last 2 big updates. But who knows, as others stated before, the basic framework for the last part ( 0.9.5 and 1.0), which is the skunkway, is already completed, and this is by far the biggest update in terms of the amount of work that dogma have had put on it since everything is custom made (cells and npcs) so they say that it'll take substantially less to add new content, since dogma can just focus way more on creating more scenes and dialogs and less in editing cells or just implementing new minigames or coding in general

 

There are still many addons that dogma is planing to implement after the final version so i dont expect to this mod to be fully finished before 2021, and after that, i really hope that this mod get modding support that way this will change from just the best perverted mod for skyrim, to the absolute degenerated madman dream of lust. This is actually making me wanting to make custom content.

 

Anyway i'm just speculating. I obviously don't know more than brewmasterhal or highborn.

Posted
1 hour ago, SexLaberrrr said:

I woudn´t bet before july 2020 to be honest, and most probably between september-november like the last 2 big updates. But who knows, as others stated before, the basic framework for the last part ( 0.9.5 and 1.0), which is the skunkway, is already completed, and this is by far the biggest update in terms of the amount of work that dogma have had put on it since everything is custom made (cells and npcs) so they say that it'll take substantially less to add new content, since dogma can just focus way more on creating more scenes and dialogs and less in editing cells or just implementing new minigames or coding in general

 

There are still many addons that dogma is planing to implement after the final version so i dont expect to this mod to be fully finished before 2021, and after that, i really hope that this mod get modding support that way this will change from just the best perverted mod for skyrim, to the absolute degenerated madman dream of lust. This is actually making me wanting to make custom content.

 

Anyway i'm just speculating. I obviously don't know more than brewmasterhal or highborn.

In my not so experienced opinion the Skunkway must have been the main reason why it took so long. If Dogma is not planning on changing locations again, which means no more map editing, perhaps it will be less work to finish the mod?

Posted
4 minutes ago, kakaer said:

In my not so experienced opinion the Skunkway must have been the main reason why it took so long. If Dogma is not planning on changing locations again, which means no more map editing, perhaps it will be less work to finish the mod?

Yup that's what i said, the skunkway it's the main reason why it took so long, and the biggest chunk of the final update will be there, and before the skunkway the only custom cells made by scratch by him were just like 5 or 6, the biggest ones (Madam Petit's and Varg's House, Sewers) were in 0.9. Probably he will expand further on the skunkway and add more locations there but nothing huge i guess.

Posted
4 hours ago, kakaer said:

Not to sound impatient, but did Dogma mention whether the next update will take as long as this one had?

He doesn't mention estimated date. Only when he already worked enough on the update.

 

But he is working now in the extended scene, which is temporarily patreon exclusive, so that will probably take much less time than the actual next version (1.0). It will involve the riekling, Nazir and Burd the guard. It will probably happen in the Skunkway, so he just need to make the scenes and dialogues.

 

The actual next version he plans the events to happen 50% in the Skunkway and 50% at the surface iirc. And since there is also many things he wants to improve from this version, I believe it will take a lot of time. Certainly months.

Posted
5 hours ago, kakaer said:

Not to sound impatient, but did Dogma mention whether the next update will take as long as this one had?

1 hour ago, Highborn said:

He doesn't mention estimated date. Only when he already worked enough on the update.

 

But he is working now in the extended scene, which is temporarily patreon exclusive, so that will probably take much less time than the actual next version (1.0). It will involve the riekling, Nazir and Burd the guard. It will probably happen in the Skunkway, so he just need to make the scenes and dialogues.

 

The actual next version he plans the events to happen 50% in the Skunkway and 50% at the surface iirc. And since there is also many things he wants to improve from this version, I believe it will take a lot of time. Certainly months.

 

We can get decent estimates of how long we expect things to take based on the number of scenes added in the update.

  • v0.9.0 added 14 scenes and took 238 days
  • v0.9.1 added 5 new scenes and took 83 days
  • v0.9.2 added 7 new scenes and took 56 days
  • v0.9.5 added 19 new scenes and took 252 days

If we plot these and do a linear fit, we get a rough function of days = 14.8357 * scenes - 9.6513 (note that this is days between betas, not days between a public release and the next beta).

 

Given this, we can guess at the time required for the next two updates.  The Patreon-exclusive version will have a new scenario involving three characters, so we should expect that we have a lower bound of 3 scenes and an upper bound of maybe 7.  This gives us a period of between 35 and 94 days to wait for that.

 

For the v1.0 beta, we can get a lower bound based on the number of things that we know are unimplemented and will be completed in the near future.  Here's the list:

Spoiler
  1. Torek's ring and betting on dice - minimum 1 scene
  2. Toris's basement and sidequest - I'm guessing 2-3 scenes
  3. More fun with Kruvar in the rented suite - guessing 2-3 scenes
  4. Vilgen minigame - minimum 1 scene
  5. Stuff involving Huzei - minimum 1 scene
  6. Olaf's food sidequest - minimum 1 scene

Plus the continuation of the story:

  1. Procuring the memory potion - minimum 1 scene
  2. Using the memory potion - minimum 2 scenes
  3. Aftermath of catching the thief - minimum 1 scene

 

All of this gives us a minimum of 12 scenes, and given Dogma's record a maximum of about 18.  That means that we'd expect between 168 and 257 days of work before we see the v1.0 beta appear on Patreon.

 

If we assume that Dogma is getting better at this over time (reasonable) and that there's no major side work that needs to be completed first (somewhat reasonable) then our best-case scenario for the run-up to v1.0 is the Patreon-exclusive version around the new year with 3-5 scenes, and v1.0 around late June with 15-18 scenes.

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