Highborn Posted November 23, 2019 Posted November 23, 2019 4 hours ago, sophiextime said: hihi. I wanted to politely ask, is there any news as to when the final translated version of the update is available and i play on SSE so was hoping someone would be able to convert it into an SE version as well? i am hopeless at converting things. i have tried with anims and textures etc in the past but screw them up a lot. I just loved this mod in its pre update state and now REALLY want to play this newer one. Thankies! The version 0.9.53 was already converted to SE by mrloler. But Dogma already released a newer version with some fixes. But the SE version is apparently playable: 4 hours ago, Seyhtan31 said: Ok but how do we learn it? I never say any dialogue that mentions about it. In which scene we learn about it i'm very confused right know cause it seems i totally missed it 4 hours ago, killer905 said: The moment you arrive at the brothel a second time there is a scene where Igna wants to learn about these things. It is certainly mentioned when we agree to help her with it. Our character is afraid of getting pregnant but Toris and Igna say she is pregnant. Dogma also said it would be a conditional quest. If you don't have enough vaginal sex, this quest won't trigger and the player won't be pregnant. So, if you don't get the quest after arriving at the brothel for a 2nd time, the pc is probably not pregnant. 3 hours ago, brewmasterhal said: Hide contents The identity of the father is selected randomly from a list. You can get an idea of who the candidates are by looking through the de-compiled bd_playeraliasscript.psc file, which handles the skip script within the mod. In order, they are: Old man in Whiterun Lod the blacksmith Ikol the guard Haki the pirate Cooli the dock worker Viggi the cheesemonger Viarmo in the Bards' College Burd the sewer guard It's not clear to me how any signs of pregnancy could be visible after a period of just a few days, but whatever. If you look at the file hp_pregnant_var.psc, you can see that if the number of possible fathers is 3 or greater, the pregnancy quest will be available when you visit the Squeaky Mast after day 3. The drive where I keep all my game files appears to be rapidly failing, so things may have to wait a bit while I attempt to recover my data. When I asked him, Dogma said that he didn't decide yet if the father is gonna be chosen by chance or by some conditions. But he said he plans on adding just three possible fathers. because he wants to make three possible endings with distinct scenes rather than one that feels generic, with just replacing the father NPC. And he said more than three would be too much work. And he said the father, of course, would be one that had vaginal intercourse and finished inside the pc, he used the term 'creampie'. So yeah, that list is pretty much all the possible fathers (although Viggi and Viarmo claimed that they couldn't have children - but well, you can never be sure, especially Viggi). He also told that he would choose the three possible fathers based on how much interesting stories he could come up with. 38 minutes ago, WaterRabbit said: What does it take to win in the arena? No matter how much I dodge, one hit seems to always stun the character and they always do much more damage. I really dislike it when combat get rewired as it were and control is constantly taken away from the character. You need to sleep well, eat well and train to gain level of strength and stamina. In the MCM Menu you can see your current stats in the Skunkway tab. You should try an easy opponent (if you made a deal with Bormi) right after you wake up, eat a big meal and see if your fight improves.
WaterRabbit Posted November 24, 2019 Posted November 24, 2019 20 minutes ago, Highborn said: You need to sleep well, eat well and train to gain level of strength and stamina. In the MCM Menu you can see your current stats in the Skunkway tab. You should try an easy opponent (if you made a deal with Bormi) right after you wake up, eat a big meal and see if your fight improves. So I did 5 days of training plus the eating and sleeping and still had a major deficit of health/stamina compared to the opponents. I was barely able to beat a level one opponent and that was with using Bound Armor. Boxing has always been annoying in Skyrim and I don't think this has really improved upon it. It also seems like the armor calculations have been messed with as the armor values didn't change regardless of the armor skill value. It also seems the minigame with Big Stick seems to be pointless since it is so skewed against the character.
Randy Lingster Posted November 24, 2019 Posted November 24, 2019 30 minutes ago, WaterRabbit said: So I did 5 days of training plus the eating and sleeping and still had a major deficit of health/stamina compared to the opponents. I was barely able to beat a level one opponent and that was with using Bound Armor. Boxing has always been annoying in Skyrim and I don't think this has really improved upon it. It also seems like the armor calculations have been messed with as the armor values didn't change regardless of the armor skill value. It also seems the minigame with Big Stick seems to be pointless since it is so skewed against the character. The boxing stats are internal; the spell probably didn't affect them. I think defense level is based on whether you take light, med, or none; might be some other factors. The arena system works fantastically for me; I loved the addition of the stun feature. If your stats are greater than like 6 stamina and 6 health and you're still having trouble with weak opponents, I'd suspect a mod conflict. On the minigame Spoiler Assuming Big Stick is Vilgen from the original, the key is staying at one of the middle paces; not the fast one. It's easy then.
Highborn Posted November 24, 2019 Posted November 24, 2019 49 minutes ago, WaterRabbit said: So I did 5 days of training plus the eating and sleeping and still had a major deficit of health/stamina compared to the opponents. I was barely able to beat a level one opponent and that was with using Bound Armor. Boxing has always been annoying in Skyrim and I don't think this has really improved upon it. It also seems like the armor calculations have been messed with as the armor values didn't change regardless of the armor skill value. It also seems the minigame with Big Stick seems to be pointless since it is so skewed against the character. Well, this is just a "plus" feature. Dogma is planning more content for it in next update with more scenes. So it will probably get more balanced. It worked mostly well for me. And Vilgen's minigame will also be enhanced in the next version. Dogma said that it didn't ended up like he wanted. But in the beta, he said you could easily win if before meeting Vilgen, you work first at the Squeaky Mast, then have sex with Torek (werewolf) or the battler organizer and then visit Vilgen in the same day.
WaterRabbit Posted November 24, 2019 Posted November 24, 2019 30 minutes ago, Randy Lingster said: The boxing stats are internal; the spell probably didn't affect them. I think defense level is based on whether you take light, med, or none; might be some other factors. The arena system works fantastically for me; I loved the addition of the stun feature. If your stats are greater than like 6 stamina and 6 health and you're still having trouble with weak opponents, I'd suspect a mod conflict. So the stats are 5, 5, 3 Full, Well-Rested. A full punch barely moves their bar, while a full punch received drops the character's bar about a third or so. Last combat I landed about 10 punches and opponent landed 3 - character loses. So if the system requires grinding stats, well that is a departure from the previous design of the first 90% of the module. It does seem that this section does require a bit more grinding and filler tasks unlike what has come before it.
Highborn Posted November 24, 2019 Posted November 24, 2019 3 minutes ago, WaterRabbit said: So the stats are 5, 5, 3 Full, Well-Rested. A full punch barely moves their bar, while a full punch received drops the character's bar about a third or so. Last combat I landed about 10 punches and opponent landed 3 - character loses. So if the system requires grinding stats, well that is a departure from the previous design of the first 90% of the module. It does seem that this section does require a bit more grinding and filler tasks unlike what has come before it. what was the level of the opponent?
Guest AthenaESIV Posted November 24, 2019 Posted November 24, 2019 On 11/18/2019 at 4:36 PM, Kingslayer101 said: What does this mod exactly do? IMO it is the best nsfw quest mod you can find for Skyrim. Between this and Sexlab Survival (and all the mods it plugs into) you get a unrivaled nsfw game that hopefully more mod creators try to build on and expand. Exactly what does it do? Adds a chain of quests that span across Skyrim's holds, well written dialog and good scripted events. The author(s) did an amazing job and hope to see this mod get lots of support and new features.
Lostskyse Posted November 24, 2019 Posted November 24, 2019 Hi Guys does any one know the Karma requirement to unlock the extra scene with bards and viggi ? and when they happen.
Highborn Posted November 24, 2019 Posted November 24, 2019 12 minutes ago, Lostskyse said: Hi Guys does any one know the Karma requirement to unlock the extra scene with bards and viggi ? and when they happen. Not sure, but if you select most of depraved options in the skip function it should be enough. I was able to get them without selecting all the options (e.g. I choose answer the druid's riddles). But you need to select the exact conditions: a) Viggi: accepted to go on a date / couldn't get up fast when woke up in bed / remained after the salve / had sex many times b) bards: choose always the same bard when asked who you decided to give the kiss or reward / decided to help them into the city / enlisted their help / decided to talk with Viarmo to help him 1
WaterRabbit Posted November 24, 2019 Posted November 24, 2019 1 hour ago, Highborn said: what was the level of the opponent? Level 1
GrimDoom Posted November 24, 2019 Posted November 24, 2019 53 minutes ago, Highborn said: Not sure, but if you select most of depraved options in the skip function it should be enough. I was able to get them without selecting all the options (e.g. I choose answer the druid's riddles). But you need to select the exact conditions: a) Viggi: accepted to go on a date / couldn't get up fast when woke up in bed / remained after the salve / had sex many times b) bards: choose always the same bard when asked who you decided to give the kiss or reward / decided to help them into the city / enlisted their help / decided to talk with Viarmo to help him Has someone confirmed if you can get those scenes using the "bd_mq lust_var" command? because i did and i'd asume it's possible, just use player.setpqv bd_mq lust_var 300 while you are using the skip feature, nuf said. Prob many will prefer to do it manually but well, this is for people who has troubles getting those scenes.
Guest Posted November 24, 2019 Posted November 24, 2019 This mod overwrites some of the files from SexLab Framework, should I let it? Anyone know what it does?
Popular Post brewmasterhal Posted November 24, 2019 Popular Post Posted November 24, 2019 Notice: the latest version of the FAQ is here. Before we begin, those who do not have much experience using the Skyrim console, please reference this page. Mod Installation: Spoiler Uninstallation Spoiler Before you install the latest version, make sure that you uninstall and delete any files from any previous versions of the mod. Most notably, any files unpacked from the .bsa archive, or added by any of my minor patches. If you were running the fix1 patch to v0.9.1, be sure to get rid of the scripts that were associated with it Base Mod Spoiler If you are using NMM as your mod manager, make sure that you are not running in Multi-HD mode. You can check/change this setting by clicking on the crossed screwdriver and monkey wrench dropdown at the top of the NMM window, then selecting the "Change Virtual folders..." button. Attempting to run the mod (or, to an extent, Skyrim in general) with this setting active will result in CTDs, scripts and scenes getting stuck, game freezes, nearly complete failure of the MFG system, pronounced issues with HDT physics, and many other issues. For the love of the gods, be sure that you make sure that this setting is off and that all game and mod files are installed normally in your Skyrim directory. Make sure you have all of the following installed and working: SKSE v1.7.3 SkyUI PapyrusUtil NetImmerse Override FNIS v7.5 or later - the latest version of Thief is not compatible with older versions of FNIS and will not work. MFG Console Fuz Ro D-oh v6.0 specifically - the newer versions may cause major issues. You will also need body mods: For male bodies, Dogma recommends using the SOS Light version, although SAM is also compatible. If you use a full installation of SOS, you may need to use my patch to get it to work correctly. For female bodies, anything should work (CBBE/UUNP/7Base at least, and any derivatives like COSIO). Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right (I know that COSIO adds a slider for this called HipForward, there may be solutions for other bodies). Be sure to have a compatible skeleton installed as well, like XPMSE. If you want physics, you will also need HDT installed. Download the base mod and install it. If you're not planning to use my version of the mod, simply choose the Russian or English version of the base mod to install. Translation Spoiler If you want to use my version of the mod, download the file Thief v0.9.5.57 Release - BME v2.7z from my public folder and install it over the base installation. It will over-write the files \Data\Dogma - Thief.esp and \Data\Interface\Translations\DogmaEngine_English.txt and add a new mod file \Data\Dogma - Thief Quest Vars.esp which does nothing but modify some quest strings. @TarnisMartell has made a German translation. You can find it attached to this post. To use it, download it and copy it over your existing copy of Dogma - Thief.esp in your /Data/ directory. @lese8 has made a Mandarin Chinese translation. You can find it on 9damao. Instructions for downloading and using the mod are on the linked page. If you want to play with the dialog yourself, you can download the translation files and open them in xTranslator. You may also need to download the Russian and/or English strings files. SSE Conversion Spoiler If you want to try the mod on SSE, your best bet is to do the conversion yourself. Here is a post by @mrloler explaining one method for performing such a conversion. Patreon-Exclusive Extended Version Spoiler There is currently an extended version of the mod that is exclusively available to certain Patrons on Dogma's Patreon page. It can be downloaded from the associated post and installed just like the v0.9.5 release. To install my version of the mod, download the file Thief v0.9.6.01 Patreon - BME.7z from the mediafire folder and install it over the base installation. Fixes/Extras Spoiler I've split the fixes into individual files, so that you can use only the ones you want. Thief Fixes - STFU Narri.7z removes a few dialog lines from the base game, thus preventing characters from being annoying and/or talking over the quest dialog. If you have some other mod that accomplishes the same thing, or if hearing "Maybe we should hire Tekla on here..." every thirty seconds doesn't bother you, you can skip this one. Thief Fixes - Mesh & Texture.7z fixes some issues with meshes and textures in the base mod, like Lod having a blue face and Kust wearing his belt knife to bed. Now also including a custom texture for Liorel's book and a custom texture for the Lunar Nirnroot. Thief Fixes - Dialog.7z fixes a logical issue that prevented access to a branch of dialog with Liorel in which he tries to convince you to practice the sex positions from the torn pages. Thief Fixes - No Player Voice.7z replaces all of the Russian sound clips of speech with empty sound files. If you don't like the Russian voices and would prefer silence, use this. Thief Fixes - No Cart WE.7z removes all of the world event trigger volumes along the path taken by the cart in Part 7. This eliminates all of the weird situations where you get attacked by wolves and shit. Thief Extras - More Boob Dialogs.7z adds a condition check so that Angeline will make a comment about the size of your boobs when you come in asking for a back pain cure during the date with Viggi sidequest. Thief Extras - Custom Wench.7z modifies the mod's usage of the default tavern wench outfit to instead point to a custom location: \Data\Meshes\BD\clothes\wench\ so that you can use whatever clothing you want for it, just like the new option Dogma added for custom outfits in the Skunkway. Your custom outfit must be placed in that folder, and the files must be named OutfitF_0.nif and OutfitF_1.nif or your character model will be invisible. Thief Extras - NPC Names.7z modifies the names of a few of the NPCs in the mod, giving them unique names instead of things like "old man" and "boy" - does nothing but add some additional flavor. Thief SOS Patch.7z is a conversion of the standard SOS Smurf Average addon that instead uses the male genitals model that is included in this mod, which eliminates the problems of either not running an SOS addon and having most of the guys wear underpants, or running an SOS addon and getting texture mis-matches. Like the translation archives, these are all mod manager compatible. Just install the ones you need. Walkthrough Spoiler Preface Spoiler A word about timing: This mod features a large number of minigames and events that are time-limited in some way. You need to play a minigame correctly to beat a time limit, or you're trying to escape before you die from something, etc. In these situations, it's important to keep in mind that the timer is based on real time, not in-game time. That means that the timer is always running, even if you open a menu, pause the game, or alt-tab out. Some of the time limits that you might face are extremely tight (on the order of less than two seconds to spare) which means that you may not have time to even open the menu to equip an item. If you find that a timer is too tight, you can either: use the MCM option to reduce the minigame difficulty, which helps with most of the minigames; use one of the console workarounds that are described either in the walkthrough or in the FAQ section below; or try things that might make things a little easier, like sleeping until a status effect fades or turning down your graphics settings to improve your FPS a little, as some of the minigames rely on the framerate for updates. How to read this guide: The story of this mod branches heavily, and there are many ways to solve every problem that you are faced with. To try to make it as readable as possible, the story has been broken into a series of "parts" in the places where all of a set of branches come together and the story progresses. Each part may contain a series of these story beats that branch and then coalesce, so in each such case the problem that you face will be described, followed by each of the possible solutions to the problem in no particular order. I try to use font and color to help highlight important parts of the text. For instance, as shown above, green text indicates ideas or asides that are of particular note or which describe something which may not be obvious but can cause confusion. It is also used for any textual note or citation, in which case it will be accompanied by a <#XX> indicating the Patreon post or attached comment in which Dogma revealed the cited information. Text that is in blue courier font is either console commands or instructions about directory and file names. Red text marks notations that will or are likely to cause problems if ignored. Finally, purple text is used to list examples of mods that are known to conflict heavily with Thief. Part 1: Riften Spoiler The mod starts in Riften, in The Bee and Barb. If you are playing as a female, have no followers, and are carrying a few hundred gold, a Nord man named simply "Stranger" will approach you and offer to buy you a drink. Accept, follow him to his table, and sit opposite him to begin the quest. If you stop after one drink, you wake up in the inn; if you take a second drink, you instead wake up in the canal area outside. Either way, you're naked and everything you had is gone. Find and equip some clothing, and proceed to the jail to report the robbery. Captain Stanius offers you four options for investigating the crime: Pay him a bribe of 100 gold Give him a handjob Agree to sleep with him after the investigation Just wait it out No matter what you choose, when you leave the jail you will get a pop-up asking if you want to wait or skip. It's highly recommended that you skip waiting for the investigation. If you bribe him, agree to sleep with him, or choose to simply wait, you leaving the jail happens now. If you opt for the handjob route, walk into the nearby room and move into the corner to the left with straw on the floor. You're given the option to either wait for him or escape the jail. If you choose to escape, the result is the same as choosing to wait, and you just leave the jail. If you wait, after a few seconds he will walk in and undress. If you're naked when he walks in, he will comment on it. After a few seconds of handjob, he tries to force a blowjob, and you get the option to allow or refuse. If you allow it, you later get the option to accept the offered 50 gold, or refuse it. Whatever your choices here, leave the jail and skip the wait. The face-fucking "torn page" is awarded for this scene. After some time passes, a Riften guard will run up to you. If you agreed to sleep with Stanius previously, the message is simply to return to his office and meet with him; otherwise you will receive the case report at this point. If the former, go back and talk with him. You now have options: Meet him in Haelga's Bunkhouse after 19:00 on any night Pay him a bribe of 200 gold Wait until he leaves at about 18:00 and break into his safe Poke the safe too many times and get stabbed to death (not recommended - fails quest) If you want to break into the safe, check the books on the shelves until you find the one with the combination written in it, then use the combination to open the safe. Reading the books can be done in Stanius's presence, so long as you don't try to steal them. Either this or paying the increased bribe amount gets you the case report. If you meet with him in Haelga's (he's right from the front door, on the bench by the door to the cellar), talk to him once, then walk away. After a moment, your character has an idea. Return to him and say you need to drink. He'll walk upstairs by the hearth and stand there for an in-game hour or so. During this time you can't fast travel, wait, sleep, or do much of anything, and if you wait too long he'll return to the bench; if this happens, you can talk to him again and repeat the process, but if you stand him up a second time your only option is to steal the report from the safe to continue. Follow him up to the hearth, and you get a minigame. Simply hit the spacebar before the bar fills to win, and don't do that to lose. If you lose, you will black out and wake up on the floor, naked once again; if you win, Stanius will pass out and you will sleep on the bed. In the morning, return to Stanius's office in the Jail and he will give you the case report. If you failed the mini game, you can use any method to add a "Memory Potion" to your inventory. If you return to the bed in the bunkhouse and drink the potion, you get a scene where you remember what happened while you were blacked out. At this point, you've either been stabbed to death or you have the case report and can read it to proceed to part 2 of the mod. If you stopped after one drink back in The Bee and Barb, the case report has a post script suggesting that you go talk to Keerava, who will give you some basic items (mostly leather armor and health potions). Part 2 Spoiler Once you arrive in Windhelm, you're introduced to a new mechanic: asking random people if they've seen the thief. You need to ask about a half-dozen people before one will tell you to talk to Jona in the New Gnisis Cornerclub. An easy place to find lots of people is Candlehearth Hall, just inside the main gate. Unless you're a dark elf, upon entering the club you'll be thrown out by the proprietor. There will then be a Dunmer man named Liorel leaning against the wall to the right. Talk to him. He offers to get you into the club if you'll bring him five purple mountain flowers. If you refuse that, he then offers to get you in if you let him perform cunnilingus on you. You can agree to meet him in his room in Candlehearth Hall, or blackmail him by threatening to tell Jona about his proposal. If you meet with him in his room, he asks you to undress and sit in the chair at the foot of the bed. Once he's finished, you have the option of telling him it was good, bad, or mediocre. If you select either good or bad, you get the option of an additional scene, where you 69 with him on the bed (telling Liorel that it was awful results in a couple extra lines of dialog if you agree to the 69 scene). This is the only way to unlock the "torn page" for 69. Once he leaves the room, you can use the chair again to get a quick bonus masturbation scene. Return to the New Gnisis and talk to him outside again. Now that Liorel has been persuaded to get you into the club, by whatever means, he goes inside to talk to Ambarys. After a short scene, he returns and tells you that you can go in. Head in and talk to Jona. Once you get the information from Jona, walk back outside and Liorel will stop you again. He has a proposal for you, but there's not much reason to continue with his side quest at the moment because even if you already have a page, you can't proceed with it yet. For more information on Liorel's book and training side quest, see the entry in the FAQ about it. You can either walk to the quest marker, or you can use the console command movetoqt bd_mq to simply teleport there. Part 3 of the mod is next. Part 3 Spoiler Once you reach the quest marker, your character stops to think for a minute. Take this opportunity to run southeast to the nearby Eldergleam Sanctuary cavern, and get the map marker for it if you don't already have it; you'll be coming back here later. Across the pool from the little vantage point that you stop on, to the northwest, there's a little channel that leads into another pool. As you near the other pool, you'll see a naked girl bathing, and if you look to the left near some trees you can see a naked man having a wank. Go up and talk to him, and he tells you to leave him alone. Now tell the bathing girl about him, and she has the predictable reaction and flees. The boy gets angry and starts pouting. Talk to him again. He agrees to tell you what he knows about the thief if you can beat him in rock-paper-scissors. To win, hit space bar while when the slider is in the middle of the bar and the bar is green. The closer to the middle you get, the higher your chances of winning that throw. Win three times and he tells you where to go. Lose, and you either have to strip for him and let him wank, or fail the quest. After the scene, you can challenge him again. The difficulty of winning the mini game doesn't change between events. Winning has the same outcome as before. Losing results in either letting him finger you or failing the quest. If you lose the third round of RPS, you have to give him a handjob or fail the quest. If your karma is at least 15 during this, you can choose to blow him partway through, which has the result of granting you the "torn page" for the standard blowjob position. By whatever method, you've now convinced him to tell you where to go. Proceed to part 4. Part 4 Spoiler Once you arrive in Whiterun, you get to ask the locals about the thief again. Unlike the other times this happens, you can't ask the guards inside the town, but the two outside guarding the main gate can be asked. The best place to find people to talk to is the market, which you need to go to anyway. In the market, by the well, is a beggar who will stop you if you get close. You can give him some coins, ignore him, or be mean to him, but there isn't yet any real impact to this decision. Head into The Bannered Mare and talk to Hulda about getting a job. She tells you that she needs a waitress, and if you agree you start by using the chest behind her in the corner to change clothes. Once you're changed, the job begins. Talk to any of the NPCs named "Customer" and they will order some combination of fish, pork, and fruit. Return to Hulda and repeat the order, then return to the customer to deliver the order. Finally, give the payment to Hulda. On the third time you bring the payment back to Hulda, she gives you a tray and asks you to take it to the balcony upstairs. Head up there and meet the old man. The old man is a huge douche. After the little scene where he insults you and demands recompense, you have a few options: Agree to lick him clean, if you have the required 10 karma Offer to strip for him or give him a kiss Tell him off and return to Hulda If you choose the licking option, there's a scene in which you service him quite extensively, and then he throws you out. If you choose to strip, he admires you for a bit and then demands more. If you choose a kiss, there's a quick scene of it, with a bonus if you stripped for him first; afterwards he demands more. You can off to let him lick you, but he refuses, or you can tell him you'll return later and he lets you go; if you have at least 8 karma you can offer to blow him, which gets more interesting. During the blowjob your character will stop, and he will offer you 10 gold to finish; you get the following options: If you have at least 15 karma, you can agree to that If you have at least 25 karma, you can ask for more You can tell him you'll return later If you ask for more, he'll offer you 12, but only if you agree to swallow. You can take that offer, take the offer of 10, or back out entirely. Taking the raised offer results in the completion of the scene, and then he throws you out. If you instead take the first offer, you get some additional options after the scene finishes. If you stop at the washbasin in his room, you can choose to spit there or not. Spitting in his room results in another set of scenes and leads to a "bad end" scenario and quest failure. If you leave the room, you will instead spit into the nearby vase. No matter what path you've taken, you need to return to Hulda. If you chose to lick him or took the swallow path, you'll be covered in semen and Hulda will make a comment about it. If you at any point told him to fuck himself, Hulda will go upstairs to talk to the old man for about a minute, leaving you at the bar. When she returns, she tells you that you either have to go back and let him fuck you, or you're fired (another way to fail the quest). On your way back upstairs, a Khajiit will stop you and offer to give you some poison you can use to kill the old man instead of sleeping with him. Take it or don't, the Khajiit currently does not make a reappearance no matter what you choose to do. When you get back to the old man, you can choose to poison him if you opted for that route, or go through with it. A karma below 20 results in getting raped, while a value 20 or higher results in vaguely consensual sex. After the scene, if you have at least 30 karma you can use the bed to get a revenge scene where you pee on his bed. Having sex with the old man awards you with the "torn page" for edge-of-the-bed doggy style. If you took any of the previous options that included promising to return and have sex with him later, you can keep the promise and receive the page at any point from part 5 forward, so long as you have at least 60 karma; make sure to talk to Hulda before and after for a free 100 gold. Kill him or fuck him, then return to Hulda. Now that the old man has been dealt with, by whatever method, Hulda sends you to a table in the back to continue the quest. When you near the table, by the big spit over the fire, you recognize the thief and have two options for how to proceed. Choose either, the result is the same: he escapes, you change back into your clothes and quit your side gig as a waitress, and chase after him. If you gave the beggar some coins earlier or do so now, he will tell you which way the thief went. Head toward the main gate and you'll stop and pick up his hat. Continue outside to the stables, where you witness him steal a horse and respond by immediately stealing a horse to give chase. Follow him as he goes west, then southwest, then south, until you're knocked off of your horse. If at any point during this chase sequence the big bar fills up, you lose him and fail the quest. You're now accosted by two bandits. After a short conversation, you have the following options: Fight them Run away Strip, if you have at least 11 karma Fighting and running are self-explanatory, but if you strip you get another choice: offer to fuck the leader, which results in a fight that allows you to escape, or if you have at least 20 karma you can offer to fuck them both, which results in a DP rape scene. If you go with the rape route, once you regain control, you have a minigame. Mash WASD rapidly to build up the bar until it fills, and your character stands up. Next, you need to free your hands; the fire gives you the tools necessary to do this. Finally, to unlock the chest, you need to check the cloth sack that one of the bandits is using for a pillow, which contains the key. While you're here, you can choose to ride the sleeping bandit by interacting with him over and over until you get a pop-up. This is just a bonus scene: there are no consequences or karma changes whatever you choose. Having escaped from the bandits, head to the water mill that was just up the road to the east. Once you cross the bridge, you'll stop to examine a puddle of blood on the road. Continue down the road, keeping an eye out for more blood. You'll need to make a right turn, and you'll pass a small Nordic ruin off the road slightly on your right which you may want to get the marker for to save a little time later. Eventually the blood trail turns left off the road by a low fence, and proceeds up the nearby hill, where you finally find the thief's dead horse. After a quick scene, part 5 begins. Part 5 Spoiler Head down the hill into Falkreath and begin asking about the thief again. If you ask about half a dozen people, you'll be told that Lod the blacksmith was seen with the thief. Lod denies having met the thief, but if you already have that information then you call him on the lie. Alternatively, if you ask Lod before you're told about him, your character realizes he's lying; you then have the option of breaking into his house to find proof or just continue to ask around about it. Once you've caught Lod in the lie, you get a lot of options for trying to get him to tell you what he knows. Some lead nowhere, but you can bribe or threaten him to get him to talk. If you have at least 11 karma, then you can use the option "Why won't you just tell me?" to lead to a scene with him. You start with a blowjob, but Lod's been taking lessons from Darth Vader and he keeps changing the deal, starting by tearing off your clothes and starting to fuck you. If you have at least 20 karma, you can allow him to finish, and he'll tell you where to go. You can also demand that he tell you first (although he continues to thrust the entire time). If you demand the information first, and you have at least 40 karma, Lod will switch positions partway through. Once he has told you where to go, if you're still getting fucked, you have the option of making him stop, or with at least 25 karma you can keep your promise. Keeping your promise leads to him making you a free daedric weapon of your choice, and more options later. Lod tells you to talk to Zoe, in the local alchemist's shop "Grave Concoctions" which is just to the right from Lod's shop, past the jarl's house. Zoe tells you to go check on a witch, who lives in a little hut on top of a hill overlooking the graveyard (from the Hall of the Dead, head northeast up the little path, past the little pools fed by the waterfalls, to the burned out shack. Once there, you can examine a bunch of objects, but to get into the hidden basement you need to examine the bed, then crouch and examine the trap door under the bed, then examine the bed again. With the trap door exposed, you can go in and fight the fire atronach. If you're having trouble with this fight, you can console kill it or use any other cheesy tactics (getting a daedric weapon from Lod makes every fight very easy, even at level 1). After a quick scene, return to Zoe for another scene (skippable). Zoe sends you to Runil at the Hall of the Dead (or the graveyard) to arrange the witch's burial, and he sends you to the Dead Man's Drink to retrieve Kust the gravedigger. Go to the Dead Man's and you'll overhear the two farmers at the bar talking about you. Kust is in the large room on the right; go in and tell him to get back to work, and he'll tell you to leave. You can now convince the curiously silent bard to sing "The Age of Aggression" to distract Kust and steal his coin pouch, and he'll run out of money. If you instead go back to Zoe and talk with her (skippable), she gives you two other options: drug his mead or trade him sex for the money. Depending on your karma, the scene after you leave the alchemist's shop changes. If you opt to drug him, simply make the potion and add it to his mead bottle while he's distracted by the bard. If you have at least 50 karma, you can prostitute yourself to Kust for his money. This entails a mini game where you try to make him orgasm before a candle burns out. Curiously, this event is timed using real time, meaning that even if you pause the game the timer is still running. If you fail at this game, you get a long scene with Kust and the two farmers from the bar, in which Kust shows off your body and offers to pimp you out for booze. If you get this scene, it can impact later events. To win the game, you want to left-click constantly, at least once per second, to build up the big bar on the left side of the screen. Right-clicking will switch between oral, which builds the pink erection bar, and sex, which drains the erection bar but builds the two big bars much faster. Start with oral until you get the erection bar high, then switch back and forth between oral and sex to try to keep the erection bar above about 25% and trying not to fill the bar on the right. If you succeed at this, the outcome is the same as just stealing the money. Once Kust's drunken bender has been cut short, return to Runil in the Hall of the Dead and have a quick chat with him. Your next task is to move the body, so head back into the Dead Man's and talk to the beggar to get him to follow you into the witch's basement. That done, you can choose to pay him, or tell him to get lost for a small karma gain. Finally, return to Zoe in the shop and have another chat with her. Zoe tells you to find a place to sleep until morning. You can go back to the Dead Man's and rent Kust's old room from Valga for a few coins, or if you kept your word with Lod you can make a deal to sleep in his bed for the night. Staying with Lod results in a scene, and is a repeatable event starting in part 6. In the morning, you can find Runil standing in the graveyard and ask him about Zoe. Zoe is now in the witch's basement, where she remains for the rest of the mod. Along the way, Kust may stop you. If you're nice to him and give him back his coin purse, he'll offer to buy you drinks if you meet him in his old room in the evenings. He won't show up unless you steal his shovel, leaning against the low stone wall nearby. If you take the shovel immediately, then Kust will walk over to it and play out a scene where he wonders who stole it; if you decide to come back and take the shovel later (you can take it at any point in the future), you instead have to be outside at 09:00 to see the scene. Getting this scene to play is required for Kust to actually show up at the tavern, and you can check if it has happened by talking to him during the day while he's outside; if he comments about the shovel being stolen, then he'll show up every night. Meet with Zoe in the basement for another skippable scene, and proceed to part 6. Part 6 Spoiler Zoe sends you to collect some reagents for her spell. The first two are fairly straightforward to gather: the Dremora lord's heart is at the ruin that we visited earlier, after escaping from the road bandits in part 4; the lunar nirnroot is in the Eldergleam Sanctuary, which we visited back in part 3. There are also now two more side quests available depending on your choices with Lod and Kust. To summon the Dremora lord, simply stand in the middle of the ruin and use the scroll. There's a little dialog, followed by a fight. If you take enough hits and he's able to strip off enough of your armor, he can start to rape you with his flaming todger. This will result in death very quickly unless you click your mouse buttons to throw him off. Once he's dead, you can take the heart to Zoe. He can be console killed if necessary, but he's easy enough that you can punch him to death at level 1. When you get to the main cavern in the sanctuary, there's a druid standing on the little hill in the center of the area who you can ask about the nirnroot. If you have at least 60 karma, you can offer to trade sex for the information (say that he needs intimacy to understand feelings). Partway through the scene, he will transform into a troll (this changes a number of other scenes later). You can alternatively fight the druid, which results in fighting his troll form as well. This fight is slightly difficult, and both human and the troll forms are immune to console kill. You can also try to persuade him by passing his quiz; the answers are "a wolf", "a river", and "the kurolisk". No matter how you get the location from the druid, you have to jump in the water and stand under the waterfall to enter the lunar nirnroot cave. When you get to the end, your character will stop and think about seeing the nirnroot in the distance. If you're wearing body armor or clothes, any boots, or any gloves, a huge wraith will spawn if you move into the large room. This is a hard fight, but you can console kill it. If you simply remove your clothing though, it won't spawn and you can proceed. Once you climb up and take the nirnroot, the cave begins to collapse. Run back out of the cave to escape. Like the timer in Kust's mini game in part 5, this one ticks down in real time and not game time. If you had troll sex earlier and you can't run, even opening your inventory long enough to put on clothes will result in death. With the two reagents in hand, return to Zoe in the basement for yet another skippable scene. She tells you that she needs the Jarl's dreamcatcher, from the Jarl's bedroom. At the moment, you can't even get into the building. Talk to the door guard and ask him about joining the city guards (the other options go nowhere currently). When you enter the barracks, go straight through and down the stairs into the dungeon. Talk to the captain and tell him that you can prove yourself. He tells you to capture or kill whoever is murdering his men on the road east of town. When you return to the barracks and reach the top of the stairs, there's a conversation between two Imperial legionnaires about the murders. If you listen to their conversation, you can follow the officer outside and try to get him to let you come along. He wants payment for bringing you, but if you have at least 60 karma you can offer to have sex with him in lieu of the half he demands upfront. If you then meet him in the Dead Man's, there's a sex scene. If you stole Kust's shovel earlier, he will see you and his side quest will become permanently unavailable (just don't steal the shovel yet to prevent this). After some cowgirl (with different dialog depending on troll sex), you have a few options to stop or continue. You can stop, say you'll stay just a little longer to get a short scene from Narri's perspective, or say you'll stay for more money. You can also unlock a super-secret achievement by saying you need to think, then demanding money and saying you need to think, then saying you need to think again. If you choose to stay for the additional money, the scene continues until the morning, when the private comes in; how your character finishes this scene depends on your karma, with a slightly longer scene at 90 or above. If you travel with the two Imperials, before too long they'll stop and have an argument about whether or not it's safe to be out on the road. They happen to do this at the ruined tower where the murderer is hiding, and unless you somehow kill her before she can kill them or knock you out, they both die. The only way to do this without console commands is to be extremely powerful and use a bunch of dragon shouts to slow down time and close the distance to her so you can knock her out. Via the console, you can just prid XX06F2E7 and moveto player and punch her in the face. See the FAQ for more specifics about fighting the Phantom. If you do successfully kill her (not return her to the prison, because then the two Imperials despawn), be sure to bring along a bladed weapon of some sort (any dagger, sword, or axe) so you can actually cut off her head. If both Imperials survive past the tower, you can continue up the road with the lads through Helgen and into the foothills of the Throat of the World, until they make camp. At this point, if you have at least 30 karma, you can agree to have sex with the officer to stay warm in the snow. Side note: there are three different levels of karma noted in the mod globals related to this camp scene, but as far as I can tell only the one at 30 is used for anything. Regardless of your choices here, the two Imperials die fighting the Stormcloaks. If you get knocked out by the murderer along the way, you wake up back in the basement and Zoe gives you some exposition about an ancient order of assassins called the Phantoms. She gives you a few scrolls that slow down time and sends you back out to capture the Phantom and bring her back to Zoe. If you manage to land a hit on the Phantom at any point, you can talk to her to get the option of where to take her, or just keep beating her to death to take her head instead. Bringing the Phantom back to Zoe results in a short scene, then you have to wait or somehow pass 12 game hours, then you return and get an amulet of invisibility. You can then either release the killer or take her to the guards. Bringing the killer to the dungeon, or bringing them her head, both result in you officially becoming a member of the guards. Wait or pass 12 game hours and you can return for your paperwork and uniform. Curiously this is just, like, some club membership, and doesn't involve actually doing any guard stuff. You can now enter the Jarl's longhouse, either by showing your guard credentials to the doorman, or by equipping the invisibility amulet and sneaking in. Nothing happens in here unless there's a party, but fortunately one starts every night at 20:00. Once the party starts, you need to get past the man guarding the Jarl's bedroom. This can be accomplished by putting on the amulet and simply sneaking past him, or you can talk to the table dancer and get her to distract him. For a little money, she can be asked to take him upstairs and give him a blowjob, which effectively gets him out of the way. For more money and with at least 47 karma, she can be convinced to get DPed by the two guys watching her, which will make the guard jealous. This jealousy can then be manipulated, with at least 29 karma, to convince him to let you into the bedroom. With at least 80 karma, you can actually go through with it, resulting in another mini game sex scene. By whatever method, once you're in the room you place the teleportation stone on a small table on the right side of the room. This provides you with a method of both ingress and egress. If you snuck into the room, you can simply take the dreamcatcher from above the bed and teleport out. If you have to return to the room, and you do it between about 01:00 and 06:00, you teleport into the Jarl having a threesome; trying to steal the dreamcatcher during this results in one of two bad ends, depending on whether or not you escape. Once you successfully steal the dreamcatcher and return it to Zoe, the final battle begins. Part 7 Spoiler With Zoe's apotheosis thwarted, you now need to get to Solitude. Just outside the gate, sitting on a stump, there's a carriage driver who will offer to take you, but he wants 400 gold for the trip. If you have the guard credentials from Part 6, you can abuse them to get the price all the way down to 50. If you don't or can't make use of your status as a guard, you can pay the full amount or you can ask for a discount, which will result in him offering one in exchange for sex. With high enough karma, you can get it down to 200 this way. If you agreed to his sex proposal, just outside of town he'll stop the wagon and try to initiate the scene. You can threaten him or say you'll back out of the deal to cancel the sex and proceed normally, or you can agree. The scene changes depending on your karma level and whether or not you've ever done anal. If you don't agree to his sex proposal but you have high karma, you have the option of masturbating when he falls asleep. Slightly farther down the road, the wagon stops at the base of a hill, and you have to get out and push. This occurs no matter how you get to this point, but if you took the sex route the dialog will be slightly different. At the top of the hill, the sex will begin again if it's already started. Finally, near the end of the journey, there will be a short minigame if you opted for sex. This minigame is extremely hard on normal difficulty, and failure results in you getting fucked all the way through Rorikstead, with the entire village watching. From Rorikstead, Solitude is just a few minutes up the road. Once you arrive at the gates to the city, you'll notice a crowd gathered. The city is closed, and the guards won't let anyone in. If you talk to Viggi the cheesemonger right next to the gate, he will tell you that there's a back entrance to the city, down near the docks. The two young nords sitting by the campfire are aspiring bards, and if you chat with them a bit you can get them to play music for you, so you can help them decide which of them plays better. Whichever one or both you choose, you can opt to "reward" with a quick kiss. At the local stable, there's a white-and-brown painted horse that you can interact with, and once you have you can then chat with the stablemaster about it, but nothing important happens. If you head down to the back entrance (it's just across the bridge that spans the harbor) you will see a short scene with a spice merchant and Ikol, the guard. Talking to Ikol will tell you that you can gain entry to the city by talking with the dockmaster down in the port, and will also let you know that Ikol is willing to pay you for sex. You can exploit Ikol's proclivities to sneak the two bards into the city, if you have at least 90 karma and return to them. This results in a fairly easy minigame: just make sure you signal them to stop while they're still behind Ikol, and before either bar fills up, then slow down and wait until the pink bar empties before speeding up and giving the signal again. Head down to the docks proper, and you can find the dockmaster either standing around in front of Vittoria Vici's little shop, or sleeping in a loft above it. The dockmaster will explain that the East Empire Company has been having problems with some local pirates, and will likely sponsor you if you can put a stop to the problem. Right next to the shop, there's a pile of boxes that the porter is moving into the city one-at-a-time. If you climb into one, you will shortly get to a minigame where you have to keep from sneezing by keeping the slider from hitting either end of the bar: simply mash A and D when it gets close to the sides to change its direction. If you fail, you lose this path into the city and will have to deal with the pirates, but if you win you end up in the city. If you successfully sneak into the city in the box, you can use any of the dialog options to get rid of the porter, but offering to pay him and then stripping (with at least 39 karma) will give you the option to either have sex with him outside, agree to meet him later, or (with at least 160 karma) both. In order to get the extended version of the scene, you need to have him accept your offer of collateral on the fourth dialog, meaning that you need to make an offer that he refuses at least one time. He will accept any offer of gold above about 50 pieces, and any offer of goods with a total value above about 500. If you choose to or are forced to deal with the pirates, the marine at the end of the pier will give you more information about where to find them and what you need to bring back for the bounty (he wants the leader's helmet). The pirates' camp is on the other side of the river, on the far side of the stone arch. Once you get close to it, your character will stop and think about what to do. If you proceed into the camp, you will enter dialog with Haki, the leader. With high speechcraft you can convince him to just give you the helmet, and otherwise you have the options to try to join them or just kill them. If you try to join them, claiming to be an archer means you have to make three shots in a row with a bow or be killed, and fighting Ilva puts you into a fistfight which is quite difficult at low level. If you succeed in beating Ilva, your reward is getting raped by Haki. Once you're a pirate, you can steal the helmet by asking Haki if you can try it on and then running away, or you can explain that the bounty is for the helmet and Haki will give it to you. No matter how you get the helmet back to the marine, he notifies the dockmaster, who gives you a writ of passage and 1000 gold. With the writ, return to Viggi and he will enter the city, but you will have to either pay an additional fee or find another way in. Some people have found it difficult to both get Viggi into the city and sneak in via Cooli the porter to unlock both paths. It is definitely possible to do, but you only have about three in-game days from the time you first visit the harbor entrance before Cooli finishes moving the spice crates. If you find it too hard to do both for whatever reason you can just take the Cooli route into the city and then run the following set of commands once you get past the introductory scene with Cooli: This console method may introduce bugs later in the mod. Instead target Cooli with the console (prid XX0e59d7) and disable him until you finish getting Viggi into the city, then enable Cooli again and proceed as normal. The console method has been left here in case it's useful to someone. Spoiler prid XX0f6f53 enable prid XX0f6f54 enable prid XX0f6f55 enable prid XX0f6f56 enable prid XX0f6f57 enable prid XX0f6f58 enable prid XX0f6f59 enable prid XX0f6f5a enable prid XX0f6f5b enable prid XX0f6f5c enable prid XX0f6f5d enable prid XX0f6f5e enable prid XX0f6f5f enable prid XX0f6f60 enable prid XX0f6f61 enable prid XX0f6f62 enable prid XX0f6f63 enable prid XX13efaa enable prid XX0e59ac moveto XX0f6f56 startquest hp_sol_trader_market setpqv bd_sq_sol md_trader_qs 60 setpqv hp_sol_trader_market IntroIsPayOut false setpqv hp_sol_trader_market IsRealName true setpqv hp_sol_trader_market IntroType 1 setpqv hp_sol_trader_market RewardVar 50 enable As soon as you approach Viggi at his new market stall, a scene should begin in which he thanks you, gives you some money, tells you his name, and asks you on a date. If for some reason that scene doesn't start, you need to run startscene XX16a98f to force it to start. Part 8 Spoiler Now that you've made it inside Solitude, you're once again asking the locals for information about the thief. If you ask at least three people, then wait a few hours, you'll be arrested by the guards and taken to the dungeon. If you sneaked into the city in the box and agreed to meet with the porter in Madam Petit's, you can be arrested mid-coitus if you have asked at least one person about the Thief beforehand. This path will result in you being taken to the dungeon in the nude. The sex scene with the porter is detailed in the side quests section below. Once in the dungeon, you will be tied to a cross and interrogated by Captain Vala. If you resist, you will be whipped until you submit. If you spit in Vala's face during the interrogation, when she leaves she'll either have the inquisitor continue to whip you, or have all the guards rape you, depending on if you were arrested in Madam Petit's or not. Eventually, you'll be brought into Vala's office, where she'll put a bag over your head and lead you to the Blue Palace to meet with Queen Elisif. After some dialog, Elisif offers to let you stay in one of the guest chambers. If you agree, you'll be led into a stately bedroom with a bathtub. Once you get undressed and get a fire going, you can get into the bath. With enough karma, you will have the option to start masturbating, but either way Wooster the valet will enter shortly and interrupt you. He offers to leave a man to entertain you for the night. If you agree, you will have sex for the rest of the night, otherwise you will simply go to sleep after the bath and a meal. In the morning, Wooster comes in again to lead you out of the palace. Depending on your previous choice and your level of karma, this scene varies quite a bit. Once you get dressed, he leads you outside. After being led outside, either in the night or the morning, you need to return to Vala's office to get brought up to speed on the investigation and retrieve your things. Vala tells you to find a way into the Skunkway, a rumored criminal haven in the sewer system. Head into the manhole cover nearest the front gate, right next to Radiant Raiment, to find a guard who will greet you. If you have at least 120 karma, and are nude, you can have sex with him before he wanders into the sewers. No matter what you say to him, you need to walk deeper into the sewers to continue. You appear back at the bonfire, having gotten lost, and decide to return to Vala. Once you return to the dungeon, Vala tells you that she's caught a cutpurse who may have information. The man tells you about Charon, the only man who knows the way to the Skunkway, and Vala sends you to investigate. Return to the bonfire in the sewer and light the torches on the walls to summon Charon. When he appears, he tells you that he will only accept a toll of a special coin called a Dibellan. When you return to Vala once again to report, she tells you a little about the coin and sends you to Radiant Raiment to talk to a jeweler named D'Biers. The jeweler can be convinced (by buying or selling any item through the trade interface) to tell you that both Madam Petit and Gro-Yagak the orc have Dibellans, or he's willing to trade you his own copy for a coin owned by a shady merchant named Varg the Fixer. I very much recommend that you pick up all three of the coins during Part 8, as you will need them in Part 9. By now you have probably picked up a ring or two that you can easily hand him for the information, but if not you can just buy whatever is cheapest. To break into Varg's house, first approach the front door in the alley, after which you can climb some hanging moss behind his house right next to the courtyard of the Blue Palace. Due to a dialog bug, there may not be any indication if you have hit the trigger that allows climbing the vine (fixed by my Dialog patch). You can then peek into the windows to try to discover Varg's schedule, or you can climb through one of the windows to get inside. If you get caught inside, either by going in at the wrong time or by tripping the trap in the vault, Varg will rape you all night before letting you go in the morning. If you get caught a second time, there's a bad end scene where he sells you into slavery in High Rock. If you fight after being caught and kill Varg and his guards, and subsequently trip the trap, there's a different bad end scene that plays. In order to break into Varg's house safely, you need to know when the house is empty. You can learn this either by watching him yourself, or by enlisting help. If you helped the two bards sneak into the city earlier, you can convince them to watch Varg's house for you. If you helped the cheesemonger enter the city, you can convince him to keep an eye out for Varg in the market. After 24 in-game hours, the bards and/or the cheesemonger will be able to tell you Varg's schedule. It is possible to enlist both the bards and Viggi to watch Varg, but only if you talk to both of them and get them to agree to help before you become aware of Varg's schedule by any method. The cheesemonger's scenarios are detailed in the side quests section below, as is the bards' reward scenario. If you manage to steal the coin from Varg's vault, you can return it to the jeweler for the Dibellan plus some additional money (up to 1000). The urn in Varg's vault has no use other than to sell it to a vendor. If you'd prefer to get a Dibellan from Madam Petit, you have a few options. You can steal it from her safe directly by pick-pocketing the key from her when she sits by the fire in the evenings. You can also enlist Kili to steal it for you, but you'll first need to talk to Petit about it to be able to convince Kili. Madam Petit is willing to give it to you if you help her "convince" Kili to work as an escort. To accomplish this, you're supposed to lead Kili to the alley by the tavern at night, where two guys will rape her. If you tell Kili about this plot, she'll agree to help you steal the coin and you lose the ability to lead her to the rapists. You need to leave Madam Petit's place and wait for a while, but Kili will eventually steal the coin and give it to you in exchange for 1000 gold. If you go with Petit's plan, you can lead Kili outside any night after 20:00. If you tell her you're going on ahead, you can meet the rapists alone. This gives you the opportunity to try to convince them to lie to Petit, either by paying them 400+ gold or by beating them in a fight. On the first visit, your only options are to pay exactly 400, fight, or leave. If you pay them off they'll ask you to have a drink with them, and if you take the drink you'll wake up in the morning being raped by a stableboy. If you fight them and lose, they rape you all night. Once you've been raped the first time, things change on all subsequent nights. If you return on another night after being raped, your options are to fight again or talk. Talking results in a haggling minigame during a sex scene. You get two chances to offer 400 gold or more, but either way you spend the night getting raped in the alley. If you make an offer they like, you also have the option of returning another night to have sex with them again. So long as you never actually pay them 400 or more, you can continue to return every night for another 20 karma if you want to. If you bring Kili to the rapists, you have to convince her to drink with them, and they will then spend all night raping her. The dialog changes slightly if you've met with them or been raped by them before, and if you were raped and have high karma at the end of the scene they'll force you to lick them clean. In the morning, Kili is despondent and refuses to move. Go talk to Petit to get the coin, and when you get back outside you'll notice a crowd gathered where Kili is preparing to jump off the wall to her death. Use the stairs in the little tower to the left to get on the wall walk, and you'll start a conversation where you try to calm Kili down. You can either give her the money to escape the city, or you can convince her to work for Petit. If she stays in the city, she will eventually become an escort, but not until a later version of the mod is released. To get a Dibellan from Gro-Yagak, first find him at his table in the corner and ask him about the coin. He will tell you that you have to bankrupt three other players before he'll play with you. In order to start dicing, first you need to talk to Romero the gamesman by the table and get him to teach you the rules, which you can do either by paying him 50 gold or having sex with him. He can also be convinced to give you some tips about playing better once you've learned to play. There are four men you can play dice with, one of whom proposes to bet his gold against your body. If you lose against him three times, you're forced to go through with the bet or you can no longer play dice. This scene includes two secrets. First, if you currently have the "butthurt" condition, which you get from having too much rough anal sex or putting things in your butt, some of the dialog will be different. Second, if you don't press any buttons for about a minute, the scene continues long enough that a patron comes to use the toilets and ends up getting urine on you. Once you have reduced three of the other players to 0 gold each, you can play against Gro-Yagak. Once you've won all of Gro-Yagak's 1000 gold from him, he will give you his Dibellan. You can give him back the 1000 gold and he will be happy, and if you ask him what "boom-boom" is you can unlock a secret scene. If you're having trouble winning at the dice game, see the "Winning at Dice" section below. While not required, it may be advantageous to take the time to obtain more than one Dibellan before proceeding, as you will need to acquire 10 of them eventually. With at least one Dibellan in your possession, you can return to Vala for some more dialog, or simply return to the sewers and finally make your way to the Skunkway. After Charon leads you there, he disappears again. You're left with nowhere to go except to knock on the door. Part 9 Spoiler After knocking on the door a few times, you encounter Fanar who lets you in and makes you put all of your gear into a chest. The only things that you retain are any Dibellans that you still have, any quest items, and the buttplug if you have it. He then tells you to climb onto the table so he can perform a cavity search. You can proceed by agreeing to be searched, giving him a Dibellan now, or promising to give him 2 Dibellans when you leave. If you agree to be searched, he fists you for a while until there's a knock on the door. He eventually stops to get the door, letting in Huzei. They talk for a bit while Huzei stows his things in a chest, and if you have at least 350 karma at this point you will start masturbating. Once Huzei is gone, Fanar returns to check the other cavity. At this point you can allow him to fist your ass, give him a Dibellan to let you go, promise to bring him 3 Dibellans when you leave, or with at least 50 karma tell him to check with his dick instead. If you go with the sex option, then when you leave or return to the Skunkway, he will fuck you again so long as it has been at least a day since the last time. You can pay a gold Dibellan to put an end to this, which results in a much longer scene that has extra parts if you are above 300 or above 350 karma. Once you are inside, there's very little you can do except go and talk to Olaf, the guy behind the bar. He gives you a short tour, including a stop to take a shower if needed, and gives you a bed and clothes. Once dressed, you can ask him about the thief and he'll direct you to the arena, upstairs, to talk to Kush. Kush positively identifies the thief and tells you that he's still in the Skunkway, hiding in a room at the top of the stairs after he won a fortune in the local currency. Proceed up and knock on the door to find that you can't get in. Head down a level and talk to Grunvald about the room, and he'll tell you that only Tulvar has the authority to break into it. Go back to the bottom floor and talk to Tulvar, who tells you that you need to bring him proof that the thief has broken one of the rules listed on the Codex. Finally, return to Kush in the arena and ask him about the fight that the thief bet on. Kush will tell you that he's too busy to talk about it tonight, but you can come back tomorrow or trade sex for it tonight. With at least 80 karma, you can agree to sex. If you don't meet the 80 karma requirement to agree, you can leave the arena and go back in to agree at any level of karma. Note: having sex here will give you improved returns on your betting later, and since betting on the arena is one of the best ways to make money it helps to start stacking these bonuses early. Either way, by the next morning Kush has told you that the former arena champion, Runa, is now working at the Squeaky Mast because she's in debt. When you go to Olaf to ask about this, he's having an argument with Jorik. After Jorik leaves, Olaf will tell you that the way to the Squeaky Mast is closed because of some kind of monster in the tunnels, and tells you to see Tulvar about it. Tulvar describes the situation, and says that he'll send you in if you want to go, but that you should talk to Jorik about it first. He also mentions that the first person to go missing was one of Grunvald's tenants, so if you go up and ask Grunvald about it he'll tell you the guy's name. Jorik is less helpful, outright refusing to enter the tunnels. He can be convinced to draw you a map of the place, if you're willing to have sex with him for it. You can refuse and he will offer you a few silvers, and if you ask for more he'll offer a few more coppers. With 80 karma you can agree to his deal, with or without the coppers, and get a scene with or without a fellatio scene at the beginning. Once you're through the barrier, use the wardrobes nearby to equip some armor and a weapon. You are given the option to make this selection permanent, and unless you're really unsure of what you want to wear I'd recommend that you do this because you're going to be coming and going a lot. Inside the tunnels proper, despite what everyone says, you don't need to worry because there's nothing there. You can explore as much as you like in safety right now, which is probably worth doing. Take note of the locations of all of the torches on the walls, as you will have the option later of keeping them lit for pay. Once you're ready to face the beast, head up to the northwest corner of the area where there's a small room hidden behind a false sarcophagus. You'll know you're in the right place because your character will literally say it's the right place. To proceed, you need to go to the desk in the corner and read the note, revealing that the Beast is actually a rather well-spoken werewolf. If you attempt to leave the room at this point, the Beast will attack and you'll have to fight it. The best way I've found for dealing with it is to put your shitty iron weapon in a bin and use your infinite mana to burn him to death with Flames. I don't know why you have infinite mana in here, but you do occasionally. If you'd rather take a more measured approach, inspect the giant steel cage to create a trap, then use the haystack as a hiding place. When the werewolf comes in, he'll sniff around for a while before approaching the haystack. You get a very easy minigame to hold your breath, and if you succeed then the trap works. If you fail, the werewolf finds you. Once caught, you have only two options to survive: tell the werewolf what his real name is (only available if you talked to Grunwald about him earlier) or strip naked, which will have the obvious result. Unless either you or the werewolf are now dead, it's trapped in the cage. Your next step is to gather up all of the bones and take them away. If he's already back to being a man, you have a limited amount of time to accomplish this or he'll revert to werewolf form and you'll be forced to kill him. Once you've gotten rid of the bones, return and talk to Torek, who thanks you for saving him and offers to give you a reward. If you have the map from Jorik, you can get Torek to mark the location of his stash on it and check before you let him out. There's not much more you can do at this point, so it's time to head back to Tulvar and tell him that the Beast is dead. If you killed Torek, you'll simply tell him about the werewolf. If Torek is alive, you have the option of taking the giant skeever head, or turning Torek in. Either way, it's sleep time again. If you have at least 150 karma you can choose to sleep naked, which does nothing. The next day, Tulvar congratulates you on killing the Beast and Olaf gives you a bunch of marks as a reward. It's now time to go to the Squeaky Mast and find Runa. You can also start Torek's side quest here, but you can't really do anything until the next day so there's not much reason. Details on Torek's sidequest can be found in the sidequests section below. In the Mast, you once again have to strip to get in, and you're greeted by the proprietor Toris, an Altmer who is very prickly about running a temple of Dibella (and, in my version, flamboyantly gay - imagine his lines with a gay lisp and they're way funnier). After some misunderstanding, he takes you to see Runa, who's locked into a stockade and being raped constantly. He tells you that Vilgen owns her contract, so you need to talk to him about freeing Runa. Nothing more you can do here, so return to the main hall and go up to the arena to talk to Kush. He tells you that Vilgen is about to fight and sends you down to the staging area. In the staging area, Bormir tells you that the fight has started and sends you back up. Once the fight ends, head back down to the staging area and talk to Vilgen. He tells you to meet him back in the arena, so head back up. He takes a really long time to walk up there under his own power, so open your console and target him, then run up into the arena and use the moveto player command to teleport him into place. To get Vilgen to talk to you, you either have to agree to have sex with him (requires 90 karma) or bring him an ale from Olaf. If you go the ale route, Olaf will make you sweep the floors first. Once you get Vilgen talking, he explains that Runa owes him over 10 gold Dibellans, and he'll sell you her contract if you give him 10. It's time to sleep. Some people experience a glitch here where the scene about finding work in the morning doesn't play (generally because it takes longer for the scene to complete than it does to zone out of the arena), and to fix this you can either reload a save and talk to Vilgen again, or use the command setpqv bd_sq_sw IsTired true to set the quest variable so you can sleep. On the morning of the fourth day, you wake up and set out to make money. If you got all 3 of the gold Dibellans in part 8, plus the reward from Olaf, the reward from Torek, and the full pay from Jorik, you can have slightly over 3 gold marks at this point. Talking to Olaf about how to make money reveals that you have 3 good options and a really bad option. You can also talk to Sulla the cook who will tell you that she'll trade skeever tails for rations, and a little later you can talk to Toris for the torch sidequest. That means you have 6 different things you can do: Bet on fights in the arena Fight in the arena (or train in the arena) Work as a whore in the Squeaky Mast Sweep the floor for Olaf Light torches for Toris Kill skeevers for Sulla Every day from now on you can do three things. Each of 1-4 takes one unit of time, and 5-6 can be done without using time. You can also pass time by activating the hearth in the main hall (or in your rented room, later on). Betting in the arena is probably the best way to make money, and it's very straightforward. You put down some amount on one of the fighters, and Kush pays you more than you bet if you win. Every time you agree to sleep with Kush, he raises the percent return that you get from betting, stacking with no limit that I'm aware of. There's nothing else to this, you just put down as much money as you can, then hope that you win and load a save if you don't. After sleeping with Kush 2-3 times, you can make a full gold mark on a good win. The next-best way to make money is to work in the brothel. To start, return to the Mast where you'll find that Toris, Dran, and Igna are in the office. As soon as you enter, you're drawn into the situation. Igna is having trouble getting Dran's dick in her holes, and Toris wants you to help her figure it out. He initially offers you 3 silvers for the service, but if try to haggle he goes up to 4 and a half and if you refuse outright he goes up to a full 5. You can agree to help Toris if you have at least 100 karma. If you've had sex with at least three unique men before entering the Skunkway, Toris will tell you that you're pregnant and that he has a potion that will cause an abortion, but he'll only give you one if you work for him. During the minigame with Igna and Dran, there are 3 possible outcomes. If you fail 3 times, Toris calls it off and fires Igna unless you intervene and let her continue to practice which results in a "scene" that mostly takes place outside the room. If you succeed 8 times in a row (5 in one hole and then 3 in the other with no failures), you get a different scene. Finally, if you simply do the 3 in each hole that Toris asks for, you get the normal version of the scene. Once done, Toris tells you that you can make a lot of money working for him. You can also ask for other work, which leads to the torch-lighting quest (pays about 3 coppers per torch). You can't actually do anything else here right now, but once you near the exit your character thinks about being a whore and asking how much she can make. The next time you talk to Toris, you can ask about it and he will show you how the system works. He takes you to the brothel area and explains that you get paid based on the number of marks you accumulate, then invites you to sit on an empty bed to start work. If you instead wait for about a minute, the event will be cancelled and you can return at a future time to get the intro scene. If you sit down, a man walks over and starts asking about you. If you leave at this point, you get a different scene if you return later. If you allow the man to start having sex with you, a second man arrives later and asks about you. If you decline to have sex with the second man, the scene will end here. Finally, if you do nothing during the entire event you eventually escape after having sex with a third man. If you took either of the first two paths, this intro scene will play out with slight differences if you return and sit on the bed in the future. If you work normally after the intro scene, you get about 3 silvers if you have the vagina gape condition, and about 5 if you do not. It's worth noting that unlike some of the other things you can do in a day to make money, you're limited to working at the Mast once per day. If you have the vagina gape condition, the first time you enter the Mast after either having sex with Dran or working as a whore, Toris will examine you and explain that he can cure your condition, but this leads to an incomplete side quest and as a result currently goes nowhere beyond this scene. Similarly, after working as a whore for Toris at least once you can ask him for the pregnancy potion, and choose to either take it or not. Choosing not to take it starts a side quest that won't be completed any time soon, so there's not currently any point to either choice. The final and worst major way to make money is to fight in the arena. Talk to Bormir in the staging area and he'll let you sign up to fight, although he'll recommend that you do some training first. When fighting, you can choose to fight naked and if you lose in this state you will get raped. If you lose a fight at any time under any circumstances, Bormir offers to let you cheat in future fights by choosing your opponent, for which he either wants half of your winnings (per fight) or sex with you (per day). You get paid whether you win or lose, but winning is more profitable and the higher you get in the ranks the more you make. It's still a very small amount, so I find this option to be mostly a waste of time. The easiest way to win by far is to equip Flames in one of your hands. After the first time you take a hit in the arena, it will fall back to your equipped weapons/spells which allows you to flamethrower the poor bandit in just a few seconds. If you decide to train, Bormir sends you into the training area to talk to Ormax. Before you get that far, a prisoner calls to you. It's the sewer guard from part 8, and he wants you to bring him some food so he can survive his upcoming trial by combat. The trial by combat stuff is detailed in the side quests section below. Ormax has you get naked and inspects you for a bit, then declares that he won't train you. If you insist, he makes you fight Bobo. When Bobo wins (Bobo is going to kick your ass unless you use magic on him) he starts to rape you, and if you don't protest within a few seconds he's allowed to finish. Either way, win or lose, Ormax agrees to train you. When you next talk to Ormax, he explains how to train, but it's very onerous to actually do this. If you are for some reason inclined to go through all of the training and arena fighting malarkey, you can use the console commands setpqv hp_sw_arena stamina_exp 1 and setpqv hp_sw_arena damage_exp 1 to boost your stats really fast. In order to actually get the gold marks you need to buy Runa's contract, you'll need to convert your smaller currency into larger denominations. Traka the Riekling in the main hall performs this service, but at a very poor rate initially. In order to improve your exchange rate (from 15-1 down to 13-1 and eventually to 10-1) you need to spend a few days working, and listen to Traka's full story. At a 10-1 exchange rate, it shouldn't take more than a few days to get all the marks you need. Once you have enough to buy the contract from Vilgen, simply go and buy it from him and take it to Toris back at the Squeaky Mast. Toris will take you over to Runa and proclaim that she's free, but the punters disagree. You can either agree to have sex with them yourself, which results in a triple penetration scene, tell them you'll come back tomorrow, or decline entirely. If you take the first or second options, Runa is freed after a scene and you can talk to her, then proceed to meeting her in the main hall. The third option results in you having to return later, and I'm not sure if this option even works because Runa disappeared completely when I tested it. If you opted to return another day, the next time you enter the Mast the three men accost and rape you. Once Runa is freed, she tells you to meet her at the round table in the main hall. Go there and sit in the chair facing the entrance, and Runa will arrive shortly. You get a long conversation with Runa, who is extremely dense, and eventually she explains that she knows a recipe for a potion that will recover memories. Thus ends the latest version of the mod, to be continued in version 1.0 sometime in 2020. Side Quests Spoiler Liorel's Book Spoiler Liorel will pay you for bringing him any "Torn Page" items that you find during the quest. He will pay you between 50 and 400 gold for them, and then walk over to the lectern and pin them up on the board. If you have at least 60 karma, you can agree to become Liorel's sex trainer at any point after Part 3. For specifics of the mechanics of this quest and how to find all the pages, see the entry in the FAQ section below. They are: Spoiler Face-fucking, which you receive if you agree to blow Captain Stanius in Riften The 69, which you can't actually acquire, and will only be available if you 69 him during his portion of the quest in part 2 Standard blowjob, which you receive if you agree to blow the boy in the hot springs Doggy style, which you receive if you have sex with the old man in Whiterun at any point Standing reverse, which you receive if you have sex with Lod in the forge Rough anal doggy, which you receive if you lose Kust's candle game Troll beastiality, which you receive if you have sex with the druid Cowgirl, which you receive if you have sex with the Imperial officer Doggy style on the bed, which you receive if you have sex with the door guard to get access to the Jarl's bedroom Missionary on a table, which you receive if you help the bards get into Solitude Standing missionary, which you receive if you have sex with Cooli the porter in the alley Choking rape, which you receive if you get raped by Haki the pirate Standing doggy, which you receive if you have sex with Viarmo in the college Face-down anal, which you receive if you have sex with the gambler in the toilets If you have at least 60 karma, you can agree to practice the positions from the pages you have sold him. In order to practice each position with him, you first have to agree on a price that he will pay you for each practice session. He will offer you an initial price, and you have the option of either accepting it, or haggling. For example, if you ask him about a blowjob, he will initially offer to pay you 15 gold for each blowjob. A messagebox interface pops up, showing his initial price, your current demanded price, and the % chance that he will accept that price. The chance of him agreeing to his suggested price is always 100%. You can increase the amount you demand for any act up to the point that the odds of him agreeing to the price is 35%, but you will get an error message if you try to go higher. If he agrees, you can now perform the act with him, and if not the interface will re-open and you get to haggle again, although with reduced odds of acceptance. Once you've agreed on a price and you start the scene, you will get a small minigame which allows you to switch between positions. Once the bar fills, the scene ends. There is an option in the MCM menu you can use to control how fast the bar fills. He will then walk over to the table by the lectern and place a bag of coins there for you, which you have to pick up before you can try another scene. I recommend that you "haggle" him down to 0 if you're not looking for the easy money. Retrieving the bag of coins after each scene is usually more trouble than it's worth. If you're looking for the highest money value, rougher is better; his initial offer is up to 75 for the roughest acts, which you can haggle up to well over a hundred. There are a few hidden scenes in this training. Spoiler If you do 69 after having vaginal sex, you get a scene where he refuses and you instead do a blowjob. If you have the "vagina gape" condition from the troll sex and you have the buttplug from Viarmo, there are a few versions of the practice where the buttplug is used, depending on if you also have the "butthurt" condition and/or choose to use the buttplug or not after using it the first time. If you returned to the old man with the "vagina gape" condition and got fisted and fucked anally, you can get Liorel to fist you if you repeat the act and do vaginal. Return to Whiterun Spoiler If you promised to return to the old man in Whiterun at a later time, you can do that at any point after you escape from the road bandits, as long as you have at least 60 karma. The scene plays out normally, unless you do it after having sex with the troll which results in a longer scene with rougher sex. Lod's House Spoiler If you stayed at Lod's house during part 5, you can return and sleep there at any time from part 6 forward. Choosing to sleep until midnight or morning results in Lod coming in and having sex with you. If you sleep until midnight after having sex with the troll it results in a fisting scene, and if you get this and then walk outside without any clothes on, you get yet another scene involving a guard. Kust's Game Spoiler If you spoke with Kust after part 5, gave him back his coin purse, stole his shovel, and saw the scene where he discovers that the shovel is missing, you can meet with him in his previous room in the Dead Man's Drink any night after about 19:00. If you have sex with the Imperial officer and Kust sees it, you will lose access to all of these scenes. With at least 80 karma you can have sex with Kust after the second drink, or with 90 you can skip the drinks entirely. If you failed Kust's game in part 5 and got the scene with the two farmers, and you gave a Blackbriar Reserve (player.additem f693f 1) to the beggar or sold one to Valga, then the two farmers will make their return during this scene. If you've had three drinks, or if you agree to do it, the farmers finally get their turns after Kust finishes. This scene changes depending on troll sex, and your decision when Narri comes in near the end. If you meet with Kust in the Dead Man's Drink and drink with him but don't start the sex scene, you can go back to Zoe in the basement while still drunk to unlock a lesbian scene with Zoe. Cooli's Collateral Spoiler If you meet with the porter in Madam Petit's in a context when you won't get arrested, you can convince him to tell you where he hid your things before continuing. If you go to check, you find the barrel empty, and can then return to him to continue. The scene with him lasts through the night, and depending on how long you take in the final minigame, you can make him late for work (nothing currently results from this). If you take long enough, you get a little bonus dialog as he complains what he's going to be late. If you checked the barrel earlier, he tells you where to look to recover some of your collateral, otherwise you lose it all. The Bards' College Spoiler If you enlist the bards' help to discover Varg's schedule, you have the option of rewarding one of them with sex. You're led to a closet where a short scene plays out (depending on your choice of bard: Ravi engages in cunnilingus and Jethro in missionary), and you're eventually discovered by Viarmo. Viarmo threatens to expel the bard, but with at least 100 karma you can convince him to find a less severe punishment in exchange for sex (or you can give him 3000 gold as a bribe). If you engage in sex with Viarmo and you previously had sex with the troll, Viarmo will give you a large buttplug which you can use in other scenes. Viggi's Business Spoiler If you enlist the Viggi the cheesemonger's help, he will ask you to help him improve his business by posing as a servant during a business meeting to make him look like a wealthy merchant. If you agree, you will eventually be approached by a boy who gives you a letter telling you to come to the Winking Skeever immediately. If you don't show up fast enough, you'll miss the meeting (No idea how long it takes to trigger this, but it's at least more than an entire day based on my testing). When you arrive outside the suite that Viggi rents upstairs, he'll be waiting. Depending on what you're wearing, he may give you some clothes and tell you to put them on. Showing up or becoming naked before you go in leads to two possibilities based on your karma: high enough (above about 100) Viggi will lewdly admire your body, and eventually you can tell him that he'll be too distracted if he doesn't fuck you; at lower karma the camera pans away and he "helps" you get dressed. Once you enter the suite, you stand around for a while as Viggi talks about making cheese. Eventually, Nubia becomes bored and demands that you strip for her, believing you to be a prostitute that Viggi hired to make himself look more legitimate. If you stick around, you'll end up dancing naked in the corner for a bit while more talk of the making of cheese takes place. Nubia grows bored once again, and this time demands that you put on a show by using an empty bottle as a dildo. After yet more talk of cheese, she finally gets too horny and wants to watch her servant fuck you. If you continue to play along, there's a minigame where you try to get her to finish herself off before she gets too demanding. Viggi will call out sex acts for you and the servant to perform, and once you've switch five times she gives up and has the servant rape your ass. If you want the secret achievement for winning the minigame, the best bet is to jump straight to blowjob and wait there until he finishes - if you do this first it's effectively guaranteed that she'll get off before you can swap four more times. You can also ignore the game entirely to jump straight into the sex. Once Nubia is done by whatever means, she and Viggi leave, but not before you have one last chance at a scene. If Viggi agrees to give you to the servant, he keeps fucking you at least until they're gone, and for longer if you fail the very fast and easy minigame that pops up. Once you're finally done with all of this meeting stuff, it's time to go find Viggi; he'll eventually end up back in the market, where you can threaten to murder him in the horrible, horrible ways he deserves. If you choose to go out on a date with him, either after the meeting or otherwise, just go to the little table near his suite any night after 20:00 and let the conversation play out, agreeing to a drink when offered. You'll wake up a little later with him engaged in a position that I'm not certain is mechanically possible, but regardless he claims to have taken some kind of potion that's making him a sex machine. After a while, you get some options: you can just let him fuck you and you'll eventually wake up the next morning, or you can protest and get more choices. If you blow him and don't wake him up at any point, you can sneak out or masturbate. Waking him up or choosing to masturbate both result in more sex, and waking up in the morning. If you're still with him in the morning, after some conversation he'll ask you to do him two more favors: go to the market and pay the guard to keep his goods safe; and go to the apothecary to get a salve to heal his back. The guard thing is straightforward, although you can get a very brief secret scene if you don't pay the guard. The apothecary will either make a weak salve for cash, or a strong one if you bring her the ingredients. As she mentions, all of the things you need can be found readily around Solitude or in the sewers, but you can pay any child in town to bring you a butterfly if you want to. If you return to Viggi with the strong salve, he will soon ask if you want to have sex with him again. If you're naked while you massage him, he'll massage you as well. Staying with him results in another quick scene, and if you then go to the market and talk with him and you didn't pay the guard, he will ask you about his stolen cheese and you can "remind" him about something, which results in the aforementioned brief scene. You can continue to meet with him in the evenings, but there are no scenes. Madam Petit's Escort Service Spoiler If you agree to work as an escort for Madam Petit, there are some really brief scenes that you can get, but the explanation that Petit gives you during the orientation is good enough that it's not worth repeating here. If you do this a lot, you can ask Petit for larger and larger percentages of the pay, all the way up to 50% if you're so inclined. You can also take part in a threesome with the pair that are doing it on one of the beds if you just stand nearby and watch them long enough. Torek's Curse Spoiler If you saved Torek the werewolf from his curse, you can return to him and talk. He will tell you that he owned a magic ring that helped him stay human, but he lost in playing dice in the main hall and he wants you to get it back for him. This is an unfinished branch and currently goes nowhere. He will also say that he needs food to help him resist the curse longer, and once you unlock the ability to get food on the fourth day you can bring him some. If you do, he will then ask you to have sex with him for the same reason, and if you activate the pile of straw he calls a bed enough times you can do it (no karma requirement - just keep hitting that bed). Burd's Scheme Spoiler Once you meet the sewer guard/prisoner in the arena training area, a timer starts that will cancel all regular arena fights in a few days and instead have the trial. You have until then to get some food and bring it back to him. The bigger the single meal you give him, the better his odds of winning, but since you can save and load you can make anything work with enough patience. During the fight, you can talk to Vilgen and have sex with him while you watch if you're inclined to. If the guard wins, you can meet him down in the staging area and talk. His name is Burd, and he asks if you want to have a drink with him. You can agree to have a drink, which results in a very brief scene, ask for all of his winnings which amounts to a about half a gold mark, or tell him to go to the brothel. If you tell him to go to the brothel, the next time you work there you get a special scene where he comes in and finds you. Every few days, Burd will approach you in the main hall and give you about five silvers from his Arena winnings. If your installed version number is below 0.9.6, the following content does not exist in your version of the mod. Version 0.9.6+ and the associated content are currently only available to $10+ Patrons on Dogma's Patreon page. A few days after Burd's trial, he'll ask to talk to you in the main hall. If you talk to him, he tells you to meet him in the tunnels, in the area above the gate that leads into the Mast. Once in the tunnels, he lays out his plan to take over Nazir's job and use it to steal marks from Traka. He has three ideas for getting rid of Nazir: you can lure him into the same area in the tunnels, where Burd has rigged the ceiling to bury him; you can try to make Nazir take his lunch breaks too long until Traka fires him; or you can challenge Nazir to a fight and beat him. Go back to the main hall, and at noon Nazir will walk up to the loft and you can talk to him. Nazir will only go up to the loft if the following two conditions are met: You have unlocked exchanging currency with Traka, which requires that you talk to Olaf about it, then tell Nazir that you want to do it, then talk to Traka about it as well. It is "noon" in the Skunkway, which occurs only when one unit of Skunkway time has passed since you last woke up. This can be done by having one fight in the arena, betting on a single fight, etc. The best way to accomplish it is to use the fireplace in the main hall to wait (using the vanilla wait feature will do nothing). The easiest way to get rid of Nazir is to take him into the tunnels. Once there, if you tell him to close his eyes, he enters an endless loop until you break the support pillar and bury him. If you get on your knees, you can blow him for about a minute before he stops. To have sex with him, you have to turn around. During either the blowjob or anal, Burd will come out of his hiding place and wait. To get the full scenes with Nazir, you have to not touch anything during the times when the camera shows Burd. If you wait out the entire anal scene, Burd finally sneaks up and kills Nazir. If you then wait out a few more timers, there's a second anal scene with Burd. If you've got a lot of experience in the Arena, you can fight Nazir and he'll leave in shame. You have to put down a bet of 5 gold marks to enter the fight, but otherwise it's extremely straightforward. If you lose the fight, you cannot challenge Nazir again. Getting Nazir fired is a little harder. When you ask him to have sex, you can also demand payment. With big enough breasts, you can get 5 silvers from him, but otherwise you're stuck at 1 or less. During the minigame, the best way to win is to immediately speed up to the fastest speed, then when the blue bar gets close to full you switch to kissing. Continue to alternate between fast sex and kissing, switching right before the arousal/annoyance bars hit full, and you can make him late easily. If you're good at it, it's possible to win the second time as well, but it's much harder the second time. If you fail on a second attempt, you can go and ask Toris for advice. Toris will send you to find Daranei in the Arena, and for a gold mark she'll tell you that Nazir likes to have his asshole licked. By alternating between fast sex and ass licking, it's trivial to win the game. Once Nazir is gone, Burd needs to take over the job. The night after getting rid of Nazir, Burd comes to talk to you. If you're already having sex with Kush or Olaf, he'll walk in and interrupt, and then he'll find you the following day. If you sleep naked, you have the option of having sex with Burd when he comes in. Burd needs you to ask around and get the important folks to give you "trust vouchers" so that he can get a job as an enforcer. Here's the list of people who can vouch for you and their conditions: Olaf - have sex with him Kush - have sex with him Toris - work for him or complete his minigame Bormir - have sex with him Ormax - become the Arena Champion Fanar - have sex with him during entry, or give him 3 gold marks Grunvald - stay in the suite for 10 days Sulla - give her 30 skeever tails (all at once - not cumulative), or give her 50 if you try to blackmail her Once you've gotten 3 vouchers, you should be able to turn them in to Burd and he will take them to Tulvar and become an enforcer. If, like me, you can't actually talk to Burd to give him the stupid things, then you need to open the console and put in the commands setpqv hp_sw_h_valasman vms_quest_stage 50 and startscene XX408c6c, and then the correct scene will play. Do whatever until the next day, and you will find a letter by your bed in the morning. When you meet with Burd in the same loft where you met Nazir before at noon, he tells you that Traka never sleeps and he needs you to try to distract the Riekling long enough for Burd to steal some marks. You can now ask Traka to drink with you in the evenings. He won't agree to drink with you until it's time to go to bed each night, but if you don't ask him about it earlier in the day he won't agree. Don't ask me why he's like this, he's just kind of a dick about it. The first time you drink with Traka, nothing happens. Go and meet with Burd again the next day and he'll tell you that he needs more time. Distracting Traka this long results in about 20 coppers. The next time you drink with Traka, you get the option to ask him to help you to bed. Once you get there, you can undress and proposition him, but he's not interested. If you pounce on him, there is a minigame that follows. If you win the minigame, you can skip the next part, but if you lose Traka will refuse to drink with you ever again. After Traka turns you down, you can go to Toris the next day and ask him for a potion to make Traka want to have sex with you. If you've worked in the Mast before you can buy it for 1 gold mark, but if not it costs 2. Toris has a tendency to get stuck when he's getting the potions for you, but you can unstick him by targeting him in the console and using the moveto player command. Go back and drink with Traka again, and dose him with the potion. Once you take him to bed, you get a short scene with him, but he doesn't last very long. Meet with Burd again the next day and he'll tell you that you need to try to distract him all night. Distracting Traka this long gets you about 10 silvers, in addition to the coppers. Finally, go and ask Toris for a potion that will help Traka go all night. Again, if you've worked for him you can buy it for 3 gold, but if not it costs 5. Drink with Traka again and you can dose him with the new potion, and take him to bed. This results in a much longer scene. The next day, meet with Burd and he'll congratulate you for completing the plan. You get about 2 gold for each night you meet with Traka like this, but Burd also asks if you want to "celebrate" and you can get another scene if you agree. Grunvald's Son Spoiler If you rent the suite from Grunvald, which is available starting on the fifth day, you can pay a silver to have Grunvald's son Kruvar clean the room. When you sleep that night, Kruvar will come in and clean while you're naked, and depending on your level of karma you can tease him in various ways. The most lewd of these currently involves masturbating while his back is turned, but you can also simply flash him. There is more content planned for this that is currently not implemented. Dogma's plans for this sidequest are apparently quite elaborate, with at least three additional scenes planned. Vilgen's Price Spoiler At any time from the fourth day onward, you can opt to have sex with Vilgen again to try to bring his total price down from 10 to 9.5 gold. The best way to actually win this is to have sex with Bobo during the training scene or work in the brothel at least once (both of these events set a quest variable to true, making the minigame winnable), then during the minigame stay on the slowest speed. There is a side quest associated with this minigame that is currently not implemented, so for now it's effectively just something you can do for flavor. Olaf's Offer Spoiler You can ask Olaf for food starting on the fourth day, and if you ask what to do if you can't pay for it, he will agree to trade sex for food. This results in a scene similar to the Kush one, and the next day Olaf will give you a free small ration. If you do not have the vagina gape condition, Olaf will give you the option of choosing whether you want vaginal or anal sex during the scene. There is a side quest associated with this that is currently not implemented, which will allow you to perform better to get better food. Bonus Scenes Spoiler When using the Skip function to bypass content from old mod versions, there are some bonus scenes that you can encounter under certain conditions. These are very short, simply replacing the brief orientation scenes that you would otherwise see. If you stop at v0.9, you can get scenes with either Lod or Kust. Lod's scene is another version of the longer scenes you get if you sleep in his house, and if you have access to those scenes then you should have access to this one. Kust's scene is another version of the scene when you meet him in the tavern, and to get access to this one you need to select the options during the skip messages for agreeing to sex with the farmers and not having sex with the Imperial. If you go through to v0.9.5, you can get scenes with either of the bards or Viggi. To unlock the bards, you need to agree to judge them and select one as the winner, then get them into the city and enlist them to help, then reward the same one as before and convince Viarmo not to expell him. To get the scene with Viggi, you need to go on a date with him, have sex, stay until morning, have sex again, get his back salve, have sex again, then select the option to go on many more dates with him. For either of these bonus scenes to be available, you need to have a Karma value above 300 when the script finishes. How to Win at Dice Spoiler The rules of the game are: Each player buys into a blind bid The player rolls 6 dice and takes the sum of the faces The opponent rolls 6 dice and takes the sum of the faces If either player rolls a sum of exactly 21, that player wins the pot The player has the option to raise her bid to up to 5x the value of the blind The player may re-roll any combination of her dice and take the new sum The opponent may re-roll any combination of his dice and take the new sum If either player rolls a sum of exactly 21, that player wins the pot If the player's sum equals the opponent's sum, the opponent wins If one sum is below 21 and the other is above 21, the lower sum wins In all other cases, the higher sum wins There are a few other rules, like the all 1s and all 6s rules, but since each of those event occur in 1 in 46,656 rolls they're effectively irrelevant. Even if you happen to roll five 6s, trying to get the last 6 is probably not the optimal strategy. Since the goal of playing is always to drive your opponent broke, it's pretty much always best to bid the maximum at every opportunity. So start by bidding the maximum blind, which happens to also be the default. There's no strategy on the first roll, just watch and hope that nobody gets a 21 (if you win now, you only get one blind out of your opponent). After your first rolls, it's time to think about your strategy. When re-rolling, keep in mind that you hit W to mark a die for re-roll, and S to commit your choice. If your opponent rolls high, the regular gamblers have a pretty high rate of busting again on the re-roll. The higher their initial roll the more likely this is, so if I see a 25 or higher I'm pretty certain they're going to bust again. In these cases, your best bet is to just try not to bust, maybe do a re-roll if you can safely get close to an 18 or 19. Similarly, if your opponent is under 21 they're not very likely to bust from that position but they're also not great at getting above about 18-19. Let's look at an example: I roll 5 2 1 3 4 2 for a total of 17 My opponent rolls 6 4 6 4 2 1 for a total of 23 My opponent's total is close enough to 21 that I can't be sure he'll bust, so I want to get as close as I can to 21. If I re-roll just one die, I would select the 1 because with a 16 I can only bust on a 6 and anything from 2-5 is an improvement, which means that I have a 4/6 = 66.67% chance of getting a better roll of which 1/6 = 16.67% is a 21, and only a 1/6 = 16.67% chance of busting, in which case I'm guaranteed to lose (you can't win with a 22 under any circumstance). If I re-roll two dice, I need to do some math. The table of outcomes for rolling two dice looks like this: │ 1 2 3 4 5 6 Expected value: 7 (6/36) 1│ 2 3 4 5 6 7 2│ 3 4 5 6 7 8 3│ 4 5 6 7 8 9 4│ 5 6 7 8 9 10 5│ 6 7 8 9 10 11 6│ 7 8 9 10 11 12 On a sum of 14 (re-rolling a 1 and 2), I have a 1/36 = 2.78% chance of getting a lower sum, 2/36 = 5.56% chance of getting the same sum, 18/36 = 50% of getting a better roll (of which 6/36 = 16.67% are 21), and 15/36 = 41.67% chance of busting On a sum of 13 (re-rolling say 1 and 3), I have a 3/36 = 8.33% chance of getting a lower sum, 3/36 chance of getting the same sum, 20/36 = 55.56% of getting a better roll (of which 5/36 = 13.89% are 21), and 10/36 = 27.78% chance of busting On a sum of 12 (re-rolling say 1 and 4), I have a 6/36 = 16.67% chance of getting a lower sum, 4/36 = 11.11% chance of getting the same sum, 20/36 = 55.56% of getting a better roll (of which 4/36 = 11.11% are 21), and 6/36 = 16.67% chance of busting If I re-roll three dice, the amount of math goes up (the matrix of outcomes is now a cube, and the most likely outcomes define planes). 1│ 1 2 3 4 5 6 2│ 1 2 3 4 5 6 3│ 1 2 3 4 5 6 Expected value: 10 (27/216) 1│ 3 4 5 6 7 8 1│ 4 5 6 7 8 9 1│ 5 6 7 8 9 10 or 11 (27/216) 2│ 4 5 6 7 8 9 2│ 5 6 7 8 9 10 2│ 6 7 8 9 10 11 3│ 5 6 7 8 9 10 3│ 6 7 8 9 10 11 3│ 7 8 9 10 11 12 4│ 6 7 8 9 10 11 4│ 7 8 9 10 11 12 4│ 8 9 10 11 12 13 5│ 7 8 9 10 11 12 5│ 8 9 10 11 12 13 5│ 9 10 11 12 13 14 6│ 8 9 10 11 12 13 6│ 9 10 11 12 13 14 6│ 10 11 12 13 14 15 4│ 1 2 3 4 5 6 5│ 1 2 3 4 5 6 6│ 1 2 3 4 5 6 1│ 6 7 8 9 10 11 1│ 7 8 9 10 11 12 1│ 8 9 10 11 12 13 2│ 7 8 9 10 11 12 2│ 8 9 10 11 12 13 2│ 9 10 11 12 13 14 3│ 8 9 10 11 12 13 3│ 9 10 11 12 13 14 3│ 10 11 12 13 14 15 4│ 9 10 11 12 13 14 4│ 10 11 12 13 14 15 4│ 11 12 13 14 15 16 5│ 10 11 12 13 14 15 5│ 11 12 13 14 15 16 5│ 12 13 14 15 16 17 6│ 11 12 13 14 15 16 6│ 12 13 14 15 16 17 6│ 13 14 15 16 17 18 On a sum of 10 (re-rolling 1, 2, and 4) there are 20 ways (20/216 = 9.26%) to roll below 7, 15 ways (15/216 = 6.94%) to roll 7, 100 ways (100/216 = 46.30%) ways to roll 18-21 (of which 27/216 = 12.5% each are 20 or 21), and 81 ways (81/216 = 37.5%) to go bust. On a sum of 9 (re-rolling 2, 2, and 4) there are 35 ways (35/216 = 16.20%) to roll below 8, 21 ways (21/216 = 9.72%) to roll 8, 104 ways (104/216 = 48.15%) ways to roll 18-21 (of which 25/216 = 11.57% are 21), and 56 ways (56/216 = 25.93%) to go bust. On a sum of 8 (re-rolling 2, 3, and 4) there are 56 ways (56/216 = 25.93%) to roll below 9, 25 ways ((25/216 = 11.57%) to roll 9, 100 ways (100/216 = 46.30%) ways to roll 18-21 (of which 21/216 = 9.72% are 21), and 35 ways (35/216 = 16.20%) to go bust. You should never encounter a situation where re-rolling four dice is a reasonable play, but for reference the expected outcomes for rolling 4, 5, and 6 dice are 14, 17/18, and 21 respectively. The geometry also gets more interesting (the outcome matrix for 4 dice is a hypercube and the most likely outcomes form a cube, the matrix for 5 dice is a 5-cube and the most likely rolls form a hypercube, etc.) but that stuff isn't particularly useful here. To summarize, if you do the math what you find is that the more dice you re-roll the higher your odds of getting 20 or 21, but also the higher your odds of getting an unfavorable roll in general. Here are some good rules to follow: If your total is 20, stay there unless your opponent also has a 20 If your total is 18-19 and your opponent is above 25, you can pretty safely stay If you can get to a total of 16 with five dice and have a 1 or 6 left over, re-roll that extra die and you will usually be in a better position If you can get to a total of 15 with five dice and have a 2 left over, re-rolling the 2 is usually the best strategy. If you can get down to a 12-14 with four dice and have very low or high dice left over, re-rolling two has a decent chance of putting you back in the winning range If you can get down to an 8-10 with three dice and have very low or high dice left over, re-rolling three has a very good chance of putting you in winning range If your opponent is above 25 and you have an even higher total, it may pay off to expect that he will end with a low bust and just try to get the highest value you can If you prefer to just cheat, you can skip past playing all of the other gamblers by running setpqv syq_dice PlayerDiceLevel 3 in the console, then you can talk to Gro-Yagak and play him. Note that Gro-Yagak destroys the table when you beat him, so if you want to experience the gambler sex scene you need to complete it while the table exists. You can instantly win any single game by getting to the point of the re-roll, running setpqv syq_dice player_results 21 in the console, and then not re-rolling any dice. Unimplemented/Upcoming Content Spoiler Part 3 Spoiler Dogma has previously made reference to adding additional content involving the boy at the hot springs. What form this might take is currently a mystery, but it will not be implemented until after the main quest is complete. Part 4 Spoiler If you promise to return to the old man later, he issues a warning that he will seek revenge if you don't make good. If you don't return and have sex with him by the end of Part 6, he disappears. Similarly, if you take the poison from the Khajiit, he says that if the old man survives to see the morning that you will be punished. If you then don't poison the old man, the Khajiit makes an appearance when you first encounter the crowd outside the gate of Solitude, watching you from on top of the rock to the left of the gate. The presence of the Khajiit in Solitude makes me feel pretty comfortable saying that both of these will make a return in Part 10. Dogma revealed <#33> that the return of the old man (and presumably the khajiit) will be included in the v1.0 extended edition. Part 5 Spoiler If you lie to Kust about the deal he made with the two farmers, they swear to get revenge on you in the future. When and how they might accomplish this is a mystery, but it will likely not be implemented before the main quest. There has been a variable in quest data since at least v0.7 referring to a "beggar rape" quest. My guess is that there is an intended scene which will result if you tell all of the beggars off, in which they get revenge. The last opportunity when this could be added is (again, guessing) a third beggar in Part 10, along with the associated scene. Part 6 Spoiler The longhouse guard says that he'll let you in if you're a citizen of the town. A marriage sidequest was partially implemented during the development of v0.8, but it was ultimately cut due to time constraints. It would have allowed you to get married to either Lod or Kust. If this is ever implemented, it will not be before the main quest is done. In versions between v0.8 and v0.9 there was a couple engaged in sex in the map room in the longhouse, on the map table. There was an inaccessible scene to join them, but as of v0.9.1 this appears to have been moved to the couple in Madam Petit's as the NPCs in the longhouse no longer exist. Part 8 Spoiler There is unused dialog involving giving the cart driver in Falkreath a blowjob. I believe that this is related to the hourly amount he charges to wait for you after you've agreed to ride with him, but I'm not sure. In the versions 0.9.0 - 0.9.2, when arriving at the door to the Skunkway you could blow the door guard through the speakeasy wicket. This has been removed in the latest version, and it's unclear if it will return. Part 9/10 WARNING! Potential spoilers for v1.0/Part 10 Spoiler Currently it's not only possible to use magic in the Skunkway, but you can literally punch people to death and steal things and most of the NPCs don't even fight back. In v1.0 Dogma is adding a system to punish breaches of the Codex, which involves at least one new scene. Currently it's possible to have sex with Vilgen to 'negotiate' a better deal, and get him to discount 5 silvers from his asking price. There is an unimplemented sidequest to make this easier. Currently, having sex with Olaf for food only results in small rations. There is an unimplemented sidequest to get better at sex which will result in better food rewards. It is likely that this is the same sidequest involved in getting a better deal from Vilgen. Dogma has said that there are plans for additional content (three scenes) involving Kruvar, but it's not yet clear what this may be. Dogma revealed <#32> that the original idea for this sidequest has been scrapped, and new content will be made. This means that in addition to the three (now two) new scenes, the one from v0.9.5 will also be redone with new animation. Dogma has mentioned that there may be an additional scene taking place in the arena, and at least four new scenes (split across two different side quests) around the training area. At least some of these training scenes are probably the same sidequest involved in the Vilgen and Olaf cut content, based on hints that Dogma has given. Torek's sidequest, which will include the return of the dice minigame, is likely to involve several new scenes. First you will need to recover Torek's magic ring, then the reward portion of the quest happens later outside the sewers. The part of the quest in the Skunkway should definitely be implemented in Part 10, but the rest may be postponed until later (would likely appear as a Patreon-exclusive). There is a sidequest to do something for Toris in the basement of the Mast, the reward for which will be the repair of the damage from having sex with the Troll. In version 0.9.5, if you tcl through the geometry and look around down there, you can see some kind of ritual area or something, but since it's just bare walls it's hard to tell what it's intended to be. This temporary geometry has been removed in the latest version. According to a recent post, no other additional content is planned for the Mast. Dogma revealed <#33> that this sidequest will not be implemented until the v1.0 Patreon extension, and it will have ramifications across many other scenes. During the cavity search at the beginning of Part 9, Huzei mentions that he wants to see you later in the Mast, but then never leaves the arena. Dogma has mentioned that there is more planned, but it's unclear if we will see it before the end of the main quest. In another post, Dogma said that there are no new scenes being added to the Mast other than the one mentioned above, so perhaps Huzei will make an appearance elsewhere. If you want to have a look at the inside of the Hall of Champions where the thief is hiding out in v0.9.5+, simply coc bd_sw_champroom and you can walk around and see all of the furniture and the secret stairway that appears to lead somewhere super deep underground. What we know about the general structure of the end of the main quest is that it will involve the player working with Runa to brew the memory potion and getting Tulvar to unlock the Thief's room. Based on examination of the room mentioned above, it appears that we will once again be chasing after the Thief as he escapes. From that point, the only things we know are that the story goes back outside to Skyrim, that there is at least one somewhat large or complex location <#28> being added, and that after the new location the quest wraps up in about ten <#33> stages. The location includes an entrance scene <#28> which varies based on player choices, includes at least four <#31> scenes with two more to be added in later updates, and should take between 30 and 60 minutes <#30> to get through depending on how many scenes are found. The location allows some fairly complex non-linear <#30> gameplay, with some events being player-driven and others being automatically triggered. The are several NPCs <#28> in the location with whom the player can interact in branching ways, some of whom will be returning characters from earlier and will react based on previous player actions. Dogma is planning <#30> to create scenes that change based on whether or not the player is pregnant, and which will involve scaling the player's belly. Most of these scenes will definitely <#33> not be done in time for v1.0 or even the extended edition, but one will certainly be included at least by the extended edition. Dogma revealed <#33> that there will eventually be a return to the Blue Palace, but it will not make it into the v1.0 release. There are also four "secret" scenes <#28> planned, these are relatively normal, short scenes that can (maybe?) be repeated later after fulfilling some condition to unlock more. Once all four of the full versions of these secret scenes have been unlocked, it will unlock a final <#28> scene. These scenes take place in yet another <#28> new location, different from the one mentioned above. One of these will make the v1.0 release <#33> and three more will be in the extended edition. Epilogue Spoiler The pregnancy sidequest. Currently it appears (based on the code from the skip script) that the father will be chosen randomly from among these candidates, assuming you've had vaginal intercourse with them: The old man (Veteris) Lod Ikol Haki Cooli Viggi Viarmo Burd I seem to recall that someone said this list has been reduced a bit, but I very much cannot be arsed to look through almost 200 pages of thread to check. I would think that the most reasonable way of creating a time skip in the story to allow enough time for the player to have any visible outward signs would be to suggest that her imprisonment in Part 8 may have been weeks long. In that case, the only possible father candidates who have a non-zero chance of being alive are Veteris, Lod, Ikol, Haki, and Cooli if the player has sex with Cooli before getting arrested. I messaged Dogma about this, and I believe that this is now considered canonical. Karma/Lust Spoiler Understanding the Karma/Lust system Spoiler The "karma" variable in the main quest script (actually named Lust in the script text) controls which options are available to you at various points in the story. You can check your karma score at any time by opening the console [`], and entering sqv bd_mq (short for show quest variables, and bd_mq is the editor ID of the main quest). This will dump all of the variables and active references into the console, and you can use pgup/pgdn to scroll up and down through the list until you see the one marked ::Lust_var. You may also be able to directly modify the value via the command setpqv bd_mq Lust_var X where X is the value you want to set it to. There is also a debug menu that you can access that provides a better way of managing your karma. To access the debug menu, enter the command setpqv dft_congif sys_debugmode 1 into the console, then open the MCM menu. Yes, Dogma is aware that config is not spelled that way, but it's too late now. The debug menu gives you check boxes to activate or deactivate the "vagina gape" and "butt hurt" conditions, and a slider that allows you to check or set your karma, along with a bunch of other things you probably shouldn't mess with. Note that while turning on the "butt hurt" condition makes some of the scenes different, it also prevents you from sitting on anything which may make it difficult to use certain furniture. The only choices that impact the karma score are the ones that you're asked to make when you use the skip function to jump ahead in the mod. These are usually big things, like how you resolve major challenges, but in a few cases are more minor, like how much you choose to pay the beggars. As noted in my last post, it's not always the case that if a choice appears in the skip function that it has an impact on karma, but the case of the Whiterun beggar is almost certainly a bug. If you want a complete list and the amount of change you experience from each choice, open the mod in TES5Edit and expand the globals. Every variable with an editor ID beginning with "bd_kar_" corresponds to an individual choice. So, for instance, the values of bd_kar_HotSprings_lose1, _lose2, and _lose3 are 5, 3, and 5 respectively. This means that losing the first time (stripping) gets +5 karma, losing the second time (getting fingered) gets +3 more for a total of +8, and losing the third time gets +5 more for a total of +13. In some cases when you find multiple values associated with a given scene, only one of them will be selected depending on your choices. The handjob/blowjob scene with Stanius is an example, with the bd_kar_Riften_Cap_Service_Hands value (5) being added to your karma if you refuse to perform oral, and the bd_kar_Riften_Cap_Service_Oral value (8) being added if you agree. If you want a complete list of which values are required to unlock each choice, open the mod in TES5Edit and check the other globals. Most of them have EDIDs beginning with "bd_req_" (a few labeled bd_dial_ are used in dialog-only scenes). For instance, if you wanted to know how high your karma needs to be before you can agree to become Liorel's sex therapist, you can just check the value of the variable hp_req_Liorel_Accept_Training and see that you need at least 60 karma. Karma Requirements/Changes Spoiler Note: Take these values with a grain of salt, since they have a tendency to change between versions (and I'm disinclined to update the list with each version) and it's not always clear what each global variable corresponds to. Part 1 Spoiler Stay for a second drink: +1 Agree to give Captain Stanius a handjob: +5 Agree to the blowjob: +3 Take the payment after the blowjob: +2 Meet with Stanius in the bunkhouse, then lose the minigame: +10 Part 2 Spoiler Allow Liorel to practice on you: +2 Try the 69 with Liorel: requires 5, +3 Masturbate in Liorel's chair: requires 12 Agree to training with Liorel: requires 60 At 140, 160, and 180 (with vagina gape and with the butt plug) there are different versions of the old man and Viarmo training scenes. Part 3 Spoiler Lose at RPS and strip: +2 Lose again and get fingered: +3 Lose a third time: +5 Choose to blow the boy: requires 15 Below 5, you get shy dialog during the scenes; below 8 the player covers herself when naked; 15 or above results in horny dialog; above 18 the player masturbates when naked Part 4 Spoiler Give money to the beggar in the market: -2 Lick the old man clean: requires 10, +12 Strip for him: +2 Give him a kiss: +1 Mystery old man karma change (bd_kar_Whiterun_Oldman_Imprest_cuni) +10 Start blowing him: requires 10, +5 Agree to finish him off: requires 18, +3 Demand more money: requires 26, +2 Agree to swallow: requires 30, +2 Poison the old man: +5 Drink with the old man: +2 Have sex with him: +10 Below 25, sex is non-consensual Masturbate after peeing on the old man's bed after sex: requires 35 Return later to have sex with the old man: requires 90, +10 Strip in front of the bandits: requires 11, +1 Offer to fuck both of them: requires 25, +10 Part 5 Spoiler Agree to blow Lod for information: requires 11, +10 Demand Lod's information before continuing: +2 Let Lod finish without demanding information: requires 20, +5 Keep your promise and let Lod fuck you: requires 30, +5 Lod switches positions while telling his story: requires 42 Below 20, you get shy dialog after talking with Zoe about Kust; 30 or above results in less shy dialog Prostitute yourself to Kust: requires 29, +10 Lose Kust's sex mini game: +5 Repeat Kust's game: +5 Mystery Kust requirement (bd_req_Falkreath_Kust_Prostitution_extra) 62 Don't pay the beggar for helping with the body: +3 Sleep at Lod's house: +5, (no additional change after the first night) Keep Kust's money: +3 Return Kust's money: -3 Have sex with Kust after two drinks or have a third drink: requires 80, +10 Have sex with Kust without drinking: requires 90, +10 Have sex with the two farmers: requires 47 (unless you're too drunk), +5 Have sex with Zoe while drunk after meeting Kust: +3 Part 6 Spoiler Get penetrated by the Dremora Lord: +5 Have sex with the druid: requires 60, +10 Have sex with the Imperial: requires 37, +10 Agree to one more time with the Imperial: +3 Agree to stay the night with the Imperial: +2 Bonus ending with the Imperial: requires 90 Have sex with the Imperial at the camp: requires 29 Pay the table dancer to fuck the guests: requires 47 Get the door guard to let you into the bedroom: requires 29 Have sex with the door guard: requires 80, +5 Part 7 Spoiler Agree to sex with the carriage driver for a discount: requires 0, +10 Sluttier dialog during wagon sex: requires 25 Even sluttier dialog: requires 45 Sluttiest dialog: requires 114 Lose the minigame and fuck your way through Rorikstead: +5 Have sex with Ikol to help the bards sneak into the city: requires 90, +10 Have sex with the pirate leader: requires 0, +10 Sex with the pirate is kinda not rape: requires 47 Sex with the pirate is kinda consensual: requires 90 Strip for the porter after you sneak into the city: requires 39 The porter's rubbing makes you orgasm: +2 The porter penetrates you: +3 The porter finishes: +5 Sex with the porter in the alley is kinda consensual: requires 89 The porter doesn't stop when you make a deal: requires 89+ Slightly different dialog with porter: requires 120 More different dialog with porter: requires 160 Part 8 Spoiler Meet with the porter in Madam Petit's: +3 Return to the porter after checking the barrel: +5 Have sex with the porter: +10 Get arrested with the porter: +5 Get whipped in prison: +1 Get whipped again: +2 Get raped by the guards: requires 50, +5 Masturbate in the palace: +3 Have sex with one of the gigolos: requires 0, +10 Consensual sex: requires 45 Sluttier dialog: requires 90 Even sluttier dialog: requires 160 Have sex with the guard (Burd) in the sewer: requires 120, +5 Get caught by Varg: +30 Sluttier dialog: 45 Even sluttier dialog: 80 Sluttiest dialog: 140 Have sex with one of the bards: +5 Have sex with Viarmo: requires 100, +10 Dance nude at the business meeting: +2 Put on a "show" at the meeting: +3 Foreplay with the servant: +5 Anal sex with the servant: +10 Blow Viggi after the date: +5 Have sex with Viggi: +10 Stay with Viggi after bringing him the salve: +3 Denial: 0-49 Anger: 50-99 Depression: 100-149 Acceptance: 150+ Get raped by the rapists after losing the fight: +20 Lead Kili to be raped: +10 Return and have sex with the rapists after paying them: +10 Fail to prevent Kili's suicide: +5 Have sex with the gamesman to learn dice: requires 75, +5 Sluttier dialog: requires 120 Even sluttier dialog: requires 190 Have sex with the dice player in the toilet: requires 55 Sluttier dialog: requires 90 Even sluttier dialog: requires 140 Blow the door guard in the Skunkway: requires 50 (no longer available in v0.9.5+) Part 9 Spoiler Get fisted by Fanar: +3 Get anally fisted by Fanar: +5 Have sex with Fanar: requires 0, +8 Minor scene differences at 50/100/150 Masturbate when Huzei comes in: requires 300 Experience the "last time" scene with Fanar: requires 300, +5 Extra long "last time" scene: requires 350 Sleep naked: requires 150 Have sex with Kush: requires 80/0, +8 Minor scene differences at 50/100/150 Blow Jorik for the map: requires 80, +2 Have sex with Jorik: requires 80, +8 Get raped by the werewolf: +5 Have sex with human-form Torek: requires 0, +8 Easier to access scene and some dialog differences at 50/100/150 Have sex with Vilgen: requires 90, +8 Sweeping the floor to get an ale for Vilgen slowly reduces the karma requirement down to ~10 Attempt to convince Vilgen to give a discount: +4 Help Toris train Igna: requires 100 (currently bugged - in the next version it will be possible at 0 if you're poor enough), +3 Minor scene differences at 50/100/150 Climax during the training: +5 Stay and have sex with Dran after climaxing: +8 Start working for Toris: requires 0, +5 Scene differences at 50/100/150 Have sex with all three guys during the intro: +3 Work normally in the brothel: +8 Have sex with the three guys to free Runa: +20 Minor scene differences at 90/200 Lose to Bobo: +5 Don't stop Bobo: +3 Minor scene differences at 50/100/150 Have sex with Olaf: requires 80, +8 Probably gets reduced as your hunger goes up Willingly go into the arena naked: requires 150 Get raped in the arena: +0 Getting raped either in the arena or by Bobo may reduce the karma requirement to work for Toris Have sex with Bormir: +8 Minor scene differences at 50/100/150 Allow Kruvar to clean the suite while you're naked: +1 Flash Kruvar: +2 Masturbate in front of Kruvar: +3 Have sex with Burd after he wins the trial: +5 Have sex with Nazir in the loft: requires 150 Initiate oral with Nazir in the tunnels: +1 Finish oral with Nazir: +2 Initiate anal with Nazir in the tunnels: +1 Continue anal with Nazir: +2 Continue anal with Nazir: +3 Finish anal with Nazir: +4 Have sex with Burd in the tunnels: +5 Have sex with Burd at night: requires ?, +5 Rape Traka: requires 150, +3 Have sex with Traka: requires 0, +10 Have sex with Traka all night: requires 150, +10 Have celebratory sex with Burd after finishing the plan: requires 90 (or 45 after rejecting him initially), +5 Achievements Guide Spoiler See the spreadsheet (spoilers). List of Quest Objectives Spoiler The following is a list of all of the objectives of the quest. If for some reason you experience a glitch that prevents an objective from being completed correctly, it may cause additional errors later. To force an objective to flag as completed, use the command setobjectivecompleted XX ## 1 where XX is the quest ID from the list below, and ## is the objective value from the quest's stage list. Solitude Quest bd_sq_sol - use these instead of setting bd_mq stages when inside Solitude (bd_mq will be automatically updated) Spoiler 20 - Find traces of the thief in Solitude 60 - Meet with Vala in the castle 70 - Explore the sewers 80 - Talk with Vala 90 - Try to verify the pickpocket's story 100 - Tell Vala about meeting with Charon 110 - Talk to the jeweler 130 - Bring a Dibellan Coin to Chiron 140 - Find a way into the Skunkway Main Quest - bd_mq Spoiler 40 - Find some clothes and leave the canals 50 - Tell the guard about the crime 90 - Wait for the conclusion of the investigation 96 - Return to Captain Stanius for information about the theft 97 - Find a way to read the case report 100 - Look for traces of the thief in Windhelm 101 - Speak with the owner at The Bee and Barb (optional) 110 - Speak with Jona 111 - Find a way into the New Gnisis 112 - Bring Liorel five Purple Mountain Flowers 113 - Meet with Liorel in his room in Candlehearth Hall 120 - Go to the hot springs 121 - Search for clues 130 - Continue your search in Whiterun 140 - Get a job in The Bannered Mare 150 - Wait for the thief 200 - Recover your clothes 210 - Hunt down the thief 220 - Pursue the thief 230 - Look for traces of the thief on the road 240 - Follow the blood trail 250 - Look for traces of the thief in Falkreath 255 - Find out where the thief went 260 - Speak with Zoe 270 - Find the witch 280 - Return to Zoe 290 - Arrange the witch's burial 300 - Speak with Zoe 310 - Get some sleep 320 - Find Zoe 330 - Bring the missing reagents to Zoe 331 - Acquire: Lunar Nirnroot 332 - Acquire: Dremora Lord's Heart 333 - Acquire: Dream Catcher 334 - Bring the dream catcher to Zoe 340 - Make your way to Solitude 350 - Find a way into the city 360 - Find traces of the thief in Solitude 370 - Follow the guards 380 - Meet with Vala in the castle 390 - Explore the sewers 400 - Talk with Vala 410 - Try to verify the pickpocket's story 420 - Tell Vala about meeting with Charon 430 - Talk to the jeweler 450 - Bring a Dibellan Coin to Chiron 451 - Find a Dibellan 452 - (Optional) Get a Dibellan from Madam Petit 453 - (Optional) Get a Dibellan from Gro-Yagak 460 - Find a way into the Skunkway 461 - (Optional) Talk to Vala 500 - Find Olaf 505 - Get dressed 510 - Talk to Olaf 520 - Ask about the thief in the Arena 530 - Find the thief's room 540 - Find a way into the room 550 - Find a reason for Tulvar to open the thief's room 560 - Find out more about the big fight 570 - Go to sleep 580 - Find Runa 582 - Deal with The Beast 584 - Go to sleep 590 - Talk to Vilgen 600 - Buy Runa's contract from Vilgen 605 - Take the contract to Toris 610 - Free Runa 620 - Meet Runa in the Main Hall 650 - (Optional) Wait for the next version FAQ/Common Issues Spoiler When is the next update (v1.0) coming out? Spoiler This is, by far, the most-commonly-asked question in this thread, particularly when the time since the last update passes about 100 days. The Sept 6th Patreon post <#33> posits a beta release date of around the end of November. If we assume this to mean the last Saturday of that month (Dogma tends to release things on the weekends), then that would make it the 28th. If we look at the changelog below, we have release dates for many of the previous patches, going all the way back to v0.7.2 in 2016 (even the English-speaking audience has been playing this mod for over 1,000 days now). By counting the number of days between updates, we can attempt to extrapolate estimates for when we expect things to be released. Here's the list of versions for which we have data, the number of days elapsed since the last version, the number of lines of dialog added, and the number of scenes added: 0.7.2.0 ? ? ? 0.8.0.0 287 ? 9 0.8.1.0 8 ? 0 0.8.2.1 53 661 3 0.9.0.4 238 3227 14 0.9.1.2 83 736 5 0.9.2.2 56 862 7 0.9.5.0 252 3451 19 0.9.6.0 65 738 6 Unfortunately I don't still have any of the versions before 0.8.2.1 that I can use to get line counts. Based on these numbers, we can perform least-squares regressions of days vs. lines and days vs. scenes to get the correlations between those things. The correlation between days and lines is very high (98.5%, mostly due to a reduced number of data points and the fact that the points create two distinct clumps) but unfortunately it cannot be used to extrapolate since we can't accurately estimate the number of lines of dialog in a future update. The correlation between days and scenes is not as good (67.8%), but if we drop the outlier v0.8.0, it jumps up to 92%. If we can then estimate the number of scenes in the next version, we can ballpark a release window. Based on things that Dogma has talked about working on or has mentioned as wanting to do, we know that the next version will contain at least 14 new scenes just in the Skunkway sandbox. The amount of story that takes place in the Skunkway in the next version is about as much as the story aspects of the Skunkway from Part 9, in which there were roughly 7 scenes (entrance, Kust, Jorick, Werewolf, Vilgen, Mast intro, Runa release). In addition, the making of the memory potion will almost certainly involve at least 3 scenes, and if we assume that the story outside the Skunkway is at least as big as the one inside, we would expect at least another 7 scenes there. That makes a total of 31 scenes. Just based on our previous linear function, that gives us an estimate of 435 days. But wait. Dogma is getting faster over time. If we plot the ratios of scenes per day against a running total of days passed, we can perform this linear regression. The correlation is dogshit (41%) due to the outlier of v0.9.2.2, so if we drop that data point we instead get the much better value of 84% correlation. Dogma posted a major progress report on Patreon on May 3rd, which is 125 days after the last update on Dec 31. In that post, Dogma said that the update was about 40% complete, and that the update would probably be ready sometime around the end of summer to mid-autumn. If we assume that the end of summer is the autumnal equinox on Sept 22, and mid-autumn is the midpoint between that date and the winter solstice on Dec 21 (Nov 6th) then our best-guess date is about Oct 14th. That is 289 days since the last update. If we plug the sum of 1,042+289 into our work rate function, we find that we expect Dogma to finish a scene about every 10 days. The number is a little higher than 0.1, so for 31 scenes we actually find it should take Dogma just 301 days, and not the 435 we previously estimated. If we simply do the conversion from 40% = 125 days we get 312 days to complete the whole thing. The agreement between those numbers is pretty high, but in the same post Dogma mentioned that the 40% completion estimate is almost exclusively work in the Skunkway, which is slightly slower than making things outside the Skunkway due to time spent on level design. If we assume that the 40% work done actually took 50% of the total work time, then we would estimate that only 250 total days will pass between the v0.9.6 and v1.0 betas. Putting all of that together, we get the following: Earliest reasonable date for the v1.0 beta: Sept 5th Average estimated date: Oct 14th Latest reasonable date: Nov 6th Expected number of scenes: roughly 26 - 33 Expected number of lines of dialog: 3400 - 6600 If the high estimate for number of lines is correct, the v1.0 update would be almost twice the size of the next-biggest update. How do I recover my stolen stuff after the end of the mod? Spoiler Your things are moved to a container when the mod begins. You can use the prid XX012639 command to target the container, moveto player to place the container under your feet, and setownership to mark the container and its contents as yours so that you can recover them without stealing. Which body mod(s) should I use? Spoiler For male bodies, Dogma recommends using the SOS Light version, although SAM is also compatible. If you use a full installation of SOS, you may need to use my patch to get it to work correctly. For female bodies, anything should work (CBBE/UUNP/7Base at least, and any derivatives like COSIO). Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right (I know that COSIO adds a slider for this called HipForward, there may be solutions for other bodies). Be sure to have a compatible skeleton installed as well, like XPMSE. If you want physics, you will also need HDT installed. Common mod conflicts Spoiler Any follower mod that changes the number of allowed followers to more than one human and one animal Any mod that modifies beds or sleeping Any mod that modifies any of the interior or exterior cells used by the mod, potentially - this includes any mod which modifies the Whiterun, Windhelm, or Solitude worldspaces, and any mod which modifies the Bee and Barb, the Riften Jail, the New Gnisis, Candlehearth Hall, The Eldergleam Sanctuary or the surrounding exterior cells, The Bannered Mare, the exterior cells near Half-Moon Mill, the exterior cells near Falkreath and the Roadside Ruin, any of the interior cells in Falkreath, the exterior cells around Rorikstead and Solitude including the docks and the beach to the northwest, Castle Dour, the Solitude Jail, The Winking Skeever, Radiant Raiment, Angeline's Aromatics, the Bard's College, or The Blue Palace Any combat mod has the potential to break the scripted fights Any mod that modifies or removes characters used by the mod - noteworthy due to certain SexLab mods removing all children under certain circumstances (Sexual Fame) - vanilla NPCs used by the mod include: Keerava, Ambarys Rendar, Hulda, Saadia, Lod, Zaria, Kust, Runil, Nenya, Siddgeir, Dengeir, Narri, Valga Vinicia, every named NPC in Rorikstead including the children, Elisif, Falk Firebeard, Sybille Stentor, Angeline Morrard, Viarmo, and Inge Six Fingers Running too many camera enhancement mods at once will probably lead you to experience weird camera issues - try not to run more than one of: MyTPC, Customizable Camera, Enhanced Camera, etc at the same time SmoothCam (causes scenes with fixed camera angles to fail) Zaz Animation Pack 8.0+ Amazing Follower Tweaks or any other mod that makes horses essential A Forsworn Story Interesting NPCs More Nasty Critters v11+ SexLab Inflation Framework Northern Bathouses Solitude Docks District Nernies City and Village Expansion No NPC Greetings/Reduced Distance NPC Greetings YPS Immersive Hair Growth Perseid's Inns and Taverns Dawn of Skyrim Crashes, freezes, and animation errors Spoiler Missing animation warnings in FNIS Spoiler Just ignore it. The mod still works fine. Unpacking the .bsa file is a bad idea, and may cause issues down the road. FNIS Error 9: Index was outside the bounds of the array Spoiler You need to install FNIS v7.5 - it's a requirement as of v0.9 of the mod. Animals are not animating correctly/are frozen Spoiler Close Skyrim Open FNIS Click on De-Install Creatures Click on Update FNIS Behavior Characters have the wrong dialog/game crashes or freezes/scenes or animations have errors or hangups/literally any issue at all Spoiler If you have any issues with the mod, first make sure that you have the latest version of the base mod files installed. There is a link to the latest download at the top of this post, under Mod Installation > Base Mod. If you played on an older version of the mod, make sure that you remove it entirely from your installation before you install the latest version. This includes tracking down any scripts or animations that you may have unpacked from the .bsa archive and deleting them. You cannot load saves from older versions of the mod with newer versions. If you upgrade to a new version, you have to either load a save file from before you installed any version of the mod, start a new game, or attempt to clean your save. Make sure that you have all of the required mods and utilities installed and configured correctly. An explanation and listing of requirements can also be found in the Mod Installation > Base Mod section of this post. Before you try any of the other solutions listed below, or post about a new issue that you're having, make sure that you have done all of these things correctly. At least 90% of the things that people post about in this thread asking for help are the result of one of these things, with failing to run the mod on a clean save accounting for close to half. If the issue that you post about is something that is fixed by one of these things, I reserve the right to make fun of you for being a dumbass while I tell you how to fix it. Crashing in Riften Jail Spoiler The Riften Jail has a tendency to cause CTDs if you enter via the front door. Some people have had better luck entering the Jail through the sewer escape route, or by getting arrested and getting taken to jail by the guards. Others report that clearing the drunkenness effect, by letting it time out or sleeping/waiting about twelve hours, helps. Dogma has suspicions that the issue may be related to the modified navmesh in that cell, and plans to try to address the problem in a future patch, but it appears that it may just be an issue with how the guards are loaded by the game when the cell is entered. Waiting or sleeping in Riften crashes the game Spoiler This seems to be another intermittent issue with Riften. If it's consistently happening to you, the best solution seems to be not trying to wait or sleep in Riften. You can also try the solution offered in this post. The game freezes on a black screen Spoiler Try toggling the black screen option in the MCM. If it still freezes, check the other listed freezing/crashing issues. The game is freezing/crashing during scenes, or the scenes get stuck Spoiler If it's not one of the specific issues or mod conflicts already mentioned, a possible culprit is that your computer is having trouble keeping up with all of the scripts in the mod. The mod's scripts rely heavily on semi-precise timing of events, animations, and dialog, and as a result if the scripting engine in the game can't keep it all synchronized, it's possible for race conditions or deadlocks to occur. If you're running other script-heavy mods, try turning them off. Another possible cause of random crashes or freezes is that you've exceeded the animation limit on FNIS. If you need, download the XXL version to extend the limit. The horse chase/ambush doesn't work Spoiler If you're having issues with the horses and other animals being frozen, this is a common issue with creature anims in FNIS. Simply open up FNIS and click on the "De-Install Creatures" button. Wait for it to finish, then run the "Update FNIS Behavior" again, and it should be fixed. If your game is consistently freezing during the chase, this seems to be an issue with the mod "A Forsworn Story". If you're having issues with the bandits on the road not interacting with you after they shoot you off the horse, it's usually the result of a mod conflict. Try turning off some other mods, starting with any follower mods. Animations/scenes not playing or freezing Spoiler If your character adopts a T-pose at any point, it's almost always the result of not running FNIS properly. Quit the game and run the "Update FNIS Behavior" function a few times, then try again. If you're not getting any errors in FNIS, like exceeding the animation count limit, and you're still seeing T-poses, then it has to be an issue with the .bsa archive; re-download the mod and reinstall. If you have animations out of alignment or scenes that get stuck, freeze, or cause crashes, it's usually either a one-off failure or old files from a previous version of the mod. If you've ever unpacked any of the animation, behavior, or script files from the .bsa archive, you'll have to hunt them down and delete them manually. If you haven't ever unpacked those files but you're still getting these kinds of issues, try re-downloading the mod and replacing the .bsa file. If that still doesn't work, it's probably a mod conflict. Scripting errors/I can't get X to work/I can't get past X Spoiler How can I view the source of the scripts? Spoiler Dogma hasn't released the source and likely won't, but if you're really determined you can use tools to decompile the .pex files. There are current over 2700 of them. I recommend dumping all of the decompiled .psc files into a directory, and using Notepad++ or a similar text editor to search the text of every file in the directory. Potions, ingredients, or other items are disappearing from my inventory Spoiler This appears to be an issue of a quest script going haywire and just removing things from your inventory as fast as possible. You may be able to fix it by loading up an older save before the script bugs out. If that doesn't work, see the solutions offered in this post and this post. Fortunately, no one has reported encountering this problem since about the v0.9 release. I can't sit or use furniture like cookpots Spoiler You have the "butt hurt" condition. It is caused by certain scenes, and should go away on its own after a day. If you want to force it off, you can use the command setpqv bd_conditional IsButtHurt 0 or click it off in the debug menu if you've activated it. The Stranger won't approach me in The Bee and Barb/Hulda won't give me a job Spoiler The mod requires that you have no humanoid or animal followers, and be holding at least 100 gold, before he will approach you. Some people have had conflicts with follower mods that preventing the approach. It may be possible to fix this by running the console commands set PlayerAnimalCount to 0 and set PlayerFollowerCount to 0, or giving yourself some gold via player.additem f 500 before you enter the tavern. If neither of these work the only solution may be to turn off all of your follower mods (some people have reported conflicts with slavery mods, which usually use the follower system) and perform a clean save, or even start a new game without the follower mods running. Nothing happens when I sit with the Stranger in The Bee and Barb Spoiler Sit in the chair opposite the Stranger Open your console Click on the Stranger and note his baseID value, which is XX012636 Whatever the XX values are, enter the command startscene XX01263b Close the console The scene should proceed as normal from here. Removing the drunkenness effect Spoiler The blurry effect from being drunk can be removed by simply sleeping or waiting for about twelve hours. Note that if you are interested in seeing the secret scene in Haelga's Bunkhouse accessible during Part 1, you may need to have the drunkenness effect active when you meet with Captain Stanius the first time (needs confirmation). The waiting time for the investigation is too long Spoiler He did say it'd take weeks... It's best to use the skip option that you're presented with when you leave the jail for the first time after reporting the robbery. The memory scene in Riften is inaccessible Spoiler You can add a Memory Potion to your inventory via the console command player.additem XX0D9413 1 - if you drink it then return to the bed in Haelga's Bunkhouse, you should get the option to remember what happened. This may only be accessible if you stayed for a second drink at the very beginning, and/or you were still drunk when you met with Stanius the first time. If all else fails, you can force the conditions by running the console command setstage hp_mem 10 and then go through the usual drinking the potion near the bed. I don't get thrown out of the New Gnisis and Liorel doesn't appear Spoiler First, if you're playing as a Dark Elf, you don't get kicked out. Liorel should instead appear and talk to you after you talk with Jona. If this doesn't apply to your character, try the following: Enter the New Gnisis Corner Club Open your console Run the command help liorel and note his baseID value, which is XX0014d51 Whatever the XX values are, enter the command startscene XX014d3e Close the console That should play the scene where you get kicked out, and afterward Liorel should show up correctly. If he doesn't, you can use the command XX014d52.moveto player to move him to your location. Liorel is too tired for more sex, forever Spoiler This bug has long-since been fixed, but for posterity the console command is setpqv hp_liorel elf_mojo 4 During the chase, the Thief's horse gets stuck Spoiler Run a little ahead of him, and use prid XX026db3 and moveto player to get him past the bad nav point. I get stuck during the chase when I get knocked off my horse Spoiler The script expects your horse to be killed when shot, and as a result mods that make horses essential break the chase sequence. If your horse is still alive, you will need to target it via the console and issue the commands setessential 0 and kill, and things should progress as normal. When using the fire in the bandit camp to burn off the rope tying your wrists, nothing happens Spoiler Open your console Click on the chest and note its refID value, which is XX029a0c Whatever the XX values are, enter the command startscene XX027E7A Close the console The scene should play as normal. Zoe can't be found after being directed to find her for the first time, or she will only say that she's on a break Spoiler You are running v0.9.1 and failed to install the "fix1" patch. You need to install the patch and then load a save from before you entered Falkreath. Trouble fighting the atronach/dremora lord/druid/nirnroot guardian/final boss/arena battles Spoiler The flame atronach is a regular fight with a level 7 enemy. You should be able to beat it just by hitting it with some frost magic or a decent weapon and chugging healing potions. The nirnroot guardian is a level 20+ wraith, and hits quite hard. It's best to avoid this fight entirely, since there's no reward for doing it: just remove all of your armor and clothing before entering the room, and it won't spawn. The fights with the Dremora lord, the druid, and the final boss are all heavily scripted. Both you and the enemy have god mode on (so trying to turn it on will result in your immediate death, since you just turned it off), which means that all of the hits you take and deal are instead scripted to remove a fraction of maximum health based on weapon damage and speed. Your best bet is to bring a lot of potions or other healing, and either dual-wield or use a big two-hander and just swing for the fences. This is especially true for the fight with Zoe, as your window of opportunity to deal damage to her is extremely limited, and as a result being able to deal maximum damage in that time is critical. If all else fails, the Dremora lord, nirnroot guardian, and atronach can all be beaten instantly by using the console kill command. The Zoe fight has been broken since about v0.9.0 and she is only visible for about a second at a time. The fight is heavily scripted, and it's possible to force it to advance to the point that it ends. To accomplish this, once the fight has started outside, you can enter the following commands in the console one-at-a-time to advance to the next stage of the fight. setpqv bd_sq_ghost zoefightstate 1 => "Let's see how you deal with this!" setpqv bd_sq_ghost zoefightstate 2 => "That was just a warm-up!" setpqv bd_sq_ghost zoefightstate 3 => "What do you say to this?" setpqv bd_sq_ghost zoefightstate 4 => "You're starting to make me angry!" setpqv bd_sq_ghost zoefightstate 5 => "Let's see you survive this!" setpqv bd_sq_ghost zoefightstate 6 => "That's it, I'm done playing with you!" setpqv bd_sq_ghost zoefightstate 7 => "How!? How could you defeat me!? ..." You need to close the console after entering each command and wait for Zoe to finish saying the corresponding dialog. If you don't see the dialog after 10-15 seconds, just proceed to the next command (there's a lot going on during the fight and sometimes the subtitles will not be displayed correctly). After you enter the last command, Zoe will die. If you're losing in the arena, you either need to train more or simply become better at Skyrim fist-fighting. I find that the AI is bad at reacting to the player if you move fast enough, so you can sort of run past and throw a punch and then be out of range by the time your opponent finishes winding up. Alternatively, if you have damaging spells equipped you can sometimes cheese the system by taking a hit or two to unlock your magic and then blast your opponent in a few seconds. In the latest (Patreon) version, this bug is fairly difficult to trigger, and presumably when Dogma finds a way to actually disable magic use in v1.0 it will be impossible. If you like, you can quickly boost your Stamina and Strength stats for fighting in the arena by running the commands setpqv hp_sw_arena stamina_exp 1 and setpqv hp_sw_arena damage_exp 1 respectively, then completing one repetition of the corresponding training. These two variables are tracking the player's percentage progress to the next point of each stat, so the next punch or pushup causes the value to exceed 1.0 and a stat point is awarded. You will need to repeat this procedure of running the command and then completing one rep for each stat point you want. Kust doesn't appear in the Dead Man's Drink in the evenings Spoiler Make sure that you've had the little scene where Kust discovers that the shovel is gone. If you took the shovel right after talking to him, it should trigger whether you stay to see it or not, but if his only dialog is complaining about being busy, then you haven't had it yet. If you take it at any other time or it otherwise didn't work, just wait around by the little stone fence around 09:00 in the morning and you should get it when he wakes up in the morning. There's no door guard outside of the Jarl's longhouse in Falkreath Spoiler Haven't seen this bug in a while, but if he's missing then run startquest hp_FalkreathJarlHouseQuest in the console. If that doesn't work, then this post has more possible solutions. A user recently encountered a major glitch in this questline that broke several parts. See this post for a description of the issue and a hard solution. Trouble fighting the Phantom Spoiler If you can get into melee range of the Phantom, one hit of any kind will knock her out and allow you to interact with her to continue the quest. The most effective way of doing this is by setting the scrolls that Zoe provides you with to one hand, and your fist in the other. Once you can see the tower from the road, cast your scroll and keep refreshing the effect when it fades, then sprint up the hill and punch her lights out. If all else fails, open the console and type help phantom and note the formID that it returns, should be XX06F2E6 where XX is the hexadecimal index of the mod. Now type prid XX06F2E7 and moveto player and punch the bitch in her invisible face. This is pretty much the only possible way to access the super-secret scene with the Imperial officer. Wooster and/or the gigolos don't appear in the guest chambers Spoiler If, for whatever reason, actors don't load into cells correctly, you can usually fix the problem by just teleporting them to you. In this case, Wooster's refID is XX101656 and the refIDs of the gigolos are XX0eceac and XX0ecead, so if you need to move Wooster you just enter XX101656.moveto player and he'll appear, and the scene should continue as normal. Madam Petit's has disappeared, leaving an empty void in the wall Spoiler You have attempted to play a save from v0.9.0 after upgrading to v0.9.1 rather than loading or creating a clean save and starting the mod over, which every installation guide in existence says is necessary. You need to load or create a clean save and start the mod over; use the Skip feature in the MCM menu to return to the start of v0.9.X and continue from there. I can't get the Jeweler to tell me about other coin owners despite buying from him Spoiler Seen some reports of this. It's supposed to allow you to ask him for more information so long as you buy or sell any item in the interface that opens, but if it doesn't work, simply run setpqv bd_sq_sol sol_jeweler_dial_anotherperson 90 and it should work. I agreed to sleep with Kush but he never shows up Spoiler Open the console and either target Kush with the mouse or use prid XX186e51 to target him. Move down to the bed and run the following: moveto player setpqv hp_sw_sleeping Date_Kush_IntroDone false startscene XX18e996c The scene will begin as normal I'm stuck in the Skunkway unable to sleep or do anything Spoiler This bug pops up occasionally, usually as a result of accidentally cancelling a moment of internal dialog after agreeing to buy Runa's contract from Vilgen (wait for the scene to end before you zone out of the Arena). Just run the command setpqv bd_sq_sw IsTired true and you'll be able to sleep. Changelog Spoiler v0.4 Spoiler Initial release. v0.5 Spoiler The mod will now automatically save the game at certain points, if the corresponding MCM option is on (on by default). v0.7 Spoiler The first part of the Falkreath portion of the quest has been added. See the Walkthrough>Part 5 section for details. The new Skip function allows a player who has played previous versions of the mod to skip through old content and jump to the new content. For those who have had issues keeping up during the horse chase, an MCM option has been added to make it easier. v0.7.1 Spoiler Bug fixes. v0.7.2 - 12 Nov, 2016 Spoiler Bug fixes. Achievements have been added. First English version of the mod is made available by Herr Zunder. v0.8.0 - 26 Aug, 2017 Spoiler The Falkreath portion of the quest is complete. This includes 9 new scenes. See the Walkthrough>Part 6 section for details. v0.8.1 - 3rd Sep, 2017 Spoiler Small patch. It's now possible to skip most of the dialog-only scenes in the mod. The hotkey to skip a scene can be set in the MCM menu (has no default value). Some required textures are now included in the .bsa, and the horse race's "easy mode" has been fixed. v0.8.2 - 3rd Feb, 2018 Spoiler There's a new setting in the MCM menu that lets you pick your character's breast size among small, medium, and large. There are a number of places where this is referenced, but it doesn't have any story impact as of yet. There are 661 new lines of dialog. The majority of these are found in Riften and Windhelm, but almost every scene has been updated in some way. You're extremely unlikely to notice the changes unless you do a direct comparison between them, but trust me, there are a lot of changes. There are a few scenes that employ new camera angles to tell their stories. Lose to Kust for the best example of this. Voiced lines! The player now has about 180 lines of spoken dialog. Out of 4800 total, it doesn't seem like a lot, but she's got something to say in every scene and a few places in between. It's all in Russian, though (the lines are clipped from the Russian version of Tomb Raider 2013). The horse race has been updated. It should no longer be possible to fail unless you do it intentionally. The escape from the collapsing cave has been updated so you have more time. This is necessary because of another new feature: when you're drunk or recently suffered particularly rough sex, your movement speed is reduced and you can't sprint. It is still possible to escape the cave under these conditions, but it is very hard. The mod's handling of the SoS body and genitalia has been updated to be more flexible. The default settings match those of the previous version. A few of the deprecated features have been removed. Most notably, the orgasm effect shader seems to be gone. In Riften, the encounter with Captain Stanius has had a major overhaul. Most notably, you can now convince him to complete the investigation first, before performing a "favor". This leads to a new set of scenes in Haelga's Bunkhouse, in which you play a minigame to either pass out drunk or make the captain pass out drunk. Either way results in the quest continuing the following morning. Alternatively, you can steal the case report from the safe while Stanius is out of the office, but if he sees you touching the safe too many times he stabs you to death and the quest is failed. For the Patreon supporters, if you fail the minigame in the bunkhouse and go back to talk to Stanius, you receive a potion in your inventory which you can take back to the bunkhouse for a bonus scene. Liorel is missing some pages from that book of his, and he's willing to pay exorbitant sums to get them. He's also looking for someone to help him practice the things that he reads about. Many of these practice sessions constitute new mini-minigames, of a sort. The left-click-slow-down/right-click-speed-up mechanic from the Jarl's bedroom scene makes a reappearance, with most of the scenes having at least three stages to play with. There's also an extra bonus that you get if you offer to 69 under certain conditions. Whether or not you give the kid in the hot springs head is now a choice you make in dialog, if your karma is high enough, rather than a decision made by your character. There's some new stuff you can do with the old man in Whiterun. If you agree to give him a "down payment" by blowing him, you can get into a situation where you have a mouth full of jizz that you need to spit out. If you do it in the washbasin in his room, you unlock a new "bad end" scenario. If you instead do it in the vase at the top of the stairs, things proceed as normal. The dialog in all of the scenes here has been updated quite a bit. The scene with Lod in the forge includes a new animation partway through. v0.9.0.4 - 29th Sep, 2018 Spoiler The story continues. This includes 3227 new lines of dialog and at least 14 new scenes. See the Walkthrough>Part 7 & 8 sections for details. Numerous fixes for minor bugs. The Skip function has been updated to reflect all of the important decisions currently available in the mod all the way through Falkreath. The MCM menu has been updated with some new options, most notably the option to set some of the minigames to an easier difficulty in the Thief submenu. There's also a checkbox that will turn off a pair of new effects that create full-screen overlays, and all of the re-mapping of keybindings has been moved to a new submenu. v0.9.1.2 - 21st Dec, 2018 Spoiler Madam Petit's establishment, and the sidequest to collect her coin, have been added. This includes 736 new lines of dialog and about 5 new scenes. See the walkthrough section for details. v0.9.2.2 - 15th Feb, 2019 Spoiler The date with the Cheesemonger has been added. This includes 862 new lines of dialog and about 7 new scenes. See the Walkthrough>Side Quests>Viggi's Business section for details. v0.9.5.57 - 25th Oct, 2019 Spoiler The story continues. This includes 3451 new lines of dialog and at least 19 new scenes. See the Walkthrough>Part 9 section for details. The Skip function has been updated to reflect all of the important decisions currently available in the mod all the way through Solitude. The MCM menu now has some new features, including an entire submenu devoted to living in the Skunkway, and a few new toggle-able options. v0.9.6.01 - 30th Dec, 2019 Spoiler Burd the unfortunate sewer guard has come up with a plan to escape from the Skunkway. This includes 738 new lines of dialog and about 6 new scenes. See the Walkthrough>Side Quests>Burd's Scheme section for details. v1.0 - 30th Nov, 2010 Spoiler The story continues. This includes 4727 new lines of dialog. This section will be updated as new updates come out. Minor Issues Spoiler The voiced lines don't force subtitles the way the unvoiced lines do. This means that unless you speak Russian, you're not going to know what your character is screaming about until you turn on your subtitles. The only problem with this is that the NPCs won't shut the fuck up and they end up talking over the important stuff. My "STFU Narri" patch puts a stop to the worst offenders. The guys are still ambivalent about grooming their pubic hair. It literally seems to randomly select a texture to apply to them every time they get naked, so if you repeat the same scene you can see hairy-ass Lod with a smooth dick the first time, and with a thick scrotum jungle the second time. This is (mostly) fixed by my "SOS Patch" addon. If you offer Liorel a price that he refuses, the game gets stuck sometimes (very rarely) - you should be able to simply use the "Reenable Controls" option in the MCM menu to correct it. Other times, he can refuse an offer that has a 100% success chance. He can also refuse your offer before you even make it, while you're still deciding on a value. None of the guards inside Whiterun can be asked about the thief. The guards outside, by the gate, respond when you ask them about it, but not the ones inside. This is probably an oversight involving not adding them to the bd_WhiterunFindStrangerFaction somewhere in the code, but since it's in the code I can't do anything about it. You can occasionally become stuck in the Skunkway, unable to sleep and unable to do anything to pass time so that you can sleep. You can run the command setpqv bd_sq_sw IsTired true to set the condition that lets you sleep. 52
brewmasterhal Posted November 24, 2019 Posted November 24, 2019 So I've spent all day trying to determine just how fucked my drives are, and I've determined that the answer is they're basically FUBAR. This means that right now I can't even run xTranslator, let alone try to actually run Skyrim. I've got new parts on order, so I'll be building myself a completely new rig on Wednesday and I can try to recover what I can after that, but until then I'm not going to be able to do any more work on this project. I'm currently copying everything I can out of my Skyrim folder and a few other places into a RAID-5 that I have on another machine, so hopefully I won't lose too much.
Highborn Posted November 24, 2019 Posted November 24, 2019 2 hours ago, brewmasterhal said: So I've spent all day trying to determine just how fucked my drives are, and I've determined that the answer is they're basically FUBAR. This means that right now I can't even run xTranslator, let alone try to actually run Skyrim. I've got new parts on order, so I'll be building myself a completely new rig on Wednesday and I can try to recover what I can after that, but until then I'm not going to be able to do any more work on this project. I'm currently copying everything I can out of my Skyrim folder and a few other places into a RAID-5 that I have on another machine, so hopefully I won't lose too much. Well, that sucks. I'm also upgrading my PC after some hardware problem. Regarding the walkthrough: It seems like Dogma updated the requirement for the secret scene with Igna's training. 5 successfully insertions + 3 should work instead of doing the 10+3 thing. At least I didn't need to go through 10 times and it worked. And the option to return the other day to have sex with the guys that were waiting for Runa worked for me.
poblivion Posted November 24, 2019 Posted November 24, 2019 12 hours ago, Raging_Boner said: Having an issue where Fanar is inspecting my player to see if I am carrying anything, and then when he hears some knocking he walks towards the door. But then he just waits indefinitely. What could be the problem? I tried the second option to return the favour later, but even in that case when he pulls the chain and I go downstairs, nothing is happening down there. Help please. I had the same problem. Finally, it helped me load the saved game since you were arrested in Solitude. I tried to do everything differently then before (in the room I refused sex in the bathtub and went to bed, I stole the coin in the house, then exchanged it with a trader and went to the underground). 1
kakaer Posted November 24, 2019 Posted November 24, 2019 Not to sound impatient, but did Dogma mention whether the next update will take as long as this one had?
GrimDoom Posted November 24, 2019 Posted November 24, 2019 1 hour ago, kakaer said: Not to sound impatient, but did Dogma mention whether the next update will take as long as this one had? I woudn´t bet before july 2020 to be honest, and most probably between september-november like the last 2 big updates. But who knows, as others stated before, the basic framework for the last part ( 0.9.5 and 1.0), which is the skunkway, is already completed, and this is by far the biggest update in terms of the amount of work that dogma have had put on it since everything is custom made (cells and npcs) so they say that it'll take substantially less to add new content, since dogma can just focus way more on creating more scenes and dialogs and less in editing cells or just implementing new minigames or coding in general There are still many addons that dogma is planing to implement after the final version so i dont expect to this mod to be fully finished before 2021, and after that, i really hope that this mod get modding support that way this will change from just the best perverted mod for skyrim, to the absolute degenerated madman dream of lust. This is actually making me wanting to make custom content. Anyway i'm just speculating. I obviously don't know more than brewmasterhal or highborn.
kakaer Posted November 24, 2019 Posted November 24, 2019 1 hour ago, SexLaberrrr said: I woudn´t bet before july 2020 to be honest, and most probably between september-november like the last 2 big updates. But who knows, as others stated before, the basic framework for the last part ( 0.9.5 and 1.0), which is the skunkway, is already completed, and this is by far the biggest update in terms of the amount of work that dogma have had put on it since everything is custom made (cells and npcs) so they say that it'll take substantially less to add new content, since dogma can just focus way more on creating more scenes and dialogs and less in editing cells or just implementing new minigames or coding in general There are still many addons that dogma is planing to implement after the final version so i dont expect to this mod to be fully finished before 2021, and after that, i really hope that this mod get modding support that way this will change from just the best perverted mod for skyrim, to the absolute degenerated madman dream of lust. This is actually making me wanting to make custom content. Anyway i'm just speculating. I obviously don't know more than brewmasterhal or highborn. In my not so experienced opinion the Skunkway must have been the main reason why it took so long. If Dogma is not planning on changing locations again, which means no more map editing, perhaps it will be less work to finish the mod?
GrimDoom Posted November 24, 2019 Posted November 24, 2019 4 minutes ago, kakaer said: In my not so experienced opinion the Skunkway must have been the main reason why it took so long. If Dogma is not planning on changing locations again, which means no more map editing, perhaps it will be less work to finish the mod? Yup that's what i said, the skunkway it's the main reason why it took so long, and the biggest chunk of the final update will be there, and before the skunkway the only custom cells made by scratch by him were just like 5 or 6, the biggest ones (Madam Petit's and Varg's House, Sewers) were in 0.9. Probably he will expand further on the skunkway and add more locations there but nothing huge i guess.
Highborn Posted November 24, 2019 Posted November 24, 2019 4 hours ago, kakaer said: Not to sound impatient, but did Dogma mention whether the next update will take as long as this one had? He doesn't mention estimated date. Only when he already worked enough on the update. But he is working now in the extended scene, which is temporarily patreon exclusive, so that will probably take much less time than the actual next version (1.0). It will involve the riekling, Nazir and Burd the guard. It will probably happen in the Skunkway, so he just need to make the scenes and dialogues. The actual next version he plans the events to happen 50% in the Skunkway and 50% at the surface iirc. And since there is also many things he wants to improve from this version, I believe it will take a lot of time. Certainly months.
brewmasterhal Posted November 24, 2019 Posted November 24, 2019 5 hours ago, kakaer said: Not to sound impatient, but did Dogma mention whether the next update will take as long as this one had? 1 hour ago, Highborn said: He doesn't mention estimated date. Only when he already worked enough on the update. But he is working now in the extended scene, which is temporarily patreon exclusive, so that will probably take much less time than the actual next version (1.0). It will involve the riekling, Nazir and Burd the guard. It will probably happen in the Skunkway, so he just need to make the scenes and dialogues. The actual next version he plans the events to happen 50% in the Skunkway and 50% at the surface iirc. And since there is also many things he wants to improve from this version, I believe it will take a lot of time. Certainly months. We can get decent estimates of how long we expect things to take based on the number of scenes added in the update. v0.9.0 added 14 scenes and took 238 days v0.9.1 added 5 new scenes and took 83 days v0.9.2 added 7 new scenes and took 56 days v0.9.5 added 19 new scenes and took 252 days If we plot these and do a linear fit, we get a rough function of days = 14.8357 * scenes - 9.6513 (note that this is days between betas, not days between a public release and the next beta). Given this, we can guess at the time required for the next two updates. The Patreon-exclusive version will have a new scenario involving three characters, so we should expect that we have a lower bound of 3 scenes and an upper bound of maybe 7. This gives us a period of between 35 and 94 days to wait for that. For the v1.0 beta, we can get a lower bound based on the number of things that we know are unimplemented and will be completed in the near future. Here's the list: Spoiler Torek's ring and betting on dice - minimum 1 scene Toris's basement and sidequest - I'm guessing 2-3 scenes More fun with Kruvar in the rented suite - guessing 2-3 scenes Vilgen minigame - minimum 1 scene Stuff involving Huzei - minimum 1 scene Olaf's food sidequest - minimum 1 scene Plus the continuation of the story: Procuring the memory potion - minimum 1 scene Using the memory potion - minimum 2 scenes Aftermath of catching the thief - minimum 1 scene All of this gives us a minimum of 12 scenes, and given Dogma's record a maximum of about 18. That means that we'd expect between 168 and 257 days of work before we see the v1.0 beta appear on Patreon. If we assume that Dogma is getting better at this over time (reasonable) and that there's no major side work that needs to be completed first (somewhat reasonable) then our best-case scenario for the run-up to v1.0 is the Patreon-exclusive version around the new year with 3-5 scenes, and v1.0 around late June with 15-18 scenes. 3
Highborn Posted November 24, 2019 Posted November 24, 2019 Dogma posted today that he believes it will take around one month to finish the extended version.
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