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Posted
49 minutes ago, geraldofrivia said:

Hi i got this first animation not playing for the player character when the first sequence it's ended the rest of animations plays without problem.
This happen with the werewolf (see the next picture) - paying the food and the first time working as a Dibellan priest

bkcq2k.JPG

if anyone know how to solved i will be appreciated

I also had this problem. Which version are you using?

Posted
7 hours ago, geraldofrivia said:

Hi i got this first animation not playing for the player character when the first sequence it's ended the rest of animations plays without problem.
This happen with the werewolf (see the next picture) - paying the food and the first time working as a Dibellan priest

bkcq2k.JPG

if anyone know how to solved i will be appreciated

When payin for food or working as a dibellan priest, you can see the first animations simply by standing up right after you sit the bed. Just push W to make pc stand up and thats it. I had the same problem and someone from this forum told me this and it worked for me. But for the werewolf scene, i still have the same problem and don't know how to fix it.

Posted
7 hours ago, Highborn said:

I also had this problem. Which version are you using?

brewmaster version

 

1 hour ago, Seyhtan31 said:

When payin for food or working as a dibellan priest, you can see the first animations simply by standing up right after you sit the bed. Just push W to make pc stand up and thats it. I had the same problem and someone from this forum told me this and it worked for me. But for the werewolf scene, i still have the same problem and don't know how to fix it.

Thank you! i'm gonna try it your solution.

Posted

A question probably asked already, but I figured it won't hurt asking again: Is Dogma planning on releasing another patch before 1.0 that is NOT the Patreon Riekling scene? One that could, for example, expand an old plotline, or add/change things in the recent major update?

Posted
9 minutes ago, kakaer said:

A question probably asked already, but I figured it won't hurt asking again: Is Dogma planning on releasing another patch before 1.0 that is NOT the Patreon Riekling scene? One that could, for example, expand an old plotline, or add/change things in the recent major update?

Probably not. He might release some fixes though.

Posted

Just a few observations from having finished playing through just recently. 

 

I was able to access all of the scenes without using the skip function (at least all of those listed in Brewmasterhal's walkthrough).

 

To me, the game is thoroughly enjoyable up until this most recent update.  However, there are a few issues that irritate me.

 

When tracking down the thief in Solitude there is a lot of tracking back and forth between the same two locations (sewer and prison with 3 transitions each time).  In this update it is even worse having to go back and forth between the Mast and the main hall (change clothes, transition, strip clothes).

 

My suggestion would be to make it a fairly straight shot to get from the Mail Hall to The Mast, but force the character to clear the path to open the way first and let the character decide what they want to wear instead of forcing the changing scene each time.  Frankly against Skeevers most characters could run nude all of the way without a weapon and still be fine.

 

Starting with the gambler scene in the last update a trend has started of adding grind to the module.  Additionally, more suppression of the character has been added (such as forcing which armor and weapons the character can use, subtracting 160 magicka from the character, freezing the character in place and removing controls, etc.).  There are also less branching alternatives for solutions than in the previous 90% of the game.

 

I found it especially puzzling it was necessary to recreate Skyrim's brawling combat with virtually the same mechanics. Why not just use the player's own stamina and health? The only fix normal Skyrim brawling needs is to increase the amount of damage done by each hits (which is why Gloves of the Pugilist are needed for any real brawling).  I did not find the arena combats either balanced or enjoyable -- just a grind.  The stun mechanic turned it into an exercise in frustration.  The rewards paltry compared to the amount of coin the character needs to raise.

 

Betting on the arena fights wasn't much better.  The player has no real control or ability to influence the outcome, so it is essentially just an exercise of tedious reloading -- so just another grind.  Again paltry rewards as well.  I bet gold to get copper and silver in exchange? Really?  That is just not how betting works as no one takes less than 1:1.

 

In the brothel, after the introductory scenes, it just becomes an exercise in repetition -- just a grind with more paltry rewards.

 

Since all three of these activities (brawling, betting, whoring) are necessary to acquire enough gold it becomes a bit tedious given how little can be made in each activity.  

 

I was able to get the equivalent of 3 Dibellas (DBs) through pick-pocketing (not quite 4 due to conversion inequalities).  Pick-pocketing is just another exercise in reloading even if the character is built for it (50 PP and 2 perks in my case; the Night Thief perk would have been of some help as well).

 

So if you had three gold DBs when meeting Charon and didn't spend any and did the pick-pocketing that would put you halfway toward the ten needed.  So still a grind to get the rest, since even if you complete all of the non-grinding quests it doesn't even add up to 1 gold DB.

 

Eventually, I just added them to my character through the console instead of having to grind through each of them.

 

Don't get me wrong, there is still a bunch of good content here.  However, the grinding and forcing of single solutions gets a bit in the way.  Let my character use the skills and abilities I have acquired in chasing down the thief to this point instead of clamping down upon them.  Skyrim has a ton of different skills that can be used in creative ways -- speech, stealth, pickpocket, alchemy, enchanting, smithing, etc.

 

There are big breaks in the narrative (between Riften and Windhelm, between Windhelm and Whiterun, and between Rorikstead and Solitude, for example) in which the player has opportunities to gain abilities.  Even with the base Skyrim leveling system a character is naturally going to be at least level 20 by the time they get to Solitude. 

 

By this point in the narrative, the character should be able to start using her charm (especially with a high karma) to manipulate the men in the game and being less of a dupe.

 

Just to be over analytical, it appears that all of the men in the game are just super studs; able to orgasm multiple times and go on for hours. Really!?  Prostitutes don't spend hours with the same guy for a few copper.  In Hawaii during WWII, a prostitute would lay on a bed and a line of men would pay a dollar each for a go.  The girls would easily make $60 an hour.  These girls became very rich.

 

In fact the whole mechanics of the Mast make zero sense.  If a "priestess" is able to choose whether to accept a "supplicant" and the he doesn't mark her, he would be blacklisted by all of the rest of the girls.  The grease pencil system also makes no sense.  The client would have to donate money to the temple to get the grease pencil in the first place.  So whether he marked the "priestess" or not, he would be out his money.  So a "supplicant" stiffing a "priestess" would be even less likely.  However, the game dialogue is entirely inconsistent on if the "priestess" can actually turn down a "supplicant".

 

Anyway, just my 2 coppers.

 

PS: I really liked the tweak to the Zoe fight -- more dragur are summoned four waves I think and then elementals and then more dragur.  I lost the on the first attempt.  This is probably one of the best boss fights in any module for Skyrim.

 

Update: This time I was able to get about 13 gold DBs using pickpocket -- I had missed a couple of people the first time around.

 

Posted
7 hours ago, geraldofrivia said:

brewmaster version

 

Thank you! i'm gonna try it your solution.

Well there is a workaround for this scene too but i dont recommend it because i think it breaks the next scene. I used the deathalterantive mod to reset player state and status and after that i think the animations played correctly. But when the scene ended it didn't auto proceed as it should. The first animation is not something special, the werewolf is just grabbing you from the neck. If i had just to guess which mod may be the issue, i would say zaz 8+ but i am bored to test if the animations are ok using zaz 7 :P

Posted
On 12/2/2019 at 6:16 AM, anderson8122001 said:

in this new version of the mod i'm having a problem on the table, when Fanar will answer the door he speaks a little dialogue phrase but nothing happens after that... when i choose the why not? and then Then what do you have to. and without chewing / since I don't have enough Karm the game is like I said above and if I use the return option then the game goes on but after I get to the bar and have to talk to Olaf nothing happens and I can't even price anything to interact with, and the Bandits/thugs are in the middle of the bar table accumulating doing nothing. (note: i'm using a save from the previous update i made before paying to go to skunkway, i had another one on the skunkway part but it was breaking all mod scripts, the dialogs were going wrong and happening differently) and i I don't know if it can also be my potato pc that is not being able to process properly and with that end up making the scripts not work properly.

I'm having the exact same issue. I've tried reinstalling, trying different saves, nothing works. Would love to have a fix to this

Posted
3 hours ago, WaterRabbit said:

Just a few observations from having finished playing through just recently. 

 

I was able to access all of the scenes without using the skip function (at least all of those listed in Brewmasterhal's walkthrough).

 

To me, the game is thoroughly enjoyable up until this most recent update.  However, there are a few issues that irritate me.

 

When tracking down the thief in Solitude there is a lot of tracking back and forth between the same two locations (sewer and prison with 3 transitions each time).  In this update it is even worse having to go back and forth between the Mast and the main hall (change clothes, transition, strip clothes).

 

My suggestion would be to make it a fairly straight shot to get from the Mail Hall to The Mast, but force the character to clear the path to open the way first and let the character decide what they want to wear instead of forcing the changing scene each time.  Frankly against Skeevers most characters could run nude all of the way without a weapon and still be fine.

 

Starting with the gambler scene in the last update a trend has started of adding grind to the module.  Additionally, more suppression of the character has been added (such as forcing which armor and weapons the character can use, subtracting 160 magicka from the character, freezing the character in place and removing controls, etc.).  There are also less branching alternatives for solutions than in the previous 90% of the game.

 

I found it especially puzzling it was necessary to recreate Skyrim's brawling combat with virtually the same mechanics. Why not just use the player's own stamina and health? The only fix normal Skyrim brawling needs is to increase the amount of damage done by each hits (which is why Gloves of the Pugilist are needed for any real brawling).  I did not find the arena combats either balanced or enjoyable -- just a grind.  The stun mechanic turned it into an exercise in frustration.  The rewards paltry compared to the amount of coin the character needs to raise.

 

Betting on the arena fights wasn't much better.  The player has no real control or ability to influence the outcome, so it is essentially just an exercise of tedious reloading -- so just another grind.  Again paltry rewards as well.  I bet gold to get copper and silver in exchange? Really?  That is just not how betting works as no one takes less than 1:1.

 

In the brothel, after the introductory scenes, it just becomes an exercise in repetition -- just a grind with more paltry rewards.

 

Since all three of these activities (brawling, betting, whoring) are necessary to acquire enough gold it becomes a bit tedious given how little can be made in each activity.  

 

I was able to get the equivalent of 3 Dibellas (DBs) through pick-pocketing (not quite 4 due to conversion inequalities).  Pick-pocketing is just another exercise in reloading even if the character is built for it (50 PP and 2 perks in my case; the Night Thief perk would have been of some help as well).

 

So if you had three gold DBs when meeting Charon and didn't spend any and did the pick-pocketing that would put you halfway toward the ten needed.  So still a grind to get the rest, since even if you complete all of the non-grinding quests it doesn't even add up to 1 gold DB.

 

Eventually, I just added them to my character through the console instead of having to grind through each of them.

 

Don't get me wrong, there is still a bunch of good content here.  However, the grinding and forcing of single solutions gets a bit in the way.  Let my character use the skills and abilities I have acquired in chasing down the thief to this point instead of clamping down upon them.  Skyrim has a ton of different skills that can be used in creative ways -- speech, stealth, pickpocket, alchemy, enchanting, smithing, etc.

 

There are big breaks in the narrative (between Riften and Windhelm, between Windhelm and Whiterun, and between Rorikstead and Solitude, for example) in which the player has opportunities to gain abilities.  Even with the base Skyrim leveling system a character is naturally going to be at least level 20 by the time they get to Solitude. 

 

By this point in the narrative, the character should be able to start using her charm (especially with a high karma) to manipulate the men in the game and being less of a dupe.

 

Just to be over analytical, it appears that all of the men in the game are just super studs; able to orgasm multiple times and go on for hours. Really!?  Prostitutes don't spend hours with the same guy for a few copper.  In Hawaii during WWII, a prostitute would lay on a bed and a line of men would pay a dollar each for a go.  The girls would easily make $60 an hour.  These girls became very rich.

 

In fact the whole mechanics of the Mast make zero sense.  If a "priestess" is able to choose whether to accept a "supplicant" and the he doesn't mark her, he would be blacklisted by all of the rest of the girls.  The grease pencil system also makes no sense.  The client would have to donate money to the temple to get the grease pencil in the first place.  So whether he marked the "priestess" or not, he would be out his money.  So a "supplicant" stiffing a "priestess" would be even less likely.  However, the game dialogue is entirely inconsistent on if the "priestess" can actually turn down a "supplicant".

 

Anyway, just my 2 coppers.

 

PS: I really liked the tweak to the Zoe fight -- more dragur are summoned four waves I think and then elementals and then more dragur.  I lost the on the first attempt.  This is probably one of the best boss fights in any module for Skyrim.

Well, a mod this big won't please us in every single branch so I get you. There are some decisions that relate to Dogma's visions of the story. I believe the repetition of some activities are meant to give the player some notion of progress and time passing. It's not supposed to be enjoyable for people who wants to see new content and gameplay immediately but others could appreciate that the character gets to 'live' in the Skunkway other than getting the key in the next day - and since there will be an NPC activity schedule and punishment system in the future, things might get interesting in the Skunkway, so the grinding part could be alternated with other moments. It's still impressive  to me that the player can still go all the way from Riften to meeting Runa without having sex a single time, so Dogma still gives us options, even if he could have used others like speech, as you mentioned.

 

And he did change the equipping clothes to be set automatically when you go in the tunnels, so I believe he might do the same in the arena.

 

Speaking of which, the bet and the arena fighting, Dogma himself said that he plans to improve it in next updates. It's not an easy work to do, so it's normal that it isn't exactly a smooth experience yet. The new brawling system is meant to be more realistic than vanilla as it takes in consideration your hunger and your sleep, with the training (it is supposed to be an area with low air concentration so even an experienced figher in the surface would take time to adapt). And if it was just like the vanilla brawling, it wouldn't be that interesting imo. And about the bet, the player can increase their chances of winning if they see the stats of the fighters and their levels. Other than that, it would be cheating. But well, betting is not for everyone, but it's something that other people might enjoy. In any case, Dogma does give you 4 options to get the dibellans, even if you doesn't find them that satisfying, but it's better than many mods or vanilla quests in the end, I think.

 

And regarding how the Squeaky Mast operates, I agree that it doesn't make sense in comparison to real brothels. But I guess that Toris get paid regardless, only the whores won't receive nothing from him if they don't satisfy the clients. And about the male stamina, that's just the fantasy part of the game. Like hentais or erotic works make stuff appealing. No one really find porn engaging if the characters have boring sex or if they had some malfuctioning down there. lol

 

 

Posted

I'm not sure what I'm doing wrong. I finished the main questline all the way and decided to go to Elf in windhelm to train him. Gave him all the page i had and agreed to train him. But each time I try to start training and choose a pose, he says that I need to choose a price first. I choose a price (his offer) and he asks "anything else?" and I try to choose pose now, but receive same "settle on the price first" response, thus am unable to train him. What could I be doing wrong ? 

Posted
On 12/4/2019 at 3:18 AM, geraldofrivia said:

Hi i got this first animation not playing for the player character when the first sequence it's ended the rest of animations plays without problem.
This happen with the werewolf (see the next picture) - paying the food and the first time working as a Dibellan priest

bkcq2k.JPG

if anyone know how to solved i will be appreciated

hi guys,

First of all I apologize for my english.

One of the  best loverslab quest mod, Just amazing tallent

 

 

 

    I think when the scene hungs is because the  system dose not trigger. If you move into another cell you force the system to trigger and after that you go back. (using console commands)

    In some scenes, like sewer entrance, you have to force the trigger point just by moving your character few meters behind using the command << Player.moveto *********(some nearby obj ID)>>, Then your character will move by itself to original point and trigger the animation.

 

 

    For the  werewolf problem and the for other ones (not all) hung up scenes, you need  two ID  One ID from the place in which the scene take place (ID from another character which take place in the scene, is fine) and  one from another cell (can be the floor, or an object).

 

1. Go to the scene involving the werewolf and take his  ID. Now use << Player.moveto *********(the werewolf ID)>> Now the command is in  your console history.

2. Reload

3. Go to the entrance near the hall (from where you equip the armor) and select the floor. Then use << Player.moveto *********(the floor ID)>>. Now the command is in  your console history.

4 Play the scene. When it hungs do this

 

<< Player.moveto *********(the hall entrance  floor ID)>> and wait for your character to load the animation  then

<< Player.moveto *********(the werewolf ID)>>

select the werewolf << moveto  player>>

and done. 

 

For the Squeaky brothel bug when  Min ignores you (he dose't take your cloths, for the first time) the solution is to go into the tunnels near the  sign )just before the brothel junction entrance  Select the floor and use << Player.moveto *********(the tunnel floor  ID)>> and hit enter. Now the command is in  your console history. Reload. Go to the entrance and when it hungs use << Player.moveto *********(the tunnel floor  ID)>>. You will be moved into the tunnels. Now you must see the dialog scenes starting. You can wait to finish or you can walk inside. The door will open and everything will be ok.

 

This strategy helpt me in many scenes. Hope it works for you too guys. 

Posted
27 minutes ago, Alexcs2 said:

I'm not sure what I'm doing wrong. I finished the main questline all the way and decided to go to Elf in windhelm to train him. Gave him all the page i had and agreed to train him. But each time I try to start training and choose a pose, he says that I need to choose a price first. I choose a price (his offer) and he asks "anything else?" and I try to choose pose now, but receive same "settle on the price first" response, thus am unable to train him. What could I be doing wrong ? 

That issue has been in several mod versions; you're not doing anything incorrectly.

Haven't tried this myself but try console command "setpqv hp_liorel X true"; pick X from:

Spoiler

Training_PrisonCap_IsSetPrice
Training_Elf_IsSetPrice
        Training_Hotsprings_IsSetPrice
        Training_Oldman_IsSetPrice
        Training_Blacksmith_IsSetPrice
        Training_Commander_IsSetPrice
        Training_CustInn_IsSetPrice
        Training_JarlBed_IsSetPrice
        Training_ikol_IsSetPrice
        Training_loader_IsSetPrice
        Training_pirat_IsSetPrice
        Training_principal_IsSetPrice
        Training_Dicewinner_IsSetPrice

If that works here's a bat that will set them all; place in Skyrim/Data and run with console command "bat liorelpricebat" or "bat liorelpricebat.txt" can't remember which

liorelpricebat.txt

Posted
On 11/26/2019 at 12:23 AM, Highborn said:

Nothing happens when you activate the city's manholes?

There icon to enter doesn't even pop up. It's like the entrance doesn't exist

Posted

The last update is absolutely broken for me. Upon installing I can't play the game anymore, I get persistent and reliable CTD upon trying to load a save, strangely even saves where I don't have this quest mod installed. I confirmed Thief is the problem because when I revert back to 0.9.1 the problems are gone.

Posted
42 minutes ago, user9120975435 said:

The last update is absolutely broken for me. Upon installing I can't play the game anymore, I get persistent and reliable CTD upon trying to load a save, strangely even saves where I don't have this quest mod installed. I confirmed Thief is the problem because when I revert back to 0.9.1 the problems are gone.

It's either Skyrim being Skyrim or your load order. Possibly the amount of new animations included is making your game crash. I had this problem once. Removing several animation mods like posers or sex animation made it work for me.

 

 

Posted
8 hours ago, user9120975435 said:

The last update is absolutely broken for me. Upon installing I can't play the game anymore, I get persistent and reliable CTD upon trying to load a save, strangely even saves where I don't have this quest mod installed. I confirmed Thief is the problem because when I revert back to 0.9.1 the problems are gone.

I completely rebuilt my MO2 profile for this game before starting it over.  I purposely limited it to the fewest mods I could live with (70 installed, 65 active; though I could probably just dump a few more if needed).  I used FNIS XXL 7.5, cleaned every mod with TES5EditQuickClean that Loot indicated needed cleaning.  I use RealVision ENB (mostly due to its easy of installation with MO2) to provide greater stability to the game.

The majority of crashes I would get is where control of the character was completely removed by the mod scripts.  Otherwise, the game was fairly stable for Skyrim.  

 

Really this mod works best with a minimal load order.  For most of my playings I just start in the Riften player home and proceed straight into the quest and play it to almost to exclusion.

 

So, I agree with Higborn here in that you need to reexamine how you have setup your Skyrim.  

Posted
On 12/4/2019 at 3:08 PM, Highborn said:

Well, a mod this big won't please us in every single branch so I get you. There are some decisions that relate to Dogma's visions of the story. I believe the repetition of some activities are meant to give the player some notion of progress and time passing. It's not supposed to be enjoyable for people who wants to see new content and gameplay immediately but others could appreciate that the character gets to 'live' in the Skunkway other than getting the key in the next day - and since there will be an NPC activity schedule and punishment system in the future, things might get interesting in the Skunkway, so the grinding part could be alternated with other moments. It's still impressive  to me that the player can still go all the way from Riften to meeting Runa without having sex a single time, so Dogma still gives us options, even if he could have used others like speech, as you mentioned.

 

And he did change the equipping clothes to be set automatically when you go in the tunnels, so I believe he might do the same in the arena.

 

Speaking of which, the bet and the arena fighting, Dogma himself said that he plans to improve it in next updates. It's not an easy work to do, so it's normal that it isn't exactly a smooth experience yet. The new brawling system is meant to be more realistic than vanilla as it takes in consideration your hunger and your sleep, with the training (it is supposed to be an area with low air concentration so even an experienced figher in the surface would take time to adapt). And if it was just like the vanilla brawling, it wouldn't be that interesting imo. And about the bet, the player can increase their chances of winning if they see the stats of the fighters and their levels. Other than that, it would be cheating. But well, betting is not for everyone, but it's something that other people might enjoy. In any case, Dogma does give you 4 options to get the dibellans, even if you doesn't find them that satisfying, but it's better than many mods or vanilla quests in the end, I think.

 

And regarding how the Squeaky Mast operates, I agree that it doesn't make sense in comparison to real brothels. But I guess that Toris get paid regardless, only the whores won't receive nothing from him if they don't satisfy the clients. And about the male stamina, that's just the fantasy part of the game. Like hentais or erotic works make stuff appealing. No one really find porn engaging if the characters have boring sex or if they had some malfuctioning down there. lol

 

 

I understand about repetition, but three is about the limit for a repetitious activity before it becomes well...repetitious. :)  


The "pure" option, while "impressive", does close off most of the content and will require a bit "out of story" play as it is generally more expensive.  A Dance with Rogues was mostly the same way (except for the introductory scene, which who knows could be a similar thing here once we get the memory potion).  Note, you cannot get the bards into Solitude without a sex encounter.

I was not referring so much to the equipping of clothes per se, but limiting the choices of what can be equipped.  Limiting choices too much turns it from a game into a visual novel.

 

It is required to wear something to enter the tunnels. However, my preference would be to just stay in the default clothes and cast Bound Armor, Bound Sword, and Bound Shield to fight in the maze.  Or not, and just use Flames and my clothes and not worry about the rats (or even the WW naked with Flames it isn't that difficult to kill).  I tend toward a mana heavy character so the -160 to mana isn't that much of a penalty.  So my point is that character agency overall is being choked off a bit much. [Part of this is that the fight with Zoe pretty much requires a mana build].  Instead of suppressing magic instead just increase the resistances of the combatants.

 

For me the jury is out on the fighting arena.  It is a bit of a tired cliche at this point.  I would think naked wrestling, mud wrestling, or some other such activity would be more in line with the tone of the module.  I didn't find the brawling to be any better than the default Skyrim system.

 

In the Squeaky Mast my point was if a client cheats a whore, then none of the whores will sleep with that client again given that they will make no money from the exchange and they can turn down clients. This is especially true if they don't pay for the petty reasons given to the character by the clients.  At worst the whores would insist on being marked first before taking them on and then again before each new separate act.

 

There is fantasy and there is a bit of overkill.  I believe there should be some variation of prowess for the different males.

 

To me the best scenes he has done are not the overly crude ones, but the ones in which the character is reluctantly drawn into performing acts she would normally opposed to.  The hot springs encounter and the porter encounter being the best examples of this.  But even the initial encounter with the captain is a good example.

Posted
2 hours ago, WaterRabbit said:

It is required to wear something to enter the tunnels. However, my preference would be to just stay in the default clothes and cast Bound Armor, Bound Sword, and Bound Shield to fight in the maze.  Or not, and just use Flames and my clothes and not worry about the rats (or even the WW naked with Flames it isn't that difficult to kill).  I tend toward a mana heavy character so the -160 to mana isn't that much of a penalty.  So my point is that character agency overall is being choked off a bit much. [Part of this is that the fight with Zoe pretty much requires a mana build].  Instead of suppressing magic instead just increase the resistances of the combatants.

 

Well, funny, as I believe that the mod isn't very compatible/immersive with a mage build, if we try to make sense from most of the scenes at least. When the character is constantly in "helpless" situations, any player character with a destruction spell could threat some of the npcs that want to take advantage of her, like the bandits on the road, the rapists employed by Petit and other situations. And. also, the player is easily fooled by Zoe so I'd assume she is completely gullible about magic. Since I don't play as a mage, it's fine for me, but I do think it would be nice if there were some different outcomes/changes in the quest that would detect if the player is a mage/warrior, but I guess that would be too troublesome. That's why I believe Dogma came up with the magicka/weapons restriction in the Skunkway. If the character can use those at will, she wouldn't have to stick with most of the bargain and manipulation she is victim of. 

2 hours ago, WaterRabbit said:

The "pure" option, while "impressive", does close off most of the content and will require a bit "out of story" play as it is generally more expensive.  A Dance with Rogues was mostly the same way (except for the introductory scene, which who knows could be a similar thing here once we get the memory potion).  Note, you cannot get the bards into Solitude without a sex encounter.

Sure, but what I meant with the possibility of completing the quest without sex is that you can choose what specific encounters you don't want to do, rather than having to do all of them. Or having to do at least one of them. At some point you could think that Dogma would be too tired of making branches that he would start taking away the possibilty of advancing without sex, but so far, that's not the case.

Posted

I can't give the dremora lord heart to Zoe for the potion. The line to give it to her does not show up and the questmarker is still on the ruin.

Posted

ERROR(2026): Too many animations  1154 (..\..\meshes\actors\character\animations\BDanimations\FNIS_BDanimations_List.txt):  b    -TSoundPlay.dft_SlapWet_SMD/0.16    dogma_sw_kush_anal_side_A2_S5    dogma_sw_kush_anal_side_A2_S5.hkx
 error during FNIS update please help

 

Posted
27 minutes ago, Abxcd said:

I can't give the dremora lord heart to Zoe for the potion. The line to give it to her does not show up and the questmarker is still on the ruin.

Yeah i have the same issue as well

Posted
52 minutes ago, neva100 said:

after speaking zoé , a go in the witch house but i find nothing......can you help me pls

You need to look under the bed

Posted
1 hour ago, FearAevol said:

ERROR(2026): Too many animations  1154 (..\..\meshes\actors\character\animations\BDanimations\FNIS_BDanimations_List.txt):  b    -TSoundPlay.dft_SlapWet_SMD/0.16    dogma_sw_kush_anal_side_A2_S5    dogma_sw_kush_anal_side_A2_S5.hkx
 error during FNIS update please help

 

You should use FNIS 7.5 XXL and if that's not enough, you should uninstall other animations you have, like posers for example. The game has a limit of animations even with FNIS.

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