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The Amazing World of Bikini Armour!


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Posted

 

Does anyone found what mods are used on the presets ?

 

I do know most of them:

 

Hairs - Oblivion Hair Pack (#27)

            http://www.nexusmods.com/skyrim/mods/22598/?

 

            SG Hairs (#6, #17, #23, #25, #26, #28)

            (Google for it, SG Hairs 268 should do)

 

            Kijiko Hairs (#35)

            http://www.nexusmods.com/skyrim/mods/55364/?

 

            KS Hairdos (for the rest of the presets)

            http://www.nexusmods.com/skyrim/mods/68311/?

 

Brows - Not sure about these, but these are the ones close to what's presented:

             Maevan2's Eyebrows

             http://www.nexusmods.com/skyrim/mods/72825/?

 

             SG Female Eyebrows

             http://www.nexusmods.com/skyrim/mods/35327/?

 

Eyes - Mikan Eyes

           http://www.nexusmods.com/skyrim/mods/56056/?

 

           Loks Eyes (#8 only)

           http://www.nexusmods.com/skyrim/mods/66630/?

 

Thanks. Last question: how do I import faces from .nif in ECE, I was using RaceMenu most of the time.

Posted

Thank you Koffman for the CBBE conversions. So far I have only tailored the Ebony bikini to my character's body but damn it looks great. I love the high cut thongs, I'm sooo glad the Ebony has those. I do have some questions.

 

-Will there be light versions of the heavies like in the old versions (I'm keeping those)

-I was disappointed that multiple pieces such as shoulders, thongs, and thigh guards are not enchantable. Is there a way to make this possible?

 

Again, thanks for all the work, you guys are the best.

post-1292768-0-10292900-1493492353_thumb.jpg

Posted

MAIN FILE UPDATED NOW CONTAINS The Amazing World of Bikini Armour 1.3 and THE CBBE BODYSLIDE UPDATE!!!!!!

 

KOFMAN77 DEMANDS BOTTOMLESS SCREENIES!!! START POSTING!

Posted

 

Hey guys, do you know how to instal the tintmasks? :)

body_texture_folder\textures\actors\character\Character Assets\tintmasks I think

 

Cheers, I'll give it a go.

Also I know I may sound stupid, but what are the head nifs actually used for? I know the presets are for ece.

Posted

 

 

Hey guys, do you know how to instal the tintmasks? :)

body_texture_folder\textures\actors\character\Character Assets\tintmasks I think

Cheers, I'll give it a go.

Also I know I may sound stupid, but what are the head nifs actually used for? I know the presets are for ece.

I think you can use them in racemenu to get the head shape but I don't know does it have other usage.

Posted

 

 

Does anyone found what mods are used on the presets ?

 

I do know most of them:

 

Hairs - Oblivion Hair Pack (#27)

            http://www.nexusmods.com/skyrim/mods/22598/?

 

            SG Hairs (#6, #17, #23, #25, #26, #28)

            (Google for it, SG Hairs 268 should do)

 

            Kijiko Hairs (#35)

            http://www.nexusmods.com/skyrim/mods/55364/?

 

            KS Hairdos (for the rest of the presets)

            http://www.nexusmods.com/skyrim/mods/68311/?

 

Brows - Not sure about these, but these are the ones close to what's presented:

             Maevan2's Eyebrows

             http://www.nexusmods.com/skyrim/mods/72825/?

 

             SG Female Eyebrows

             http://www.nexusmods.com/skyrim/mods/35327/?

 

Eyes - Mikan Eyes

           http://www.nexusmods.com/skyrim/mods/56056/?

 

           Loks Eyes (#8 only)

           http://www.nexusmods.com/skyrim/mods/66630/?

 

Thanks. Last question: how do I import faces from .nif in ECE, I was using RaceMenu most of the time.

 

 

The head nif files are at the first post. Just toss it in the Data folder.

I linked a video somewhere in one of my previous posts. That's how you can use them in RaceMenu.

 

 

 

Hey guys, do you know how to instal the tintmasks? :)

body_texture_folder\textures\actors\character\Character Assets\tintmasks I think

 

Cheers, I'll give it a go.

Also I know I may sound stupid, but what are the head nifs actually used for? I know the presets are for ece.

 

 

They are for RaceMenu, although these just contain the eyes, ears, brows, nose and mouth shapes.

Everything else is up to you to replicate 'em.

 

@revolcane7 :

Those require some tinkering in Creation Kit.

You just have to add some keywords in armor parts you want to be enchantable.

Posted

thanks for this, and to all those who put so much work into it. It's what makes the modding community so beautiful, where their is a will their is a way.

Posted

Main CBBE File updated with a FIX as well as the LIGHT ARMOURS .ESP file.

 

Users can use this mod as they like BUT they cannot re-upload with the intent to monetize the mod. They also cannot port to consoles or upload to beth.net. There will be trouble otherwise. Thank you.

Posted

 

Any way to get nif files look as on screenshots on racemenu? For me they look much different

Whats the differences?

All the face looks different or it's deformed.

Posted

 

 

Any way to get nif files look as on screenshots on racemenu? For me they look much different

Whats the differences?

All the face looks different or it's deformed.

 

 

pics?

 

Posted

 

 

Any way to get nif files look as on screenshots on racemenu? For me they look much different

Whats the differences?

All the face looks different or it's deformed.

 

 

ecee to Racemenu is not nor will ever be 1:1, which is why you're supposed to export them from ecee as preset saved nif.

Posted

Loving this mod!

 

I did notice the lack of the Ebony cape and skirt in the CBBE Bodyslide files. Are these actually missing or am I just overlooking something somewhere? Otherwise I'm loving this mod and all the time and effort you all put into this, it's incredible! Thank you!

 

Thanks to Nise, Kofman, and Diablo for all of your time and hard work!

Posted

Did I just spend 5 hours trying to fix the weighting on the Ebony BreastPlate so the metal parts would stay still, while everything else jiggled without any sort of clipping issues?

...Yes, I think I did.

 

BUT I REGRET NOTHING!

 

post-12912-0-65011100-1493577670_thumb.jpg

 

 

Now I need to figure out how to copy the new bone-weight values from "bikini_plate_1.nif" to "bikini_plate_0.nif" so there wouldn't be any clipping issues with lower body weight values....

Posted

Now I need to figure out how to copy the new bone-weight values from "bikini_plate_1.nif" to "bikini_plate_0.nif" so there wouldn't be any clipping issues with lower body weight values....

 

Probably should have tried that on the .nif that is in the ShapeData folder, instead.  That way, you'd just have to rebuild the output nif files to get that weighting on both.  Changes made to the base file affect the _0 and _1 that it outputs.

Posted

Err, been seeing lots of update here.

I have the 1.1 version from the Nexus before Nise hid it.

Whats new with the 1.3 version?

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