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A few questions on the state of fallout 4 adult modding?


Xaqq

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Posted

First of all this isn't a "complaint thread", this is just out of curiosity. I want to be more informed and less ignorant about this:

 

I came over from skyrim and i just was wondering why fallout 4 seems to be limited in its choices and quality body mods. 

just comparing cbbe from skyrim to cbbe to fallout4 there is already a huge difference, fallout 4 body proportions imo are just aweful with it's feet and hands oddly shaped to look like twigs compared to teh rest of teh body especially when you start messing with bodyslide and try to make a thicker body preset.

 

I'm not really complaining here i'm just curious as to what the diagnosis is for this problem? I'm more of a UUNP person cuz I prefer to have legs that don't look like straight tubes and has all those subtle anatomical bends/in and outs on the thigh (the anatomical sartorius that causes taht sexy thigh bend halfway to the knees), but just looking at the cbbe model from skyrim and cbbe model here in fo4 currently with all the plethora of presets available, none of them look nearly as good as anything skyrim has to offer. The feet, ankle, and thighs are the worst part of fo4 bodies right now. Almost all Faces also look extremely "edgey" and unnatractively "pointy", even with those insane looksmenu presets have this awkward sense that the look produced was "brute-forced" to look that way instead of having a good system that just plainly creates nice looking female presets on characters like in skyrim.


I'm really just curious here. Is this because fallout 4 doesnt have a XPMS/skeleton mod yet that can drastically change the realism of the body? because no matter what I do I cant get cbbe in fo4 to look nearly as good as any cbbe preset in skyrim which is a shame. the legs will always look like those tubed balloons that clowns blow up at parties.

 

So Do you think once fo4 gets a complete FO4SE the more advanced body/skeleton mods and body physics will come out and revamp things? will we ever get a higher poly cbbe that's on the level of UUNP in FO4?

Posted

Just one thing: FO4 CBBE -is- a high poly body. It's a misconception that it's low poly, just because Skyrim CBBE was.

Posted

Just one thing: FO4 CBBE -is- a high poly body. It's a misconception that it's low poly, just because Skyrim CBBE was.

hmm interesting.

i just find it weird though that they didnt take advantage of the high poly count to make more subtle but really important anatomical changes especially where the thighs meet the pelvis and the pussy gap. way too foten ti just looks like an unnatural bottle neck meeting point there and it looks like a sausage chain.

Posted

I have made a bodyslide preset that I am happy with so far but having a good skin for it is important as well as some minor shaping is done by shading the skin to give the appearance of details, I see this in Skyrim as well.

 

The issue I have is that some outfits don't scale well with bodyslide so they don't match up with everything else, especially the breasts. Some of them come out somewhat mangled and others just don't scale well, I don't know if it something with the bodyslide info for the armor/clothing or how the mesh itself is set up. There are some mods that do work well though so I doubt it is bodyslide itself or the skeleton.

Posted

I have made a bodyslide preset that I am happy with so far but having a good skin for it is important as well as some minor shaping is done by shading the skin to give the appearance of details, I see this in Skyrim as well.

 

The issue I have is that some outfits don't scale well with bodyslide so they don't match up with everything else, especially the breasts. Some of them come out somewhat mangled and others just don't scale well, I don't know if it something with the bodyslide info for the armor/clothing or how the mesh itself is set up. There are some mods that do work well though so I doubt it is bodyslide itself or the skeleton.

personally what i notice is that a lot of these bodyslide presets look nice in screenshots but terrible when they're not all posed perfectly and they're in motion in game. it's quite annoying. It's probably because there is no butt bounce physics yet, but just as a question, does a fully functioning fo4SE have to be made in order to get detailed bbp on characters similar to the customizable bbp xml's skyrim has?

Posted

 

I have made a bodyslide preset that I am happy with so far but having a good skin for it is important as well as some minor shaping is done by shading the skin to give the appearance of details, I see this in Skyrim as well.

 

The issue I have is that some outfits don't scale well with bodyslide so they don't match up with everything else, especially the breasts. Some of them come out somewhat mangled and others just don't scale well, I don't know if it something with the bodyslide info for the armor/clothing or how the mesh itself is set up. There are some mods that do work well though so I doubt it is bodyslide itself or the skeleton.

personally what i notice is that a lot of these bodyslide presets look nice in screenshots but terrible when they're not all posed perfectly and they're in motion in game. it's quite annoying. It's probably because there is no butt bounce physics yet, but just as a question, does a fully functioning fo4SE have to be made in order to get detailed bbp on characters similar to the customizable bbp xml's skyrim has?

 

 

I think it has more to do with the body/armor and xml settings than anything else. I have a few mods that have some movement even without any xml for it (Pampas items as I remember is one). One of the issues I believe is the way you can shape the body in the game itself using that general triangular setting and some mods really don't like the 'Heavy' direction, just thin or athletic.

Posted

Maybe we just don't want the crap of having 20 different bodies and mods that are exclusive to one or the other, we went through that in FONV with 4C, 3Y, 7Z and whatever bodies too........

Posted

I think the consensus is that people don't want a mess of bodies to deal with. CBBE remains supreme but we have:

 

CBBE

Jane Bod (yeah this one is pretty much extinct in FO4)

Atomic Beauty (second most popular but many clothing mods don't support it)

Foot Fetishism Body FFB (least popular but my personal favorite)

 

This is beneficial because it creates less work for the authors of clothing mods and less grievances for users who don't have a particular body. For me though I just personally convert all CBBE stuff to FFB. But god knows that whenever I have uploaded a clothing mod I get flooded with requests to convert to atomic beauty and I have zero incentive to do that since it requires me to download that body and I don't like that body.

 

There are problems with the skeleton at the moment but you know.....Fallout 4 isn't even two years old yet...

Posted

I think that CBBE along with Bodyslide is going to be the way to go but it needs to mature like the bodies did in Skyrim did. Since FO4 has the triangular slider the ability to produce a custom look of the body and armor/clothing needs to catch up with it.

Posted

Physic's.... you mean Cherry Hotaling's Physic's for Fallout 4?

http://www.nexusmods.com/fallout4/mods/21796/?

Matched up with a better walk animation for some butt jiggle...

http://www.nexusmods.com/fallout4/mods/21370/? (Pick your poison from a little ass swing to watch the hell out that ass is going to break something)....

Maybe you need a good preset...

 

 

<SliderPresets>
    <Preset name="Bombshell - CBBE" set="CBBE +2">
        <Group name="ARES Tsunami"/>
        <Group name="CBBE"/>
        <Group name="CBBE Bodies"/>
        <Group name="Pampas"/>
        <Group name="Toxic Raider"/>
        <SetSlider name="Ankles" size="big" value="25"/>
        <SetSlider name="AppleCheeks" size="big" value="30"/>
        <SetSlider name="ArmpitHeight" size="big" value="25"/>
        <SetSlider name="BackArch" size="big" value="27"/>
        <SetSlider name="BreastCenter" size="big" value="25"/>
        <SetSlider name="BreastCenterBig" size="big" value="100"/>
        <SetSlider name="BreastPerkiness" size="big" value="-15"/>
        <SetSlider name="BreastTopSlope" size="big" value="50"/>
        <SetSlider name="BreastWidth" size="big" value="25"/>
        <SetSlider name="Breasts" size="big" value="50"/>
        <SetSlider name="BreastsNewSH" size="big" value="20"/>
        <SetSlider name="BreastsSmall" size="big" value="-5"/>
        <SetSlider name="BreastsSmall2" size="big" value="-5"/>
        <SetSlider name="BreastsTogether" size="big" value="70"/>
        <SetSlider name="ButtNew" size="big" value="50"/>
        <SetSlider name="ButtShape2" size="big" value="100"/>
        <SetSlider name="ButtSmall" size="big" value="100"/>
        <SetSlider name="CalfSize" size="big" value="100"/>
        <SetSlider name="ChubbyArms" size="big" value="50"/>
        <SetSlider name="CrotchBack" size="big" value="50"/>
        <SetSlider name="ForearmSize" size="big" value="25"/>
        <SetSlider name="Groin" size="big" value="50"/>
        <SetSlider name="HipBack" size="big" value="30"/>
        <SetSlider name="HipBone" size="big" value="-35"/>
        <SetSlider name="Hips" size="big" value="-45"/>
        <SetSlider name="KneeHeight" size="big" value="-55"/>
        <SetSlider name="LegShape" size="big" value="100"/>
        <SetSlider name="LegsThin" size="big" value="-35"/>
        <SetSlider name="MuscularArms" size="big" value="0"/>
        <SetSlider name="MuscularButt" size="big" value="0"/>
        <SetSlider name="MuscularChest" size="big" value="0"/>
        <SetSlider name="MuscularLegs" size="big" value="0"/>
        <SetSlider name="PushUp" size="big" value="65"/>
        <SetSlider name="Roid Rage" size="big" value="50"/>
        <SetSlider name="RoundAss" size="big" value="50"/>
        <SetSlider name="ShoulderWidth" size="big" value="50"/>
        <SetSlider name="SlimThighs" size="big" value="-25"/>
        <SetSlider name="SternumHeight" size="big" value="-20"/>
        <SetSlider name="TummyTuck" size="big" value="10"/>
        <SetSlider name="Waist" size="big" value="-90"/>
        <SetSlider name="WideWaistLine" size="big" value="-90"/>
    </Preset>
</SliderPresets>

 

 

Note: I use CBBE special (link bellow in signature)

 

Hmmm what about a good skin set for CBBE....

There's Fair Skin (converted from Skyrim), M-Skin (for that pale as fuck complexion, which is what I use), and many many more...

 

Why some mesh's suck when using large breasts on FO4 CBBE.... mainly to do with the lack of poly's/vertices in the area of the breasts, ass, or other area's on the outfit you want to see more curves at... Some mod makers that are good in either blender, maya, or max can fix that issue by increasing the poly/vertex count in a section of a mesh (while maintaining the bone weighting and uv layout).

Note: FO4 CBBE has more then double the poly/vertex count in both the breast and ass then UUNP (I should know I've looked at both long enough).

 

What about XPMSE or a new Skeleton for FO4...

Don't really need it or F4SE to have a dedicated HDT dll file.

We have 64bit Havok 2014 with cloth physic's. CH was able to take that and simple make breast and butt bounce with existing bones in the game and I'ld really like to know if the cloth physic's bones can be setup with collision against each other and if so can we paint the labia on the female and cock on the male with some cloth bones and see hanky panky shit happen with the existing engine... if so then fuck an HDT add on.

 

Small wrists and ankles compared to Skyrim... Simple.

Skyrim is designed to use 2 meshes a high and low.... The FO4 Triangle (aka body shape tool built into the game) should be left at the center when building your player character (it sucks and Nightasy has the correct idea in not applying the bones that are affected by that triangle on Janebod... damn shame JB didn't get the skin support cause I actually like the sliders for it better then I do CBBE). But anyway... The wrist/hands don't expand with the triangle as there are no bone to do so (although a fat chick with fat fingers, toes, wrists, and ankles would be funny for a fat joke mod...or maybe not if you're offended by fat jokes). But there is no scaling of the hands when using the triangle in game (as far as I can tell) and the body, hands, and feet where designed from the begining to be small/petite. Shit happens if it breaks imersion for your then figure out how to scale them in outfit studio and do it for every mesh you have cause if you don't then shit will not line up correctly.

 

 

Where is FO4 on the sex side of modding... still in its infancy. Crazy started it with his rug, doc took it to a new level of ooops, then others started making plug-in's for 4play and well it still just a basic fuck here fuck there fuck any where at this point. Leito's showed up and drop'd some new animations on us.... damn if that didn't invigorate the modders (and the end users).... so it is getting there.

 

I'll leave you with this...

post-321913-0-17501800-1493167288_thumb.jpg

Hat's from a nexus mod that is an add-on to Fusion City (another mod), Coat is from Bazooka Workshop's Wayfair stranger, stockings are from CBBE Secretary mod (here on LL), Nipple and Labia trainers come from a Skyrim conversion of an old Oblivion mod (Ima Item)... Stealth Buzzer (stealth boy sex toy) comes from a mod off of either LL or somewhere else (was a ring replacer or some shit). Thankfully Fallout 4 doesn't use dismember data slots so you can pretty much stick a bunch of meshes together in a single nif and they'll show up in game (where as in skyrim you'ld have to adjust the slot data in the meshes via nifscope to match the slots listed in the esp for the armor and armor addon or the bits will not show up)....

 

I guess in hind sight you can either take advantage of what is available or you can bitch about what is available... or you can not like what is available and make something yourself (last time I did that I ended up making UUNP).

 

So either use what is available or make something better... your choice.

Posted

Physic's.... you mean Cherry Hotaling's Physic's for Fallout 4?

http://www.nexusmods.com/fallout4/mods/21796/?

Matched up with a better walk animation for some butt jiggle...

http://www.nexusmods.com/fallout4/mods/21370/? (Pick your poison from a little ass swing to watch the hell out that ass is going to break something)....

Maybe you need a good preset...

 

 

<SliderPresets>
    <Preset name="Bombshell - CBBE" set="CBBE +2">
        <Group name="ARES Tsunami"/>
        <Group name="CBBE"/>
        <Group name="CBBE Bodies"/>
        <Group name="Pampas"/>
        <Group name="Toxic Raider"/>
        <SetSlider name="Ankles" size="big" value="25"/>
        <SetSlider name="AppleCheeks" size="big" value="30"/>
        <SetSlider name="ArmpitHeight" size="big" value="25"/>
        <SetSlider name="BackArch" size="big" value="27"/>
        <SetSlider name="BreastCenter" size="big" value="25"/>
        <SetSlider name="BreastCenterBig" size="big" value="100"/>
        <SetSlider name="BreastPerkiness" size="big" value="-15"/>
        <SetSlider name="BreastTopSlope" size="big" value="50"/>
        <SetSlider name="BreastWidth" size="big" value="25"/>
        <SetSlider name="Breasts" size="big" value="50"/>
        <SetSlider name="BreastsNewSH" size="big" value="20"/>
        <SetSlider name="BreastsSmall" size="big" value="-5"/>
        <SetSlider name="BreastsSmall2" size="big" value="-5"/>
        <SetSlider name="BreastsTogether" size="big" value="70"/>
        <SetSlider name="ButtNew" size="big" value="50"/>
        <SetSlider name="ButtShape2" size="big" value="100"/>
        <SetSlider name="ButtSmall" size="big" value="100"/>
        <SetSlider name="CalfSize" size="big" value="100"/>
        <SetSlider name="ChubbyArms" size="big" value="50"/>
        <SetSlider name="CrotchBack" size="big" value="50"/>
        <SetSlider name="ForearmSize" size="big" value="25"/>
        <SetSlider name="Groin" size="big" value="50"/>
        <SetSlider name="HipBack" size="big" value="30"/>
        <SetSlider name="HipBone" size="big" value="-35"/>
        <SetSlider name="Hips" size="big" value="-45"/>
        <SetSlider name="KneeHeight" size="big" value="-55"/>
        <SetSlider name="LegShape" size="big" value="100"/>
        <SetSlider name="LegsThin" size="big" value="-35"/>
        <SetSlider name="MuscularArms" size="big" value="0"/>
        <SetSlider name="MuscularButt" size="big" value="0"/>
        <SetSlider name="MuscularChest" size="big" value="0"/>
        <SetSlider name="MuscularLegs" size="big" value="0"/>
        <SetSlider name="PushUp" size="big" value="65"/>
        <SetSlider name="Roid Rage" size="big" value="50"/>
        <SetSlider name="RoundAss" size="big" value="50"/>
        <SetSlider name="ShoulderWidth" size="big" value="50"/>
        <SetSlider name="SlimThighs" size="big" value="-25"/>
        <SetSlider name="SternumHeight" size="big" value="-20"/>
        <SetSlider name="TummyTuck" size="big" value="10"/>
        <SetSlider name="Waist" size="big" value="-90"/>
        <SetSlider name="WideWaistLine" size="big" value="-90"/>
    </Preset>
</SliderPresets>

 

 

Note: I use CBBE special (link bellow in signature)

 

Hmmm what about a good skin set for CBBE....

There's Fair Skin (converted from Skyrim), M-Skin (for that pale as fuck complexion, which is what I use), and many many more...

 

Why some mesh's suck when using large breasts on FO4 CBBE.... mainly to do with the lack of poly's/vertices in the area of the breasts, ass, or other area's on the outfit you want to see more curves at... Some mod makers that are good in either blender, maya, or max can fix that issue by increasing the poly/vertex count in a section of a mesh (while maintaining the bone weighting and uv layout).

Note: FO4 CBBE has more then double the poly/vertex count in both the breast and ass then UUNP (I should know I've looked at both long enough).

 

What about XPMSE or a new Skeleton for FO4...

Don't really need it or F4SE to have a dedicated HDT dll file.

We have 64bit Havok 2014 with cloth physic's. CH was able to take that and simple make breast and butt bounce with existing bones in the game and I'ld really like to know if the cloth physic's bones can be setup with collision against each other and if so can we paint the labia on the female and cock on the male with some cloth bones and see hanky panky shit happen with the existing engine... if so then fuck an HDT add on.

 

Small wrists and ankles compared to Skyrim... Simple.

Skyrim is designed to use 2 meshes a high and low.... The FO4 Triangle (aka body shape tool built into the game) should be left at the center when building your player character (it sucks and Nightasy has the correct idea in not applying the bones that are affected by that triangle on Janebod... damn shame JB didn't get the skin support cause I actually like the sliders for it better then I do CBBE). But anyway... The wrist/hands don't expand with the triangle as there are no bone to do so (although a fat chick with fat fingers, toes, wrists, and ankles would be funny for a fat joke mod...or maybe not if you're offended by fat jokes). But there is no scaling of the hands when using the triangle in game (as far as I can tell) and the body, hands, and feet where designed from the begining to be small/petite. Shit happens if it breaks imersion for your then figure out how to scale them in outfit studio and do it for every mesh you have cause if you don't then shit will not line up correctly.

 

 

Where is FO4 on the sex side of modding... still in its infancy. Crazy started it with his rug, doc took it to a new level of ooops, then others started making plug-in's for 4play and well it still just a basic fuck here fuck there fuck any where at this point. Leito's showed up and drop'd some new animations on us.... damn if that didn't invigorate the modders (and the end users).... so it is getting there.

 

I'll leave you with this...

attachicon.gifSomething Kinky this way comes.jpg

Hat's from a nexus mod that is an add-on to Fusion City (another mod), Coat is from Bazooka Workshop's Wayfair stranger, stockings are from CBBE Secretary mod (here on LL), Nipple and Labia trainers come from a Skyrim conversion of an old Oblivion mod (Ima Item)... Stealth Buzzer (stealth boy sex toy) comes from a mod off of either LL or somewhere else (was a ring replacer or some shit). Thankfully Fallout 4 doesn't use dismember data slots so you can pretty much stick a bunch of meshes together in a single nif and they'll show up in game (where as in skyrim you'ld have to adjust the slot data in the meshes via nifscope to match the slots listed in the esp for the armor and armor addon or the bits will not show up)....

 

I guess in hind sight you can either take advantage of what is available or you can bitch about what is available... or you can not like what is available and make something yourself (last time I did that I ended up making UUNP).

 

So either use what is available or make something better... your choice.

oh shit, is that a working vag i'm hearing?

 

if so does that work with penis envy mod?

Posted

oh shit, is that a working vag i'm hearing?

 

 

 

What about XPMSE or a new Skeleton for FO4...

Don't really need it or F4SE to have a dedicated HDT dll file.

We have 64bit Havok 2014 with cloth physic's. CH was able to take that and simple make breast and butt bounce with existing bones in the game and I'ld really like to know if the cloth physic's bones can be setup with collision against each other and if so can we paint the labia on the female and cock on the male with some cloth bones and see hanky panky shit happen with the existing engine... if so then fuck an HDT add on.

 

if so does that work with penis envy mod?

 

 

At this point you guess is as good as mine... and I don't have a f'n clue....

 

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