Death120 Posted July 22, 2021 Posted July 22, 2021 3 minutes ago, Death120 said: just tested ,the human bondage devices pack does work ,testing the humans lesbian pack ,now be back with info the human lesbian pack works as well,testing the human furniture pack
Death120 Posted July 22, 2021 Posted July 22, 2021 5 minutes ago, Death120 said: the human lesbian pack works as well,testing the human furniture pack Human furniture packs works as well now trying invisible furniture pack
Death120 Posted July 22, 2021 Posted July 22, 2021 7 minutes ago, Death120 said: Human furniture packs works as well now trying invisible furniture pack I FOUND THE CUASE!!!!!!!!!!! IT WAS invisible furniture pack NO IDEA WHY,lol
changhot Posted July 27, 2021 Posted July 27, 2021 Help my female character when playing this animation character. My female character always takes a role as the one who penetrate with strap dildo on male character. This’s looks like it’s only set of animation that my character always play.
Psalam Posted July 27, 2021 Posted July 27, 2021 20 minutes ago, changhot said: Help my female character when playing this animation character. My female character always takes a role as the one who penetrate with strap dildo on male character. This’s looks like it’s only set of animation that my character always play. Those are two separate issues. About who wears the pants (or cock in your case). Billyy doesn't determine that. SexLab Framework doesn't determine that. That is selected by whichever mod you use that calls for sex. As an example: when I originally made my mod Some Consensual Sex it placed the player character in the male position as you've described. Later, upon request, I added a second alternative file which place the PC in the female position. Same animations, same SexLab, different files. So you need to look at those mods instead. Alternatively, SexLab does have a hotkey (+/=) which, if you press after an animation starts will reverse the positions of the actors. The second issue, of the same animation playing over and over: this is best dealt with by finding that animation in the lists in SexLab and turning it off (at least for a while). This usually restores the more random calling of sex scenes in my experience. Remember to turn it off in both the "regular" animations and the "aggressive" ones or your problem might persist.
BobCross Posted August 1, 2021 Posted August 1, 2021 When I spawn in a Seeker (tried with both the hentai seeker and a normal one) to start an animation, my character goes trough the whole animation set while the seeker just idles in place with his tentacles flapping about. Anyone know what the issue could be? I've had many animations packs installed but never seen this behaviour from an npc before.
Lilzt3hcat Posted August 2, 2021 Posted August 2, 2021 New spider anim (webbed) is very amusing, thanks lol.
Omnishade Posted August 2, 2021 Posted August 2, 2021 (edited) Wow, the new animations are really good and the spider one is interesting. Great work! Edit: I noticed you have deleted some of the group animations when I ran my old txt in FNIS for modders: 3pRevCowGirlBJ, Gangbang 1 & 2. Why delete good animations? I prefer those gangbangs over the later ones actually. Can you at least make an orignal pack with them? Also, the preview for Gangbang 5 doesn't work. Edited August 2, 2021 by Inception
Dr.Simic Posted August 2, 2021 Posted August 2, 2021 Once again blowing minds!!! Amazing Spider animation!!
Analbutter Posted August 2, 2021 Posted August 2, 2021 Any chance we can get a human facesitting position? I've yet to see any yet that fit with ass worship
dragonfly96 Posted August 2, 2021 Posted August 2, 2021 (edited) For some reason, my character just stands still when engaging with creatures. I do the shout, they get into position, sounds play, but they both just stand there inside each other. I updated FNIS and activated the animations through the MCM menu and registered them. FNIS doesn't really give any errors other than "too many animations" (but the game still loads up fine). FNIS Behavior V7.6 8/2/2021 5:22:53 PM Skyrim 32bit: 1.9.32.0 - D:\SteamLibrary\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading AnimationsByLeito V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading AnimationsByMike24 V1.0 ... Reading Anubs Creature V1.0 ... Reading Anubs Futa V1.0 ... Reading Anubs Human V1.0 ... Reading Arrok V1.0 ... Reading BaboHorribleHarassment V5 ... Reading Beastess V0.1 ... Reading Billyy_CreatureBeasts V1.0 ... Reading Billyy_CreatureConstructs V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading Billyy_Human V1.0 ... Reading Billyy_HumanDD V1.0 ... Reading Billyy_HumanFurniture V1.0 ... Reading Billyy_HumanLesbian V1.0 ... Reading DD V4.0.0 ... Reading DD2 V4.0.0 ... Reading DD3 V4.1.0 ... Reading DDC V1.2 ... Reading DDSL V4.0.0 ... Reading Defeat V5 ... Reading FeetLovers V1.0 ... Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.6 ... Reading FNISSpells V5.0.1 ... Reading FunnyBizBeastly V1.0 ... Reading FunnyBizBound V12.0 ... Reading FunnyBizCB V1.0 ... Reading FunnyBizFC V10.0 ... Reading FunnyBizFemDom V1.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizLover V7.0 ... Reading FunnyBizMC V1.0 ... Reading FunnyBizMtb V3.0 ... Reading FunnyBizRape V11.0 ... Reading FunnyBizUn ERROR(2026): Too many animations 87 (..\..\meshes\actors\character\animations\FunnyBizUn\FNIS_FunnyBizUn_List.txt): + FB_BostonCrab_A1_S2 BostonCrabA1_s2.hkx My modlist: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm EFFCore.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm daymoyl.esm RaceCompatibility.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp SkyUI.esp UIExtensions.esp FNIS.esp RaceMenu.esp RaceMenuPlugin.esp AddItemMenuLE.esp RaceMenuMorphsCBBE.esp XPMSE.esp SLAnimLoader.esp YiffyAgeConsolidated.esp MoreNastyCritters.esp SexLabMatchMaker.esp SLALAnimObj.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SexLab Aroused Creatures.esp SexLabTools.esp SLAdventures.esp SexLabDefeat.esp SLAL_AnimationsByLeito.esp SexLabHorribleHarassment.esp SlaveTats.esp MainMenu.esp mjhKhajiitSpeak.esp Relationship Dialogue Overhaul.esp SexLab_Solutions.esp EFFDialogue.esp RDO - EFF v4.0.2 Patch.esp RDO - USLEEP Patch.esp anyonefollows2.esp dcc-tanking.esp Beastess Forsworn.esp Immersive Arousal.esp gamers_rise_up.esp Sacrosanct - Vampires of Skyrim.esp SnoipehMoreCreatures.esp animal_mansion.esp FNISspells.esp Run For Your Lives.esp SexLab Beastess.esp HornyCreatures.esp Skyshards.esp MoreKatzOldrim.esp daymoyl_DawnguardAddon.esp Beastess Vampire.esp DestructibleDisplayCases.esp RaceCompatibilityUSKPOverride.esp Devious Devices - BRRF.esp HentaiCreatures.esp BadDogSchlongCore.esp YiffyAgeSchlongs.esp YiffyAgeDigiBoots.esp DeviousAttributes.esp YAAnimalMansionPatch.esp Khajiit Speak Extended - Typo Patch.esp Devious Attributes - Devious Consequences.esp SLALAnimObjBillyy.esp nazonootokoAnimSLAL.esp AnubAnimObj.esp Ordinator - Perks of Skyrim.esp Alternate Start - Live Another Life.esp da_alternate_start_extension.esp mjhKhajiitSpeakMod - Alternate Start.esp Edited August 2, 2021 by dragonfly96
judge007 Posted August 3, 2021 Posted August 3, 2021 @Billyy Are these files going to be an issue? Spoiler [00:00] Start: Applying script "Assets manager" LIST OF MISSING ASSET FILES: meshes\animobjects\billyy\gloryholeshack.nif <-- AOGHShack [ANIO:0300EFE0] \ ANIO \ Model \ MODL - Model FileName textures\clutter\katariahclutter01_n.dds <-- Asset for AO_BGoblet_FillDrink1 [ANIO:0301B1F0] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_filldrink1.nif textures\clutter\katariahclutter01_n.dds <-- Asset for AO_BGoblet_Fill3 [ANIO:0301B1EF] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill3.nif textures\clutter\katariahclutter01_n.dds <-- Asset for AO_BGoblet_Fill2 [ANIO:0301B1EE] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill2.nif textures\clutter\katariahclutter01_n.dds <-- Asset for AO_BGoblet_Fill1 [ANIO:0301B1ED] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill1.nif meshes\magic\strangerunesritual.hkx <-- Asset for AO_BMC_Are [ANIO:0301A726] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmc_are.nif textures\animobjects\billyykoffiicube.dds <-- Asset for AOYokeIron [ANIO:0300DA52] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\yokeiron.nif textures\clutter\katariahclutter01_n.dds <-- Asset for AO_BGoblet [ANIO:03017C10] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet.nif meshes\magic\strangerunesritual.hkx <-- Asset for AO_BMCsp [ANIO:0301565C] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmcspine.nif meshes\magic\strangerunesritual.hkx <-- Asset for AO_BMC_A [ANIO:030140C3] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmc_a.nif textures\zaz\animobjects\billyyl\metalblackrust01_em.dds <-- Asset for AOCAL [ANIO:0300AF2F] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\cuffanklelao.nif meshes\animobjects\billyy\bouthouse.nif <-- 0_BOuthouse "BOuthouse" [FURN:0301D247] \ FURN \ Model \ MODL - Model FileName meshes\animobjects\billyy\bouthousewithdoor.nif <-- 0_BOuthouseWithDoor "BOuthouseWithDoor" [FURN:0301D248] \ FURN \ Model \ MODL - Model FileName meshes\animobjects\billyy\gloryholeshackdoornone.nif <-- 0_GloryHoleShackStaticDoorNone [STAT:0300EFE2] \ STAT \ Model \ MODL - Model FileName meshes\animobjects\billyy\gloryholeshackdooropen.nif <-- 0_GloryHoleShackStaticDoorOpen [STAT:0300EFE3] \ STAT \ Model \ MODL - Model FileName meshes\animobjects\billyy\gloryholeshackdoorclosed.nif <-- 0_GloryHoleShackStaticDoorClosed [STAT:0300EFE4] \ STAT \ Model \ MODL - Model FileName [00:03] Done: Applying script "Assets manager", Processed Records: 128, Elapsed Time: 00:03
judge007 Posted August 3, 2021 Posted August 3, 2021 25 minutes ago, judge007 said: @Billyy Are these files going to be an issue? Reveal hidden contents [00:00] Start: Applying script "Assets manager" LIST OF MISSING ASSET FILES: meshes\animobjects\billyy\gloryholeshack.nif <-- AOGHShack [ANIO:0300EFE0] \ ANIO \ Model \ MODL - Model FileName textures\clutter\katariahclutter01_n.dds <-- Asset for AO_BGoblet_FillDrink1 [ANIO:0301B1F0] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_filldrink1.nif textures\clutter\katariahclutter01_n.dds <-- Asset for AO_BGoblet_Fill3 [ANIO:0301B1EF] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill3.nif textures\clutter\katariahclutter01_n.dds <-- Asset for AO_BGoblet_Fill2 [ANIO:0301B1EE] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill2.nif textures\clutter\katariahclutter01_n.dds <-- Asset for AO_BGoblet_Fill1 [ANIO:0301B1ED] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet_fill1.nif meshes\magic\strangerunesritual.hkx <-- Asset for AO_BMC_Are [ANIO:0301A726] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmc_are.nif textures\animobjects\billyykoffiicube.dds <-- Asset for AOYokeIron [ANIO:0300DA52] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\yokeiron.nif textures\clutter\katariahclutter01_n.dds <-- Asset for AO_BGoblet [ANIO:03017C10] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bgoblet.nif meshes\magic\strangerunesritual.hkx <-- Asset for AO_BMCsp [ANIO:0301565C] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmcspine.nif meshes\magic\strangerunesritual.hkx <-- Asset for AO_BMC_A [ANIO:030140C3] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\ao_bmc_a.nif textures\zaz\animobjects\billyyl\metalblackrust01_em.dds <-- Asset for AOCAL [ANIO:0300AF2F] \ ANIO \ Model \ MODL - Model FileName: meshes\animobjects\billyy\cuffanklelao.nif meshes\animobjects\billyy\bouthouse.nif <-- 0_BOuthouse "BOuthouse" [FURN:0301D247] \ FURN \ Model \ MODL - Model FileName meshes\animobjects\billyy\bouthousewithdoor.nif <-- 0_BOuthouseWithDoor "BOuthouseWithDoor" [FURN:0301D248] \ FURN \ Model \ MODL - Model FileName meshes\animobjects\billyy\gloryholeshackdoornone.nif <-- 0_GloryHoleShackStaticDoorNone [STAT:0300EFE2] \ STAT \ Model \ MODL - Model FileName meshes\animobjects\billyy\gloryholeshackdooropen.nif <-- 0_GloryHoleShackStaticDoorOpen [STAT:0300EFE3] \ STAT \ Model \ MODL - Model FileName meshes\animobjects\billyy\gloryholeshackdoorclosed.nif <-- 0_GloryHoleShackStaticDoorClosed [STAT:0300EFE4] \ STAT \ Model \ MODL - Model FileName [00:03] Done: Applying script "Assets manager", Processed Records: 128, Elapsed Time: 00:03 Either way with the missing files, it still seems to be operational Attached the SE conversion Billyy's SLAL Animations 4.7SE.7z
ldcidos Posted August 3, 2021 Posted August 3, 2021 There's still a problem with the "Lesbian_DoubleDildo1Doggy" animation. The dildo is first held by the wrong character and then disappears.
bastsard Posted August 5, 2021 Posted August 5, 2021 in the latest version invis chair - nelson animation is acting weird. its works until stage 1-2 and its breaks after stage. am i the only one who got problem?
Al-Esh Posted August 5, 2021 Posted August 5, 2021 (edited) HI I have the weird breast stretch bug aswell, but I am using the newest XPMSE version. Its happening only during Billy animation and I have no idea why. What else could be the problem or is ther something else I need to update besides XPMSE? Edit: Found the solution. For everyone using UNP BLESSED BODY- UNPB REDUX PROJECT becarefull since its comes with an older version of xp32 and if u have it further down in your load order it overwrites the newest version of XP32 Maximum Skeleton Extended Edited August 6, 2021 by Yoda16
staspidaras2 Posted August 5, 2021 Posted August 5, 2021 Hmm, how can i get a WEB in Spider Web Hanging animation? I reupload file and put animations/objects folders in my Data, now i have a spider sex with my character who is webbed in nothing... Skyrim LE.
assassin394 Posted August 7, 2021 Posted August 7, 2021 I hasn't update this mod in a few month. What is the different between Billyy OriginalAnimations v1.01 and 1.2? I assume more outdated animation is being more there but which one?
Billyy Posted August 7, 2021 Author Posted August 7, 2021 On 7/20/2021 at 7:27 PM, Dustysheathe said: I love your animations Billyy, they look absolutely amazing. I hope that maybe the fox can get some new animations eventually. They’re on there technically, but the list is long and vast… On 8/2/2021 at 12:04 AM, Inception said: Wow, the new animations are really good and the spider one is interesting. Great work! Edit: I noticed you have deleted some of the group animations when I ran my old txt in FNIS for modders: 3pRevCowGirlBJ, Gangbang 1 & 2. Why delete good animations? I prefer those gangbangs over the later ones actually. Can you at least make an orignal pack with them? Also, the preview for Gangbang 5 doesn't work. Negative on an alternate pack. I’ve redone what must be hundreds of my old animations over the past years and I’m not really interested in managing an archive of all of them. I redid them because I didn’t like them to begin with. I’m not looking to guess what specific ones people may be interested in having an ‘original’ version of either. If end user wants though they can make their own slal pack of old animations they like. Maybe redgifs was down? Working for me. On 8/2/2021 at 5:02 PM, Analbutter said: Any chance we can get a human facesitting position? I've yet to see any yet that fit with ass worship It’s on the forever list. On 8/3/2021 at 3:06 PM, judge007 said: Either way with the missing files, it still seems to be operational Attached the SE conversion Billyy's SLAL Animations 4.7SE.7zFetching info... I’m too small brain to tell what’s going on here. Missing stuff I guess. Maybe should still be okay without… On 8/3/2021 at 3:24 PM, ldcidos said: There's still a problem with the "Lesbian_DoubleDildo1Doggy" animation. The dildo is first held by the wrong character and then disappears. I don’t see it. Maybe try to rebuild slal stuff in MCM. On 8/5/2021 at 12:13 AM, bastsard said: in the latest version invis chair - nelson animation is acting weird. its works until stage 1-2 and its breaks after stage. am i the only one who got problem? May be todd things hating on collision or something? I wasn’t able to reproduce. On 8/5/2021 at 10:56 AM, staspidaras2 said: Hmm, how can i get a WEB in Spider Web Hanging animation? I reupload file and put animations/objects folders in my Data, now i have a spider sex with my character who is webbed in nothing... Skyrim LE. Might just be something from Baka’s ABC for users. 10 hours ago, assassin394 said: I hasn't update this mod in a few month. What is the different between Billyy OriginalAnimations v1.01 and 1.2? I assume more outdated animation is being more there but which one? Not sure. Might be in the patch notes. I barely remember what I did last month.
Analbutter Posted August 7, 2021 Posted August 7, 2021 1 hour ago, Billyy said: They’re on there technically, but the list is long and vast… Negative on an alternate pack. I’ve redone what must be hundreds of my old animations over the past years and I’m not really interested in managing an archive of all of them. I redid them because I didn’t like them to begin with. I’m not looking to guess what specific ones people may be interested in having an ‘original’ version of either. If end user wants though they can make their own slal pack of old animations they like. Maybe redgifs was down? Working for me. It’s on the forever list. I’m too small brain to tell what’s going on here. Missing stuff I guess. Maybe should still be okay without… I don’t see it. Maybe try to rebuild slal stuff in MCM. May be todd things hating on collision or something? I wasn’t able to reproduce. Might just be something from Baka’s ABC for users. Not sure. Might be in the patch notes. I barely remember what I did last month. Funny enough, in the time since I posted this message, I actually learned to animate positions and made one myself!
Omnishade Posted August 7, 2021 Posted August 7, 2021 1 hour ago, Billyy said: They’re on there technically, but the list is long and vast… Negative on an alternate pack. I’ve redone what must be hundreds of my old animations over the past years and I’m not really interested in managing an archive of all of them. I redid them because I didn’t like them to begin with. I’m not looking to guess what specific ones people may be interested in having an ‘original’ version of either. If end user wants though they can make their own slal pack of old animations they like. I see. I just thought since you have a pack of original creature animations you could have one for old humanoid animations, but I understand if it's too much. I guess I have to keep old versions for any animations you might remove in the future. When it comes to what animations people might be interested in keeping, the pack has a plethora of the more gentle animations(even for creatures) and that's the direction we're heading, so it would be nice if there were some rough or aggressive animations left in the mod for people who like that for diversity.
staspidaras2 Posted August 8, 2021 Posted August 8, 2021 13 hours ago, Billyy said: Might just be something from Baka’s ABC for users. Last version was uploaded and installed in july, i reupload MNC & BakarimABC but nothing changes =/
taaic111 Posted August 11, 2021 Posted August 11, 2021 (edited) I cannot seem to get the boar animations to work. No matter what, my character is the only one animated in the scene (I've tried both mounted and non-mounted boar). Any ideas? EDIT: FIXED thanks to a post by @link0808 i recommend you try it @Wolfram.. Edited August 12, 2021 by taaic111
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