btasqan Posted December 6, 2020 Posted December 6, 2020 Am I doing something wrong, or are the arm binder animations missing arm binder texture? They are purple for me. Do I need DD or a newer ZAZ version installed or is it just a path mistake in the mod?
btasqan Posted December 6, 2020 Posted December 6, 2020 10 hours ago, WattaQQ said: For some reason the spawned objects/furniture stays after the animation? Had a whiterun guard walking around with a table, cross, and some other table type furniture "stuck" to him. First it happened to my character where a table appeared strapped to her back, had to reload the game, then it happened to a guard with different furniture These objects say in other animations and stay after the animation, some of them appear to disappear after a short while, others appear to stay permanently. If this an issue with this mod, or something else? Haven't had something like this pop up before - sadly didn't get any screenshots of it If this happens to your character after you have finished a scene, you just need to jump. If it happens mid animation that furniture persists even though it doesnt belong to the animation, you have to press the "realign actors" hotkey. This will remove the bugged furniture. If you finished a scene and an NPC keeps the furniture, you will need to engage the NPC in one more scene in order to remove it with the realign actors hotkey. 1
Mr.Gentle Posted December 6, 2020 Posted December 6, 2020 On "Chaurus reaper missionary" and some other reaper animation there's like the worm that is just flying beind the chaurus instead of being in his placeholder spot , everything else works fine and i wanted to know if i'm the only one who's got the little invader flying out of nowhere ahah!
ClockworkTimekeeper Posted December 7, 2020 Posted December 7, 2020 On 11/29/2020 at 3:28 PM, Billyy said: I'm no expert on Todd's black magic, especially for SE. Do creatures work with other packs? Only thing I noticed is your modlist didn't have FNIS for creatures. Not sure if that's needed for SE or whatnot. Also probably not related to your issue, but any reason your SLAL Billyy animations way back at v2.91? That's almost a year old. Hello friend. I see you're also a man of culture. Canine DoggyFacefuck will be in next update here. Updates are posted at beginning of each month, so will be out in a day or two. I Do have it.(FNIS Creatures Pack) But when I enable it, the playermodel A-poses with malicious dominance every time... And All other animal animations work, including More Nasty Critters. And that SLAL Billyy Animations version was the last one eligible for SE Version conversion, unless there was a new version I didn't see...
ClockworkTimekeeper Posted December 7, 2020 Posted December 7, 2020 Also, can't get matchmaker to work for some reason...
sid1404kj Posted December 9, 2020 Posted December 9, 2020 Is it possible to get my hands on 'SLAL_Billyy_Animations_v3.81_SE.zip, I'd love to use the latest version but the modlist I'm using doesn't want to agree with me.
ClockworkTimekeeper Posted December 13, 2020 Posted December 13, 2020 Better question! Does anyone have a recommended modlist I could use to get Billyy's Animations to work? Saw that Billyy did an astounding job in outdoing More Nasty Critters's selection, literally Ten-fold!
MadMansGun Posted December 13, 2020 Posted December 13, 2020 1 hour ago, ClockworkTimekeeper said: Better question! Does anyone have a recommended modlist I could use to get Billyy's Animations to work? Saw that Billyy did an astounding job in outdoing More Nasty Critters's selection, literally Ten-fold! SexLab Aroused Creatures https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
DevilFish Posted December 14, 2020 Posted December 14, 2020 Are spider animations bugging out for anyone else? The only issue I have. Animations trigger and the character does her set but the spiders just idle in place.
neneXgod Posted December 14, 2020 Posted December 14, 2020 Can I use both Billyy and ZAZ Animation as the same time? Or i have to choose 1? Thanks.
LegendOfJan Posted December 16, 2020 Posted December 16, 2020 Any chances of you creating some Human(M) on Werewolf(F) animations? We only have Dayelyte's animations from way back then which are part of MNC.
AttilaMagyar Posted December 18, 2020 Posted December 18, 2020 Hi, I've scoured the web and can't find a solution to my problem. I'm wondering if you can assist me with it. When my player is in vampirelord mode and he tries to initiate a sexlab vampire animation, only the partner goes through the animation position and the player (vampirelord) just stands there. Any suggestion in getting it to work would be greatly appreciated. Thanks
MadMansGun Posted December 18, 2020 Posted December 18, 2020 1 hour ago, AttilaMagyar said: Hi, I've scoured the web and can't find a solution to my problem. I'm wondering if you can assist me with it. When my player is in vampirelord mode and he tries to initiate a sexlab vampire animation, only the partner goes through the animation position and the player (vampirelord) just stands there. Any suggestion in getting it to work would be greatly appreciated. Thanks Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
Billyy Posted December 18, 2020 Author Posted December 18, 2020 On 12/5/2020 at 4:47 AM, meixuesanbu said: Thanks for your great work, hope we can see more futa SLAL animations in the future. Yes. On 12/6/2020 at 4:23 AM, WattaQQ said: For some reason the spawned objects/furniture stays after the animation? Had a whiterun guard walking around with a table, cross, and some other table type furniture "stuck" to him. First it happened to my character where a table appeared strapped to her back, had to reload the game, then it happened to a guard with different furniture These objects say in other animations and stay after the animation, some of them appear to disappear after a short while, others appear to stay permanently. If this an issue with this mod, or something else? Haven't had something like this pop up before - sadly didn't get any screenshots of it Randomly can occur with Sexlab. As stated jumping is easiest way to get rid of them. Another option is using furniture. If on another character can get them to use furniture or console disable then enable them again. On 12/6/2020 at 3:07 PM, btasqan said: Am I doing something wrong, or are the arm binder animations missing arm binder texture? They are purple for me. Do I need DD or a newer ZAZ version installed or is it just a path mistake in the mod? Damn, thought I fixed it. Next update hopefully… Probably pointing at DD texture location still. On 12/6/2020 at 5:49 PM, Mr.Gentle said: On "Chaurus reaper missionary" and some other reaper animation there's like the worm that is just flying beind the chaurus instead of being in his placeholder spot , everything else works fine and i wanted to know if i'm the only one who's got the little invader flying out of nowhere ahah! I saw that on happen on all my Chaurus animations. Previously they were working and I was unsure if issue on my end or something changed with ABC. On 12/9/2020 at 2:19 AM, sid1404kj said: Is it possible to get my hands on 'SLAL_Billyy_Animations_v3.81_SE.zip, I'd love to use the latest version but the modlist I'm using doesn't want to agree with me. Not sure if a specific version will do the trick, but here it is. https://mega.nz/file/IksnjCrJ#H7ZOz_2J3USGJocFaj9gghh0D4StAlN-j1peUYVsNDw On 12/13/2020 at 10:57 PM, DevilFish said: Are spider animations bugging out for anyone else? The only issue I have. Animations trigger and the character does her set but the spiders just idle in place. Good on my end, but they do seem to be one of the most problematic creatures. I don't pretend to understand Todd's domain, I leave that to smarter people like MadMansGun. On 12/14/2020 at 6:03 AM, kevinvn2 said: Can I use both Billyy and ZAZ Animation as the same time? Or i have to choose 1? Thanks. Unrelated and independent of once another, so yes. Same goes for any other animations mod as long as you don't overdo it to point your computer can't handle it. On 12/16/2020 at 4:54 AM, LegendOfJan said: Any chances of you creating some Human(M) on Werewolf(F) animations? We only have Dayelyte's animations from way back then which are part of MNC. Currently no plans to have any creature be on ‘receiving’ end of the benis. 1 hour ago, AttilaMagyar said: Hi, I've scoured the web and can't find a solution to my problem. I'm wondering if you can assist me with it. When my player is in vampirelord mode and he tries to initiate a sexlab vampire animation, only the partner goes through the animation position and the player (vampirelord) just stands there. Any suggestion in getting it to work would be greatly appreciated. Thanks I’m not familiar with it, but I recall you may have needed a specific mod to get werewolf animations to play for player being the werewolf. I assume might be same case here, though unsure if a mod for vampire lords exists. 3
MadMansGun Posted December 18, 2020 Posted December 18, 2020 23 minutes ago, Billyy said: Randomly can occur with Sexlab. As stated jumping is easiest way to get rid of them. Another option is using furniture. If on another character can get them to use furniture or console disable then enable them again. going back to stage 1 (shift+space) can also sometimes fix it. 23 minutes ago, Billyy said: Good on my end, but they do seem to be one of the most problematic creatures. I don't pretend to understand Todd's domain, I leave that to smarter people like MadMansGun. i think you (billyy) could have a bad file in your behavior folder again, the spider problem is extremely contagious to other spider behavor files, make sure FNIS creature is up to date and delete & remake all spider behavor.hkx files (not just your own, ALL OF THEM) 23 minutes ago, Billyy said: I’m not familiar with it, but I recall you may have needed a specific mod to get werewolf animations to play for player being the werewolf. I assume might be same case here, though unsure if a mod for vampire lords exists. your thinking of this: https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/page/69/?tab=comments#comment-2838024
Billyy Posted December 18, 2020 Author Posted December 18, 2020 45 minutes ago, MadMansGun said: i think you (billyy) could have a bad file in your behavior folder again, the spider problem is extremely contagious to other spider behavor files, make sure FNIS creature is up to date and delete & remake all spider behavor.hkx files (not just your own, ALL OF THEM) Sigh. I don't know mine seem okay except that they get stuck after sex for me. I feel like I constantly need to fix them. Sometimes it works, sometimes it doesn't. Does anyone even use spiders or can we delete them? Clearly I'm missing something or they just suck. 2
LegendOfJan Posted December 18, 2020 Posted December 18, 2020 3 hours ago, Billyy said: the benis the WHAT Spoiler But thanks for the reply!
btasqan Posted December 18, 2020 Posted December 18, 2020 8 hours ago, Billyy said: Damn, thought I fixed it. Next update hopefully… Probably pointing at DD texture location still. It occurs that none of the objects (see below) in the folder "BondageAnimObjects" have been asigned a path in the SLALAnimObjBillyy.esp. These are: AO_BArmbinder.nif, AORopeWL.nif, AORopeWR.nif and YokeIron.nif. I didnt check the files in Nifscope, so I cant tell if the texture paths are pointing to DD or to your folder.
MadMansGun Posted December 18, 2020 Posted December 18, 2020 8 hours ago, Billyy said: Sigh. I don't know mine seem okay except that they get stuck after sex for me. I feel like I constantly need to fix them. Sometimes it works, sometimes it doesn't. Does anyone even use spiders or can we delete them? Clearly I'm missing something or they just suck. maybe your mod manager or antivirus is just fucking with you by not updating/replacing the effected files: Data\tools\GenerateFNIS_for_Users\BehavioredObjects.txt Data\Meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior_TEMPLATE.txt Data\Meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior.hkx (and all other hkx files in this folder) delete all of theses files by hand and then install the newest FNIS creature pack, then use generatefnisformodders.exe on all spider animaton fnis list files, then use the GenerateFNISforUsers.exe last. and (if you have not done so already) you should install one of these: SexLab v1.62 fixes https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ or SexLab Utility Plus https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ and then reload the animations in game.
AttilaMagyar Posted December 18, 2020 Posted December 18, 2020 11 hours ago, MadMansGun said: I'm using Nemesis instead of FNIS, is that ok?
btasqan Posted December 18, 2020 Posted December 18, 2020 On 12/14/2020 at 4:57 AM, DevilFish said: Are spider animations bugging out for anyone else? The only issue I have. Animations trigger and the character does her set but the spiders just idle in place. 10 hours ago, Billyy said: Good on my end, but they do seem to be one of the most problematic creatures. I don't pretend to understand Todd's domain, I leave that to smarter people like MadMansGun. 1 hour ago, MadMansGun said: maybe your mod manager or antivirus is just fucking with you by not updating/replacing the effected files: Data\tools\GenerateFNIS_for_Users\BehavioredObjects.txt Data\Meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior_TEMPLATE.txt Data\Meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior.hkx (and all other hkx files in this folder) delete all of theses files by hand and then install the newest FNIS creature pack, then use generatefnisformodders.exe on all spider animaton fnis list files, then use the GenerateFNISforUsers.exe last. and (if you have not done so already) you should install one of these: SexLab v1.62 fixes https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ or SexLab Utility Plus https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ and then reload the animations in game. Damn. Didnt check before, but it seems spiders are bugged again. This hasnt been an issue for almost a year now. I ll downgrade and see where they start to work again.
MadMansGun Posted December 18, 2020 Posted December 18, 2020 2 hours ago, AttilaMagyar said: I'm using Nemesis instead of FNIS, is that ok? no, it lacks creature support. 2 hours ago, btasqan said: Damn. Didnt check before, but it seems spiders are bugged again. This hasnt been an issue for almost a year now. I ll downgrade and see where they start to work again. follow my instructions to fix it, the error is contagious to other spider behavior files so downgrading may not work. 1
Hoonnamjaji Posted December 18, 2020 Posted December 18, 2020 First of all, thank you very much. And I am Korean so please understand that I am using the translator. I'm using your animation well, but only atronach (frost) is not active. Obviously, my character's animations and sounds are activated, but Frostatronach's animation isn't. Only Frostatronach comes out transparent. How can I fix this? Only Frost is like this. + Fortunately, the new version of the creature framework was updated and resolved. However, animation from Dwarven Sphere and Dwarven Ballista is not activated! Those creatures stand still and only my character moves.
Hoonnamjaji Posted December 18, 2020 Posted December 18, 2020 16 hours ago, MadMansGun said: no, it lacks creature support. follow my instructions to fix it, the error is contagious to other spider behavior files so downgrading may not work. Hello. Thank you for solving my other problems. But there's another problem. I am Korean so please understand that I am using the translator. I'm using your animation well, but only atronach (frost) is not active. Obviously, my character's animations and sounds are activated, but Frostatronach's animation isn't. Only Frostatronach comes out transparent. How can I fix this? Only Frost is like this. + Fortunately, the new version of the creature framework was updated and resolved. However, animation from Dwarven Sphere and Dwarven Ballista is not activated! Those creatures stand still and only my character moves. Now that I see it, only the creature animation named Billy is not working. The mnc animation plays normally. What's the problem?
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