MadMansGun Posted October 13, 2018 Share Posted October 13, 2018 1 hour ago, Billyy said: creatures2 was split into 5 groups/packs; “Beasts, Humanoids, Constructs, Insects, Misc.” eep ? 1 Link to comment
Yuni Posted October 13, 2018 Share Posted October 13, 2018 Glory hole animations. Real glory hole animations. ❤️ I love you, Billyy. XD There's been a few threads on here asking for those, now if only there was a real way to get 'stuck' in game, or a proper glory hole to work. Thanks for all this new stuff! I'm quite happy, you're great. :3 Link to comment
Pfiffy Posted October 13, 2018 Share Posted October 13, 2018 Hm.. Is there a limit of the Number of anim packs that SLAL can handle? Link to comment
shiagwen Posted October 13, 2018 Share Posted October 13, 2018 lot of work to Manual Installation because of the meshes/actors/animalxxxxx-folders. deleted them all and reinstalled without creatures2 Link to comment
Monkito Posted October 13, 2018 Share Posted October 13, 2018 Big Thanks for the update. Awesome as always. Link to comment
sophiextime Posted October 13, 2018 Share Posted October 13, 2018 Really amazing animations Billyy. I have installed via Pfiffy's kind SE update and ran FNIS. later this evening after work i will load up game and mes with SLAL load order in MCM and hopefully get all these set up Thank you so much Billyy and Pfiffy. Link to comment
SirNibbles Posted October 13, 2018 Share Posted October 13, 2018 9 hours ago, Billyy said: Update posted. Note that I have started working a new job, so unfortunately that leaves me unable invest as much time and energy into animating. Welcome to the club. Amazing update though, got a whole lot of new anims to look forward to when I start playing skyrim actively again. 1 Link to comment
poblivion Posted October 13, 2018 Share Posted October 13, 2018 Thanks for the update ? Link to comment
imauto93 Posted October 13, 2018 Share Posted October 13, 2018 Billyy is a Prince of Animation Among the sexlab animations I use are Billyy animations the most Billyy animations are pretty detail and soft I have updated the download today I checked it in the game. Link to comment
razzor69 Posted October 13, 2018 Share Posted October 13, 2018 OOF i guess i need to delete all the old creature animations pack ? great thanks for the update once again, i wont stop playing until i got to test all the newest animations Link to comment
Guest Posted October 13, 2018 Share Posted October 13, 2018 hopefully the new update will help get my dick back up after starting Prozac. (what they say about anti-depressants and impotence is all true.) Link to comment
MadMansGun Posted October 13, 2018 Share Posted October 13, 2018 8 hours ago, Pfiffy said: Hm.. Is there a limit of the Number of anim packs that SLAL can handle? yes, SkyUI has limits: https://www.loverslab.com/topic/71185-so-skyui-mcm-has-a-128-mods-registration-limit/ Link to comment
maverikno1 Posted October 13, 2018 Share Posted October 13, 2018 the objects for the new anims dont show up for me. The objects for the older anims are good tho, any idea why? Link to comment
Billyy Posted October 13, 2018 Author Share Posted October 13, 2018 11 hours ago, Yuni said: Glory hole animations. Real glory hole animations. ❤️ I love you, Billyy. XD There's been a few threads on here asking for those, now if only there was a real way to get 'stuck' in game, or a proper glory hole to work. Thanks for all this new stuff! I'm quite happy, you're great. :3 Yes, I'm interested to see if other modders look for a way to utilize them in some way, maybe even turn it into a static object in the world that is used for 'events'. I'd be more interested in pursuing more potential animations for it if that was the case. When making it I did consider making enough holes for 2 men side-by-side, and enough space to potentially have 2 females inside. Of course getting more actors in there would only be more difficult for mods to utilize, and the whole Gloryhole thing is pretty niche anyway... 5 hours ago, SirNibbles said: Welcome to the club. Amazing update though, got a whole lot of new anims to look forward to when I start playing skyrim actively again. I don't like this club. 2 Link to comment
Billyy Posted October 13, 2018 Author Share Posted October 13, 2018 3 minutes ago, maverikno1 said: the objects for the new anims dont show up for me. The objects for the older anims are good tho, any idea why? Hmm, you'd probably want to check that all the .nif aninobjects got installed, and you the updated "SLALAnimObjBillyy.esp" replaced the old one. 1 Link to comment
maverikno1 Posted October 13, 2018 Share Posted October 13, 2018 no luck even downloaded and reinstalled it 2 times, gonna try again tomorrow Link to comment
Billyy Posted October 13, 2018 Author Share Posted October 13, 2018 23 minutes ago, maverikno1 said: no luck even downloaded and reinstalled it 2 times, gonna try again tomorrow Hmm, well only 'some/old' animobjects working would point to files missing/not up-to-date. If we're specifically talking about the gloryholes then there's a section in fomod where you need to pick the slightly different variant you want to use. Which I believe if you don't pick one, you won't get anything coming up for gloryholes. Would of course also want to make sure you're ticking to use animobjects in fomod. Link to comment
AnonAngelion Posted October 14, 2018 Share Posted October 14, 2018 The new anims look fantastic! great work, I Hope to see a troll missionary that's similar to the Chaurus missionary 2 at some point, Phaw! lol, lookin mighty finnne. Link to comment
zelme Posted October 14, 2018 Share Posted October 14, 2018 hello Billy and hello to all, firstly bravo billy, your animations are really cool and well worked. I had a problem, Fnis show me an error "too much anim 618 zazanimpack" ect then I looked on the forum and I saw that we had to delete all the old mods, and now I do not have the error on fnis anymore. Link to comment
Delzaron Posted October 14, 2018 Share Posted October 14, 2018 how to use the gloryhole box stuff, and the anims with chaurus and famer (the ones when the actor is restrained) ? Link to comment
Billyy Posted October 14, 2018 Author Share Posted October 14, 2018 9 minutes ago, Delzaron said: how to use the gloryhole box stuff, and the anims with chaurus and famer (the ones when the actor is restrained) ? Nothing special about them, they'll just come up as possible animations with correct actor counts. The falmer from the Chaurus cage animation was just another actor I had stand there, and isn't present in the animation itself, so it's just a standard 2 actor chaurus x female animation. Gloryholes are just male x female, and 1 where there's 2 males x female. Link to comment
knightas77 Posted October 14, 2018 Share Posted October 14, 2018 Thanks for the great animations. I really enjoy this! One thing though. I found that some problems in 5p creature animations (last time I saw, it was skeevers) all creatures are in the same location so... the action doesn't match. Did I something wrong about it? Thanks again! (Also If you can give me a hint where the gloryhole box... it would be great .) Link to comment
knightas77 Posted October 14, 2018 Share Posted October 14, 2018 Also I need your Patreon address! Link to comment
MadMansGun Posted October 14, 2018 Share Posted October 14, 2018 8 minutes ago, knightas77 said: Also I need your Patreon address! it's the big black box on the right labeled "Patreon" Link to comment
knightas77 Posted October 14, 2018 Share Posted October 14, 2018 4 minutes ago, MadMansGun said: it's the big black box on the right labeled "Patreon" Ah! what a stupid I was. I pressed Ctrl+F to find it. Damn Image lol. Thanks! Link to comment
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