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Billyy's SLAL Animations (2024-5-1)


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On 5/12/2018 at 9:35 AM, Pupkin said:

is there optimal body size to use with these animations?

I'm not sure, but I do try and strike a middle ground between skinny and THICC where hoverhands/clipping respectively isn't huge. So you might find the best results with a character somewhere in-between, which would probably leave them with a fair amount of meat on them. However results may vary animation to animation.

11 hours ago, Pfiffy said:

Is there a chance that you could edit at least one of the Dog anims to make it fit for Foxes? I need only one... 

I will probably give them a couple of their own animations eventually.

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3 hours ago, razzor69 said:

but that schlong is so fucking huge not sure if its fit the dragonporn pusseh :open_mouth:

the size is fine for a dragoness, it's the rest of the mammoth that is a problem (clipping and awkward leg movement)

Spoiler

this wont be a animation any time soon.

fsscr001.jpg

 

 

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On 5/9/2018 at 3:34 AM, WaxenFigure said:

Animation counts.  Lots of confusion on this but it's really simple.

 

FNIS: Animation = one added animation file. Current limit is 20,000 animations added per creature. Humans are basically just another creature so the human animations have the same limit as each creature.  This limit is sufficient since it seems that the game as a whole (LE at least, don't have good data on SE) cannot handle more than around 14,000 added animations (human and creature combined).

 

Sexlab - Currently has a limit of 500 "animations" (750 with a patch) but that's not the same as FNIS because an "animation" in Sexlab is in reality a group of individual animations as counted by FNIS.  In Sexlab a Sex Animation will actually use a FNIS animation for each actor times the number of stages in the sex animation. A Sexlab animation for solo masturbation with 4 stages will use four FNIS animations, a Sexlab animation for two actors with seven stages will use fourteen FNIS animations and an animation for five actors with four stages will use twenty FNIS animations.

 

The FNIS count is the true count of ADDED animations. FNIS doesn't count the original animations released as a part of the game in it's totals.  I strongly suspect that the total number of animations the game can support is actually around 32767 and the 14000 or so animations you can add with FNIS is really just the number that you can add using FNIS that takes you to the 32767 limit. There's a lot of "we keep using too fucking small integers to handle big numbers of items" crap going on in the game code and my guess is the this is another one of those.

 

The Sexlab count is the count of how many varied sex animation sets the Sexlab Framework supports.

 

The FNIS count of added animations is the number to look at when you add new animations to the game and it starts crashing because it's probably you running into the limit that the game itself will support.  Remember to count both the human AND the creature animations when counting the total animations your game can support.

 

 

agreed looks like its the limitation for the 32 bit game engine, if this is the case its time to move over to the 64bit version i.e. se...

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43 minutes ago, MadMansGun said:

the size is fine for a dragoness, it's the rest of the mammoth that is a problem (clipping and awkward leg movement)

Lol, poor dragonesses are kinda screwed when it comes to finding something to bang if they are regular-sized and not small like Faallokaar. The only options that have the proper size for them are either other dragons or mammoths, and seems like the latter is not an option. No wonder they had to resort to using humanoids as sex toys :classic_unsure:. Not that males have it much easier, but at least finding somewhere to stick it is more feasible that someone/thing to stick in :classic_tongue:.

 

On a more on-topic note, I don't see mammoths working out either outside of what has been done so far. So unless Billyy somehow comes up with a creative way to do it (like the old Dragon Penetration anim from the base SL file did), I'd say they are a no-go on that aspect.

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10 hours ago, Whizkid said:

agreed looks like its the limitation for the 32 bit game engine, if this is the case its time to move over to the 64bit version i.e. se...

i don't think that will fix it, SSE has the same string limit problem.

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8 hours ago, Whizkid said:

agreed looks like its the limitation for the 32 bit game engine, if this is the case its time to move over to the 64bit version i.e. se...

Depends on whether they increased the size of the field that holds that counter, if it's still the same small size then it's likely to have the same small limit. They may have made the code 64 bit but a counter that caps at 32767 is only an eight bit field to start with and if they didn't fix a gross stupidity like limiting arrays in Papyrus to 128 entries then it's also quite possible they didn't fix a lot of other undersized fields.

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2 minutes ago, WaxenFigure said:

Depends on whether they increased the size of the field that holds that counter, if it's still the same small size then it's likely to have the same small limit. They may have made the code 64 bit but a counter that caps at 32767 is only an eight bit field to start with and if they didn't fix a gross stupidity like limiting arrays in Papyrus to 128 entries then it's also quite possible they didn't fix a lot of other undersized fields.

Yea, I doubt they went so far as to analyze all of their data fields specifically for issues that would only show up on the more extreme end of modded Skyrim.  Unless the fields happened to get increased for other reasons, I wouldn't be surprised if Skyrim SE has similar issues once it starts catching up to LE animations-wise.  We can at least hope not.

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18 minutes ago, Reesewow said:

Yea, I doubt they went so far as to analyze all of their data fields specifically for issues that would only show up on the more extreme end of modded Skyrim.  Unless the fields happened to get increased for other reasons, I wouldn't be surprised if Skyrim SE has similar issues once it starts catching up to LE animations-wise.  We can at least hope not.

It also really depends on whether or not my theory on what is causing the limit is true or not.  I could be completely off base and there's some other reason for the limit but my experience with such limits in many other programs says I'm probably right.

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4 minutes ago, WaxenFigure said:

It also really depends on whether or not my theory on what is causing the limit is true or not.  I could be completely off base and there's some other reason for the limit but my experience with such limits in many other programs says I'm probably right.

From my experience SE alone is as stable as oldrim with all possible patches. (crash fixes and so on...) But it is still breaking at the same points. I wodner what you could do with SE if someone does the patches that keep a modded Skyrim stable for SE.

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7 hours ago, WaxenFigure said:

Depends on whether they increased the size of the field that holds that counter, if it's still the same small size then it's likely to have the same small limit. They may have made the code 64 bit but a counter that caps at 32767 is only an eight bit field to start with and if they didn't fix a gross stupidity like limiting arrays in Papyrus to 128 entries then it's also quite possible they didn't fix a lot of other undersized fields.

agreed looks that way guess most of the data structures are still 32bit size, i wonder if fallout 4 has the same problems too...

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6 minutes ago, Whizkid said:

agreed looks that way guess most of the data structures are still 32bit size, i wonder if fallout 4 has the same problems too...

 

Likely it does but it's a lot less likely it will ever get exceeded because FO4 is so much SMALLER than Skyrim. 

 

Strange thing but as the ability of games to handle higher resolutions has come about the size of the playing field in the games seems to be shrinking with the Elder Scrolls series being a perfect example.

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On 5/15/2018 at 9:29 PM, Mr. Wick said:

So what is the roadmap for future animations on your mind atm?

For the short term I’ll shamelessly plug my pateron for what I’m up to.

 

Long term, I don’t know, a lot. I can’t promise if I’ll ever get to all of it, but some things to maybe expect, generally sorted in order of priority in creature and human lists:
-    Some animations for creatures without any/I’ve never worked on
-    More animations for creatures I’ve already worked on, specifically more popular/common ones.  
-    FFC/FMC animations for specific creatures
-    Creature animations with Objects/furniture

-    Human furniture animations, at least mostly original zaz related

-    Some human animations with a focus on lacking areas (IE you likely won’t see many standard 2p animations out of me)

-    Bound human animations maybe if I ever get around to it (yokes, armbinders, cuffs, etc.)


All of this is sex stuff of course.

 

On 5/16/2018 at 1:17 AM, razzor69 said:

I would love to see hare, deer, goat again, the mammoth animations are great too, but that schlong is so fucking huge not sure if its fit the dragonporn pusseh :open_mouth:

Indeed, it’s way too big, which is why she uses other methods to please him.

 

On 5/16/2018 at 11:09 AM, thegrimreaper2 said:

Any chance we could get a few just handjob animations? Nice to see them at the start of these, and think you could make some really good ones

 

An entire set for just a handjob? I don’t think I could make it interesting for that many stages, it just seems so natural for it to transition into oral or something. I’ll think about it, maybe it’d be okay for humanoids.

 

On 5/16/2018 at 12:43 PM, aravis7 said:

Great anims, glad to see someone is taking back the furo tub : )

I don't know if you're aware but this oblivion mod has a much better furo tub mesh (the inspiration for the one in Zaz pack came from that), perhaps you could use it instead for your anims? https://www.loverslab.com/topic/8284-furotrap-improved-tentacles-v691-last-updated-apr-20/

It would be difficult to swap them out, and I think the Skyrim version tub works well enough.

 

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I simply love the Mammoth animations! The bodyjobs? Man, they're awesome, it's exactly what i wanted with those creatures. It would be great some more bodyjobs, but maybe more "aggressive", like the girl doesn't like it and she tries to not touch it, but the mammoth is of a different opinion and it keeps rubbing himself on her, pushing her on the ground. I hope for more like those! And bodyjobs could also work for dragons.

Keep up the good work!

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21 hours ago, Rettas said:

I simply love the Mammoth animations! The bodyjobs? Man, they're awesome, it's exactly what i wanted with those creatures. It would be great some more bodyjobs, but maybe more "aggressive", like the girl doesn't like it and she tries to not touch it, but the mammoth is of a different opinion and it keeps rubbing himself on her, pushing her on the ground. I hope for more like those! And bodyjobs could also work for dragons.

Keep up the good work!

I didn’t think a bodyjob would work/be “successful” if female wasn’t actively working for it, but I suppose I could see it working if female is lying down. I also plan to have dragons get some body love too at some point.

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16 hours ago, Billyy said:

I didn’t think a bodyjob would work/be “successful” if female wasn’t actively working for it, but I suppose I could see it working if female is lying down. I also plan to have dragons get some body love too at some point.

 

Yeah, that's what i meant, the girl is lying down, but she's "passive", she's stuck under his weight (and the weight of his cock) and the mammoth is just pressing himself on her and rubbing, something like that, kinda like an aggressive boobjob (or maybe, he could also rub himself on her back and she's lying on her belly, i would also like that). But i don't know, you are the artist, you know how to make everything work well, so don't listen to me and do what you think it's right, in any case i will not be disappointed, trust me ahahah!

Anyway, happy to know that more bodyjobs (and with dragons too) are coming!

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16 minutes ago, Mr. Wick said:

@Billyy  Do you think Giant Frostbite spider "Facefuck" or just oral animations are a possibilty?

I think the giant spider is a bit too thick for a human mouth, so I’d say it’s unlikely. I could maybe have some kind of non-penetration oral/service thing, but that idea doesn’t thrill me currently. I’ll keep giant spider blowjobs in mind.

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3 hours ago, Billyy said:

I think the giant spider is a bit too thick for a human mouth, so I’d say it’s unlikely. I could maybe have some kind of non-penetration oral/service thing, but that idea doesn’t thrill me currently. I’ll keep giant spider blowjobs in mind.

 

Keep in mind, that we need the vaginal tag for Estrus spider....

 

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