Azazellz Posted July 16, 2020 Author Posted July 16, 2020 2 hours ago, Johyda said: Recently I've been having some issues with jump height and taking fall damage, is there anything I can do to fix this problem? It depends on a lot of things. Some mods may overwrite the global variables, related with jumps, that my mod uses. Disabling jump features in MСM of my mod should return the values to base, but I can't tell how other mods will interact with this. P.s. fall damage reduction in my mod made through perks, so it should not conflict with anything.
dispel100 Posted July 31, 2020 Posted July 31, 2020 hi! can you please help how to add that body into bodyslide? I installed all files for LE using NMM but unable to locate anything under Outfit/Body drop-down list in Bodyslide
Azazellz Posted July 31, 2020 Author Posted July 31, 2020 1 hour ago, dispel100 said: hi! can you please help how to add that body into bodyslide? I installed all files for LE using NMM but unable to locate anything under Outfit/Body drop-down list in Bodyslide Because all data only for Outfit Studio. You should open one of the .xml files as reference, and only then use dropdown list for different options. 1
dispel100 Posted July 31, 2020 Posted July 31, 2020 5 hours ago, Azazellz said: Because all data only for Outfit Studio. You should open one of the .xml files as reference, and only then use dropdown list for different options. got it, thanks
maniacal_d Posted August 27, 2020 Posted August 27, 2020 Hi, I am intrigued by the possibility of having the muscle size and definition increase from zero to 100 using Pumping Iron mod. I can modify the meshes using CalienteTools, but for textures I wonder if we can do it like the way described by Guk? He mentions using different textures for different stages of weight. I suppose those textures will not match very well with the Amazons' body type since they are unique, right? 1
Azazellz Posted August 27, 2020 Author Posted August 27, 2020 16 minutes ago, maniacal_d said: I suppose those textures will not match very well with the Amazons' body type since they are unique, right? You can use any UUNP-compatible textures. 1
maniacal_d Posted August 28, 2020 Posted August 28, 2020 12 hours ago, Azazellz said: You can use any UUNP-compatible textures. Thx for the swift reply.
Alror Posted September 5, 2020 Posted September 5, 2020 Beautiful job Azazellz. Thank you so much for all the hard work you´ve put into this throughout the years; really fun and well done mod! 2
Azazellz Posted September 18, 2020 Author Posted September 18, 2020 1 hour ago, petarung12 said: Is there a flexing animation? No.
greenwrrn Posted September 27, 2020 Posted September 27, 2020 Thanks for this great mod! Started playing Skyrim again after discovering it from a Pixiv post. ? On another note, I've been attempting to use the High-Poly Head mod to match the body but having to resort to the Sculpt function in RaceMenu does not make for a smooth transition at the neck. Am now looking into using a 3D Modelling Program (maybe Blender?) to attempt this (perhaps there is a way to align the neck parts from High-Poly with the original mesh) but no idea where to start. Any pointers on which tutorials or what I should read to start? Any help is much appreciated.
Azazellz Posted September 27, 2020 Author Posted September 27, 2020 1 hour ago, greenwrrn said: Am now looking into using a 3D Modelling Program (maybe Blender?) to attempt this (perhaps there is a way to align the neck parts from High-Poly with the original mesh) but no idea where to start. Any pointers on which tutorials or what I should read to start? Any help is much appreciated. I changed head mesh for this race, so you should align neck area. Bodyslide (Outfit Studio) + any 3D modeling tool required for this. I made some .xml templates for conversions purposes (look for bodyslide data inside mod archive), so you can open the head .xml file as a reference in Outfit Studio, load the new high poly head as an outfit, and use the sliders to convert it. Depending on how the high poly head neck seam area was created, you may need to adjust the vertices to match the body neck seam area using an external 3D modeling tool, as the sliders may not give perfect results. 2
greenwrrn Posted September 28, 2020 Posted September 28, 2020 20 hours ago, Azazellz said: I changed head mesh for this race, so you should align neck area. Bodyslide (Outfit Studio) + any 3D modeling tool required for this. I made some .xml templates for conversions purposes (look for bodyslide data inside mod archive), so you can open the head .xml file as a reference in Outfit Studio, load the new high poly head as an outfit, and use the sliders to convert it. Depending on how the high poly head neck seam area was created, you may need to adjust the vertices to match the body neck seam area using an external 3D modeling tool, as the sliders may not give perfect results. Whoa! Did not notice there were .xml files for the headmesh. This will make starting things out way easier. You really thought of everything. Thank you once again!
Guest Posted September 29, 2020 Posted September 29, 2020 Has anyone tried the Mod in VR? I know the Followers mod works and they are amazing to look at, but I mean the main mod
Benzocaine Posted September 30, 2020 Posted September 30, 2020 Hi, i just found out about this mod, and i'm not good at modding. I need help on getting the bodyslide preset for the true amazon. Can anyone teach me on how to get it?
Azazellz Posted September 30, 2020 Author Posted September 30, 2020 28 minutes ago, Benzocaine said: Hi, i just found out about this mod, and i'm not good at modding. I need help on getting the bodyslide preset for the true amazon. Can anyone teach me on how to get it? There is no "preset" for Bodyslide. Only some data for making armor conversions. You can make custom slider from it, if you familiar with OutfitStudio, same as for any other pre-build UUNP body (from custom followers, for example). But it will be mostly useless because of different geometry on arms and neck seams.
Benzocaine Posted October 1, 2020 Posted October 1, 2020 8 hours ago, Azazellz said: There is no "preset" for Bodyslide. Only some data for making armor conversions. You can make custom slider from it, if you familiar with OutfitStudio, same as for any other pre-build UUNP body (from custom followers, for example). But it will be mostly useless because of different geometry on arms and neck seams. Umm.. i kinda don't get it. I will try to learn more about this in the previous pages first i guess. I really don't know how to properly apply mods right now.
Benzocaine Posted October 1, 2020 Posted October 1, 2020 On 4/7/2017 at 12:21 AM, Vincenza said: It looks a bit crazy but it makes me curious. Thank you for sharing it with us Hi, I'm new with this applying mod thingy. Can you teach me on how to get that?
Benzocaine Posted October 1, 2020 Posted October 1, 2020 On 12/29/2017 at 8:54 PM, Azazellz said: It's pretty common, if you know how to use BodySlide and Outfit Studio. In the BS section of my mod, I included a project called TA-UUNP. So, you need to open TA-UUNP.xml via OutfitStudio (in the "SliderSets" Bodyslide folder) - and the basic UUNP form will appear. In slider section (on the right side of the program) you will see two sliders (Amazon FullBody Low and Amazon Fullbody High) - just conform your outfit to sliders and use them for 0 and 100 weight variations. To convert hands, you need to change the "Slider set" during the project opening (after you have selected the .xml file) - just click on "True Amazon forom UUNP (Body)" and select "True Amazon from UUNP (Hands)". But since bodyshape of my mod is quite uncommon, so after using the sliders your outfit will most likely have to be heavily modified in OutfitStudio or other 3-d editing tool. Hi, sorry. Its me again. Umm.. about the TA-UUNP.xml. i can't seem to find it. Can you help me with this?
Azazellz Posted October 1, 2020 Author Posted October 1, 2020 5 hours ago, Benzocaine said: Hi, I'm new with this applying mod thingy. Can you teach me on how to get that? It was deleted, because it was useless. 2 hours ago, Benzocaine said: Hi, sorry. Its me again. Umm.. about the TA-UUNP.xml. i can't seem to find it. Can you help me with this? This one is outdated and deleted too. Now you can open different .xml files from bodyslide section of my mod in OutfitStudio as references, and use it for conversion purposes. Also you can join my Discord server (link in signature). Some good users provide basic Bodyslide help there.
Benzocaine Posted October 1, 2020 Posted October 1, 2020 23 minutes ago, Azazellz said: It was deleted, because it was useless. This one is outdated and deleted too. Now you can open different .xml files from bodyslide section of my mod in OutfitStudio as references, and use it for conversion purposes. Also you can join my Discord server (link in signature). Some good users provide basic Bodyslide help there. ok.. so.. i've been trying to open the .xml files but i can't find it in the outfit/body section, and i think i might have installed the mod incorrectly.
Azazellz Posted October 1, 2020 Author Posted October 1, 2020 2 hours ago, Benzocaine said: ok.. so.. i've been trying to open the .xml files but i can't find it in the outfit/body section, and i think i might have installed the mod incorrectly. Look for it in Outfit Studio. Not Bodyslide. It was removed from Bodyslide because it was useless there, it's a set of "modding tools" designed to convert armor, not something else.
Benzocaine Posted October 2, 2020 Posted October 2, 2020 12 hours ago, Azazellz said: Look for it in Outfit Studio. Not Bodyslide. It was removed from Bodyslide because it was useless there, it's a set of "modding tools" designed to convert armor, not something else. Oh ok.. regarding the discord thingy.. about the link. Where can i find the signature? I'm sorry. I'm new at this stuff.
Azazellz Posted October 2, 2020 Author Posted October 2, 2020 3 hours ago, Benzocaine said: Where can i find the signature? Under my every post.Unless you have disabled it in your profile settings, of course.
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