BlackMetalKitty Posted April 20, 2022 Posted April 20, 2022 19 minutes ago, BlackMetalKitty said: This is my load order and mods:  0 0    Skyrim.esm  1 1    Update.esm  2 2    Dawnguard.esm  3 3    HearthFires.esm  4 4    Dragonborn.esm  5 5    Schlongs of Skyrim - Core.esm  6 6    RaceCompatibility.esm  7 7    Schlongs of Skyrim.esp  8 8    SOS - Shop.esp  9 9    AmazonsOfSkyrim - Armor.esp  10 a    AmazonsOfSkyrim.esp  11 b    SOS - ERF Horse P*nis Redux Addon.esp  12 c    FNIS_PCEA2.esp  13 d    SkyUI.esp  14 e    XPMSE.esp  15 f    FNIS.esp  16 10    RaceMenu.esp  17 11    RaceMenuPlugin.esp           It's only the stuff that your mod said was required I think... I've also checked and tried to see if the load order was the problem, using also a tool to help clean problems, but so far the problem's still there. The changes show up on the racemenu and sliders, but when i save the changes it goes back to the default SOS size , reverting changes... I have no idea what causes it, if you and the others didn't have this problem then i don't know what to think lol... Thanks for your reply Hey! I solved the problem... some of the settings i had on the SOS menu were overriding the sliders I think! also i refreshed some of the things, and THEN did the sliders, changes stayed, everything works fine, i saved, loaded the save, stuff is still there, clothing, armors and other options seemed to work fine. Thank you so much for replying, and for the amazing mod, i can tell i'm going to keep it as part of my skyrim experience from now on.
venomr Posted April 20, 2022 Posted April 20, 2022 44 minutes ago, BlackMetalKitty said: Hey! I solved the problem... some of the settings i had on the SOS menu were overriding the sliders I think! also i refreshed some of the things, and THEN did the sliders, changes stayed, everything works fine, i saved, loaded the save, stuff is still there, clothing, armors and other options seemed to work fine. Thank you so much for replying, and for the amazing mod, i can tell i'm going to keep it as part of my skyrim experience from now on. Â Ah its great that you're starting your own mod list from zero, instead of downloading one of those large modding packs. These troubleshooting fundamentals will help you a lot in the long run, instead of downloading hundreds of random mods and then wondering why skyrim keeps crashing back to desktop. Â Since you're just starting out, I suggest using a mod manager (like vortex or Mod Organizer) if you aren't already.Â
BlackMetalKitty Posted April 21, 2022 Posted April 21, 2022 5 hours ago, venomr said:  Ah its great that you're starting your own mod list from zero, instead of downloading one of those large modding packs. These troubleshooting fundamentals will help you a lot in the long run, instead of downloading hundreds of random mods and then wondering why skyrim keeps crashing back to desktop.  Since you're just starting out, I suggest using a mod manager (like vortex or Mod Organizer) if you aren't already.  Im using vortex and LOOT
RichterMerkwurdigliebe Posted April 22, 2022 Posted April 22, 2022 Hey I was wondering where exactly did you get the normalmaps from? your credits say you got them from tigersan but I couldn't find the one you use in this mod. I want to know if there is a version of the normalmaps which is compatible with cbbe.
Azazellz Posted April 22, 2022 Author Posted April 22, 2022 3 hours ago, RichterMerkwurdigliebe said: Hey I was wondering where exactly did you get the normalmaps from? your credits say you got them from tigersan but I couldn't find the one you use in this mod. I want to know if there is a version of the normalmaps which is compatible with cbbe. Original: https://www.nexusmods.com/skyrim/mods/44 In my mod, the normal maps were heavily modified. Â No CBBE there. But you can find some conversions somewhere because this mod has been reused many times over the years.
RichterMerkwurdigliebe Posted April 23, 2022 Posted April 23, 2022 7 hours ago, Azazellz said: Original: https://www.nexusmods.com/skyrim/mods/44 In my mod, the normal maps were heavily modified. Â No CBBE there. But you can find some conversions somewhere because this mod has been reused many times over the years. I know that tigersan's normal maps have cbbe conversions but I wanted to know if there were any conversions of the specific ones used in this mod. I see that you made them uniquely for this mod so there aren't any conversions. Maybe someone could convert them?
bigsmitty3 Posted April 26, 2022 Posted April 26, 2022 Does anyone know what it would take to make Azazellz's Amazon body compatible with the High Poly Head? I know that the neck area is shaped differently so you can't just swap out the heads. Would you have to edit the High Poly Head model so the neck looks like the Amazon one in the mod?
Azazellz Posted April 26, 2022 Author Posted April 26, 2022 35 minutes ago, bigsmitty3 said: Would you have to edit the High Poly Head model so the neck looks like the Amazon one in the mod? Yes. I've put some head conversion files in the bodyslide folder of the mod package, but you'll likely need a more advanced editor in order to align all the vertices correctly.
raginglySo Posted May 1, 2022 Posted May 1, 2022 Sorry, but how exactly do I obtain the armor part of this mod? It doesn't seem present in my modlist.
Azazellz Posted May 1, 2022 Author Posted May 1, 2022 (edited) 2 hours ago, raginglySo said: Sorry, but how exactly do I obtain the armor part of this mod? It doesn't seem present in my modlist. You must download it separately. Armor is not included in the main mod. Look in the download section for the correct armor mod link. Edited May 1, 2022 by Azazellz
BlackMetalKitty Posted May 3, 2022 Posted May 3, 2022 Still loving this mod so far. I just wanted to say, if you're still working on this or had planned to do so, a suggestion i wanted to make would be to add maybe an even bigger skeleton-body size? maybe i'm just weird with my likings, i dunno, but i imagined it'd look dope to have an even bigger size than the max size of the matriach to choose somehow. Thank you for making this mod, cheers.
Azazellz Posted May 3, 2022 Author Posted May 3, 2022 4 hours ago, BlackMetalKitty said: Still loving this mod so far. I just wanted to say, if you're still working on this or had planned to do so, a suggestion i wanted to make would be to add maybe an even bigger skeleton-body size? maybe i'm just weird with my likings, i dunno, but i imagined it'd look dope to have an even bigger size than the max size of the matriach to choose somehow. Thank you for making this mod, cheers. I'm not working on the mod anymore, and I doubt it's possible to make the skeleton even bigger, at least while maintaining the proportions. You can try to do it yourself, but you will need to switch from RaceMenu to ECE - there are all the skeleton settings in the ECE presets, and the ability to change them.
patmovil Posted July 11, 2022 Posted July 11, 2022 I haven't got the heels to work, nor SKYUI and the poses of trees and rocks I haven't got it either (But a very good mod) HELP Â Â I am sorry for my bad english
Azazellz Posted July 12, 2022 Author Posted July 12, 2022 16 hours ago, patmovil said: I haven't got the heels to work RaceMenu. Or NetImmerse Override standalone in case of LE. Â 16 hours ago, patmovil said: nor SKYUI Install it right. Don't forget - all links to the requirements on the mod page lead to LE versions. You should look for SE/AE versions by yourself. It's simple because they have the same names. Â 16 hours ago, patmovil said: and the poses of trees and rocks I haven't got it either These are custom poses. I made them just for screenshots with the help of third party mods that allow you to move objects and adjust poses.
xMukko Posted August 26, 2022 Posted August 26, 2022 (edited) Hello I came across a problem, as far as I remember this mod added various sliders to the ECE (such as biceps, clavicle), at least that was the case in LE and as I switched to a new computer and was finally able to run SE, immediately after modding the game I noticed that when creating a character these sliders were not there at all. Any help will be appreciated. (IMPORTANT: I downgraded my game with Best of Both from this link: https://www.nexusmods.com/skyrimspecialedition/mods/57618?tab=description and I'm almost sure that every mod is compatible with this downgraded version)  My load order:  Edited August 26, 2022 by xMukko
Azazellz Posted August 27, 2022 Author Posted August 27, 2022 9 hours ago, xMukko said: Hello I came across a problem, as far as I remember this mod added various sliders to the ECE (such as biceps, clavicle), at least that was the case in LE and as I switched to a new computer and was finally able to run SE, immediately after modding the game I noticed that when creating a character these sliders were not there at all. Any help will be appreciated. I have not tested this setup on SE. Perhaps with the change of versions of the game, something has changed there.  In any case, you need to select the appropriate ECE option when installing the mod, and the new sliders will only work for races from this mod, as far as I remember the way I programmed it.
xMukko Posted August 27, 2022 Posted August 27, 2022 (edited) 13 hours ago, Azazellz said: you need to select the appropriate ECE option when installing the mod I've done it  13 hours ago, Azazellz said: new sliders will only work for races from this mod It works like that when it works  Is the mod working well on AE without any bugs etc.?  Edited August 27, 2022 by xMukko
Azazellz Posted August 28, 2022 Author Posted August 28, 2022 10 hours ago, xMukko said: Is the mod working well on AE without any bugs etc.? Â SE version should work on AE if all the requirements are installed correctly (from SE \ AE nexus category, not from the links in the description, this is for LE).
xMukko Posted August 28, 2022 Posted August 28, 2022 Last questions:Â Have the names of the sliders changed in the modification? e.g. clavicle -> shoulder, biceps -> upper arm. If so, I think I managed to fix the error but it seems to me that biceps were rounder than they are now and is there any way to bring that feature back? Anyway thanks for help and this awesome mod, sorry for wasting ur time, keep doing the good work. Â
Azazellz Posted August 28, 2022 Author Posted August 28, 2022 1 hour ago, xMukko said: Last questions:Â Have the names of the sliders changed in the modification? e.g. clavicle -> shoulder, biceps -> upper arm. If so, I think I managed to fix the error but it seems to me that biceps were rounder than they are now and is there any way to bring that feature back? Â There is no slider for "biceps". Sliders are named after the bones they control. UpperArm, UpperArmTwist, and so on. Sometimes they are named differently, because one slider controls a group of bones at once. Sometimes the names can be weird because I didn't add any text options to the file with names. This was mostly a feature for the developer (i.e. me), and for those who play with ECE and want to use the full functionality of the mod (since ECE does not support skeleton modification, and this must be done via slider settings\presets).
Guest Posted September 10, 2022 Posted September 10, 2022 I come here from time to time to check if there have been any updates to your amazing mod. Unfortunately there are no updates, but I'm glad that you're still maintaining it. I can't believe that people are not taking the time (1-2 hours max.) to learn how to mod properly. Thank you Azazellz for still helping people and answering questions. I'm soon gonna have a steam deck, hopefully the install won't be too difficult and the performance will be fine ?
Azazellz Posted September 10, 2022 Author Posted September 10, 2022 6 hours ago, gwra133412 said: I come here from time to time to check if there have been any updates to your amazing mod. Unfortunately there are no updates, but I'm glad that you're still maintaining it. I can't believe that people are not taking the time (1-2 hours max.) to learn how to mod properly. Thank you Azazellz for still helping people and answering questions. I'm soon gonna have a steam deck, hopefully the install won't be too difficult and the performance will be fine ? I quit Skyrim modding a long time ago, so there won't be any more updates. All I can do is provide technical support, here and on my Discord.
Ignis18 Posted September 17, 2022 Posted September 17, 2022 (edited) So, uh... quick question. I don't know if this was an error of mine while installing or the mod is made like that, but how would one go about fixing the first person camera so it actually looks to come out of the character's head? Edited September 17, 2022 by Ignis18 Small typo
Azazellz Posted September 18, 2022 Author Posted September 18, 2022 20 hours ago, Ignis18 said: So, uh... quick question. I don't know if this was an error of mine while installing or the mod is made like that, but how would one go about fixing the first person camera so it actually looks to come out of the character's head? You need first person mods for this. In the description there is a recommended mod for the LE version, for the CE version you can find a test version of the same mod, or you can use something else.
darkfire Posted October 10, 2022 Posted October 10, 2022 cant seem to get the bodyslide file to appear any fix for this?
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