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[AAF] FO4 Animations by Leito - 21/09/06 - v2.1b


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Posted
1 hour ago, nestor28 said:

hmm... you can try the AAF discord since its an AAF error. dagoba_king might have a better idea of where that error is coming from.

cheers for finding that patch and your help  @nestor28 but still no luck.  I'll just leave it for a bit until there less patch's for patch's. Thanks again :)

 

 

Posted
3 hours ago, VonHelton said:

You gotta be kidding me.........

 

 

20190109145236_1.jpg

 

How do you fix this again? I forgot.........

 

?

I think this refer to a animation in SavageCabbages Pack. The one with the restrained female and Dog/Human involved. It might be the mod is calling for those tags and the only animation i remember having it is that one.

Posted
21 minutes ago, VonHelton said:

Yes. Supposedly Flashy figured out how to get SEU to accept multi staged animations.

 

?

 

 

 

12 minutes ago, mashup47 said:

I think @Flashy (JoeR) has got about 200+ animations working with it.  ? 

 

It is my FlashyPlay that handles the multi-stage animations, not SEU. SEU like all other mods just sends the actors to the framework and it is the framework that plays them. And yeah, there are 200+ idles in FlashyPlay though there are some of the newer anims that just wont line up yet (but hopefully will soon, once I sort of the relationships element I am working on - now that Ive completed Settlement Solutions. Jesus Im a hot mess and way too busy).

Posted

In case anybody is interested~~I had to choose "No" when NMM asked whether to overwrite the Supermutant nif file to make mutant's dongs work~choosing "Yes To All" ended up making them flaccid during scenes. 

 

 

Also~glad you’re back, Leito. Thanks for the hard work.

Posted
12 hours ago, Flashy (JoeR) said:

 

 

It is my FlashyPlay that handles the multi-stage animations, not SEU. SEU like all other mods just sends the actors to the framework and it is the framework that plays them. And yeah, there are 200+ idles in FlashyPlay though there are some of the newer anims that just wont line up yet (but hopefully will soon, once I sort of the relationships element I am working on - now that Ive completed Settlement Solutions. Jesus Im a hot mess and way too busy).

Does it play the new Savage Cabbage Dogmeat animations in sequence?

 

?

 

 

 

Posted
26 minutes ago, nestor28 said:

for some reason my dogs have no schlongs anymore since the v2 update :/ what mod does anyone here use for rigs mods?

 

do you mean animation rig?

.

Posted

Any one knows what files i need to use to adjust the position offset? the leitoposition files don't seem to adjust anything at all. I must be adjusting the wrong value.

sorry if this has been asked before, but my internet really acting up right now.

 

I am using the nexus mod manager. if that helps.

Posted
1 hour ago, Freyar said:

Any one knows what files i need to use to adjust the position offset? the leitoposition files don't seem to adjust anything at all. I must be adjusting the wrong value.

sorry if this has been asked before, but my internet really acting up right now.

 

I am using the nexus mod manager. if that helps.

Thank  @Saphiira.

For everyone who has the prob with the unproper positions:

i found the prob. its like @WandererZero (thx for that) said. i changed all anim data files the way he said and it worked (atleast for me).

i took all changed files together in one file. just download and do like i wrote in the readme.txt

 

- enjoy c;

 

Corrected positions for Leit's Animation Pack.rar

Posted
2 hours ago, mashup47 said:

Thank  @Saphiira.

For everyone who has the prob with the unproper positions:

i found the prob. its like @WandererZero (thx for that) said. i changed all anim data files the way he said and it worked (atleast for me).

i took all changed files together in one file. just download and do like i wrote in the readme.txt

 

- enjoy c;

 

Corrected positions for Leit's Animation Pack.rar

aye thanks

 

Update: the files you posted Doesn't seem to work for me. still the positioning is like an entire meter of. 

 

its like its straight up ignoring the files. i followed the instructions that were provided by you in the readme.txt. 

what could be wrong?

 

Hold up noob question: these lise -- are they preventing the lines of codes of working?

Posted
13 hours ago, Freyar said:

aye thanks

 

Update: the files you posted Doesn't seem to work for me. still the positioning is like an entire meter of. 

 

its like its straight up ignoring the files. i followed the instructions that were provided by you in the readme.txt. 

what could be wrong?

 

Hold up noob question: these lise -- are they preventing the lines of codes of working?

Sorry there seems to be load's of so called patch's at the moment for AAF it's getting a bit messy. so I found one posted by  @Tron91.https://www.loverslab.com/applications/core/interface/file/attachment.php?id=622012

Posted
12 hours ago, Freyar said:

aye thanks

 

Update: the files you posted Doesn't seem to work for me. still the positioning is like an entire meter of. 

 

its like its straight up ignoring the files. i followed the instructions that were provided by you in the readme.txt. 

what could be wrong?

 

Hold up noob question: these lise -- are they preventing the lines of codes of working?

try this  just overwrite the AAF folders in leito's pack and AAF leito patch

 

 

Posted
1 hour ago, mashup47 said:

Sorry there seems to be load's of so called patch's at the moment for AFF it's getting a bit messy. so I found one posted by  @Tron91.https://www.loverslab.com/applications/core/interface/file/attachment.php?id=622012

yup it seems to work now. Thank you.

 

In another question. after I play those animation the mouse 1 and 2 doesnt work in game anymore.  the mouse buttons do work however in the pipboy and menus, but not in the game.

 

any clue what I should be looking out for? 

 

Thanks in advance.

Posted
16 minutes ago, Freyar said:

yup it seems to work now. Thank you.

 

In another question. after I play those animation the mouse 1 and 2 doesnt work in game anymore.  the mouse buttons do work however in the pipboy and menus, but not in the game.

 

any clue what I should be looking out for? 

 

Thanks in advance.

Ya I think it's where you have not been released from the animation scene fully try going to a workstation and enter it and then come back out. I think that should solve your problem.

Posted
39 minutes ago, nestor28 said:

try this  just overwrite the AAF folders in leito's pack and AAF leito patch

 

 

oh God I forgot about that one as well.   ?

Posted
31 minutes ago, mashup47 said:

oh God I forgot about that one as well.   ?

I cannot speak highly enough........She literally saved my game. The Savage Cabbage animations now fire in sequence, as well as Leito's!

 

???

 

 

 

Posted

I have AAF installed and all the patches and everything i can find. Gone by load order lists reinstalled multiple times but  all the animations are not aligned how do i fix this  or is there something I am missing as it seems these mods get updated every other day?

Posted
3 minutes ago, Cilence said:

I have AAF installed and all the patches and everything i can find. Gone by load order lists reinstalled multiple times but  all the animations are not aligned how do i fix this  or is there something I am missing as it seems these mods get updated every other day?

go up a bit that's the fix for you. That link.

Posted
On 1/11/2019 at 12:47 PM, mashup47 said:

Ya I think it's where you have not been released from the animation scene fully try going to a workstation and enter it and then come back out. I think that should solve your problem.

 

doesnt seem to work. still locked out of using my mouse buttons.

Posted

Ok So I have an issue where the animations never align correctly I know there is a issue if you switch from different authors animations but I am not doing that. I have followed all the download instructions on both aaf and this page and the animations work but are aligned wrong the female character is behind the other actors. happens in all animations 

Image delete.PNG

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