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Posted

Hi all. I decided to finally get around to spicing up my FO4 experience, which obviously led me to this mod :tongue:. I have all the requisites installed and I built the restraints workbench. I built a few items and activated them in my inventory. Nothing happened. They were marked as a equipped but there was no interface or any actual equipping to speak of. I'm honestly stumped. Any ideas?

Posted
On 3/3/2018 at 8:01 PM, lijadlkajli said:

Hi all. I decided to finally get around to spicing up my FO4 experience, which obviously led me to this mod :tongue:. I have all the requisites installed and I built the restraints workbench. I built a few items and activated them in my inventory. Nothing happened. They were marked as a equipped but there was no interface or any actual equipping to speak of. I'm honestly stumped. Any ideas?

occasionally this happens to me. taking the faulty items off and relogging might fix it.

Posted
8 hours ago, CY4sFury said:

Is there a way to Disable the Blindfolds effect because goes all weird and i want to see my character correctly in TFC

 

it's like that to make the game harder but aesthetic wise no idea

 

Posted
17 minutes ago, Antibot_One said:

Please reupload the mod, I want to download it but the MEGA link is dead.

I don't know how to help you but it's not the file. I just checked and it worked fine. I don't want to speculate (so take this with a huge grain of salt) but it could be your location or even your browser.

Posted

I don't want to put Kimy on the spot but that would have to be up to her. If she wants to do it (I doubt it) or let someone else do it temporarily (also doubt it) is up to her. If she gives me permission, I'll upload it temporarily to my second account's Google Drive for you.

Posted

Looking at your screenshot - I don't know what you are trying to download, but it certainly isn't Devious Devices. The links aren't the same, so it's a different file. Get the correct one from the download page and try again?

Posted

Regarding thie institute leg cuffs being unremovable once they're equipped using DD 2.0, I believe I've found the issue. (Apologies if the cause has already been diagnosed and reported elsewhere - google search turned up nothing beyond "cuffs broken please fix.")

 

Poking around the .esm using the creation kit indicates the inventory item for this restraint is set to occupy slot 50 (neck), which is not the case for most leg cuffs.  (CK screengrab of item behind the spoiler tag.) Since the rendered collars all occupy this same slot, this suggests the root cause for why the cuffs are 'broken'. Testing in-game confirms this theory - the institute leg cuffs work properly by themselves, but cannot be unequipped or interacted with if the player is wearing a collar. I'm afraid making a fix-patch is a bit beyond me, but I can go through the list of other generic inventory devices and look for similar conflicts if that's of use?

 

Spoiler


image.thumb.png.fe6c92d5af06a914ff71415fa2123a02.png

 

 

Posted
28 minutes ago, zenris said:

Regarding thie institute leg cuffs being unremovable once they're equipped using DD 2.0, I believe I've found the issue. (Apologies if the cause has already been diagnosed and reported elsewhere - google search turned up nothing beyond "cuffs broken please fix.")

 

Poking around the .esm using the creation kit indicates the inventory item for this restraint is set to occupy slot 50 (neck), which is not the case for most leg cuffs.  (CK screengrab of item behind the spoiler tag.) Since the rendered collars all occupy this same slot, this suggests the root cause for why the cuffs are 'broken'. Testing in-game confirms this theory - the institute leg cuffs work properly by themselves, but cannot be unequipped or interacted with if the player is wearing a collar. I'm afraid making a fix-patch is a bit beyond me, but I can go through the list of other generic inventory devices and look for similar conflicts if that's of use?

 

  Reveal hidden contents

 

image.thumb.png.fe6c92d5af06a914ff71415fa2123a02.png

 

 

My first though would be to remove the slot assignment for the neck from the item then try again, as non of the other leg cuffs have slot assignments in the inventory armour entry only in the render armour entry.

Posted
6 hours ago, Varithina said:

My first though would be to remove the slot assignment for the neck from the item then try again, as non of the other leg cuffs have slot assignments in the inventory armour entry only in the render armour entry.

That would be the ideal fix, but I've never done more than make some minor tweaks to existing .esp files. I'm not sure how to create a new .esp containing bugfixes without breaking stuff. Updating the .esm itself is a non-starter - Kimy doesn't need the headache of an unversioned .esm floating around, even if updating it wasn't more involved than simply using 'save as' in the CK.

Posted
14 hours ago, zenris said:

That would be the ideal fix, but I've never done more than make some minor tweaks to existing .esp files. I'm not sure how to create a new .esp containing bugfixes without breaking stuff. Updating the .esm itself is a non-starter - Kimy doesn't need the headache of an unversioned .esm floating around, even if updating it wasn't more involved than simply using 'save as' in the CK.

fallout4edit is your friend as it does edit esm, and it is a simple as loading the mod esm, scrolling down to the armour section, finding the institute leg cuffs, then scrolling down to the slot section, and after finding the right bit left clicking and choose delete, then exit program which will cause it to save the new esm.

 

Though as you say distributing it is the problem.

Posted
21 hours ago, Varithina said:

 then exit program which will cause it to save the new esm.

That's ... the most bass ackwards way of saving an updated file I've ever heard of.

 

Regardless, I think step 1 is someone (i.e. me) going through all the inventory device items in the CK and making sure there's no other erroneous slot assignments floating around. This way Kimy will be able to quickly fix them for the next DD update.

Posted
1 hour ago, zenris said:

That's ... the most bass ackwards way of saving an updated file I've ever heard of.

 

Regardless, I think step 1 is someone (i.e. me) going through all the inventory device items in the CK and making sure there's no other erroneous slot assignments floating around. This way Kimy will be able to quickly fix them for the next DD update.

There is a key combination that will force save it but most of the time for things to work properly it needs to be exited and re-loaded, especially if you are adding more master files to something, each master file must be added and then xedit needs to be exited and re-started, and yes it is a pain, though they are apparently working on a new version of the program now, which is in very early alpha release, https://github.com/matortheeternal/zedit/releases/tag/0.3.0

Posted

Still struggling to get this to work. 

I have the requirements installed. 

I built everything in bodyslide. 

I started a new game and built the restraints workbench. 

I crafted a few items. 

Activated them in my inventory. Nothin'.

I used FO4Edit to see if I had any odd conflicts and I didn't find any. 

 

Halp

 

Posted

Hello, (sry for my English)

 

I installed the Mod and use it with my Follower Cait.

I dressed her a "Black Latex Restraint Dress (Open)".

After i removed the Item from her, her movement with the Dress persist.

She only jumping forward, no normal walking.

I continue playing the Game for many many hours, but the Problem don´t disappear.

 

What i vainly tested to solve the Problem:

- A few switches with other followers ( she jumped also, if not being follower)

- dressed other clothing

- a few console commands they looked proper.

 

Can somebody help me, i dont want deinstall the Mod, because i looted meanwhile a huge amount of Bondage Items.

A useful console command or other?

 

Posted

 

I notice in post #413 a bug was fixed:

- Fixed: Item duplicaton bug when failing to drop a restaint to the ground.

 

I am experiencing this with DD v2.0, although it may be a load order issue or conflict with another mod.  I got taken down by a Combat Strip event from RSE and was bound with 4 or 5 devious devices.  If I DROP the item from my inventory, it would drop, then I get a message that I was unsuccessful in removing the device, and the item is back in my inventory & equipped, and a duplicate of the item on the ground.  

 

Mod load order:

 

Spoiler

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
XDI.esm
ArmorKeywords.esm
TrueStormsFO4.esm
SimSettlements.esm
TortureDevices.esm
Devious Devices.esm
four_play_resources.esm
LMNSOverlays.esl
DEF_WIDGETS_CORE.esm
Knockout Framework.esm
CBBE.esp
KSHairdos.esp
HairVariations_Conversions.esp
HairVariations_Elegant.esp
HairVariations_FairyTails.esp
HairVariations_Sophisticate.esp
HairVariations_YoungAtHeart.esp
AzarPonytailHairstyles.esp
BetterModDescriptions.esp
RecycleBottles.esp
LongerPowerLines3x.esp
Reverb and Ambiance Overhaul.esp
Quieter Settlements - Recommended Settings.esp
Quieter Settlements - Contraptions.esp
Quieter Settlements - Vanilla.esp
Quieter Settlements - Wasteland Workshop.esp
dD-Enhanced Blood.esp
FO4Hotkeys.esp
Immersive HUD.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
Faster Terminal Displays (20x).esp
LooksMirror.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
Armorsmith Extended.esp
Radrose Usability Enhancements.esp
MoBettaScrap.esp
Armorsmith All DLCs Patch.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
Radiant Clouds and Fogs.esp
DarkerNights.esp
DarkerNightsDetection.esp
Fr4nssonsLightTweaks.esp
stimpacks hurt.esp
Pip-Boy Flashlight.esp
Realistic Death Physics - ALL DLC.esp
DeadBodyCollision.esp
My_Minutemen.esp
BetterCompanions.esp
NoSharedDogmeatTemplate.esp
CompanionTracker.esp
ImmersiveVendors.esp
Live Dismemberment - Regular.esp
RichMerchantsLessCaps.esp
SkjAlert_All_DLC.esp
More Where That Came From - Classic.esp
Radrose Usability - Workbench Perk Requirements + Armorsmith.esp
Radrose - Valdacil Patch - Armorsmith Extended.esp
Radrose - Valdacil Patch - BetterCompanions.esp
Radrose - Valdacil Patch - FO4Hotkeys.esp
Radrose - Valdacil Patch - Immersive HUD.esp
Radrose - Valdacil Patch - My_Minutemen.esp
Radrose - Valdacil Patch - TrueStormsFO4.esp
Search and Destroy - Lite.esp
No Combat Boundaries.esp
BTInteriors_Project.esp
3DNPC_FO4.esp
subwayrunnnerdynamiclighting.esp
Stm_DiamondCityExpansion.esp
CombatZoneRestored.esp
ShutUpAndHealMeDoc.esp
3DNPC_FO4_DLC.esp
BTInt_Optimization.esp
Eli_MarlboroughHouse.esp
BetterSettlers.esp
Conquest.esp
four_play.esp
BobbleGirl.esp
Scavver's Toolbox.esp
BetterSettlersNoLollygagging.esp
Swinging Meat Bags.esp
BasementLiving.esp
chem redux.esp
QuickTrade.esp
WaterPumpGoodneighbor.esp
UniquePlayer.esp
Idiot Slut.esp
AA HotC - Standalone - SE.esp
Dongs_Of_Fallout.esp
4PlaySEU.esp
FM_Commonwealth_Mashups.esp
2pacSkimpy.esp
DA Merged 11 Pack.esp
HN66Fo4_EasyGirl_BS.esp
Lacy Underwear.esp
Gatti14_Yumiko.esp
rpampas.esp
SuitDreams(2. Light).esp
SkyrimConversions.esp
ZennaOutfits.esp
FreeDaz.esp
Zenna PantyHose.esp
mso_sms.esp
MODGirlyAnimation.esp
QuickOutfit.esp
KKYpampas.esp
HomePlateWorkshopSettlement.esp
WaterPumpDiamondCity.esp
Jewelries.esp
le666piercings.esp
HighHeels.esp
Balletboots.esp
FrenchMaidFO4-CBBEPhysics.esp
iHUD compability patch.esp
Radrose - Valdacil Patch - 3DNPC_FO4.esp
Radrose - Valdacil Patch - BTInteriors_Project.esp
Radrose - Valdacil Patch - mso_sms.esp
Radrose - Valdacil Patch - SimSettlements.esp
Rogg DD Items Manager.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
Non-Lethal Armory.esp
CombatStripLite.esp
This is MY Bed (Extended).esp
NoCraftingExperienceAutomatron.esp
Stashable Caps.esp
HHFootsteps.esp
EveryonesBestFriend.esp
Stealth Field Stability, A.esp
FP_FamilyPlanningEnhanced.esp
FP_RSE.esp
Scrap Everything - Ultimate Edition.esp
ScrapUpdate - Ultimate.esp

 

 

 

Any help would be appreciated.  Thank you.

Posted

Is there any container in the game with a copy of all the equipment in it by default? I ask merely in the interest of not spending an hour manually adding everything with console commands and using trial and error to find them all through the console help function.

Posted
10 minutes ago, Leonineus said:

Is there any container in the game with a copy of all the equipment in it by default? I ask merely in the interest of not spending an hour manually adding everything with console commands and using trial and error to find them all through the console help function.

you can buy them in goodneighbour from an NPC called Kimy

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