dapperlittlesailor Posted March 3, 2018 Posted March 3, 2018 Hi all. I decided to finally get around to spicing up my FO4 experience, which obviously led me to this mod . I have all the requisites installed and I built the restraints workbench. I built a few items and activated them in my inventory. Nothing happened. They were marked as a equipped but there was no interface or any actual equipping to speak of. I'm honestly stumped. Any ideas?
tsmfpz Posted March 4, 2018 Posted March 4, 2018 On 3/3/2018 at 8:01 PM, lijadlkajli said: Hi all. I decided to finally get around to spicing up my FO4 experience, which obviously led me to this mod . I have all the requisites installed and I built the restraints workbench. I built a few items and activated them in my inventory. Nothing happened. They were marked as a equipped but there was no interface or any actual equipping to speak of. I'm honestly stumped. Any ideas? occasionally this happens to me. taking the faulty items off and relogging might fix it.
CY4sFury Posted March 6, 2018 Posted March 6, 2018 Is there a way to Disable the Blindfolds effect because goes all weird and i want to see my character correctly in TFC Â
xGHoSTx Posted March 6, 2018 Posted March 6, 2018 8 hours ago, CY4sFury said: Is there a way to Disable the Blindfolds effect because goes all weird and i want to see my character correctly in TFC  it's like that to make the game harder but aesthetic wise no idea Â
Antibot_One Posted March 7, 2018 Posted March 7, 2018 Please reupload the mod, I want to download it but the MEGA link is dead.
LayfonElric Posted March 7, 2018 Posted March 7, 2018 17 minutes ago, Antibot_One said: Please reupload the mod, I want to download it but the MEGA link is dead. I don't know how to help you but it's not the file. I just checked and it worked fine. I don't want to speculate (so take this with a huge grain of salt) but it could be your location or even your browser. 1
Antibot_One Posted March 7, 2018 Posted March 7, 2018 1 hour ago, LayfonElric said: I don't know how to help you but it's not the file. I just checked and it worked fine. I don't want to speculate (so take this with a huge grain of salt) but it could be your location or even your browser. Just trying a Tor Browser and stiil nothing to download. Please, can someone reupload it to another service?
LayfonElric Posted March 7, 2018 Posted March 7, 2018 I don't want to put Kimy on the spot but that would have to be up to her. If she wants to do it (I doubt it) or let someone else do it temporarily (also doubt it) is up to her. If she gives me permission, I'll upload it temporarily to my second account's Google Drive for you.
Kimy Posted March 7, 2018 Author Posted March 7, 2018 Looking at your screenshot - I don't know what you are trying to download, but it certainly isn't Devious Devices. The links aren't the same, so it's a different file. Get the correct one from the download page and try again?
zenris Posted March 8, 2018 Posted March 8, 2018 Regarding thie institute leg cuffs being unremovable once they're equipped using DD 2.0, I believe I've found the issue. (Apologies if the cause has already been diagnosed and reported elsewhere - google search turned up nothing beyond "cuffs broken please fix.")  Poking around the .esm using the creation kit indicates the inventory item for this restraint is set to occupy slot 50 (neck), which is not the case for most leg cuffs. (CK screengrab of item behind the spoiler tag.) Since the rendered collars all occupy this same slot, this suggests the root cause for why the cuffs are 'broken'. Testing in-game confirms this theory - the institute leg cuffs work properly by themselves, but cannot be unequipped or interacted with if the player is wearing a collar. I'm afraid making a fix-patch is a bit beyond me, but I can go through the list of other generic inventory devices and look for similar conflicts if that's of use?  Spoiler  Â
Varithina Posted March 8, 2018 Posted March 8, 2018 28 minutes ago, zenris said: Regarding thie institute leg cuffs being unremovable once they're equipped using DD 2.0, I believe I've found the issue. (Apologies if the cause has already been diagnosed and reported elsewhere - google search turned up nothing beyond "cuffs broken please fix.")  Poking around the .esm using the creation kit indicates the inventory item for this restraint is set to occupy slot 50 (neck), which is not the case for most leg cuffs. (CK screengrab of item behind the spoiler tag.) Since the rendered collars all occupy this same slot, this suggests the root cause for why the cuffs are 'broken'. Testing in-game confirms this theory - the institute leg cuffs work properly by themselves, but cannot be unequipped or interacted with if the player is wearing a collar. I'm afraid making a fix-patch is a bit beyond me, but I can go through the list of other generic inventory devices and look for similar conflicts if that's of use?   Reveal hidden contents    My first though would be to remove the slot assignment for the neck from the item then try again, as non of the other leg cuffs have slot assignments in the inventory armour entry only in the render armour entry.
zenris Posted March 8, 2018 Posted March 8, 2018 6 hours ago, Varithina said: My first though would be to remove the slot assignment for the neck from the item then try again, as non of the other leg cuffs have slot assignments in the inventory armour entry only in the render armour entry. That would be the ideal fix, but I've never done more than make some minor tweaks to existing .esp files. I'm not sure how to create a new .esp containing bugfixes without breaking stuff. Updating the .esm itself is a non-starter - Kimy doesn't need the headache of an unversioned .esm floating around, even if updating it wasn't more involved than simply using 'save as' in the CK.
Varithina Posted March 9, 2018 Posted March 9, 2018 14 hours ago, zenris said: That would be the ideal fix, but I've never done more than make some minor tweaks to existing .esp files. I'm not sure how to create a new .esp containing bugfixes without breaking stuff. Updating the .esm itself is a non-starter - Kimy doesn't need the headache of an unversioned .esm floating around, even if updating it wasn't more involved than simply using 'save as' in the CK. fallout4edit is your friend as it does edit esm, and it is a simple as loading the mod esm, scrolling down to the armour section, finding the institute leg cuffs, then scrolling down to the slot section, and after finding the right bit left clicking and choose delete, then exit program which will cause it to save the new esm. Â Though as you say distributing it is the problem. 1
zenris Posted March 10, 2018 Posted March 10, 2018 21 hours ago, Varithina said: Â then exit program which will cause it to save the new esm. That's ... the most bass ackwards way of saving an updated file I've ever heard of. Â Regardless, I think step 1 is someone (i.e. me) going through all the inventory device items in the CK and making sure there's no other erroneous slot assignments floating around. This way Kimy will be able to quickly fix them for the next DD update.
Varithina Posted March 10, 2018 Posted March 10, 2018 1 hour ago, zenris said: That's ... the most bass ackwards way of saving an updated file I've ever heard of. Â Regardless, I think step 1 is someone (i.e. me) going through all the inventory device items in the CK and making sure there's no other erroneous slot assignments floating around. This way Kimy will be able to quickly fix them for the next DD update. There is a key combination that will force save it but most of the time for things to work properly it needs to be exited and re-loaded, especially if you are adding more master files to something, each master file must be added and then xedit needs to be exited and re-started, and yes it is a pain, though they are apparently working on a new version of the program now, which is in very early alpha release, https://github.com/matortheeternal/zedit/releases/tag/0.3.0
dapperlittlesailor Posted March 11, 2018 Posted March 11, 2018 Still struggling to get this to work. I have the requirements installed. I built everything in bodyslide. I started a new game and built the restraints workbench. I crafted a few items. Activated them in my inventory. Nothin'. I used FO4Edit to see if I had any odd conflicts and I didn't find any.  Halp Â
Locutus80 Posted March 12, 2018 Posted March 12, 2018 Hello, (sry for my English)  I installed the Mod and use it with my Follower Cait. I dressed her a "Black Latex Restraint Dress (Open)". After i removed the Item from her, her movement with the Dress persist. She only jumping forward, no normal walking. I continue playing the Game for many many hours, but the Problem don´t disappear.  What i vainly tested to solve the Problem: - A few switches with other followers ( she jumped also, if not being follower) - dressed other clothing - a few console commands they looked proper.  Can somebody help me, i dont want deinstall the Mod, because i looted meanwhile a huge amount of Bondage Items. A useful console command or other? Â
Wonko486 Posted March 12, 2018 Posted March 12, 2018 Put another bondage device on her (some leg cuffs for instance.) and then take them off. Should fix the animation glitch.
kevlar69 Posted March 12, 2018 Posted March 12, 2018  I notice in post #413 a bug was fixed: - Fixed: Item duplicaton bug when failing to drop a restaint to the ground.  I am experiencing this with DD v2.0, although it may be a load order issue or conflict with another mod.  I got taken down by a Combat Strip event from RSE and was bound with 4 or 5 devious devices. If I DROP the item from my inventory, it would drop, then I get a message that I was unsuccessful in removing the device, and the item is back in my inventory & equipped, and a duplicate of the item on the ground.   Mod load order:  Spoiler # This file was automatically generated by Mod Organizer. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp HUDFramework.esm XDI.esm ArmorKeywords.esm TrueStormsFO4.esm SimSettlements.esm TortureDevices.esm Devious Devices.esm four_play_resources.esm LMNSOverlays.esl DEF_WIDGETS_CORE.esm Knockout Framework.esm CBBE.esp KSHairdos.esp HairVariations_Conversions.esp HairVariations_Elegant.esp HairVariations_FairyTails.esp HairVariations_Sophisticate.esp HairVariations_YoungAtHeart.esp AzarPonytailHairstyles.esp BetterModDescriptions.esp RecycleBottles.esp LongerPowerLines3x.esp Reverb and Ambiance Overhaul.esp Quieter Settlements - Recommended Settings.esp Quieter Settlements - Contraptions.esp Quieter Settlements - Vanilla.esp Quieter Settlements - Wasteland Workshop.esp dD-Enhanced Blood.esp FO4Hotkeys.esp Immersive HUD.esp ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp Faster Terminal Displays (20x).esp LooksMirror.esp LooksMenu.esp LooksMenu Customization Compendium.esp Armorsmith Extended.esp Radrose Usability Enhancements.esp MoBettaScrap.esp Armorsmith All DLCs Patch.esp TrueStormsFO4-FarHarbor.esp TrueStormsFO4-EarlierSunsets.esp TrueStormsFO4-EarlierSunsetsFH.esp TrueStormsFO4-NukaWorld-FH-Compat.esp Radiant Clouds and Fogs.esp DarkerNights.esp DarkerNightsDetection.esp Fr4nssonsLightTweaks.esp stimpacks hurt.esp Pip-Boy Flashlight.esp Realistic Death Physics - ALL DLC.esp DeadBodyCollision.esp My_Minutemen.esp BetterCompanions.esp NoSharedDogmeatTemplate.esp CompanionTracker.esp ImmersiveVendors.esp Live Dismemberment - Regular.esp RichMerchantsLessCaps.esp SkjAlert_All_DLC.esp More Where That Came From - Classic.esp Radrose Usability - Workbench Perk Requirements + Armorsmith.esp Radrose - Valdacil Patch - Armorsmith Extended.esp Radrose - Valdacil Patch - BetterCompanions.esp Radrose - Valdacil Patch - FO4Hotkeys.esp Radrose - Valdacil Patch - Immersive HUD.esp Radrose - Valdacil Patch - My_Minutemen.esp Radrose - Valdacil Patch - TrueStormsFO4.esp Search and Destroy - Lite.esp No Combat Boundaries.esp BTInteriors_Project.esp 3DNPC_FO4.esp subwayrunnnerdynamiclighting.esp Stm_DiamondCityExpansion.esp CombatZoneRestored.esp ShutUpAndHealMeDoc.esp 3DNPC_FO4_DLC.esp BTInt_Optimization.esp Eli_MarlboroughHouse.esp BetterSettlers.esp Conquest.esp four_play.esp BobbleGirl.esp Scavver's Toolbox.esp BetterSettlersNoLollygagging.esp Swinging Meat Bags.esp BasementLiving.esp chem redux.esp QuickTrade.esp WaterPumpGoodneighbor.esp UniquePlayer.esp Idiot Slut.esp AA HotC - Standalone - SE.esp Dongs_Of_Fallout.esp 4PlaySEU.esp FM_Commonwealth_Mashups.esp 2pacSkimpy.esp DA Merged 11 Pack.esp HN66Fo4_EasyGirl_BS.esp Lacy Underwear.esp Gatti14_Yumiko.esp rpampas.esp SuitDreams(2. Light).esp SkyrimConversions.esp ZennaOutfits.esp FreeDaz.esp Zenna PantyHose.esp mso_sms.esp MODGirlyAnimation.esp QuickOutfit.esp KKYpampas.esp HomePlateWorkshopSettlement.esp WaterPumpDiamondCity.esp Jewelries.esp le666piercings.esp HighHeels.esp Balletboots.esp FrenchMaidFO4-CBBEPhysics.esp iHUD compability patch.esp Radrose - Valdacil Patch - 3DNPC_FO4.esp Radrose - Valdacil Patch - BTInteriors_Project.esp Radrose - Valdacil Patch - mso_sms.esp Radrose - Valdacil Patch - SimSettlements.esp Rogg DD Items Manager.esp CROSS_GoreCrits.esp CROSS_GoreCrits_FarHarborPatch.esp Non-Lethal Armory.esp CombatStripLite.esp This is MY Bed (Extended).esp NoCraftingExperienceAutomatron.esp Stashable Caps.esp HHFootsteps.esp EveryonesBestFriend.esp Stealth Field Stability, A.esp FP_FamilyPlanningEnhanced.esp FP_RSE.esp Scrap Everything - Ultimate Edition.esp ScrapUpdate - Ultimate.esp    Any help would be appreciated. Thank you.
Leonineus Posted March 13, 2018 Posted March 13, 2018 Is there any container in the game with a copy of all the equipment in it by default? I ask merely in the interest of not spending an hour manually adding everything with console commands and using trial and error to find them all through the console help function.
xGHoSTx Posted March 13, 2018 Posted March 13, 2018 10 minutes ago, Leonineus said: Is there any container in the game with a copy of all the equipment in it by default? I ask merely in the interest of not spending an hour manually adding everything with console commands and using trial and error to find them all through the console help function. you can buy them in goodneighbour from an NPC called Kimy
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