Caldaria Machino Posted April 29, 2019 Posted April 29, 2019 I wanted to share my configuration for all, who, like me didn't get this set-up to work initially. When installing the Mod use the custom install option. Do not change any settings though. Just click next and finish. All the standart checks are fine. Then once ingame press 6 (on the NumPad). It will steady your view, and enable you to move as usual. In my opinion this is the best setup by far. And when you want to stay for a moment and just look down at yourself press 6 again. As long as you don't move everything is perfect. And when you want to carry on just press 6 a third time and be on your merry (or devious) ways. 1
Guest Posted May 14, 2019 Posted May 14, 2019 why do the actors become misaligned in the animation when i go into first person view?
Pupkin Posted August 3, 2019 Posted August 3, 2019 For some reason the angle at which you can look down is limited (i.e. cant see the body, breasts when standing upright). But when I switch to weapons drawn mode, that limitation goes away. Any ideas what is causing it? Thanks.
GrimReaperCalls Posted August 4, 2019 Posted August 4, 2019 18 hours ago, Pupkin said: For some reason the angle at which you can look down is limited (i.e. cant see the body, breasts when standing upright). But when I switch to weapons drawn mode, that limitation goes away. Any ideas what is causing it? Thanks. "Weapons drawn" and "Regular mode" uses two different profiles in the settings file. You can tweak the angles by modifying the "fRestrictAngleVerticall ##"-value of the corresponding profile in \SKSE\Plugins\FirstPersonPlugin.txt. This can be changed while you are in-game, if you hit 8 on your numpad to reload the profile settings, so it's pretty quick to try out different settings. The default values are usually as they are for a reason, probably due to other settings, such as fNearClip, not working well with them, or the specific purpose of the profile. Not really a problem as long as you're OK with the consequences. If I'm not mistaken the limited looking down-angle is due to a higher fnearclip value for that profile, which means close objects, such as your body, would clip if you look at them. Having a lower Fnearclip will show your body, but will cause mountains and some terrain to flicker (z-fighting I believe it's called). The flicker is not so noticeable if you're in the middle of combat (with your weapon drawn) and focusing on a nearby enemy, but it can be distressing when out exploring and looking at the horizon.
SisUser Posted November 19, 2019 Posted November 19, 2019 With this config installed my character model turns transparent and barely visible normally, but are visible during SexLab scenes, any idea why that might be happening? Without the config installed with just Immersive First Person View works just fine.
Beef Cheeks Posted November 19, 2019 Author Posted November 19, 2019 18 hours ago, SisUser said: With this config installed my character model turns transparent and barely visible normally, but are visible during SexLab scenes, any idea why that might be happening? Without the config installed with just Immersive First Person View works just fine. My config enables IFPV's special first person view mode.. It's a built-in feature of IFPV. If that's doing that, that has something to do with your meshes/textures, not my config. IFPV doesn't change meshes/textures so that has to be a mod conflict. 1
SisUser Posted November 20, 2019 Posted November 20, 2019 12 hours ago, XenoDrake said: My config enables IFPV's special first person view mode.. It's a built-in feature of IFPV. If that's doing that, that has something to do with your meshes/textures, not my config. IFPV doesn't change meshes/textures so that has to be a mod conflict. Thanks for replying, guess I will have to start debugging by just disabling mods one by one... out of 80+ mods.... Do you have an idea of what type of mods would be the most likely culprit?
Beef Cheeks Posted November 20, 2019 Author Posted November 20, 2019 15 hours ago, SisUser said: Thanks for replying, guess I will have to start debugging by just disabling mods one by one... out of 80+ mods.... Do you have an idea of what type of mods would be the most likely culprit? I would check your meshes folder for the player character actor 1st person nif's and see what mod they come from. (meshes/actors/character/character assets/1stperson***.nif) Starting there would be good. Also do you have the latest XPMSE? Other than that, doing some research, it may be due to a conflict with ENB and IFPV. This isn't something I can fix. My config is designed for better boob-looking, and the suggested fix on IFPV's page would make the boobs clip like mad, ruining the purpose of this config. To be honest if you're running SexLab you shouldn't be running an ENB preset anyway... it puts a lot of load on Skyrim. 1
SisUser Posted November 21, 2019 Posted November 21, 2019 11 hours ago, XenoDrake said: I would check your meshes folder for the player character actor 1st person nif's and see what mod they come from. (meshes/actors/character/character assets/1stperson***.nif) Starting there would be good. Also do you have the latest XPMSE? Other than that, doing some research, it may be due to a conflict with ENB and IFPV. This isn't something I can fix. My config is designed for better boob-looking, and the suggested fix on IFPV's page would make the boobs clip like mad, ruining the purpose of this config. To be honest if you're running SexLab you shouldn't be running an ENB preset anyway... it puts a lot of load on Skyrim. I have the latest version of XPMSE and are running Real Vision ENB but as far as I can tell that is not causing any issue but my experience is limited to novice end user of mods. Will take your advice into consideration when debugging, really appreciates you taking the time to reply and help me fix this, thanks again!
Guest Posted November 28, 2019 Posted November 28, 2019 3 hours ago, Tyrygosa said: I saw a config somewhere on LL with both IFPV and enhanced camera installed at the same time, where IFPV is toggled by a HOME button and Enhanced camera is default. Is there any way I could change this setup to work like that? I tried uncommenting "bindkey 0x69 0 "ToggleIFPV", but when I press num9 it just resets to 3rd person view and doesn't switch IFPV off. If you just want IFPV for SexLab animations and EC for everything else, look up my posts in the previous page. No need to bind buttons.
pvpcake Posted December 8, 2019 Posted December 8, 2019 This is probably the wrong thread to hijack but im just wondering when do you reckon a special edition version of this will be out? or is that never gonna happen?
Beef Cheeks Posted December 11, 2019 Author Posted December 11, 2019 On 12/8/2019 at 9:31 AM, Spiders_Venom said: This is probably the wrong thread to hijack but im just wondering when do you reckon a special edition version of this will be out? or is that never gonna happen? IFPV is not really working effectively fior Special Edition as the author seems to have halted progress on development for it. And configs already exist for Improved Camera beta. You can find Improved Camera beta here: https://www.reddit.com/r/skyrimmods/comments/cae3x2/mod_improved_camera_beta_3/ EDIT: I can't find the original post with the recommended config I found, so here it is: Note: Be aware that the camera when in Enhanced Camera mode is locked to the vertical axis. Unfortunately this is a bug with Improved Camera and has nothing to do with the configuration file. Using the config can be a little finicky, but once you get the hang of getting out of 1st person (Press F while scrolling the mouse wheel to zoom out will force it out), it actually is quite nice and works during SexLab scenes. ImprovedCameraRecommendedConfigSSE.7z
Heimlain Posted January 10, 2020 Posted January 10, 2020 Hey everyone! I've been struggling with the werewolf form during animations (image). Have anyone figured how to fix this? Is it only possible by editing the textures/mesh of the head? Spoiler
Guest Posted January 12, 2020 Posted January 12, 2020 This is a revised version of the mod I'd posted in the previous page. Always make sure bHeadtrack is false during a SexLab animation (leaving it on will cause certain parts of the body to move undesirably). Added a hook for the ActorsRelocating event (needs a mod to send the event). This will return controls to normal behavior when moving a scene. Reorganized the code into a state machine to better manage when to turn IFPV on and off. This is for those who want Enhanced Camera for gameplay and IFPV for SexLab. I am kind of lazy and busy to upload it as a new mod, so I'll just leave it here for now. IFPV - SexLab.7z
zniachtl Posted January 17, 2020 Posted January 17, 2020 IFPV 3.4 and Sexlab will never be compatible, will they? Referring to the Audio Cackling and weird "Negative Shadow Dome" (in a medium radius around character, all Luma is reversed: Light to Dark and Dark to Light) and heavy FPS-drop (-50%) (and occasional automatic OS system reboot) whenever one is in IFPV 3.4 and a scene starts. When surviving, the Dome stays. Has nothing to do with configurations, doesn't matter what one does in the TXT file, it's the DLL from 3.4 that in my opinion was made to effectively break SL Animations. Any of you came to that conclusion?
ShenGo Posted February 2, 2020 Posted February 2, 2020 Pardon my ignorance, but what does this mean when it talks about "SexLab Special"? Surely it doesn't mean SexLab Special Edition, because the description specifically says its incompatible with that...
AlyssaAwoo Posted February 2, 2020 Posted February 2, 2020 6 minutes ago, ShenGo said: Pardon my ignorance, but what does this mean when it talks about "SexLab Special"? Surely it doesn't mean SexLab Special Edition, because the description specifically says its incompatible with that... Because its a special version for Sexlab ? I dunno.
ShenGo Posted February 3, 2020 Posted February 3, 2020 6 hours ago, AkiKay said: Because its a special version for Sexlab ? I dunno. Oh well. I found this, and IFPV altogether, to be too skewed/dizzying/bouncy for me to play well- even with head bob and anything else that can cause such issues- deselected during the FOMOD install. I loved how it showed my HDT wig, and its compatibility with SexLab, but the current version of IFPV was disorienting, and when I switched to 1.9 for the MCM (so I could turn off head movements), it disabled third person with no apparent option to bring it back. Thank you for your reply though.
Alenin Posted February 14, 2020 Posted February 14, 2020 Can someone tell me how to turn off the forced helmet cam while holding the bow? Whatever fix for bows didn't work for me and it still fires too high. So I turned vanilla bow aiming back on, but holding the bow forces helm camera mode regardless of if I am in sexlab mode of not, so I get helmet popping in and out after aiming and firing.
Firierbe Posted March 10, 2020 Posted March 10, 2020 Is it me, or for whatever reason PC's head refuses to look straight while in sex? Every time during scene, when I try to look forward (some times it won't allow me to turn), camera forces a turn to the side which is kinda annoying. Is there a way to change that behaviour?
Rod Broward Posted March 18, 2020 Posted March 18, 2020 On 3/10/2020 at 11:30 AM, Xayrlen said: Is it me, or for whatever reason PC's head refuses to look straight while in sex? Every time during scene, when I try to look forward (some times it won't allow me to turn), camera forces a turn to the side which is kinda annoying. Is there a way to change that behaviour? make more attractive characters and maybe they will make eye contact 1
TheLoverLabCriminal Posted April 6, 2020 Posted April 6, 2020 this mods still incompatibe with arrow sadly it shoot very wrong way
TheLoverLabCriminal Posted April 6, 2020 Posted April 6, 2020 On 1/12/2020 at 4:55 AM, Hawk9969 said: This is a revised version of the mod I'd posted in the previous page. Always make sure bHeadtrack is false during a SexLab animation (leaving it on will cause certain parts of the body to move undesirably). Added a hook for the ActorsRelocating event (needs a mod to send the event). This will return controls to normal behavior when moving a scene. Reorganized the code into a state machine to better manage when to turn IFPV on and off. This is for those who want Enhanced Camera for gameplay and IFPV for SexLab. I am kind of lazy and busy to upload it as a new mod, so I'll just leave it here for now. IFPV - SexLab.7z 3.25 kB · 57 downloads do we need both mods for them ?
Guest Posted April 29, 2020 Posted April 29, 2020 On 1/12/2020 at 4:55 AM, Hawk9969 said: This is a revised version of the mod I'd posted in the previous page. Always make sure bHeadtrack is false during a SexLab animation (leaving it on will cause certain parts of the body to move undesirably). Added a hook for the ActorsRelocating event (needs a mod to send the event). This will return controls to normal behavior when moving a scene. Reorganized the code into a state machine to better manage when to turn IFPV on and off. This is for those who want Enhanced Camera for gameplay and IFPV for SexLab. I am kind of lazy and busy to upload it as a new mod, so I'll just leave it here for now. IFPV - SexLab.7z 3.25 kB · 84 downloads @Hawk9969 When I play a male character and the other actor in the animation gets too close to my face, the camera clips through them, but when I play a female character, that doesn't happen. Do you know why this is and how I can fix it?
Guest Posted April 29, 2020 Posted April 29, 2020 Nevermind. It wasn't a difference between sexes. It started after I installed Enhanced Camera. Once I uninstalled it, the clipping stopped, on both characters. Dunno why it was causing it to do that. *shrug* Just gonna play without Enhanced Camera then.
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