Beef Cheeks Posted November 25, 2018 Author Posted November 25, 2018 26 minutes ago, Gräfin Zeppelin said: Yes I have sadly the same. IFPV is incompatible with other 1st person mods, if you ever had Joy of Perspective or Enhanced Camera installed, they may have ruined the 1st person functions in the save file. If it's a new save and you're still having issues with IFPV, then try an older version of my mod. 1.5 (and possibly 1.4) had some bugs introduced that I could not find the reason for after hours of searching. I have not really had time to work on the mod because I don't use LE anymore (and definitely had not even been able to when the Windows 10 Anniversary update hit and ruined Skyrim LE play for years, which sadly made my ability to work on Skyrim impossible until they fixed earlier this year), and have moved onto SSE. My mod was just a configuration file anyway. I have added documentation in the ini file my mod installs, so that one only needs to look at the file to see my notes on what certain parts do and indicating all things I have changed compared to the configuration included with IFPV (which my file directly comes from).
Gräfin Zeppelin Posted November 25, 2018 Posted November 25, 2018 I have no other 1st person mods isntalled but thanks for the tip using an older version. (And thanks for making this mod)
Violence6884 Posted November 29, 2018 Posted November 29, 2018 Greetings. Could you tell me what to change and where(And to what if possible!) in the config, to enable some more rotation during scenes? As it is, the first person view angle is way too limited- It feels I can barely turn my PC's head in any direction. I don't want to be able to twist my head a full 360 because immersion, and I don't want to see inside my body or head, but I'm sure there must be a sweet spot... :X Also, is there a way to have hair showing, without having the head showing?
Beef Cheeks Posted November 29, 2018 Author Posted November 29, 2018 12 hours ago, Violence6884 said: Greetings. Could you tell me what to change and where(And to what if possible!) in the config, to enable some more rotation during scenes? As it is, the first person view angle is way too limited- It feels I can barely turn my PC's head in any direction. I don't want to be able to twist my head a full 360 because immersion, and I don't want to see inside my body or head, but I'm sure there must be a sweet spot... :X Also, is there a way to have hair showing, without having the head showing? You're going to have clipping if you want 360 degree vision mate, but the options you want are below. WARNING, if you reinstall the mod it will overwrite your changes! ; Around line 154 (Differs depending on what settings you chose when you installed): {ForcedSLProfile} ; XD: The next line prevents SL Forced profile being enforced in third person. Fixes headtracking and mountain flickering from occuring in 3rd person. (bIsActive) (iUnused6==1) ; XD: I took the liberty of making a small edit to Kenny567's code. ; XD: This line disables Forced SL profile when HelmetCam is on, to prevent bow aiming to be practically impossible. ; XD: This only works if you actually go INTO HelmetCam, though, so it is recommended to have HelmetCam turn on automatically when weapons are drawn. (Thanks to IronDusk33 for that) (iUnused3!=1) ; XD: Disabling the next four lines removes headbobbing in SexLab Special view. This headbobbing can be nausiating for some people, but is immersive for others. Personal preference. ;+set fRotationFromHead 1 ;-return fRotationFromHead ;+set fExtraRotationFromCamera 1 ;-return fExtraRotationFromCamera +set fRestrictAngleHorizontal 70 ; This option restricts horizontal camera movement, higher numbers mean wider movement +set fRestrictAngleVertical 90 ; This option restricts vertical camera movement, higher numbers mean wider movement -return fRestrictAngleHorizontal -return fRestrictAngleVertical +set fPositionOffsetHorizontal 0 ; This is the camera horizontal location, with 0 being the origin. No real need to change this. +set fPositionOffsetVertical 0 ; This is the camera vertical location, with 0 being the origin. +set fPositionOffsetDepth 0.2 ; This is the camera location from front to back, with 0 being in the middle of the head. -return fPositionOffsetHorizontal -return fPositionOffsetVertical -return fPositionOffsetDepth +set bHeadtrack true -return bHeadtrack +set fNearClip 0.001 ; if you increase this amount to make it closer to 1, the body boundaries will be increased to make models' parts disappear when they get closer to the camera. -return fNearClip 2
Violence6884 Posted November 29, 2018 Posted November 29, 2018 22 minutes ago, XenoDrake said: You're going to have clipping if you want 360 degree vision mate, but the options you want are below. WARNING, if you reinstall the mod it will overwrite your changes! Thanks! Though you did notice I said I do not want 360 vision...? In any case I'll try these settings :3 Out of curiosity, would these also keep hair visible and head invisible or is that impossible?
Beef Cheeks Posted November 30, 2018 Author Posted November 30, 2018 1 hour ago, Violence6884 said: Thanks! Though you did notice I said I do not want 360 vision...? In any case I'll try these settings :3 Out of curiosity, would these also keep hair visible and head invisible or is that impossible? The head model is not loaded while IFPV is in first person mode, by default. But certain things out of the norm might load, like Blush When Aroused' blushes. But I believe you can change it to show the head. It's in the config somewhere, but I'm unsure where. I do know it produces unsavory results though. You'd be seeing skin inside out, like when you glitch inside of a building. certain parts are transparent, others not.. 1
Violence6884 Posted November 30, 2018 Posted November 30, 2018 37 minutes ago, XenoDrake said: The head model is not loaded while IFPV is in first person mode, by default. But certain things out of the norm might load, like Blush When Aroused' blushes. But I believe you can change it to show the head. It's near the end, HideHead, must set to false. But from what you're saying there's no way to only have the hair showing so I guess I'll keep the whole head invisible. Oh well :3 Edit - So then, it's all about those RestrictAngle lines? Those are degrees of view? Because every other line is the same in my config.
DatSilkyBooty Posted December 5, 2018 Posted December 5, 2018 Can I disable the view obstuctions from helmets and circlets and stuff? I like everything about this mod but that just annoys me
Beef Cheeks Posted December 5, 2018 Author Posted December 5, 2018 1 hour ago, DatSilkyBooty said: Can I disable the view obstuctions from helmets and circlets and stuff? I like everything about this mod but that just annoys me If you installed the Devious Devices version, that is turned on. If you want Devious Devices to work, you have to have that on. Try installing the non-Devious Devices version if you don't want that. Devious Devices head parts act as helmets.
Inanna17 Posted January 3, 2019 Posted January 3, 2019 Immersive first person for special edition is out!!!!!!!!!!!!!!!!!!! https://www.nexusmods.com/skyrimspecialedition/mods/22306 Is is a netframework reliant mod and structured way differently than the former skse mod for LE. Time for someone to do their magic here ? Can you tell I'm excited lol?
wentanddidit Posted January 5, 2019 Posted January 5, 2019 I'm pretty new to modding, only modded SE on console before, and so this is a tad confusing to me. It may also be because of the different method used by the IFPV SE Port, but I have no idea how to get your settings to override the default ones. I also have no idea how to modify any settings. Is there anyway you could provide a more detail installation guide for someone who is less versed in the process? I also use MO2 for the most part and had intended to download the IFPV SE Port via MO2, as I'm really not sure how to do mod stuff on my own, so is there anyway you could provide an explanation on how to install this to MO2?
Beef Cheeks Posted January 6, 2019 Author Posted January 6, 2019 On 1/2/2019 at 7:26 PM, Inanna17 said: Immersive first person for special edition is out!!!!!!!!!!!!!!!!!!! https://www.nexusmods.com/skyrimspecialedition/mods/22306 Is is a netframework reliant mod and structured way differently than the former skse mod for LE. Time for someone to do their magic here ? Can you tell I'm excited lol? 7 hours ago, wentanddidit said: I'm pretty new to modding, only modded SE on console before, and so this is a tad confusing to me. It may also be because of the different method used by the IFPV SE Port, but I have no idea how to get your settings to override the default ones. I also have no idea how to modify any settings. Is there anyway you could provide a more detail installation guide for someone who is less versed in the process? I also use MO2 for the most part and had intended to download the IFPV SE Port via MO2, as I'm really not sure how to do mod stuff on my own, so is there anyway you could provide an explanation on how to install this to MO2? IFPV was not *ported* to SE. It was remade. It is not compatible with my config. And the new plugin config is super limited right now so I cannot really do much with it. We'll have to wait for the author to complete the work on it.
donttouchmethere Posted January 6, 2019 Posted January 6, 2019 1.5 - Major Bugfix! Fixed mountain flickering and headtracking in third person when SL Special view is active. Apparently the SLForcedProfile was running even when IFPV was not active (meaning when first person was not in use). no more mountain flickering? YEHAA! thx! that quite a feat, messed up my config a few times to get rid of that with little (no) success (not right, I managed at least that it was flickering even more) that flickering made me even more crazy
user9120975435 Posted January 6, 2019 Posted January 6, 2019 1 hour ago, donttouchmethere said: 1.5 - Major Bugfix! Fixed mountain flickering and headtracking in third person when SL Special view is active. Apparently the SLForcedProfile was running even when IFPV was not active (meaning when first person was not in use). Hasn't 1.5 been out for years? Why is this mod on the list of most recently updated mods when there was no new file uploaded?
donttouchmethere Posted January 6, 2019 Posted January 6, 2019 9 hours ago, user9120975435 said: Hasn't 1.5 been out for years? Why is this mod on the list of most recently updated mods when there was no new file uploaded? what realy? dang, only one way to find out => ingame! I just know the last version I tried had the obscene flickering issue, like the original IFPV if you switch to helmet cam if that was already 1.5 than nothing has changed if there is no new file than just the mod description got updated
user9120975435 Posted January 6, 2019 Posted January 6, 2019 14 minutes ago, donttouchmethere said: what realy? dang, only one why to find out => ingame! Well, I already have the 1.5 version on my HDD and have had it for almost 2 years and that means it can be even older since that was the time I brought some order to my Skyrim mod collection and may have re-downloaded this file then again. I would honestly love to see an update, especially one where DD collars would prevent you from turning your head around in 1st person view and you would have to turn your body to look. 1
Beef Cheeks Posted January 6, 2019 Author Posted January 6, 2019 4 hours ago, donttouchmethere said: what realy? dang, only one why to find out => ingame! I just know the last version I tried had the obscene flickering issue, like the original IFPV if you switch to helmet cam if that was already 1.5 than nothing has changed if there is no new file than just the mod description got updated Yeah umm I released 1.5 years ago lol. The "update" notification you got was my edit to the description explaining that this mod is not compatible with the SSE version of IFPV. 1
donttouchmethere Posted January 6, 2019 Posted January 6, 2019 2 hours ago, XenoDrake said: Yeah umm I released 1.5 years ago lol. The "update" notification you got was my edit to the description explaining that this mod is not compatible with the SSE version of IFPV. I was too quick to click and too distracted while writing ? always have an eye on his mod
applesandmayo Posted January 8, 2019 Posted January 8, 2019 Is there an option for body headtracking that I'm missing? I've yet to be able to look down to see my body with this. Also, when you go into combat with this enabled, you can look down and see right through yourself.
Beef Cheeks Posted January 8, 2019 Author Posted January 8, 2019 53 minutes ago, applesandmayo said: Is there an option for body headtracking that I'm missing? I've yet to be able to look down to see my body with this. Also, when you go into combat with this enabled, you can look down and see right through yourself. Did you just use one of the presets or customize the installation yourself? If you look at the custom options while installing it gives you the options you're looking for I believe. Also, IFPV is incompatible with other first person view mods, and does not play well with Enhanced Camera.
applesandmayo Posted January 9, 2019 Posted January 9, 2019 9 hours ago, XenoDrake said: Did you just use one of the presets or customize the installation yourself? If you look at the custom options while installing it gives you the options you're looking for I believe. Also, IFPV is incompatible with other first person view mods, and does not play well with Enhanced Camera. I saw the requirements, but I might have missed the options. I chose to customize it, so I dunno if that'll be my issue. Maybe I misread, but I thought IFPV regular was one of the requirements?
Beef Cheeks Posted January 9, 2019 Author Posted January 9, 2019 1 hour ago, applesandmayo said: I saw the requirements, but I might have missed the options. I chose to customize it, so I dunno if that'll be my issue. Maybe I misread, but I thought IFPV regular was one of the requirements? The only required mod is IFPV. My mod is nothing but a configuration file for IFPV. It's been a while since I worked on it, so if you see no option for the headtracking, you can always search the config file for "headtrack" and you'll find what you're looking for. It's just a true/false (1/0) option.
gooser Posted January 10, 2019 Posted January 10, 2019 I played with IFPV some time ago... What is "SexLab Special View" ?? Is that your invention?
Beef Cheeks Posted January 10, 2019 Author Posted January 10, 2019 12 minutes ago, gooser said: I played with IFPV some time ago... What is "SexLab Special View" ?? Is that your invention? I came up with the name. It's my term for essentially forcing IFPV's SLProfile that comes with meh321's original IFPV mod to be running 24/7, along with some tweaks and optional changes. SLProfile was included in the default configuration for the original IFPV to automatically enable while SexLab scenes were triggering. It enabled some more intricate first person immersion. I made it so that could run all the time, tweaking it to be a bit more practical. The main focus was to provide ways to make first person mode feel more immersive, and be friendlier to mods that have equipment over your head like Devious Devices gags. Technically, it makes the game shine more even without any adult mods, I just figured I'd name it as such as an ode to where I got the code from in the config file originally. My mod is nothing more than a modified configuration file for IFPV. It does not modify any of the original author's plugin. I just decoded what was in the original config file and used what I could find in the ... not-so-useful documentation. I then provided a FOMOD installer to allow IFPV's more advanced features to be more easily usable and chosen by the general public that doesn't have the know-how to delve into the file to unlock these advanced features.
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