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Heimlain

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  1. Help! My character was enslaved and it's being punished second after second while their allowance points go down at every moment. It's so obnoxious my character was in a cross after a punishment and the owner was fucking the air. Load order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp Skyrim Project Optimization - Full Version.esm SexLab.esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm RaceCompatibility.esm Femboy Reborn -Base-.esm ZaZAnimationPack.esm Amputator.esm BadDogSchlongCore.esm SexLabAroused.esm CreatureFramework.esm Devious Devices - Assets.esm Devious Devices - Integration.esm daymoyl.esm Devious Devices - Expansion.esm paradise_halls.esm Schlongs of Skyrim - Core.esm SkyUI_SE.esp Blowing in the Wind SSE.esp SMIM-SE-Merged-All.esp Blowing in the Wind - SMIM Merged All Patch SSE.esp ELFX - Exteriors.esp Blowing in the Wind - ELFX Exteriors Patch SSE.esp Audio Overhaul Skyrim.esp SOSRaceMenu.esp FNIS.esp EnhancedLightsandFX.esp YiffyAgeConsolidated.esp Devious Adventures.esp paradise_halls_SLExtension.esp DFB - Random Encounters.esp sanguinesDebauchery.esp Immersive Encounters.esp Slaverun_Reloaded.esp TempleOfMolagBal.esp a1Ravenous.esp Cathedral Weathers.esp CBBE.esp Femboy Reborn -Devious Devices Pack-.esp Devious Devices For Him.esp Devious Devices - BRRF.esp SimpleSlavery.esp MoreNastyCritters.esp Male Femboy Expansion.esp SexLab_Dialogues.esp Prison.esp Deviously Enslaved.esp DisableFollowerStarterBow.esp SexLabDefeat.esp Femboy Reborn -Defeat-.esp More Nasty Critters Always Erect.esp HornyCreatures.esp iHUD.esp Kyne's Grass.esp My Home Is Your Home dialogue patch.esp SnowGrassDisableAllWithRocks.esp No Grass Snow Grass.esp NoGrassias.esp NoNakedComments.esp pahe-tdf-patch.esp Pahe_Dwarven_Devious_suits.esp pahe_lakeview_manor_cell.esp paradise_halls_farengars_study.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp XPMSE.esp RaceMenuPlugin.esp Schlongs of Skyrim.esp SexLab_Solutions.esp zDarkArena.esp SL_Kidnapped_Redux.esp SD Addons.esp SexLab Inflation Framework.esp SexLabDangerousNights2.esp SexlabLightMeUp.esp SkyHUD.esp SkyUI_SE_MRP.esp SLAL_AnimationsByLeito.esp SLALAnimObj.esp SlaveTatsEventsBridge.esp SLSO.esp SOS - Femboy.esp SOS - Smurf Average Addon.esp widescreen_skyui_fix.esp YiffyAgeDigi.esp YiffyAgeSchlongs.esp FNISspells.esp RaceMenuMorphsCBBE.esp SLAdventures.esp Chesko_WearableLantern.esp Alternate Start - Live Another Life.esp ELFX - Hardcore.esp LiveAnotherLife - ELFX Hardcore.esp SkyrimIsWindy.esp
  2. Thank you, managed to find it! It's just a dirty patch I'm doing for myself. I shouldn't edit any script. It's just that I learn better from tinkering and fixing everything I break in the process haha. Gives me a good feel for how to handle things and better understanding of the framework.
  3. Hello, major noob here trying to do a simple patch for a mod. I couldn't open the loverslab git linked in the files page for some reason, so here's my problem. I need to detect the player in order to cast a magic effect. First I thought of editing sslActorAlias to add the spell along with the faction as well as removed it when the scene finished. But I couldn't find it on creation kit at all. I could try to find other places to edit or call some function that returns if an actor is in a scene or not (though I think this is going to be harder for a super noob like me). It could go like that... Or, if someone know how to get the SexLabAnimatingFaction on a .NET Script Framework plugin would be solve all my problems! I'm on Skyrim SE, using MO2.
  4. Has anyone done a patch for it? I might try to do one, though.
  5. "Short on cash? Need that extra gold to buy yourself a house? I got just the right solution for you! Bully the locals for their cash!" The idea is a simple as the flavor text I provided. You intimidate an NPC for their gold. If you fail, you brawl them. If you fail... well, it's your ass on the line! Extras would include bullying merchants constantly and they provide part or all of their profits along with some useful items from their store (but they would lose their cash to buy your stuff, just for better immersion).
  6. A single public function where all event based mods use to check if they can trigger the event. Further explained: I imagined something like a mutex, or a group of mutex, that all mods that trigger random events or the like can check in other to guarantee they won't break other mods. Like, for example, being in a scene with a vulnerable character and then Devious Framework leashes your character or your character gets enslaved - breaking the scene completely and you are unable to continue at all - it happened to me once on the quest mod From the Deeps. I imagined a single function where all mods can access - one at a time - to check if they can trigger an event. Thought of it being multiple levels, such as: Allowing force greet events, allowing sexlab scene events, allowing teleporting the player to another location events, allowing enslaving the player events. I think having something like this would allow the player to have multiple mods that triggers a bunch of different events and will make life easier for modders to make their mods compatible with any other without having to make a patch for specific mods. What do you think?
  7. Hey everyone! I've been struggling with the werewolf form during animations (image). Have anyone figured how to fix this? Is it only possible by editing the textures/mesh of the head?
  8. How didn't I learn about zEdit and this mod specifically? This script solved the problem precisely.
  9. Hello everyone, this is pretty much a cry for help. So here's the problem: Suppose an esp "A" that changes numerous NPCs appearance. Then we add an esp "B" that changes the perks they have and their skills. If "B" overrides "A", the NPC ends up with messed meshes. If "A" overrides "B", the game becomes broken and unbalanced. So I'm searching/requesting/trying to find a script that copies all the values of a specific record field to a esp that overrides it. Example: 1 - Create a esp "C", deep copying and overriding all NPCs from esp "A". 2 - Add esp "B" as a master. 3 - Copy all perks of each NPC from "B" to "C" 4 - Copy all skills of each NPC from "B" to "C" Is there such a script?
  10. I was trying to remove all of the UI elements possible and got stuck with the health/stamina/magicka bars. There should be a way of informing the player how much of each of these stats the character has, like shading the screen like some games does. I don't know how well it would work, but it could go like this: Health: Adds more blur as health lowers; or screen receive a red tint at the edges; or both. Stamina: Adjust the sound of breathing as stamina lowers Magicka: This one I don't know!
  11. I tried to learn how to create mods, but I always mess up with the creation kit, lots of bugs and crashes and missing scripts and everything else that could go wrong. Now I quite don't have the time to put some real effort to it... So I'm throwing my ideas out there for someone else to pick up. I know, right? I thought it was an idea so simple that it would be already implemented, but I couldn't find something like this anywhere!
  12. Once I was playing as a thief and it was strange that the guards did nothing to people who walked in the city at night in an age of thievery, assassinations and all sorts of wrongdoings that could happen at night. The thing is: it is no fun if I can simply walk in the city at night! It would be nice if there was a mod that behaved somewhat like this: - If a guard sees you for the first time, he gives you a warning to go inside an inn or your house "for your safety" - From the second time beyond you receive a small bounty which increases until they decide that you are a menace for the city and its citizens
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