chang921219 Posted November 22, 2017 Posted November 22, 2017 5 hours ago, noxbestia said: I don't recall seeing that before. Is this new since CK2 2.8 hit? yes, never happened before.
123xyz8 Posted November 22, 2017 Posted November 22, 2017 14 hours ago, noxbestia said: I don't recall seeing that before. Is this new since CK2 2.8 hit? I can second that this happens as well with the 1066 William the Conqueror start.
penzor Posted November 22, 2017 Posted November 22, 2017 Theres a 2.8 bug that cause some vassals to go independent at random, but i dont think its related. Its not so extreme.
NoxBestia Posted November 22, 2017 Author Posted November 22, 2017 If nothing more than the new unsafe_pregnancy changes, I knew that Darkest Perversions would be affected by 2.8. I do not have an ETA for repairs at this time, but there will be an update of Darkest Perversions along with the first upload of NDPA when they are ready. If you find anything else wonky, let me know, please.
chang921219 Posted November 22, 2017 Posted November 22, 2017 16 minutes ago, noxbestia said: If nothing more than the new unsafe_pregnancy changes, I knew that Darkest Perversions would be affected by 2.8. I do not have an ETA for repairs at this time, but there will be an update of Darkest Perversions along with the first upload of NDPA when they are ready. If you find anything else wonky, let me know, please. no rush, ty for your hard work, love your mod
Abominus Posted November 22, 2017 Posted November 22, 2017 2 hours ago, noxbestia said: If nothing more than the new unsafe_pregnancy changes, I knew that Darkest Perversions would be affected by 2.8. I do not have an ETA for repairs at this time, but there will be an update of Darkest Perversions along with the first upload of NDPA when they are ready. If you find anything else wonky, let me know, please. Will they be building up on another or are they not related at all?
NoxBestia Posted November 23, 2017 Author Posted November 23, 2017 (edited) 21 hours ago, Abominus said: Will they be building up on another or are they not related at all? NDPA will _eventually_ import/replace as much of the original Darkest Perversions as is mechanically possible. On the next release, you will need both active to play Darkest Perversions, but NDPA can be played alone (minus whatever content still exists in Darkest Perversions only). Anything that gets moved into NDPA will 1) no longer require Dark World and 2) will be compatible with more major mods like AGOT, CK2Plus, Warhammer, and so on. Edited November 23, 2017 by noxbestia 1
NoxBestia Posted November 28, 2017 Author Posted November 28, 2017 Another Delay Between an intense work project and the holidays, I have not been able to do much for this, but as soon as I can I'll return to it. 2
Abominus Posted December 6, 2017 Posted December 6, 2017 On 28.11.2017 at 4:37 PM, noxbestia said: Another Delay Between an intense work project and the holidays, I have not been able to do much for this, but as soon as I can I'll return to it. Anything new so far? :)
NoxBestia Posted December 13, 2017 Author Posted December 13, 2017 On 12/6/2017 at 3:50 PM, Abominus said: Anything new so far? Not yet. Life is still getting in the way of modding or even simple writing. 1
ReallyNice Posted December 17, 2017 Posted December 17, 2017 Could you please also make a yiffic heresy but based on the Orthodox religion?
NoxBestia Posted December 18, 2017 Author Posted December 18, 2017 On 12/17/2017 at 8:20 AM, ReallyNice said: Could you please also make a yiffic heresy but based on the Orthodox religion? I'll give it some thought.
NoxBestia Posted December 19, 2017 Author Posted December 19, 2017 On 11/21/2017 at 8:27 AM, bicobus said: Got the same weird unit spawn than you had too, which is really annoying. I haven't gotten to play in some time. Did the patch fix this or is it still happening?
Penor Posted December 19, 2017 Posted December 19, 2017 2.8.1 was supposed to have fixed it, and i havent seen any event troops around tibet or whatever (except the ones given to people by the western protectorate).
coocoodas Posted December 19, 2017 Posted December 19, 2017 Vanilla event LoR.20 is causing the Byzantine empire to shatter at the start of the game with this mod, as people have already reported. I really would like to use this mod now and this is the only apparent problem stopping me. Would anyone be able to teach me or provide us with a quick fix? BTW I'm playing with HIP, but it also happened with vanilla. This is what's happening: Funny thing is this is triggered event but LoR.20 doesn't exist in on_action txt entries. I'm not familiar with modding but this is really weird. # The Restoration of Rome narrative_event = { id = LoR.20 title = EVTNAMELoR.20 desc = EVTDESCLoR.20 picture = GFX_evt_rome_restored_byzantine is_triggered_only = yes immediate = { if = { limit = { ai = no } set_character_flag = achievement_legacy_of_rome } } option = { name = EVTOPTALoR.20 hidden_tooltip = { primary_title = { any_direct_de_jure_vassal_title = { de_jure_liege = e_roman_empire } } } e_roman_empire = { grant_title = ROOT make_primary_title = yes copy_title_laws = e_byzantium copy_title_history = e_byzantium } e_byzantium = { destroy_landed_title = THIS } hidden_tooltip = { activate_title = { title = e_byzantium status = no } any_playable_ruler = { limit = { NOT = { has_landed_title = e_byzantium } ai = no } narrative_event = { id = LoR.21 } } } add_trait = augustus give_nickname = nick_the_glorious } }
throwawawy19 Posted December 20, 2017 Posted December 20, 2017 Nox, have you thought about hosting your mod on github or something? You might get some people who want to pitch in.
veedanya Posted December 22, 2017 Posted December 22, 2017 I would. I already help debug a few mods around here. But back on topic, I'd like to recommend you avoid overriding base game files when they're not necessary to the mod. For example, your mod includes files to override every law, every government type, ever minor title, etc. It creates a lot of unnecessary conflicts with other mods when you do. If you want to edit particular sections of a file that actually need to be modified by your mod (e.g., one particular government, or one particular title), it's not necessary that your mod includes the file containing every government or every title from the base game. The game will instead intelligently try to merge and add whatever governments or titles are not included in your mod. Also, a few others issues: - You messed up setting the fertility for standard/average sized balls. You have "fertility = 1", which is +100% fertility above the norm (the same bonus as huge balls). Delete that line if you want average balls to not an impact on fertility - The bonuses from larger balls are game breaking in terms of balance. DW mods already adds a lot of fertility mods to the game, boosting it far above the intended rate. But throwing in a +150% fertility bonus that characters are almost guaranteed to inherit? (Compare this to the +25% you get from having the biggest penis trait in DW). And a +80 sex appeal bonus to boot? (Which further stacks with other sexual traits). - The ghostfucker perk. Produces tons and tons of new character but... why? Is there any added benefit for the game that offsets the bloating and slowdown from the population explosion?
jeffg2496 Posted December 25, 2017 Posted December 25, 2017 Is all the dlc still required for this mod to work?
lombrexx Posted December 31, 2017 Posted December 31, 2017 can you upade please and add the use of favors for sex 1
NoxBestia Posted January 2, 2018 Author Posted January 2, 2018 The holidays were quite overwhelming this year, both in my personal life and at work. I am attempting to get back to work on this today, but I am in the office and dealing with the chaos of so many people being gone over the holidays. So, unfortunately, I'm not sure how much I'll achieve. 2
NoxBestia Posted January 2, 2018 Author Posted January 2, 2018 On 12/19/2017 at 9:23 AM, coocoodas said: Vanilla event LoR.20 is causing the Byzantine empire to shatter at the start of the game with this mod, as people have already reported. I really would like to use this mod now and this is the only apparent problem stopping me. Would anyone be able to teach me or provide us with a quick fix? BTW I'm playing with HIP, but it also happened with vanilla. This is what's happening: Funny thing is this is triggered event but LoR.20 doesn't exist in on_action txt entries. I'm not familiar with modding but this is really weird. Reveal hidden contents # The Restoration of Rome narrative_event = { id = LoR.20 title = EVTNAMELoR.20 desc = EVTDESCLoR.20 picture = GFX_evt_rome_restored_byzantine is_triggered_only = yes immediate = { if = { limit = { ai = no } set_character_flag = achievement_legacy_of_rome } } option = { name = EVTOPTALoR.20 hidden_tooltip = { primary_title = { any_direct_de_jure_vassal_title = { de_jure_liege = e_roman_empire } } } e_roman_empire = { grant_title = ROOT make_primary_title = yes copy_title_laws = e_byzantium copy_title_history = e_byzantium } e_byzantium = { destroy_landed_title = THIS } hidden_tooltip = { activate_title = { title = e_byzantium status = no } any_playable_ruler = { limit = { NOT = { has_landed_title = e_byzantium } ai = no } narrative_event = { id = LoR.21 } } } add_trait = augustus give_nickname = nick_the_glorious } } Broken LoR.20 Hotfix: The problem is in the file "events\NoxBCE_startup_events.txt". Somewhere around line 154 you will find the code triggering the problem. Comment it out for now and things should work (more or less). 51.1.1 = {character_event = { id = NOXBCE.51 }} # spawn Mary & Jesus 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now