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do you think time passes too fast in Skyrim?


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Posted

I think 10minutes equal an hour?

does anyone know if its possible to

alter the speed of time in skyrim through

fiddling with an ini?

 

Posted

Look at a mod called SSAssist Tools.  Also you can use the command : set timescale to (Your Number of Minutes here).  I find the ring in SSassist Tools easier to use.  

Posted

If you make a Bashed Patch you can go to the tweek setting and adjust the timescale from there. Also a word of warning about changing the time scale, sometime it can make the NPCs get a little confused. I generally set the scale to 10, I've heard some go as low as 6, but anything less than that you are going to run into problems. The NPCs can sometime still think that the time is set to 20:1 and can take a while to do specific tasks. I.E. if you have a few of them trying to go through the same door it will take them a bit to all get through it, or some scenes such as when Camilla is showing you the way to Bleak Falls Barrow can take a very long time, she will say one of her lines and just stand there, a few minutes later she'll move up, say another line, stand around ext. . So (as with any modding of the game, be it an actual mod, ini config, or even a simple console settimescale) just be careful when changing the time scale, and if you get stuck set it back for that scene.

Posted

Yes, it does.  Same is with Sims 3. I wish the would the timing will be more close to real timing.

Posted

The SkyTweak mod also has a Timescale option along with a few dozen others. If you have FISS as well you can export all of the settings you changed and load them in a new game.

Posted

If you make a Bashed Patch you can go to the tweek setting and adjust the timescale from there. Also a word of warning about changing the time scale, sometime it can make the NPCs get a little confused. I generally set the scale to 10, I've heard some go as low as 6, but anything less than that you are going to run into problems. The NPCs can sometime still think that the time is set to 20:1 and can take a while to do specific tasks. I.E. if you have a few of them trying to go through the same door it will take them a bit to all get through it, or some scenes such as when Camilla is showing you the way to Bleak Falls Barrow can take a very long time, she will say one of her lines and just stand there, a few minutes later she'll move up, say another line, stand around ext. . So (as with any modding of the game, be it an actual mod, ini config, or even a simple console settimescale) just be careful when changing the time scale, and if you get stuck set it back for that scene.

what difference does 20:10 make, does it

increase the length of a full day by 50%?

Posted

 

If you make a Bashed Patch you can go to the tweek setting and adjust the timescale from there. Also a word of warning about changing the time scale, sometime it can make the NPCs get a little confused. I generally set the scale to 10, I've heard some go as low as 6, but anything less than that you are going to run into problems. The NPCs can sometime still think that the time is set to 20:1 and can take a while to do specific tasks. I.E. if you have a few of them trying to go through the same door it will take them a bit to all get through it, or some scenes such as when Camilla is showing you the way to Bleak Falls Barrow can take a very long time, she will say one of her lines and just stand there, a few minutes later she'll move up, say another line, stand around ext. . So (as with any modding of the game, be it an actual mod, ini config, or even a simple console settimescale) just be careful when changing the time scale, and if you get stuck set it back for that scene.

what difference does 20:10 make, does it

increase the length of a full day by 50%?

 

 

The scale number is how many game minutes to real minutes.  Timescale 20 is 3 real minutes to a game hour. 10 would double the length of the day.  SkyTweak has a note that under 5 can cause problems for some NPCs and quests.

 

Separately, SkyTweak also has an option to change how many in game hours/days fast travel takes, so if you want a lot of time to work with NPCs outside, or not have 3 days pass while you plunder a dungeon, but make it take a week to fast travel from Riften to Markarth instead of a day and a half, you can do that too.

 

Posted

It's always been an annoyance for me that the time passes so fast and that making it pass longer causes problems.  It's like that with a lot of things in Bethesda games, there's a degree of realism that tempts you to think of a more realistic form of gameplay, but unfortunately the game engine isn't really set up for that. 

 

I'd like to play with all possible realism mods (up to and including having to go to the bog, have sex, other things), so that my adventure is more realtime (but not really realtime, still somewhat compressed for the sake of convenience irl).  But although the idea seems attractive, it never really quite works, because everything in the game is set up for the vanilla pace of gameplay. 

 

One would think with all the effort put into realism mods, and the obvious interest in them, that developers would cotton on that there's a sizeable niche for it, and build in the possibility of a more slow-paced, realistic style of gameplay into their games as an option.  But generally whenever I hear developers talk about it, they say they try realism but it never works - well, of course it doesn't work to make an action-oriented AAA RPG, but if you give enough leeway in the way the game's set up so that modders can make realism mods that function well and effectively, and the gameplay can be adjusted to suit, I'm sure a lot of people would really enjoy it, even if not a majority.

 

But I suppose as with all things development, it's a ROI question - they have to do a lot with limited resources, and while I'm sure they'd love to do this sort of thing if they had the time and energy to spare, they probably seldom do.

 

I wonder though - with things like the CK, if it would be possible to go deeply into modifying basic parameters, and almost create a total overhaul of the game - same assets, same quests, etc., but more accommodating of a slower-paced style.  I'm guessing it must be far too complex and difficult a task.

 

And it's not just time, but also space - everything in Skyrim is so closely crushed together and vastly different regions are just a hop, skip and a jump away from each other.  I'd like to have more space between locations, more travel time, so that these places feel really huge (like Daggerfall did) and travel was part of the gameplay, with its own challenges (e.g. having to hunt, find water, etc.), but again, altering the maps and making them bigger like that (sort of streching them out in two dimensions?) would be a monumental task.

Posted

 

If you make a Bashed Patch you can go to the tweek setting and adjust the timescale from there. Also a word of warning about changing the time scale, sometime it can make the NPCs get a little confused. I generally set the scale to 10, I've heard some go as low as 6, but anything less than that you are going to run into problems. The NPCs can sometime still think that the time is set to 20:1 and can take a while to do specific tasks. I.E. if you have a few of them trying to go through the same door it will take them a bit to all get through it, or some scenes such as when Camilla is showing you the way to Bleak Falls Barrow can take a very long time, she will say one of her lines and just stand there, a few minutes later she'll move up, say another line, stand around ext. . So (as with any modding of the game, be it an actual mod, ini config, or even a simple console settimescale) just be careful when changing the time scale, and if you get stuck set it back for that scene.

what difference does 20:10 make, does it

increase the length of a full day by 50%?

 

 

Exactly. Timescale is a ratio. The default is 20 to 1, as karlpaws said, at the default it takes 3 real minutes to pass for one hour in game. So at 10 to 1 you get six minutes to one hour. At five it would be twelve real minutes for one hour in game. You can also speed it up if you set it higher than 20. You can make it stupid fast and watch the sun zoom across the sky blinking from night to day. This will most definitely crash the game if you go way fast. I run at ten and deal with the little issues, you probably won't notice most of them, except for the very few like Camilla that pop up once every few real life hours of game play. Other things that can happen is shops may stay open later than usual, people may deviate from their routines time wise a bit, like not eating or going to the temples when they would normally do so. Just don't go too low and you won't see anything at all game breaking. Most people shoot for 10, if the ocasional strange thing bothers you about that then set it around 12 or 13.

Posted

to make 1 second ingame equal to 1 second in real life :

 

set timescale to 1

 

to make 10 seconds ingame equal to 1 second in real life :

 

set timescale to 10

 

and so on ... you get the idea I think?

Posted

I may be getting this confused with Fallout but I could have sworn I read several warnings from mod authors not to change timescale because it messes things up.  I DO think time passes too quickly in game but would rather live with that than mess up my mods.

Posted

I may be getting this confused with Fallout but I could have sworn I read several warnings from mod authors not to change timescale because it messes things up.  I DO think time passes too quickly in game but would rather live with that than mess up my mods.

 

Oh, there are numerous warnings about timescale, especially from modders with quest heavy mods that need to have an NPC walk from here to there. Either too much time will pass and they won't get to the destination when they should or they leave at the wrong time and mess something else up.

 

I always find it odd, no matter my timescale, that I can fast travel to a city and have NPCs walking from the Inn home at 2 am when they should have been IN their home at 11 pm according to their schedule.

Posted

One of the shouts that I always wanted to see receive an official tweak was the Slow Time shout (perhaps a variant that only triggers when aimed at the sky or the sun or moons)precisely because the time scale is so out of sync with real time, allowing the adjustment of the flow of time until one reuses the shout. Why can't the Dovahkiin be a Time Lord?

Posted

Setting timescale too low may break quests and the game. In some places (Solitude, Riverwood) timescale has to be like in vanilla.

That's why your best bet would be using this mod: http://www.nexusmods.com/skyrim/mods/21552/?

 

It is completely automated and sets the time as low as possible without breaking stuff, depending on location. It is very safe mod. I've never had any problems with it.

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