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Is the modding community even alive for Fallout 4?


Azurahawk

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Posted

The devs are not saints that is for sure and you guys speak as if others around here have never made mods before for other games or even extensive mods before. There are two sides to being a modder, modding and burned the fuck out with devs and their games side. I used to be very positive about modding skyrim back in the day but not now.

Posted

The devs are not saints that is for sure and you guys speak as if others around here have never made mods before for other games or even extensive mods before. There are two sides to being a modder, modding and burned the fuck out with devs and their games side. I used to be very positive about modding skyrim back in the day but not now.

 

My only issue with Skyrim modding back then was that I came very late due to xbox 360 and no powerhouse pc, and when I came over to pc finally, I had 0 experience with the language that Skyrim provided script wise, and the tutorials Bethesda made were too basic for anything intermidiate.

 

After studying 2 languages; Java and C#, and now studying a 3rd, C++, the games language is still puzzling. And I was hoping for C++ language, until I read along the fine line under the Creation Kit tutorial "Papyrus Language", and finally I said "Ahhh... fuck."

Posted

Yeah papyrus can just do that to people it really can I have been there before. I tried updating the player slave encounters mod for oblivion here on the forums but I could not get some things I did fixed and I have tried a lot to fix them but since I did not write nor fully understand the scripting for that mod it is really difficult to fix what I did and what has been done. I haven't released the final version of it I have been working on because my game randomly crashes and I know it has to be my edits to that mod doing it after extensive testing removing mods etc.

Posted

Well I'm waiting for SKSE for the 64 bit because soon as SKSE comes out for Skyrim Remaster, I'm moving on. Yea, I'll miss all my rape mods, slave mods, sex mods, etc etc, but like the contributer states: soon as an actual SKSE comes out for FO4, the modding community will start booming. I'll be slamming doors on Skyrim Remaster when its SKSE comes out, and within two years, the number of mods will almost be the same as the original. Just because it's Skyrim.

 

Fallout 4, I'm not sure. I haven't gone far enough into the language and engine to understand due to issues I had with the CK. I just only know it's hard to make a follower on FO4 because I attempted it, and failed miserably.

Posted

The follower thing is most likely because of voice files for all those chat things and commands which I can't remember atm if they work correctly right now or not. I think that is also what is holding up custom robot voices and follower mods too. The CK for fallout4 is kinda scary with all those errors you really don't know if they matter or not since there are so many. I thought I wouldn't play skyrim again since fallout4 came out but the porn mods keep it alive for me. I think that if I make any more skyrim mods they will only be porn mods even if they are just new worlds there be porn all over since thats all skyrim is for me right now is porn simulator and it is a good deterrent against cell phone molesters over at beth.aids since porn is not allowed over there.

Posted

It was a question, not a insult

 

Your question didn't come off biased. And you have every right to critique Bethesda or a game if you please. I took it as you are just concerned, nothing more. But you'll have those modders with their holier than thou attitude come in and push their agenda on you. Just ignore it. You asked a simple question and your getting crap for it.

Posted

*Scratches my head*

 

Where did it show I was bashing? Or were you referring to previous posters?

If anything, I was bashing Bethesda.

I was agreeing with you sorry if that wasn't clear.
Posted

I have a metric ton of stuff for FO4 bouncing around in my head. But after my last attempt at forcing the CK to function as I need it to, I'm waiting until it's finalized version is released. It crashes far more than the Skyrim kit, has more error problems, and can't seem to load more than 2 grids of outdoor environment without crashing to hell and back.

 

As you can likely tell, I got REALLY annoyed with it very quickly. I suspect many other modders did as well. And like me, are waiting for it's finalized version, as well as F4SE.

 

Speaking of F4SE, how is that going? Or is it shelved until SKSE64 is released?

 

Trykz

Posted

Yay this thread again!

But it's because of the resources we have right now. Much cannot be done with the unfinished CK we have.

Nail on the head here,  please i know patience is a virtue guys and gals but it pays off as mentioned   in this thread. Skyrim has been out for what 10 odd years or so and look at the content that is being released now truly astounding stuff !f given the tools to work with these amazing mod authors will grind out some Awsome work's. Believe that they are as frustrated as the end user chomping the bit waiting even more so.

Posted

There are tons of fantastic non-adult mods for Fallout 4 (the interesting npcs equivalent is amazing, loads of nice weapons, etc., etc.).  I guess the adult stuff takes more time since it's not what the developers designed the game to do, so it has to be worked out from scratch.  And at least the boobies basics are in Fallout 4 now with several bodies, a fair amount of armors and outfits for them, etc.  That's good enough for me for the moment, while I enjoy what Fallout 4 is, and I'm happy to wait patiently for anything else, and won't be terribly disappointed if not much more happens.

 

Personally, I'm grateful for anything that comes down the pipe from modders, since mostly they do it for their own pleasure and there's no need for them to face the headache of customer service.

 

Having said all that, it might be the case that Fallout 4 is the modding equivalent of Windows ME/Vista, i.e. it gets bypassed when the next Skyrim game comes out.  There's something to be said for the fact that a fantasy game, having magic, many different settings and environments, and little in the way of lore restrictions, is more amenable to crazy sex mods than a post-apocalyptic real-world scenario, that's limited in terms of both environment and lore.  Maybe all that can be done in that area has already been done with Fallout NV, and the people who are into that scenario are happy with that?  After all, there's not all that much difference graphics-wise between Fallout NV and Fallout 4 is there?  Maybe there's not enough wow factor to really jump ship and learn a whole new set of things for not much bang-for-buck difference.

Posted

Beth has to be noticing what porn mods do to their games which is rob the power play from the player to some extent. The original focus and story of the game is destroyed by some porn mods which is fine for us players because that is one of many reasons why we installed those mods but also because the game had been out for so long that the power play had become extremely stale. I don't think anyone cares to go all the way through the normal quests anymore and some of those are DLC specific they just play the porn thats it. Right now the power play is still alive in fallout 4 but dead in skyrim certainly dead in older games and replaced with porn. Beth kind of invited this stuff in this time with fallout 4 though because of this relationship stuff with followers. If someone ever figures out all the stuff with this game then these relationship features can be modded to death for porn:-)

 

they must see the porn thing as negative though and I wonder if they have a metric for stuff like lost sales or lost interest or whatever else they come up with that they think hurts their game or brand etc. but beth is the one that put slaves in their games in the first place between morrowind and fallout nv and now fallout 4 they know what society immediately associates the idea of slave with in a video game... sex as in sex slave. I'm sure someone will make a mod someday that adds in a sexy femdom slaver gang that wants the player to capture settlements and turn them into whore houses and slave trading posts and somehow do it without screwing up the MM stuff. There are so many things that porn mods could do if it is possible in the game but beth left the door open for it with nuka world.

Posted

I do kinda believe public mods are dead but users do mod Fallout 4 constantly.

Too many people scare and insecured about their "free mods" being reuploaded else where but really, I see it as an achievement of my creation being notice for others to have fun enjoying with even if I'm not noticed for it, I still know other users are using it and enjoying it. But instead....

"Muh hard work! Muh mods!" -Any insecured modder.

Honestly, I can careless about reading credits of the author who created it, because if everyone was insecured, we would not have any mods at all. But I do respect their hard work.

Fallout 4 mods are not dead, just too many insecured users rather show off their mods than sharing with others.

I can respect that if they want to be original, but if aren't releasing it because they scared of it being reuploaded, I think of it as selfishness only slowing the modding community down.

Posted

It is not about selfishness more about stupid jerks making money from mods they did not make. I don't enjoy the idea that some millennial cell phone molesting garbage music spamming hack is paying their cell phone bill from mods they got patreon for that they did not create. I bet I am not the only one either when these scum of the earth move on to the next annoying thing to do or if by some miracle beth.aids is shut down then the scene will open up again maybe. I wouldn't mind any mods I make getting uploaded to another site by someone else as long as I was given credit and nobody was making money from it and they asked me first since I don't want to sign up at every mod site myself and upload stuff myself all those places.

Posted

It is not about selfishness more about stupid jerks making money from mods they did not make. I don't enjoy the idea that some millennial cell phone molesting garbage music spamming hack is paying their cell phone bill from mods they got patreon for that they did not create. I bet I am not the only one either when these scum of the earth move on to the next annoying thing to do or if by some miracle beth.aids is shut down then the scene will open up again maybe. I wouldn't mind any mods I make getting uploaded to another site by someone else as long as I was given credit and nobody was making money from it and they asked me first since I don't want to sign up at every mod site myself and upload stuff myself all those places.

Please use easy english. First sentences I could not comprehend pretty well. (My english is insufficient for long metaphors).

But I do mean modders have their mods reuploaded on a russian site or mediafire for free and the author still complains about why they will not ever share their mods again as if they're the only one to make mods for fallout series.

This is just my knowledge on why modding community is moving slow.

Authors make mods, users reuploads it so it is noticed or so, author gets upset and makes excuse as if it doesn't happen to everyone else.

Being insecured will slow the community down, even with the specific Creation Kit version we have, something nice can be made.

Not a lot of people interested on who's the author unless they're planing to ask permission for various reason, not if they're just going to use it and hours later find another mod that is better.

Posted

I think it's good that there's an option for modders to make money out of what they do, but it has to be their original work. 

 

Anyone who's found making money out of the work of another modder who did their stuff for free - that ought to be heavily cracked down on, in my opinion.  It's very destructive. 

 

Nothing wrong with a commercial modder being inspired by a free modder's work to do something like it themselves, but if they actually rip off the code, that's a terrible sin.

Posted

Got bored with Fallout4 and never finished it, Fallout4 is do devout of fallout soul that there is literally nothing I could mod.

 

Only bimbo characters, sex mods and slutty wear.

 

Only good mods are made by trainwiz, I'd like to see more like them. You don't even need F4SE, if we didn't get better mods until now I don't really think that script extender will make Fallout4 great again. It will just help sex mods to evolve.

 

Also proper mods for Skyrim came out after 3-5 years of release date.

Posted

 

Please use easy english. First sentences I could not comprehend pretty well. (My english is insufficient for long metaphors).

But I do mean modders have their mods reuploaded on a russian site or mediafire for free and the author still complains about why they will not ever share their mods again as if they're the only one to make mods for fallout series.

This is just my knowledge on why modding community is moving slow.

Authors make mods, users reuploads it so it is noticed or so, author gets upset and makes excuse as if it doesn't happen to everyone else.

Being insecured will slow the community down, even with the specific Creation Kit version we have, something nice can be made.

Not a lot of people interested on who's the author unless they're planing to ask permission for various reason, not if they're just going to use it and hours later find another mod that is better.

 

 

You're looking at this all wrong.

 

Insecurity is the last thing a modder feels when they find their mod (or parts of their mod) jacked and re-upped without recognition. Mod authors tend to move in circles. Like Nexus, LL, etc.. When a modder releases their work for others to enjoy, it's often "exclusive" to the circle it was released to. Meaning not that others outside of that circle cannot use it, but that it not be jacked and released into another circle without permission. It's one thing to post a link to a mod at it's home circle. Offering it for download in places the author didn't release it is another matter entirely.

 

I'd say the first thing a modder feels when they find their mod in places they didn't release it (especially without even the slightest credit), is betrayal. Not because the mod was released into another circle, but because they weren't at least asked or recognized by whatever member of their own circle released it into another. What you're saying here, essentially, is that none of that matters, simply because the mod is being enjoyed by more users. And that recognition of the modder who created it is justifiably unimportant for that reason.

 

"Hey, it's okay, man! Look how many more people are using your mod now!"

 

This sort of viewpoint doesn't resolve the problem. It IS the problem.

 

Trykz

Posted

Skyrim has been out for what 10 odd years or so ...

 

Just to help you out with a bit of basic math:

 

Skyrim was released on 11.11.2011

We now have january of 2017.

So, it has been out for a bit over 5 years now. Not 10+. ;)

Posted

Something that a lot of end-users are largely unaware of is the following,

 

The people that made mods for Fallout 3 and Fallout New Vegas now have to contend with Papyrus.

The only people that know much about Papyrus have primarily modded for Skyrim which uses Papyrus.

Now Fallout 4, has totally turned the Fallout modding scene on its head and in the midst of end-users not respecting people who make stuff for the game.

Its been a recipe for disaster followed up by Skyrim Special Edition.  Just too much stuff going on Man!

 

Basically things are a bit FUBAR so everything you the end-user can do to not present additional problems on the scene would go a long way to making it a healthy environment for mod authors who are currently practicing in the modding scene would be a real good thing.

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