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Is the modding community even alive for Fallout 4?


Azurahawk

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Posted

You can always breath some life into the modding scene here by you now,

 

Doing something about it.

 

By something, I'm fairly certain I mean by you Aurawhisperer creating a mod file,

Creating a page for it,

Uploading the file,

Decorating said page

And

Handling user feedback (I mean complaints sorry)

 

 

Writing about it is well...

Posted

Give it time, or better yet; learn the coding if you're so inclined and help the FS4E team out (which would take time in and of itself to learn enough to be a benefit to that team, who's busting their balls to code the framework to even be able to do everything that's possible that took 10 years for skyrim to do) I mean, lookit Osex, I don't even use it, my boyfriend does but that only is beginning to be something and it started 2 years ago, 8..-10 years after skyrim launched.

 

So yeah, I really wish people would chill when it came to expecting mods for a gaming platform that's not only new (64bit game) but different in how it's implemented. 

Posted

I think a lot of people feel like this now and the modders are saying do it yourself all the time. The relationship has changed for the negative and people are getting bummed out a bit about this game and nexus and beth etc. This time around it will be negative for a long time.

Posted

Give it time, or better yet; learn the coding if you're so inclined and help the FS4E team out (which would take time in and of itself to learn enough to be a benefit to that team, who's busting their balls to code the framework to even be able to do everything that's possible that took 10 years for skyrim to do) I mean, lookit Osex, I don't even use it, my boyfriend does but that only is beginning to be something and it started 2 years ago, 8..-10 years after skyrim launched.

 

So yeah, I really wish people would chill when it came to expecting mods for a gaming platform that's not only new (64bit game) but different in how it's implemented. 

 

Its worse than that,

I added a big update to a mod recently.  Was like over a GIG of information unpacked.

Withen like a day someones like when you going to add something to this.

 

Anyways I just got out of another all day and into evening set of classes...Got another set like that tomorrow.

 

Big mods take a whole lotta time and for the stuff people want in Fallout 4, it takes a whole lot of different people who may not even be in communication with each other to make progress.

 

I'd say depends on the kind of mod you are thinking of...

Could be if your thinking Sexlab-Fallout 4, like 2018 at the earliest....More like 2020.

So get ready for the slow ride.

 

Posted

I think a lot of people feel like this now and the modders are saying do it yourself all the time. The relationship has changed for the negative and people are getting bummed out a bit about this game and nexus and beth etc. This time around it will be negative for a long time.

 

I don't think it's exactly like that.

 

I think it's the pressure of people who want instant gratification, and the pressure of thinking the modding community is dead while they're busting their ass working their way through coding, of which no source was provided.

 

They don't get paid for it, they do it out of love of modding and while the modding community is dwindled a little in the wake of the paid mod fiasco, they are still there, working their butts off because they love it. Because they want to see something fantastic and they have the ability. It just takes time. And time is something there is precious little of these days. Lives take time and work takes time and this takes away time for the fun/grueling/agonizing/somuchfun of modding a game to make all the new things that the original designers never intended with the code.

 

More people should be encouraged to begin learning how to mod. It's difficult yeah, but it also adds back to the pool of creators, and hopefully bring back the sharing atmosphere that has been slowly slipping the last two years. 

Posted

Yes time is the problem for sure but it just feels more negative now from stuff I've read between paid mods and beth.aids and now it looks more negative and the word copyright has been used a whole lot between then and now where previously nobody ever gave it a thought they just posted credit where it was due and asked for permissions but now it feels like hands off time for these games ya know? I don't want to line the pockets of some worthless cell phone zombie but I want to make something, however that feeling of sharing on nexus from previous years has been seriously pissed on by nexus and beth then the time problem to deal with so I just don't do it much anymore and I have to wonder if others are doing the same.

Posted

Uh,

 

Copyright was being thrown around a whole lot when I was modding Fallout 3 back in like 200X some year or whatever.

That hasn't changed much at all really, its just that due to a much more rapidly growing amount of people using mods compared to creating content we have seen a whole lot more abuse and expectation that mod-creators act like Professionals.

 

Where back in 200X mod-creators didn't have to act like Professionals, provide content that was of great quality, and much less expected to provide 24-7 hour support for works to people that are brand spankin new.

 

So uh really,

Here's how it is, end-user expects people who have created mods to create content for whatever XYZ fancy they have.

That's an issue.

Mod-Author makes what he wants to make, if he mods he might want to work only on a particular mod that may be of no interest to certain users, and more than that if he works on an update your not tracking it looks like he's not working or making content even though he most certain is.

 

Top that off with people leaving the modding scene for reasons, doesn't matter what those are.

 

New people not stepping up to the plate to create mods, and a far greater amount of end-users that expect to use the content.

_________________________________________________________________

 

So there are thousands more people who have next to no modding experience that are coming at mod-authors and the mod-authoring group that,

"Hey why you havnt made this mod yet?"

 

Its constant, takes way too much work explaining it to people that don't have years under their belt and understand that this stuff can take years to get to where Skyrim is right now.

Posted

Give it time. There's probably another year of updating and bug fixes to do, which will slow down modders working on it. And it has been only a year. Modders have been working Skyrim for a bit over 5 years. Hell, it can take over a year just to get a good mod to being an alpha release.

Posted

The problem with fallout 4 right now is we have no communication from beth about any more patches but we see strange files in steam for fallout 4 with no explanation of what they are and when questioned about it there is no comment so people sit around thinking it is a patch and try to wait it out. Watching those guys play the vault tec dlc when they were showing it off told me everything I need to know about their opinion of their own game and us... they hate playing the game! one of the devs griped he hated hearing that nuka world song when showing off nuka world and some other shit was said etc so I know they are sick of working on the universe they just want to get paid like everyone else. We won't get new devs for it that would not work at this point since they are probably working on another game for later we will get more of their tired of this shit feels. Maybe this is why so many things are half assed in their games? They are tired of working on them? I dunno it just sucks to encounter it with every game.

Posted

Yea, I would mod but the last time I tried the CK I was left with mass amounts of missing masters and the graphics were too hideious to figure out. Worst case scenario, there is hardly any followerer mods, which indicates the engine and code on the CK is not as friendly as Skyrims.

 

So... I passed

Posted

posts like this hurt and discourage the community,

youre not doing anyone any favors. its like having

a team where there is the one guy that starts

talking shit about their own team and says that theyre

all as good as dead--killing team-member's spirit and making

the rest of the team disband. "a sad soul kills quicker

than any germ", youre basically spitting in the

faces of the mod-authors that have given to

the community by saying is that all you fuckin got.

 

Posted

It was a question, not a insult

It's just that Creation Kit we have sucks right now. I want to get started on a map mod and can't or don't want to risk breaking my back when I have to deal with errors only to find out the CK can't finish it.

I don't even think we have a proper Third Person Animation mod working right now for new weapon animations.

Posted

The CK is crap it makes a bunch of errors and crashes sometimes, I get better performance from xedit which is sad really.

Sad and funny at the same time ;). Plus, I don't like to be forced to create a Beth account just for the CK. My hope ? a bug fixed CK fork, but I konww that I'm dreaming ...
Posted

The problem with fallout 4 right now is we have no communication from beth about any more patches but we see strange files in steam for fallout 4 with no explanation of what they are and when questioned about it there is no comment so people sit around thinking it is a patch and try to wait it out. Watching those guys play the vault tec dlc when they were showing it off told me everything I need to know about their opinion of their own game and us... they hate playing the game! one of the devs griped he hated hearing that nuka world song when showing off nuka world and some other shit was said etc so I know they are sick of working on the universe they just want to get paid like everyone else. We won't get new devs for it that would not work at this point since they are probably working on another game for later we will get more of their tired of this shit feels. Maybe this is why so many things are half assed in their games? They are tired of working on them? I dunno it just sucks to encounter it with every game.

Thats why I like modders more - who make mods for themselves first and not what they think the majority of people want. They dont get bored doing it or burn out too quick, and they dont feel forced to work on something they dont like themselves personally.

 

Also its why I'm against paid-modding. It would start going towards "what can I create that will make me the most money".

 

Back on topic. There are quite a few people working on gun animations. For instance single load lever-action. Leveraction guns is proof of laziness on bethesdas part. Shoot one round but I load 5 rounds and wait for the animation to end. When I only needed one bullet.

 

EDIT: Look closely at the number of bullets he reloads. ONE BULLET at a time. And he just started learning how to mod animations.

https://www.youtube.com/watch?v=jc5jGS1Owpg

Posted

I have been keeping up with this mod myself and the only problem is it can't adjust dynamically to altered bullet counts the animations have to be adjusted for mods that alter bullet counts and so far there is only one mod that does that. I think this is why beth did not do this sort of thing themselves because it would take too much time to make it dynamic and not require lots of custom animations. The only problem with custom animations of any kind for weapons right now is the melee kill weapon bash to death anims don't work so if you have an enemy near death and you just rush them and weapon bash them you get that rifle butt to death move but it won't work with custom anims.

Posted

I have been keeping up with this mod myself and the only problem is it can't adjust dynamically to altered bullet counts the animations have to be adjusted for mods that alter bullet counts and so far there is only one mod that does that. I think this is why beth did not do this sort of thing themselves because it would take too much time to make it dynamic and not require lots of custom animations. The only problem with custom animations of any kind for weapons right now is the melee kill weapon bash to death anims don't work so if you have an enemy near death and you just rush them and weapon bash them you get that rifle butt to death move but it won't work with custom anims.

 

They worked on the game for a long time. And nuka world came out as the last dlc. I think they had enough time to make it dynamic. I just think they didn't see it as a priority. And thought people wouldnt care too much about it. Looking at the credits they had 12 total animators. Who worked on what and how much they were experienced that I dont know.

 

The point Im trying to make. They're always experimenting on how to get a quick buck from the costumer. They are a business after all and not our 'friends'. If we as costumers dont push them to make a better product. They never will. If everybody got all excited about the horse dlc armor. And bought it like mad drug addicts - Do you think they would of admitted it was bad?

 

If it really is that time consuming or difficult because of technical difficulties. Its time they invest more in a new engine or experienced out of the box thinking coders. They would lose short term but would profit greatly long term. In my opinion.

Posted

 

I have been keeping up with this mod myself and the only problem is it can't adjust dynamically to altered bullet counts the animations have to be adjusted for mods that alter bullet counts and so far there is only one mod that does that. I think this is why beth did not do this sort of thing themselves because it would take too much time to make it dynamic and not require lots of custom animations. The only problem with custom animations of any kind for weapons right now is the melee kill weapon bash to death anims don't work so if you have an enemy near death and you just rush them and weapon bash them you get that rifle butt to death move but it won't work with custom anims.

 

They worked on the game for a long time. And nuka world came out as the last dlc. I think they had enough time to make it dynamic. I just think they didn't see it as a priority. And thought people wouldnt care too much about it. Looking at the credits they had 12 total animators. Who worked on what and how much they were experienced that I dont know.

 

The point Im trying to make. They're always experimenting on how to get a quick buck from the costumer. They are a business after all and not our 'friends'. If we as costumers dont push them to make a better product. They never will. If everybody got all excited about the horse dlc armor. And bought it like mad drug addicts - Do you think they would of admitted it was bad?

 

If it really is that time consuming or difficult because of technical difficulties. Its time they invest more in a new engine or experienced out of the box thinking coders. They would lose short term but would profit greatly long term. In my opinion.

 

 

Your off topic.

 

Posted

 

 

I have been keeping up with this mod myself and the only problem is it can't adjust dynamically to altered bullet counts the animations have to be adjusted for mods that alter bullet counts and so far there is only one mod that does that. I think this is why beth did not do this sort of thing themselves because it would take too much time to make it dynamic and not require lots of custom animations. The only problem with custom animations of any kind for weapons right now is the melee kill weapon bash to death anims don't work so if you have an enemy near death and you just rush them and weapon bash them you get that rifle butt to death move but it won't work with custom anims.

 

They worked on the game for a long time. And nuka world came out as the last dlc. I think they had enough time to make it dynamic. I just think they didn't see it as a priority. And thought people wouldnt care too much about it. Looking at the credits they had 12 total animators. Who worked on what and how much they were experienced that I dont know.

 

The point Im trying to make. They're always experimenting on how to get a quick buck from the costumer. They are a business after all and not our 'friends'. If we as costumers dont push them to make a better product. They never will. If everybody got all excited about the horse dlc armor. And bought it like mad drug addicts - Do you think they would of admitted it was bad?

 

If it really is that time consuming or difficult because of technical difficulties. Its time they invest more in a new engine or experienced out of the box thinking coders. They would lose short term but would profit greatly long term. In my opinion.

 

 

Your off topic.

 

 

 

Though off topic, he does provide a valid point. Bethesda didn't' see Fallout 4 as a priority indeed, hence why modders like I and many other struggled with modding this game. Some, like me once again, gave up and move on. If Bethesda did actually improve the CK or just did like they did with the original Skyrim, and provided a separate CK related app, this topic wouldn't have existed.

I haven't glanced at the FO4 CK in a long while, but I know Skyrim's new CK is up to date due to the fact I had no master file issues nor graphic issues. It really says a lot when one thinks about it

Posted

 

 

 

I have been keeping up with this mod myself and the only problem is it can't adjust dynamically to altered bullet counts the animations have to be adjusted for mods that alter bullet counts and so far there is only one mod that does that. I think this is why beth did not do this sort of thing themselves because it would take too much time to make it dynamic and not require lots of custom animations. The only problem with custom animations of any kind for weapons right now is the melee kill weapon bash to death anims don't work so if you have an enemy near death and you just rush them and weapon bash them you get that rifle butt to death move but it won't work with custom anims.

 

They worked on the game for a long time. And nuka world came out as the last dlc. I think they had enough time to make it dynamic. I just think they didn't see it as a priority. And thought people wouldnt care too much about it. Looking at the credits they had 12 total animators. Who worked on what and how much they were experienced that I dont know.

 

The point Im trying to make. They're always experimenting on how to get a quick buck from the costumer. They are a business after all and not our 'friends'. If we as costumers dont push them to make a better product. They never will. If everybody got all excited about the horse dlc armor. And bought it like mad drug addicts - Do you think they would of admitted it was bad?

 

If it really is that time consuming or difficult because of technical difficulties. Its time they invest more in a new engine or experienced out of the box thinking coders. They would lose short term but would profit greatly long term. In my opinion.

 

 

Your off topic.

 

 

 

Though off topic, he does provide a valid point. Bethesda didn't' see Fallout 4 as a priority indeed, hence why modders like I and many other struggled with modding this game. Some, like me once again, gave up and move on. If Bethesda did actually improve the CK or just did like they did with the original Skyrim, and provided a separate CK related app, this topic wouldn't have existed.

I haven't glanced at the FO4 CK in a long while, but I know Skyrim's new CK is up to date due to the fact I had no master file issues nor graphic issues. It really says a lot when one thinks about it

 

 

Mmm no, I find that the topic has basically changed into

 

"Im mad that I didn't get the game I wanted so I will now shat on game developers cause they are not a car salesman."

And

"Im mad that I didn't get the game I wanted so I will declare its not fun even though its my opinion that is largely not shared by the community as a whole"

 

And also this

"Im mad at modders cause I don't value other human beings or what they do for me."

 

Which will largely lead to this.

"They owe me and everything should be free."

 

Which leads me back to this.

 

You really have to wonder why modders don't want to mod for your sick toxic community?

 

________________________________________

 

 

Until you guys pick up the tools and really start putting in the weeks, months, and in some cases years building a mod....Well you just really don't have a very good perspective on things, and since you wont than your always going to be the poison.  Seen these sorts of attitudes run off a lot of decent mod authors in both Fallout series and The Elder Scrolls.  And that is only something that casuals like yourselves wont understand due to not being truly a part of the modding community.

 

Your just end-users.

 

Here we are and not a one of you thought this line,

"If Im here bashing on mod authors, the game, and the community perhaps they just wont make mods for me."

 

In other words your causing the issue to be worse due to how you act here.

Posted

Yep they bash the people who are doing stuff for free like they did in the Steam paid mods fiasco and they stop doing mods, then complain no-one is doing mods...........

Its been made blantantly clear to modders that a majority of users don't give a crap obout modders unless they are doing the mods the users want for free.

 

You also left out:

"I don't own the game, but I've seen video and screenshots and other people say it sux so it sux so I must to hang out on the games forums and bash it."

"I've seen everything in the game in 80 hours, theres nothing interesting in it."

"This game will never be better than Fallout 1"

 

Most of us modders still around are waiting for F4SE............

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