Morferous Posted December 17, 2016 Posted December 17, 2016  Still, though, I don't want to ruin anyone's day  I originally got super zealous and a worked for a solid week on the mod, only to realize everything was being thrown into Mod Organizer's overwrite file... along with FNIS,SKSE's derivatives, etc..  I did my best to figure out what was and wasn't part of my mod, only alternative being to start from scratch.  Anyway, I suspect I just missed something.  Is it something I should remove?   MO Overwrite folder should always be cleared anyway. Don't leave any tool output data there, but create Output folders for them instead. For example: Output Bashed Patch, Output FNIS, Output SKSE, Output DSR etc.  This is also recommended, because running order for tools is sometimes strict. Keeping output data in separate folders will also help you to check, if you have old data lingering around and if you need to rerun tools after running other tool. Recommended order is: Bashed Patch SkyProc Patchers FNIS Direct tool data may still appear in Overwrite, but you can just grab and drop it to those folders in MO. Ingame data, like SKSE, will go directly to your set Output folders, once you have dropped original data from Overwrite to those folders. You do not need to take any other steps, unless you intentionally clear those folders from all data.  You can do different output folders for different profiles, if you like. For example Output <ProfileName> Bashed Patch.  MO indeed drops the data to Overwrite. I consider this as a good thing, because you can just right click the Overwrite and create a full mod out of that data, with all mod content you have created in one folder. Very easy to backup, pack and port.  I did not mean to turn this in to MO lecture, but I wanted to point out how and why to avoid similar problems in the future.
TheBlackSilhouette Posted December 17, 2016 Author Posted December 17, 2016 I started working on The Chalice, but I've run into a new problem:http://i.imgur.com/JpZAbL0.jpgI have no idea how to fix it primarily because I don't know what to search.  Also, Google hasn't been so great lately.  Anyone know how to fix this?  EDIT:  It is its own worldspace--an exterior collection of cells.
Sarge Misfit Posted December 18, 2016 Posted December 18, 2016 There's an error in the image  ~~~~  I bit the bullet the last couple of days. Switched over to USLEEP. Took a couple of days, but it turns out out that there was only one mod, NPCs of Dibella, that is incompatible. As for any others, since I am on top of keeping my mods up to date, I am assuming the updates removed any dependencies on USKIP.
TheBlackSilhouette Posted December 18, 2016 Author Posted December 18, 2016 There's an error in the image  ~~~~  I bit the bullet the last couple of days. Switched over to USLEEP. Took a couple of days, but it turns out out that there was only one mod, NPCs of Dibella, that is incompatible. As for any others, since I am on top of keeping my mods up to date, I am assuming the updates removed any dependencies on USKIP.  Works fine for me.  Here's a link in, though.       Also, as far as your issue with USLEEP, I remembered something that I had to use when it had just come out.  This (http://www.nexusmods.com/skyrim/mods/71316/?) should allow you to hold onto your old mod by updating it's dependency
Sarge Misfit Posted December 18, 2016 Posted December 18, 2016 Thanks, I already have that swap masters mod. However, that one mod is one I can easily live without, so I've not bothered to run the swap script. Just less hassle that way
monsta88 Posted December 31, 2016 Posted December 31, 2016   Still, though, I don't want to ruin anyone's day  I originally got super zealous and a worked for a solid week on the mod, only to realize everything was being thrown into Mod Organizer's overwrite file... along with FNIS,SKSE's derivatives, etc..  I did my best to figure out what was and wasn't part of my mod, only alternative being to start from scratch.  Anyway, I suspect I just missed something.  Is it something I should remove?   MO Overwrite folder should always be cleared anyway. Don't leave any tool output data there, but create Output folders for them instead. For example: Output Bashed Patch, Output FNIS, Output SKSE, Output DSR etc.  This is also recommended, because running order for tools is sometimes strict. Keeping output data in separate folders will also help you to check, if you have old data lingering around and if you need to rerun tools after running other tool. Recommended order is: Bashed Patch SkyProc Patchers FNIS Direct tool data may still appear in Overwrite, but you can just grab and drop it to those folders in MO. Ingame data, like SKSE, will go directly to your set Output folders, once you have dropped original data from Overwrite to those folders. You do not need to take any other steps, unless you intentionally clear those folders from all data.  You can do different output folders for different profiles, if you like. For example Output <ProfileName> Bashed Patch.  MO indeed drops the data to Overwrite. I consider this as a good thing, because you can just right click the Overwrite and create a full mod out of that data, with all mod content you have created in one folder. Very easy to backup, pack and port.  I did not mean to turn this in to MO lecture, but I wanted to point out how and why to avoid similar problems in the future.   I'd add to this that you should name your folders starting with "Over". For example my folders look like this: "Over SKSE (<Profile name>)" "Over FNIS (<Profile name>)" "Over Bashed (<Profile name>)"  This way I can filter on "Over" and see the Overwrite folder and my output folders at the same time. Since I have several profiles, I have to add the profile name to it too, so things won't get confused.
pinky6225 Posted December 31, 2016 Posted December 31, 2016  I'd love to stuff the animations, behavior files and you in that BSA right now.  It sucked. Merry Christmas  oh there's more.. my custom bodyslide DD meshes and textures. they have to be redone now.  I'm guessing I fucked something up?  Sorry, but this is my first upload (I forgot to upload the .esp in the original, so *yes* that new to this).  Could you tell me what I did wrong so I can correct it?   I would guess its the overwrites, being asked to overwrite files from FNIS and from DDA ( i think) and heretical resources  Now admittedly i'm not a mod creator but from my experience of using mods its a bit unusual to overwrite the files from the resource mods (i.e. i dont recall ever overwritting a FNIS file before) so unless your using MO with its virtual directory shenanigans peeps might need to re-install those after removing your mod  Unrelated but i just installed the latest version etc and wyre bash/ted5edit say you have some UDR's and ITM's   [undeleting and Disabling References done] Processed Records: 6333, Undeleted Records: 28, Elapsed Time: 00:00 <Warning: Plugin contains 4 deleted NavMeshes which can not be undeleted>  Undeleting: [REFR:000B6262] (places CharredSkeever03 "Charred Skeever" [FLOR:000775FE] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6260] (places Spit01 [sTAT:00035F50] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B625C] (places CoinPurseSmall "Coin Purse" [FLOR:000D790C] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B625B] (places CoinPurseSmall "Coin Purse" [FLOR:000D790C] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6259] (places Bedroll01F "Bed Roll" [FURN:0003B3CD] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6258] (places BarrelFood01 "Barrel" [CONT:00000845] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6257] (places BarrelFood01 "Barrel" [CONT:00000845] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [ACHR:000B6255] (places LvlBanditMeleeAnyAggro1024 [NPC_:000B623A] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [ACHR:000B6256] (places LvlBanditMissileAggro1024 [NPC_:000B623B] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6254] (places RockPileM01Rocks01 [sTAT:0001EF89] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6253] (places RockPileS01Rocks01 [sTAT:00024BDD] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6250] (places StockadeScaffoldBase4Sided01Light_SN [sTAT:0002A337] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B624F] (places StockadeScaffoldTop1Sided01 [sTAT:000533C1] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B624E] (places StockadeScaffoldBase4Sided01Light_SN [sTAT:0002A337] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B624D] (places StockadeScaffoldTop2Sided01 [sTAT:000533BE] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B624B] (places RockPileM01Rocks01 [sTAT:0001EF89] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B624A] (places RockPileM01Rocks01 [sTAT:0001EF89] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6248] (places Campfire01LandBurning [MSTT:00035F47] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000D6B80] (places LightCampFire01 [LIGH:000AF8BA] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E908A] (places FXSmokeChimney02 [MSTT:000B09ED] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E908B] (places HayScatter06 [sTAT:00019B1A] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E908C] (places HayScatter05 [sTAT:00019B19] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E908D] (places FirewoodPileMedium01 [sTAT:000185B5] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E908E] (places HayScatter04 [sTAT:00019B18] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E99A9] (places MiscSackLargeFlat01 "Large Sack" [CONT:00097F6C] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:001054A0] (places CraftingCookingPotLG "Cooking Pot" [FURN:00104110] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:00107117] (places SkillBlock4 "Warrior" [bOOK:0001AFE0] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Skipping: [NAVM:00013E1B] (in GRUP Cell Temporary Children of YadvardsRest1 [CELL:000096F2] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-10)) Skipping: [NAVM:00044407] (in GRUP Cell Temporary Children of YadvardsRest1 [CELL:000096F2] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-10)) Skipping: [NAVM:000EBA52] (in GRUP Cell Temporary Children of YadvardsRest1 [CELL:000096F2] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-10)) Skipping: [NAVM:000EBA53] (in GRUP Cell Temporary Children of YadvardsRest1 [CELL:000096F2] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-10)) Undeleting: [REFR:000B6252] (places WallLeanMarker [FURN:00052FF5] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))  [Removing "Identical to Master" records done] Processed Records: 6333, Removed Records: 58, Elapsed Time: 00:00   Didn't save the changes but am i okay to clear those with tes5edit?
TheBlackSilhouette Posted December 31, 2016 Author Posted December 31, 2016   I'd love to stuff the animations, behavior files and you in that BSA right now.  It sucked. Merry Christmas  oh there's more.. my custom bodyslide DD meshes and textures. they have to be redone now.  I'm guessing I fucked something up?  Sorry, but this is my first upload (I forgot to upload the .esp in the original, so *yes* that new to this).  Could you tell me what I did wrong so I can correct it?   I would guess its the overwrites, being asked to overwrite files from FNIS and from DDA ( i think) and heretical resources  Now admittedly i'm not a mod creator but from my experience of using mods its a bit unusual to overwrite the files from the resource mods (i.e. i dont recall ever overwritting a FNIS file before) so unless your using MO with its virtual directory shenanigans peeps might need to re-install those after removing your mod  Unrelated but i just installed the latest version etc and wyre bash/ted5edit say you have some UDR's and ITM's   [undeleting and Disabling References done] Processed Records: 6333, Undeleted Records: 28, Elapsed Time: 00:00 <Warning: Plugin contains 4 deleted NavMeshes which can not be undeleted>  Undeleting: [REFR:000B6262] (places CharredSkeever03 "Charred Skeever" [FLOR:000775FE] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6260] (places Spit01 [sTAT:00035F50] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B625C] (places CoinPurseSmall "Coin Purse" [FLOR:000D790C] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B625B] (places CoinPurseSmall "Coin Purse" [FLOR:000D790C] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6259] (places Bedroll01F "Bed Roll" [FURN:0003B3CD] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6258] (places BarrelFood01 "Barrel" [CONT:00000845] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6257] (places BarrelFood01 "Barrel" [CONT:00000845] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [ACHR:000B6255] (places LvlBanditMeleeAnyAggro1024 [NPC_:000B623A] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [ACHR:000B6256] (places LvlBanditMissileAggro1024 [NPC_:000B623B] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6254] (places RockPileM01Rocks01 [sTAT:0001EF89] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6253] (places RockPileS01Rocks01 [sTAT:00024BDD] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6250] (places StockadeScaffoldBase4Sided01Light_SN [sTAT:0002A337] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B624F] (places StockadeScaffoldTop1Sided01 [sTAT:000533C1] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B624E] (places StockadeScaffoldBase4Sided01Light_SN [sTAT:0002A337] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B624D] (places StockadeScaffoldTop2Sided01 [sTAT:000533BE] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B624B] (places RockPileM01Rocks01 [sTAT:0001EF89] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B624A] (places RockPileM01Rocks01 [sTAT:0001EF89] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000B6248] (places Campfire01LandBurning [MSTT:00035F47] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000D6B80] (places LightCampFire01 [LIGH:000AF8BA] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E908A] (places FXSmokeChimney02 [MSTT:000B09ED] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E908B] (places HayScatter06 [sTAT:00019B1A] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E908C] (places HayScatter05 [sTAT:00019B19] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E908D] (places FirewoodPileMedium01 [sTAT:000185B5] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E908E] (places HayScatter04 [sTAT:00019B18] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:000E99A9] (places MiscSackLargeFlat01 "Large Sack" [CONT:00097F6C] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:001054A0] (places CraftingCookingPotLG "Cooking Pot" [FURN:00104110] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Undeleting: [REFR:00107117] (places SkillBlock4 "Warrior" [bOOK:0001AFE0] in GRUP Cell Temporary Children of TheChalice1 [CELL:0000978D] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-15)) Skipping: [NAVM:00013E1B] (in GRUP Cell Temporary Children of YadvardsRest1 [CELL:000096F2] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-10)) Skipping: [NAVM:00044407] (in GRUP Cell Temporary Children of YadvardsRest1 [CELL:000096F2] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-10)) Skipping: [NAVM:000EBA52] (in GRUP Cell Temporary Children of YadvardsRest1 [CELL:000096F2] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-10)) Skipping: [NAVM:000EBA53] (in GRUP Cell Temporary Children of YadvardsRest1 [CELL:000096F2] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-10)) Undeleting: [REFR:000B6252] (places WallLeanMarker [FURN:00052FF5] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))  [Removing "Identical to Master" records done] Processed Records: 6333, Removed Records: 58, Elapsed Time: 00:00   Didn't save the changes but am i okay to clear those with tes5edit?   Honestly, I have no idea how those edits got there in the first place.  I probably screwed something up.  I'd say go for it.  EDIT:  I am going to dive into it now and figure out what I did wrong so I can upload a hotfix. Â
asczdvefb Posted January 7, 2017 Posted January 7, 2017 i really like the beginning of this mod great job of teasing the sequel when the sequel will be avaible ?
qawsedrftg765 Posted March 25, 2017 Posted March 25, 2017 Hey just wondering if there has been any progress?
Jioshi Posted April 27, 2017 Posted April 27, 2017 Idea of this mod is awesome. I am hopefull that mod will be improve! I am bad in English (I am from Russia), but if you need help, we help you! I mean, all fanats of this mod help you!
boo Posted May 6, 2017 Posted May 6, 2017 Hoping for a mod that just has the item removal aspects of this mod.
AlitaD Posted May 13, 2017 Posted May 13, 2017 This looks so fun! Checking in occasionally .I wanted to hold off in case there was spoilers and there was a more completed version later
TheBlackSilhouette Posted May 15, 2017 Author Posted May 15, 2017 i really like the beginning of this mod great job of teasing the sequel when the sequel will be avaible ?  Just wanted to let you know that it's not abandoned.  I'm just holding out until SKSE64 and SkyrimSE support before going forward.  I know that's probably not going to be a popular answer, but I don't want to produce a major mod when I know most of what I did might have to be redone.  That said, I will probably work on the settings and locations when I have the time (I doubt there will be any compatibility issues there).  Also, I'm pretty busy with my fledgling career. Once I'm a little more stable (both financially and and schedule) I'll do more  Hey just wondering if there has been any progress?  See above.  (but thanks for the comment and interest)  Idea of this mod is awesome. I am hopefull that mod will be improve! I am bad in English (I am from Russia), but if you need help, we help you! I mean, all fanats of this mod help you!  Don't worry about the English.  I have two degrees in writing and still think it's a garbage language  If you want to help (and potentially create your own mods), check this out:   I learned everything from this and tutorials like this in a matter of hours.  After that, it's just patience, getting used to the system, and saving a lot (one major crash will make you learn that lesson).  You'll be amazed what you can do.  Hoping for a mod that just has the item removal aspects of this mod.  What do you mean?  Let me know and I might be able to help.  This looks so fun! Checking in occasionally . I wanted to hold off in case there was spoilers and there was a more completed version later  See the first reply.  Also, yeah, there's a "mystery" to this mod that might be spoiled with too much digging. Â
Sarge Misfit Posted May 15, 2017 Posted May 15, 2017 Good start. Â I'm up to video #9 of the CK tutorial series. Watching first, doing second
boo Posted May 16, 2017 Posted May 16, 2017  i really like the beginning of this mod great job of teasing the sequel when the sequel will be avaible ?  Just wanted to let you know that it's not abandoned.  I'm just holding out until SKSE64 and SkyrimSE support before going forward.  I know that's probably not going to be a popular answer, but I don't want to produce a major mod when I know most of what I did might have to be redone.  That said, I will probably work on the settings and locations when I have the time (I doubt there will be any compatibility issues there).  Also, I'm pretty busy with my fledgling career. Once I'm a little more stable (both financially and and schedule) I'll do more  Hey just wondering if there has been any progress?  See above.  (but thanks for the comment and interest)  Idea of this mod is awesome. I am hopefull that mod will be improve! I am bad in English (I am from Russia), but if you need help, we help you! I mean, all fanats of this mod help you!  Don't worry about the English.  I have two degrees in writing and still think it's a garbage language  If you want to help (and potentially create your own mods), check this out:   I learned everything from this and tutorials like this in a matter of hours.  After that, it's just patience, getting used to the system, and saving a lot (one major crash will make you learn that lesson).  You'll be amazed what you can do.  Hoping for a mod that just has the item removal aspects of this mod.  What do you mean?  Let me know and I might be able to help.  This looks so fun! Checking in occasionally . I wanted to hold off in case there was spoilers and there was a more completed version later  See the first reply.  Also, yeah, there's a "mystery" to this mod that might be spoiled with too much digging.   I mean the being able to cut off certain types of things with a weapon, etc.
TheBlackSilhouette Posted May 17, 2017 Author Posted May 17, 2017 Good start. Â I'm up to video #9 of the CK tutorial series. Watching first, doing second It's a very satisfying process. Â It's amazing just how doable modding is, isn't it? Â I mean the being able to cut off certain types of things with a weapon, etc. Â Oh, gotcha. Â Once I figure out how to make that work, that might be doable
Sarge Misfit Posted May 17, 2017 Posted May 17, 2017 Â Good start. Â I'm up to video #9 of the CK tutorial series. Watching first, doing second It's a very satisfying process. Â It's amazing just how doable modding is, isn't it? Â Â Well, I've not tried my hand at anything yet. But I am familiar with the process from OpenSim. On my to-be-figured-out list is importing meshes & textures as well as applying them. But, all in good time. I'm confident enough that I've picked out a location for my first attempt, a player home, of course.
dreadme1 Posted August 6, 2017 Posted August 6, 2017 this is in reply to post #42 check out immerslave and devious device cutting hun,they both allow you to cut of leather devices with knives and swords,just be careful useing a sword near your neck or you might axcidently lopped your fool head of,lol.
lsllslgbgb Posted June 4, 2018 Posted June 4, 2018 I put all of my items in the box (except for quest items that I can't put in) and got washed up while naked. I waited for a while and took 3 clothes from the chest and wore one of them and then sat down on chair. But nothing happened. What the hell am I supposed to do???
slvsaris Posted January 8, 2021 Posted January 8, 2021 Dark red on black, not a good combo for text you want people to read. 4
hungvipbcsok Posted January 25, 2021 Posted January 25, 2021 Last update this year? So you plan to go back with this mod? It would be nice if you did. 2
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