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Original | Special Edition


Main Package Download

Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary.

Mod Sites

File Storage (split archives)
The "Main Package" folder contains the mod split into multiple 100MB .7z part files. View the "_Readme - How to combine 7z part files" in the parent folder for instructions.

Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception SE"





Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story.


Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead.


The Story So Far

During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann.


The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all.


200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari.



  • 17 main quests with several offshoot side quests
  • A large underground complex with several connecting dungeons
  • A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards
  • A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind
  • 114 interior cells, 16 worldspaces
  • 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions
  • Approximately 13,000 lines of dialogue with branching paths
  • 79 voice actors voicing 116 characters
  • A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies
  • A companion with an optional friendship and romance system
  • An optional brothel with a dynamic economic system
  • New items, including those from other TES games
  • Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline


M2 was originally released in episodic format from 2012 - 2016 for the original The Elder Scrolls V: Skyrim. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode.



Episode I
28 April 2012


Episode II
12 October 2012


Episode III
26 May 2013


Episode IV
29 March 2014


Episode V
9 August 2016






M2 is a script-intensive mod with 2,071 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates.


If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled.


The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data:

  • Quest advancement issues
  • Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress)
  • Crashes to Desktop (CTDs) or frozen loading screens

Use a save game cleaner, such as SkyrimTools, as a measure of last resort to repair bloated saves.


Please read the FAQs for additional suggestions on what to do when problems are encountered.



Requirements & Recommendations




These are only required for certain installations and optional features.

  • Fores New Idles in Skyrim (FNIS)
    * Installing - custom animations will be added for certain characters.
    * Not Installing - characters will stand in place when these animations are requested.
    * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions.


These are suggested optional utilities and mods that only serve to enhance features.

  • Dimonized UNP Body
    * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types.


  • Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod.
  • Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated.





Compatibility Patches

Various mod patches for M2 are available for download on the following sites.


The following mods have been confirmed to be incompatible with M2.

  • Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2.

YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used.
RED --- major incompatibility; M2 is rendered unplayable.

  • Imperious - Races of Skyrim
    * Overrides gameplay mechanics during scripted moments in M2, including enemy encounters.
  • Open Cities
    * Quests will not progress when instructed to visit cities from the vanilla game.
  • Shadows of the Past
    * Places a dungeon behind the Euphoria Palace Catacombs entrance in M2.






Crashes to Desktop (CTDs)

  • There are crashes when starting the game.
    * Disabling other large mods and mods that make land-edits to Skyrim's world may help resolve the issue. Remember that this means progress and stats in those mods will be lost when saved with them deactivated. If the deactivated mod(s) contain scripts, this may cause further issues during the playthrough as mentioned in the WARNING section above. Always keep a backup save before attempting to find the problem mod.
  • There are crashes when upgrading to a new version.
    * This is likely due to script updates made to objects in a cell that the player is currently in upon loading the saved game. A solution is to either try to load that saved game repeatedly until it works or to load a different save first then load the desired save.
  • There are random crashes or there are crashes when trying to enter an interior added by M2.
    * If using FNIS, make sure the latest version is installed and update behavior files using the packaged user tool, GenerateFNISforUsers.exe.
    * Lowering graphics settings may also help resolve frequent crashes. CTDs may be related to low system resources such as RAM and video card RAM.
    * In addition to the above, ENB and high resolution texture packs place added stress on the system. Temporarily disable them one at a time to determine if they're the cause.
    * Sometimes the only solution is to play M2 on a new character. An explanation is given in the "Warning" section at the top of this Description.


  • Characters can't be spoken to and the message "This person is busy." appears.
    * The only known solutions besides playing from a new, clean save with few script-intensive mods activated is to do one or more of the following:
    - Sprint into the problem NPCs to cause them to stagger and jumpstart the scene.
    - Disabling and then enabling the characters with this message through the console.
    - Leave a room and immediately reenter.
    - Adjust SMSkyrim.esp in Skyrim's load order.
    - If an audio device is not connected, scenes will not function properly.
    - Manually advance the scene/conversation that the characters are supposed to have by using the Resource ID document from the User Resources package in the downloads section and entering the appropriate console commands.
  • Voices for new NPCs are too low or high.
    * The majority of the recorded lines in M2 have been edited to be on the same audio level as those in vanilla Skyrim. Enabling Loudness Equalization for your computer's main playback device will improve Skyrim's dialogue volume and level the new NPC dialogue automatically (search online for instructions on how to enable this based on your operating system). Note that Loudness Equalization may amplify environment sounds to various levels.


  • The error "BOSS_API_INVALID_ARGS: Master Files must load before other plugins" when trying to install the mod.
    * Uninstall any previous versions of M2. When installed, keep the SMSkyrim.esp plug-in grouped together with master files with the extension .esm. SMSkyrim.esp has been flagged as a master file as of v4.0 despite retaining the .esp extension.
  • There are errors when updating M2 with a previous version in Nexus Mod Manager.
    * Uninstall all M2 installation packages and close NMM. Go to the installation directory of NMM: \\Nexus Mod Manager\\Skyrim\\Mods\\
    Remove all Maids packages from this folder and place them in a temporary folder. Reopen NMM and install the desired packages that were just removed. Delete old or obsolete packages.

Missing Textures

  • There are missing textures (purple objects) or no quest updates.
    * If downloading and installing via Nexus Mod Manager, it's possible that the M2 installation has been corrupted and requires a reinstallation. This usually only happens when updating from a previous version.


SMSMQ00 - Jonestead Errands

  • The first quest is not added to the journal and other M2 content is missing.
    * Try the following to determine the problem:
    - Make sure SMSkyrim.esp and SMSkyrim - Meshes.esp are present and activated; adjust SMSkyrim.esp and SMSkyrim - Meshes.espin Skyrim's load order if desired.
    - Ensure that the SMSkyrim.bsa, SMSkyrim - Meshes.bsa, and SMSkyrim - Textures.bsa are present.
    - In-game, test to see if the town of Jonestead exists by entering cow SMSJonestead 0 0 into the console; if the command fails, consider reinstalling the M2 package.

SMSMQ12 - Void

  • Can ___ be saved?
    * No, this character cannot be saved.

SMSMQ16 - Odyssey

  • Where is Dimitri and his ship?
    * Finding Dimitri and his ship becomes possible upon completing the quest SMSMQ12 - Void as an optional, side objective. To start the final quest, visiting him will be necessary. If SMSMQ15 - Defiance is completed without having visited him, either wait for a courier to deliver a message or speak to the innkeeper in Dawnstar's Windpeak Inn. After receiving a note from either source, read it to allow the rowboat on the east coast of Dawnstar to be activated, leading to Dimitri's ship.
  • What are the solutions to the crystal arrays?
    * There are diagrams of the proper alignments scattered on the same floor as the crystal arrays in-game. The Walkthrough (PDF format) included in the User Resources package contains all the diagrams.


  • Are the new outfits available to be downloaded separately?
    * All new outfits in the mod, except for Tarrius's outfit, were designed by other authors; links to the outfits are listed in the Credits section.
  • Can the Euphoria Palace dancers' outfits be changed to non-lore friendly as in previous versions?
    * Due to reported conflicts, the outfits had to be removed. Dancers now only wear the standard tavern outfits.
  • The Euphoria Palace main lobby on the first floor has no lighting.
    * This is caused by certain ENB setups. Disabling the "sun" ornament will fix the lighting. Do this by entering the following into the console ('xx' = SMSkyrim.esp's form ID/load order ID):
    prid xx025698
  • How can maids be assigned to custom locations?
    * This feature is available after completing the quest "Love and Peace." Ask a maid to follow and travel to the custom location. Once inside, ask the maid to start working there and then dismiss her as a follower so she can begin her work routine.
  • A specific NPC is left in the maid management system after being fired or removed due to story reasons.
    * NPCs in M2 use the vanilla follower system when necessary. There are no safeguards for changes made by mods that alter how followers function. It's recommended to avoid using these mods' functions to force M2 NPCs to follow/leave.




Credits, Thanks, Disclaimers


Credits and permissions are listed in the main package readme.


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Why did I not install and play this mod sooner? Whatever held me back, it was so foolish. I'm probably only a little bit into this story now (just met Matari) but I can already say that this is a wonderful mod. The story unfolds in an enthralling way and I love how the player is kept wondering about what's really going on, what mysterious forces are at play here. Dialogue and voice acting are outstanding and the locations I've seen so far have all been very imaginative. This is so impressive.


So if you're like me and for whatever reason have not played this mod yet -- do yourself a favor, create a new profile in MO and at least give it a try. I'm pretty sure you won't regret it.


For the record, even though I'm posting this here, I'm actually playing the Oldrim version of this mod in the recommended "lightened" load order, though still with a basic set of SL mods in it. Not a single issue encountered so far, nothing wonky in battle or the countless NPC scenes, mod and game seem to be stable as a rock.

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I agree with El_Duderino, three minor downsides i've found that i was missing a bit the countless opportunities to add some more addult stuff. ;) I didn't dare to put too much adult mods into my setup that could break things.

And that i didn't play the first part (for Oblivion i think?), it's definitly not necessary but i think it would have made it a bit easier to get the backstory or some references.

Last i hoped to keep the maids at the end, put them into devious devices and let them work for me when it's finished, but i'm not sure if that thiss didn't happen because of the choices i've made.


But it is definitly an amazing quest mod in every respective, worth playing it at least once and probably a second time. I also really loved the village and houses, finally somebody who understands that houses don't need to have stuff in every single inch, just leaving some space especially if the textures are so nice like here is actually a pro imho. :) The island at the end felt a little bit empty for all the running around, but not that much and i couldn't tell anything i'd add. If i may make an suggestion for a next part: maybe 10% smaller would still have been enough here. :)

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Downright one of the best mods out there for any game. Great story.

I agree! Though after playing it once, I will make some changes for this play-through. :D

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