krzp Posted August 16, 2023 Posted August 16, 2023 (edited) 24 minutes ago, Kimy said: Thanks for that list! Like every year, I am currently spending some time in The Big Room (we got a really nice summer here), but I will soon start to merge these and release the first 5.3 Beta! There were a few more updates since I've made that post, I'm sure the list will grow a bit more by the time you'll be able to look at it again ? Enjoy your holidays! Edited August 16, 2023 by krzp 4
Kimy Posted August 16, 2023 Author Posted August 16, 2023 30 minutes ago, krzp said: Ah, those are SE, but I can make you an LE version later today, I've worked out a way to convert SE animations back to LE ? On a semi-related note, I've sent you a dm about a certain dev-related question reply sent!
johntrine Posted August 16, 2023 Posted August 16, 2023 7 hours ago, Kimy said: I can add a similar feature to DCL. It might take a while before I get to it, though! thanks! i would love to see it become a reality if possible!
krzp Posted August 17, 2023 Posted August 17, 2023 (edited) 12 hours ago, Kimy said: Silly question, but is this for LE or SE? Here's the LE version. As there were a dozen posts about them, i'll summarize the two current quirks - the struggle for the restraint post in the archive is named to replace the idle pose (restraintpole_idle.hkx), because I couldn't add it to play as a separate struggle even after I've adjusted the FNIS txt files and registered it as such (currently in DD both the idle and the struggle point to the same file for that contraption), so if you wish to add it properly, I assume there's something that needs to be adjusted either in the Contraptions esm or the code, but I'm not sure what. ? And the X-cross one is named to replace the original existing animation (by FeuerTin, i assume?), which I didn't have much of a problem with, except for it not being struggle-y enough for my tastes - so if you'd like to incorporate mine in any capacity, maybe it could be used as a separate one for Break Device or something like that?? (personally, I just randomize them through DAR) DD_Contraptions_struggles_v3_LE.7z Edited August 17, 2023 by krzp 1
dieer Posted August 20, 2023 Posted August 20, 2023 (edited) Got a new DD Patch for Ayleid Piercings - CBBE 3BA - SoS, Thought i place it here for bugtesting. Uses Slot 54 - For Navel Piercings - With custom script. With lockable earrings, navel rings, nipple and clit rings. Download: New location : Changelog: v2: Fixed the meshes to use the correct slots v1: First upload Old: Spoiler Devious Devices - Ayleid Piercings Patch v1.zipDevious Devices - Ayleid Piercings Patch v2.zip Edited October 4, 2023 by dieer 1
circuit Posted August 23, 2023 Posted August 23, 2023 Question/idea: How hard would it be to make "flush" versions of the plugs? Like, ones that don't protrude through the belts/suits?
genericc Posted August 24, 2023 Posted August 24, 2023 (edited) Hello, really looking forward to 5.3! I'm currently dipping my toes into skyrim AE, and I'm using the patches from this post: and I have some issues to report though I am not sure if they come from DD 5.2 or these patches. I poked around in small DD fixes - integration/expansion and the records there only touch on the slave harnesses and some mgef descriptions. 1: Iron pear of anguish plugs, anal and vaginal (all variants), have incorrect menus; Inserting one plug works normal at first but when inserting the other plug in the other hole the option to force that plug out is present. If I have a key, the option to unlock the plug is present before inserting the second plug. After inserting the plug and manipulating the lock, the option to remove the plug is only there if I have a key though the key is not consumed. 2: Paw bondage mittens are unable to be removed after manipulating the lock. The menu option is there, but it does not work with or without a key. If locked properly the mittens can still not be unlocked with a key, after a successful attempt another message box pops up saying that I failed to unlock them. 3: there is an animation problem with the pet suit, the legs do not fold quite all the way. I have attached my modlist and plugins if that helps. Spoiler modlist.txt plugins.txt Edited August 24, 2023 by genericc added spoiler for neatness
Zaflis Posted August 24, 2023 Posted August 24, 2023 7 hours ago, genericc said: 3: there is an animation problem with the pet suit, the legs do not fold quite all the way. At least such shouldn't have been discussed before. Screenshot would help showing what you mean.
ihatemykite Posted August 24, 2023 Posted August 24, 2023 41 minutes ago, Zaflis said: At least such shouldn't have been discussed before. Screenshot would help showing what you mean. Had similar problem. Figured out that source of issue was the Mu Joint Fix, which is changing leg joint to be more realistic. Creating patch which disables this (if it can be disabled on runtime) might be only way of fixing it. 1
genericc Posted August 24, 2023 Posted August 24, 2023 7 hours ago, Zaflis said: At least such shouldn't have been discussed before. Screenshot would help showing what you mean. Oh i put the screenshots under the spoiler to keep things tidy
krzp Posted August 24, 2023 Posted August 24, 2023 10 hours ago, ihatemykite said: Had similar problem. Figured out that source of issue was the Mu Joint Fix, which is changing leg joint to be more realistic. Creating patch which disables this (if it can be disabled on runtime) might be only way of fixing it. I've been using MuJF for a while (on default settings), but I don't remember running into that, so this might vary from install to install. Although, I've mostly used the old version, 2.14 or something like that, I'll check if the new one does something like that.
Zaflis Posted August 24, 2023 Posted August 24, 2023 (edited) 8 hours ago, genericc said: Oh i put the screenshots under the spoiler to keep things tidy So have you run Bodyslide on all Devious Devices? Most people don't play with "flat" breasts, i'm not judging just wondering if that part is as intended too ? Or using custom race? Edited August 24, 2023 by Zaflis
genericc Posted August 25, 2023 Posted August 25, 2023 15 hours ago, Zaflis said: So have you run Bodyslide on all Devious Devices? Most people don't play with "flat" breasts, i'm not judging just wondering if that part is as intended too ? Or using custom race? I ran everything through bodyslide with the CBBE Curvy preset, but i did customize her in race menu. I thought it would be more fun to have my flat character be bullied by her huge titty futa follower. I'm still messing around with the whole setup so I'll come back when I find out something new.
genericc Posted August 25, 2023 Posted August 25, 2023 On 8/24/2023 at 10:48 AM, ihatemykite said: Had similar problem. Figured out that source of issue was the Mu Joint Fix, which is changing leg joint to be more realistic. Creating patch which disables this (if it can be disabled on runtime) might be only way of fixing it. When I disabled mu joint fix 2.0.17 the issue went away, thanks for the tip. Looking into the full function of mu joint fix it's already supposed to disable some of its functions during sexlab scenes, maybe that could be extended to when wearing certain DDs? Sadly I don't know a thing about scripting so this is beyond my abilities.
wareware Posted August 26, 2023 Posted August 26, 2023 Asking it here before I start testing it for myself. Do devices equipped through a mod like Devious Chests or Cursed Loot throw the OnEquip event? If so then which armor throws the event? The rendered device or the inventory device? On 8/24/2023 at 1:25 AM, circuit said: Question/idea: How hard would it be to make "flush" versions of the plugs? Like, ones that don't protrude through the belts/suits? You can use Dynamic Armor Variants to replace the plug mesh with an invisible one when the character is wearing a covering belt or suit.
circuit Posted August 26, 2023 Posted August 26, 2023 10 hours ago, wareware said: You can use Dynamic Armor Variants to replace the plug mesh with an invisible one when the character is wearing a covering belt or suit. Good for SE, but not available for LE that I could find.
krzp Posted August 26, 2023 Posted August 26, 2023 Wasn't DD's integrated Device Hider made for that? I haven't messed with it, but iirc it was intended to hide certain devices with certain conditions... 1
serranna Posted August 27, 2023 Posted August 27, 2023 I don't know anything about how to use the device hider but I would love to have it hide plugs. Anyone else notice how plugs show through leather hobble dresses? Even armbinders don't block them at that point. Only happens to leather, not ebonite dresses. Spoiler
ChandraArgentis Posted August 27, 2023 Posted August 27, 2023 When's the release date for DCL for Starfield? :3
Nuascura Posted August 28, 2023 Posted August 28, 2023 Posting here as well to get some eyes on the issue. DD5.2 has an issue with the Import Settings feature where it enables all of DD’s slots, thus hiding all of the PC’s body save for head and feet. If anyone can make a fix, I’d really appreciate it.
CaptainJ03 Posted August 28, 2023 Posted August 28, 2023 3 hours ago, Gyra said: Posting here as well to get some eyes on the issue. DD5.2 has an issue with the Import Settings feature where it enables all of DD’s slots, thus hiding all of the PC’s body save for head and feet. If anyone can make a fix, I’d really appreciate it. Uhmm... I've been using the import function a couple of times since the release and never had any problems. Did you run BodySlide?
krzp Posted August 28, 2023 Posted August 28, 2023 3 hours ago, Gyra said: Posting here as well to get some eyes on the issue. DD5.2 has an issue with the Import Settings feature where it enables all of DD’s slots, thus hiding all of the PC’s body save for head and feet. If anyone can make a fix, I’d really appreciate it. I use the import function on pretty much every new char, but I'm not sure that I ever ran into this?
Nuascura Posted August 28, 2023 Posted August 28, 2023 (edited) 38 minutes ago, CaptainJ03 said: Uhmm... I've been using the import function a couple of times since the release and never had any problems. Did you run BodySlide? 35 minutes ago, krzp said: I use the import function on pretty much every new char, but I'm not sure that I ever ran into this? Don't worry, I understand the doubt. If someone else said the same thing, I'd doubt it myself. I also never had this issue until very recently. Which means either 1) the bug is rare and happens inconsistently; or 2) I installed a mod that interferes with DD's import function. In the past few days, I have installed every appropriate experimental fix in the past few pages of this thread, or as krzp had linked here. One user perfectly describes the symptom here: Edit: Well, I just tried the import function with papyrus logging enabled. But seems the game detected it and refused to bug out. If it happens again, I'll share a log if I can reproduce it consistently. Edited August 28, 2023 by Gyra
CaptainJ03 Posted August 28, 2023 Posted August 28, 2023 4 hours ago, Gyra said: Don't worry, I understand the doubt. If someone else said the same thing, I'd doubt it myself. A daft question, just for the sake of debugging: Did you save, exit-to-desktop and resume before trying the import function? DD needs that procedure to load properly. 1
Nuascura Posted August 28, 2023 Posted August 28, 2023 3 hours ago, CaptainJ03 said: A daft question, just for the sake of debugging: Did you save, exit-to-desktop and resume before trying the import function? DD needs that procedure to load properly. Nah I didn’t. Usually I don’t, and I’m pretty sure I’ve imported settings without first resetting the game session. But maybe you’re right and that’s the cause.
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