krzp Posted October 14, 2023 Posted October 14, 2023 1 hour ago, Herowynne said: I did not see any option in the DD NG FOMOD to use the "DD to OAR high priority fix.7z" that you provided in this post: I made the high priority the default one - made little sense not to use it, I guess ? 1
Guest Posted October 14, 2023 Posted October 14, 2023 3 hours ago, Kimy said: Was the idea not to merge these and other new SE features with DD once they're ready to? Once we're in a more stable spot, absolutely. The new SL animations and some of the scripting changes can probably be backported to LE and immediately integrated for everyone whenever 5.3 development starts up. However, most of the scripting changes and new SKSE plugin introduces novel internal behaviour and is going to be a longer-term effort both in expanding/maintaining the changes we've made so far and moving more things to native (SL filtering, gag expression editing, engine-level NPC behaviour modification, and native equip/unequip enforcement). Keeping these changes in a separate topic until they're ready would let us maintain an independent changelog, centralize support specifically pertaining to our changes, release at our own pace, and introduce new SE-exclusive dependencies (like Sexlab P+ as per the original discussion with Scrab) without negatively impacting regular DD development or turning this thread into a patchfest. Whenever 5.3 is released, we can forward any changes made in LE to keep NG in line with your vision. And once we've wrapped up most of our major changes and things are relatively stable we can merge back to SE. That way, LE users continue to get first party support and features, SE users who want a mature, stable experience can continue to use the standalone SE release, and folks interested in experimental features and improvements can use NG on top. And on the development side, we can keep development/support/feedback pertaining to each version separate.
Herowynne Posted October 14, 2023 Posted October 14, 2023 @ihatemykite @Taki17 I am currently using Unforgiving Devices 2.1. Is UD 2.1 compatible with DD NG? The reason I am asking is because in SSEEdit, I see many conflicts between "UnforgivingDevices - DD Patch.esp" and "DD_Animation_Overhaul_by_Taki17.esp"
Herowynne Posted October 14, 2023 Posted October 14, 2023 4 hours ago, mikesolo1975 said: thanks for the amazing work i installed this new version and run Finis and i have this problem Missing AnimFile DDC_BondagePostTOY_A1_S1.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A1_S2.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A1_S3.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A1_S4.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A1_S5.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A2_S1.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A2_S2.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A2_S3.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A2_S4.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A2_S5.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A1_S1.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A1_S2.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A1_S3.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A1_S4.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A1_S5.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A2_S1.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A2_S2.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A2_S3.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A2_S4.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A2_S5.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A1_S1.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A1_S2.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A1_S3.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A1_S4.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A1_S5.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A2_S1.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A2_S2.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A2_S3.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A2_S4.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A2_S5.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape3_A2_S1.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape3_A2_S2.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape3_A2_S3.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape3_A2_S4.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape3_A2_S5.hkx for character, mod DDC 35 possible consistence issues thanks for any help and advice Yes, I also see the same "Missing AnimFile" messages when I run GenerateFNISForUsers with DD NG. 2
krzp Posted October 14, 2023 Posted October 14, 2023 52 minutes ago, Herowynne said: @ihatemykite @Taki17 I am currently using Unforgiving Devices 2.1. Is UD 2.1 compatible with DD NG? The reason I am asking is because in SSEEdit, I see many conflicts between "UnforgivingDevices - DD Patch.esp" and "DD_Animation_Overhaul_by_Taki17.esp" I've been testing it with UD 2.1 as well, didn't see any issues (though I couldn't test everything, so please do tell if something breaks) - iirc you need the UD patch to be lower than the overhaul ?
Herowynne Posted October 14, 2023 Posted October 14, 2023 8 minutes ago, krzp said: iirc you need the UD patch to be lower than the overhaul ? Okay, I will put "UnforgivingDevices - DD Patch.esp" below "DD_Animation_Overhaul_by_Taki17.esp"
krzp Posted October 15, 2023 Posted October 15, 2023 24 minutes ago, Herowynne said: Okay, I will put "UnforgivingDevices - DD Patch.esp" below "DD_Animation_Overhaul_by_Taki17.esp" My LO looked like this: DD's esm's SE patch Animation Overhaul UD patch (I'm using esl ones, if that's in any way significant) I'll have to double check in xEdit if that reverts any of the bugfixes Taki did to existing devices, but I haven't noticed anything broken in my ~5-6 hours of testing different mods ?
Guest Posted October 15, 2023 Posted October 15, 2023 6 hours ago, mikesolo1975 said: thanks for the amazing work i installed this new version and run Finis and i have this problem Missing AnimFile DDC_BondagePostTOY_A1_S1.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A1_S2.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A1_S3.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A1_S4.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A1_S5.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A2_S1.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A2_S2.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A2_S3.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A2_S4.hkx for character, mod DDC Missing AnimFile DDC_BondagePostTOY_A2_S5.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A1_S1.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A1_S2.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A1_S3.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A1_S4.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A1_S5.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A2_S1.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A2_S2.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A2_S3.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A2_S4.hkx for character, mod DDC Missing AnimFile DDC_PsycheFingerFucking_A2_S5.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A1_S1.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A1_S2.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A1_S3.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A1_S4.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A1_S5.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A2_S1.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A2_S2.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A2_S3.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A2_S4.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape_A2_S5.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape3_A2_S1.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape3_A2_S2.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape3_A2_S3.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape3_A2_S4.hkx for character, mod DDC Missing AnimFile DDC_PsycheRestrictRape3_A2_S5.hkx for character, mod DDC 35 possible consistence issues thanks for any help and advice 1 hour ago, Herowynne said: Yes, I also see the same "Missing AnimFile" messages when I run GenerateFNISForUsers with DD NG. Hopefully, this patch should fix that - forgot to package some additional contraption animations. DD NG v0.2.6 Anim Patch.zip
mikesolo1975 Posted October 15, 2023 Posted October 15, 2023 (edited) 8 hours ago, ponzipyramid said: Hopefully, this patch should fix that - forgot to package some additional contraption animations. DD NG v0.2.6 Anim Patch.zip 1.43 MB · 6 downloads ok i tested with the patch and works well no more Finis errors thanks again for the help and amazing support Edited October 15, 2023 by mikesolo1975 1
Herowynne Posted October 15, 2023 Posted October 15, 2023 14 hours ago, ponzipyramid said: Hopefully, this patch should fix that - forgot to package some additional contraption animations. Yes, the patch fixes the problem. I no longer get "Missing AnimFile" messages when I run GenerateFNISForUsers. Thanks! ❤️ 2
Kimy Posted October 16, 2023 Author Posted October 16, 2023 On 10/14/2023 at 2:07 PM, ponzipyramid said: Keeping these changes in a separate topic until they're ready would let us maintain an independent changelog, centralize support specifically pertaining to our changes, release at our own pace, and introduce new SE-exclusive dependencies (like Sexlab P+ as per the original discussion with Scrab) without negatively impacting regular DD development or turning this thread into a patchfest. Whenever 5.3 is released, we can forward any changes made in LE to keep NG in line with your vision. And once we've wrapped up most of our major changes and things are relatively stable we can merge back to SE. That way, LE users continue to get first party support and features, SE users who want a mature, stable experience can continue to use the standalone SE release, and folks interested in experimental features and improvements can use NG on top. And on the development side, we can keep development/support/feedback pertaining to each version separate. All right, that makes sense! Let's do it that way and merge NG when it's ready! 3
serranna Posted October 16, 2023 Posted October 16, 2023 Were any changes made to device IDs or something with this NG patch? It seems to have broken Devious Helpers. When I ask my follower to unlock a device I get a WornDevice is None error message.
Guest Posted October 16, 2023 Posted October 16, 2023 5 hours ago, Kimy said: All right, that makes sense! Let's do it that way and merge NG when it's ready! Thanks! We're up at: https://www.loverslab.com/files/file/29779-devious-devices-ng/ 4 hours ago, serranna said: Were any changes made to device IDs or something with this NG patch? It seems to have broken Devious Helpers. When I ask my follower to unlock a device I get a WornDevice is None error message. This was a DLL issue - should be fixed in 0.2.7 which you can find at the link above.
LatexPony Posted October 21, 2023 Posted October 21, 2023 When I put the gag on, my mouth doesn't open
ChandraArgentis Posted November 30, 2023 Posted November 30, 2023 On 10/21/2023 at 4:19 AM, LatexPony said: When I put the gag on, my mouth doesn't open Ask in the thread for that mod. Odds are, you're missing a dependency. MFGfix for SE, most likely.
Zor2k13 Posted December 3, 2023 Posted December 3, 2023 (edited) I remembered I had this on my HDD for a while and wondered what anyone made of it... Then I found this mod I think from the same author not sure... https://www.nexusmods.com/skyrim/mods/108201?tab=description Will these awesome mods be in DCL at some point? were they used in other mods? was there a conversion for CBBE for the fuck doll mod? Holy shit these two mods in some kind of quest either DCL or similar with some function that relates to what they look like they do would be sexy af :-O Just looking at the pics from that nexus mod fuck doll LE I already see where it could be used to make SGO3 gems pop out of either player or npc wearing just the body part with that tank thing. Could be made to use DCL or DD functionality and do the SGO3 thing and the milers could be used for SGO3 content as well as MME content. I have no idea how to do all that but I would be surprised to find out if nobody did any of that yet since the mod is several years old already. Edited December 3, 2023 by Zor2k13
keppermiem_g Posted December 10, 2023 Posted December 10, 2023 Idee. 3d person mode for Blindfold. 1. Sphere one-side texture, inner side texture, not a large diameter( = x1) about the size of a PC. (Look at Azura's Sphere from afar in the Creation Kit.) 2. Big square with hole at center. Diameter of hole = x1. Square rotating around center of hole.(Look at Candlelight. The plane always faces the camera) In result. We can clearly see the PC, a small area nearby PC and area behind PC. The far sector of the view near the PS is blocked by the sphere. А wide sector of view is blocked by the plane.
ihatemykite Posted December 18, 2023 Posted December 18, 2023 On 12/10/2023 at 6:37 AM, keppermiem_g said: Idee. 3d person mode for Blindfold. 1. Sphere one-side texture, inner side texture, not a large diameter( = x1) about the size of a PC. (Look at Azura's Sphere from afar in the Creation Kit.) 2. Big square with hole at center. Diameter of hole = x1. Square rotating around center of hole.(Look at Candlelight. The plane always faces the camera) In result. We can clearly see the PC, a small area nearby PC and area behind PC. The far sector of the view near the PS is blocked by the sphere. А wide sector of view is blocked by the plane. Cool idea. Only issue I see is how to make the sphere follow the player
Zaflis Posted December 19, 2023 Posted December 19, 2023 On 12/18/2023 at 9:00 PM, ihatemykite said: Cool idea. Only issue I see is how to make the sphere follow the player They could be equipped like item hider. The plane may have to be some HUD thing or use shader magic if that's possible. Speaking of item hider, doesn't it seem like it's always equipped on you even if it's disabled in MCM?
keppermiem_g Posted December 22, 2023 Posted December 22, 2023 On 12/18/2023 at 10:00 PM, ihatemykite said: Cool idea. Only issue I see is how to make the sphere follow the player 1. copy nif-files of all blindfolds blindfold01.nif BlindfEbonite.nif ... and so on 2. add Sphere and Square to all new files In nif file. Sphere and Square connect to "static" bone. This bone do not used in animations.(I don't know if such a bone exists) 3. in Creation kit make copies of Armors and ArmorAddons 4. Equip this armors only to PC (not NPC)
Zaflis Posted December 22, 2023 Posted December 22, 2023 There is also an ages old bug about blindfolds when you have both eyes covering hood and blindfold. Unequipping either of them will restore vision too early.
EccentricWizard Posted December 24, 2023 Posted December 24, 2023 (edited) On 10/12/2023 at 12:24 AM, Kimy said: There is no API exposed framework function to get this done. In DCL, I typically implement it like this: Int Function UnlockRestraints(actor a, bool destroyDevices = false) int count = 0 Keyword kw if !a.WornHasKeyword(libs.zad_Lockable) ; no DD items equipped, can abort here return count endif int i = dcumenu.dcur_devicekeywords.GetSize() While i > 0 i -= 1 kw = dcumenu.dcur_devicekeywords.GetAt(i) As Keyword if a.wornhaskeyword(kw) if libs.UnlockDeviceByKeyword(libs.playerref, zad_DeviousDevice = kw) count += 1 Endif endif EndWhile return count EndFunction (devicekeywords is a formlist containing all DD device keywords or just the ones you want to remove), There is one in DD you can use for the purpose (zadlibs.zadStandardKeywords). To make such a WW patch DD safe, it would be prudent to check for DD quest devices (which would NOT get removed by this function), and cancel the transformation in case there are. The quest items would otherwise break. I think. I have no experience with WW mods. I attempted to use this code in PROTEUS, but when I equipped my character with armbinder and executed the script, I found that the 'libs' part was not functioning. I always get Notification("no DD items equipped.") a.WornHasKeyword(libs.zad_Lockable) ;Not Work a.WornHasKeyword(Game.GetFormFromFile(0x003894, "Devious Devices - Assets.esm") as Keyword) ;Work My slightly modified UnlockRestraints() in PROTEUS script (PhenderixToolEditPlayerScript.psc): Spoiler Int Function UnlockRestraints(actor a, bool destroyDevices = false) Debug.Notification("UnlockRestraints actor: " + a.GetActorBase().GetName()) int count = 0 Keyword kw if a.WornHasKeyword(libs.zad_Lockable) Debug.Notification(a.GetActorBase().GetName() + " WornHasKeyword libs.zad_Lockable") else Debug.Notification("no DD items equipped.") return count endif int i = dcumenu.dcur_devicekeywords.GetSize() While i > 0 i -= 1 kw = dcumenu.dcur_devicekeywords.GetAt(i) As Keyword if a.wornhaskeyword(kw) if !libs.IsGenericDevice(a, kw) Debug.Notification("Player worn has quest device! Terminate switch character.") count = -1 return count else Debug.Notification("Stores the currently equipped device") ActorWornDevices += "," + libs.GetDeviceName(libs.GetWornDevice(a, kw)) Endif if libs.UnlockDeviceByKeyword(libs.playerref, zad_DeviousDevice = kw) count += 1 Endif endif EndWhile return count EndFunction I'm at the top section of the PROTEUS script (PhenderixToolEditPlayerScript.psc): Spoiler scriptName PhenderixToolEditPlayerScript extends activemagiceffect ;Devious devices v.5.2 Libs zadlibs property libs auto zadxlibs property xlibs auto zadxlibs2 property xlibs2 auto zadclibs property clibs auto dcur_library property dclibs auto dcur_mcmconfig Property dcumenu auto String ActorWornDevices I'm call UnlockRestraints() function in the PROTEUS script (PhenderixToolEditPlayerScript.psc): Spoiler elseIf result == 1 ;switch character UnlockRestraints(player) Is there something wrong? I want to check if the character has equipped a quest device when switching characters. If not, I will save the currently equipped device (as a JSON file), then unlock all devices before switching characters. The JSON file will be used to re-equip the devices when switching back from another character. Edit: I found that I had to fill in the 'value' in the plugin's property, not just in the script. It's working fine now. Edited January 3, 2024 by EccentricWizard
nopoi Posted January 7, 2024 Posted January 7, 2024 Hey, does anybody know if the mod is being updated to be compatible with the newest Skyrim update? Been a while now, and wondering if the project has been dropped.
zarantha Posted January 7, 2024 Posted January 7, 2024 4 hours ago, nopoi said: Hey, does anybody know if the mod is being updated to be compatible with the newest Skyrim update? Been a while now, and wondering if the project has been dropped. It's covered in the DD SE thread. Kimy is developing for LE. I handle the conversion to SE/AE/VR of the base mod. Devious Devices NG is currently being developed for AE and is handled by a few folks. It requires my conversion as the base, and overwrites it. 4
Cleave Posted February 2, 2024 Posted February 2, 2024 Hi, is there a way to make it so the boxbinder behave as an elbowbinder do, mainly letting you equip armors on legs and torso instead of forcing unequip all? It only covers the arms after all... I tried changing it myself but I don't know what I'm doing thanks
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