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The Sexoutng Api (How-To For Modders)


prideslayer

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Posted

I know that CK added some of Amra's resources into SO Sex using 10002, 10003, etc.  This is the first mod that I'm aware of that has the resources in it. Has there been a consensus made on numbering for when they are added to Sexout?

 

I believe that there were also plans for adding some of DMan's anims, but I have no idea if they fall into the regular realm or not.

 

I was planning on following CK's numbering for the Bangatron!, but I wanted to make sure that no toes were being stepped on.  Also, Amra has a Gecko anim, which I planned on adding to the Gecko creature numbering (whatever the next one is, I suppose).

 

I know that there's a lot of jumping around between numbers (some go to 10 and then skip to 30).  I don't know if there's a reason for that (previously used and then removed anims?).

Posted

The ten thousand range is a temporary slot, don't rely on it and be sure switching to whatever number the new anims end up getting isn't a gigantic pain.

Posted

That's the thing.  Besides the gecko one, 3p hand job, and the 2p hard blowjob, there aren't exactly existing categories.  Tit fuck.  Foot job.  Foreplay stuff sort of with making out possibly while jerking off/fingering the other person.  Ladies scissoring.

Posted

I can make new categories. I made a bunch at the start and some filled up much faster than anticipated, while others remain empty, so I decided to not make any new reservations and instead wait for new animations I couldn't categorize before making new ones.

 

My point was simply that I have not even *seen* them, so I have no clue what they are or where they (potentially) belong.

Posted

I think there are only 2-3 of them though right? So put them in a new quest that just holds those three vars, and use them to get the anim number. They you can easily change them once I've done the renumbering. I mean to get to that this weekend but was helping a friend work on his car instead, then we decided to do some drunk driving in forza5. :D

Posted

Seven, actually. But in the meanwhile, we're manually adding them to the Idle Animations menu in the GECK.  Just wanted to bring up the concern so that there isn't bad overlap between mods.

 

I think the last time you said you were going to integrate DMan's animations, you ended up helping a friend with a car.  ;)

Posted

I haven't even looked at the animations to see what category/'style' they are. That will determine what numbers they get.

Yeah for prideslayer to add them we really need new stuff added into the SexoutSutra thread with pics and animation numbers, possibly short description

Posted

Yeah for prideslayer to add them we really need new stuff added into the SexoutSutra thread with pics and animation numbers, possibly short description

They are already added. Somebody did that while I was away and astymma was holding the reigns. The problem is they were just added with the developer's NOT FOR RESALE anim numbers, not assigned regular #s of their own. I need to know what they're doing / look like so I can put them in their proper categories, then coordinate with (sorry, _insert_name_here_) so they can update to match at the same time.

Posted

Merry Monday.  Not in the Sutra.  Not in game.  But all in one place just for you.

 

At present, the only anims w/o a penis are the F+F Trib, F+F Scissors, and F+F version of the standing kissing one.

 

And in case I wasn't clear when I brought it up, I was talking about adding just the resources as opposed to changing all of them.  I completely forgot about the penis alignment issue.

Posted

Thanks but.. that doesn't really help *duck*. I need to know the animation numbers for them currently used in sexout as well. Without them I just have to go demo/test them all anyway, which will (of course) show me what they look like.

Posted

IT DOES HELP!  RAWRWRWRWR!  :P

 

Those are the modder's resources...hence, besides where they were added in SO Sex, they have no current animation number.

Posted

Sexout:Start::spellTarget is set on every actor involved in a scene, and lasts until sexout is done with them.

 

This does not seem to work when added to a script or via the console in game (see screenshot attached), on any of the actors- I checked 'player.NX...' and 'NX_...' after clicking on each. 

post-158171-0-89641700-1397066272_thumb.jpg

Posted

Is there some way to artificially force Sexout to treat a subject as the opposite gender for animation purposes? I've managed to transfer a half-decent lady penis onto an armor model.

 

I believe you cast the two spells from Sexout called:

 

SexoutSheMaleEffect to make Sexout think a female is a male for this sex act.

SexoutHeFemaleEffect to make Sexout think a male is a female for this sex act.

 

Fairly sure that the Sexout scripts check or IsSpellTarget for those two effects to see if they're running before setting the available gender of the actor for that sex act.

 

So basically, set NX Callver, set NX Actor variables, CIOS applicable sexchange spell, CIOS SexoutBegin.

 

OR... if it's clothing/armor, add it to the strapon list or the items not to be removed when having sex list.

Posted

All of the stuff about leaving on during sex...maybe the strap-on list (I have no experience with it, so I default to your expertise, asym).

 

I'm not sure what the SheMale/HeFemale effects do (pregnancy/chance of STDs?), but per my experience with the Bangatron!, if you set ActorA to the woman and ActorB to the man, the sexes are swapped during the animation.

Posted

Swapping A&B does just swap positions in the animations. There's a difference between what you 'see' and what actually happens behind the scenes. The short & sweet of it is that the visuals are completely separate from the mechanics. If you created a sexout animation that was just A punching B in the face over and over, it wouldn't look like sex (ok maybe b&d but technically not *sex*), but sexout may treat it as a M+F vaginal sex or any other combination depending on what it was told to do in addition to playing the animation.

 

Astymma is right regarding the spells and such. Those effects are what are actually put on strapons and so on, and they're intended for gender-swap bodysuits as well and things of that nature.

 

They are only used internally in sexout for a few things.

 

1. Checking chastity device/plug restrictions. The random picker won't pick a vaginal animation for an actor that has a vagina (female OR SheMaleEffect) for example. This can result in NGSAN errors in the console if you pick vaginal as the sextype but the target is blocked.

 

2. Masturbation animation picking. These are the only animations that sexout considers gender specific.

 

There may be one other thing but it escapes me right now.

Posted

They aren't spells, they're effects. You can add the to a spell if you want. In core sexout, they are assigned *to* the strapons, so wearing one gives the wearer the effect. The intention is to assign them to other such things like gender-swap bodysuits and whatnot.

 

edit: maybe there are already default spells for them though, not 100% sure.

Posted

Ah.  My only experience with spells and effects has always been pairing them together or seeing them paired together in a mod that I'm looking at to try to understand.

Posted

Was given some requests, so I have some questions:

 

  1. Aside from checking if a player/NPC isn't already involved in sex, is there anything else that I need to be aware of when allowing a user to initiate multiple sex acts (e.g., select some NPCs for 1st act, select other ones for act 2, select self + others for act 3)?  I'm worried about performance/seizing up people's computers.  Of course, different mods will have different post-sex processing needs.
  2. I'm guessing that 300 second duration was the top limit because...well...there's got to be a top bound.  Any concerns for making a duration > 300 seconds or allowing a user to select different durations when assigning/starting different sex acts?
Posted

Was given some requests, so I have some questions:

  • Aside from checking if a player/NPC isn't already involved in sex, is there anything else that I need to be aware of when allowing a user to initiate multiple sex acts (e.g., select some NPCs for 1st act, select other ones for act 2, select self + others for act 3)?  I'm worried about performance/seizing up people's computers.  Of course, different mods will have different post-sex processing needs.
  • I'm guessing that 300 second duration was the top limit because...well...there's got to be a top bound.  Any concerns for making a duration > 300 seconds or allowing a user to select different durations when assigning/starting different sex acts?

No problem starting as many as you want at once. If you get too ambitious with it, you'll experience random failures on different users machines depending on hardware differences, # of mods, etc. To be safe, do them in a loop with a small delay between each one.

 

The 300 second thing you're talking about is the default maximum slider, right? That was just a "long time" that is easy to manage with the MCM slider. Any longer and it starts to get difficult to adjust with the mouse. You can do your own control over the duration with pause and resume, and you can also specify a duration of your own in the call itself. Ideally in almost every situation, you want to use the users default setting along with a fraction/multiplier.

 

Someone who's lowered the default setting likely wants all scenes to be shorter, and the reverse of that for someone who's raised it.

Posted

  1. What Sexout vars do I need to be looking at/outputting to determine why sex hasn't/isn't starting?  I've been told that acts aren't starting in my mod maybe 5-10% of the time.  While I'm guessing that maybe the flag hasn't been turned off on the actor from a previous act, I'm uncertain what to look for/at to diagnose the issue.

When I've called a specific anim on all actors, should I be seeing stuff like this in the console:  "NGSAN: RandomSextype rndA 37"?  I'm setting the anims on all actors as well as the anim var itself.

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