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do you think skyrim 2016 will ever replace the original & how long would it take?


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Posted

 

It will happen and it will do so very fast indeed..1 week after release we even have bouncing tiddeys, mod organizer and ck..fallout 4 modding can only dream about hahaha.. most of the endorsed mods are ported..skse will follow in a few weeks..somebody will care about fnis I'm sure lol

1 Week? What are you fucking nuts?!?

 

I've been following this topic a lot on this site, kind of lurking around. I do have to agree with a certain someone that you guys expect way to much out of mod authors. You think moving to SSE will a damn breeze but really it won't. Then you continuously say that you want all mod authors to move to SSE, yet already half of them basically said "go fuck yourself". I don't mean to burst your bubble but you guys really shouldn't be expecting much out of SSE mods and this whole kinda ridiculous movement. Like many others I will be staying with my "Oldrim" because I'm not about to wait for all of my 150+ mods to be moved to SSE and then basically re-download every single one of them as if I was starting over...

 

I kinda feel bad for the character creators tbh too. They'll probably never be able to get their awesome characters to SSE because of the lack of components needed to do so. And without things like SkyUI and most likely RaceMenu it makes things all of the more difficult.

 

It seems that prZ was simply mentioning that after only one weeks time, much of the mods and utilities have already been ported over by the mod authors themselves while giving an estimation of Skyrim Script Extender taking a few weeks to convert, not that SKSE will only take one week to rewrite/modify.

The latter might be overly optimistic but much of the rest is already a done deal. 

Most mods for Skyrim Legendary Edition only need to be loaded up in the 64-bit Creation Kit then resaved, something which may require a bit of busy work but it certainly isn't difficult. All of one's mods can just be moved over from Skyrim's NMM folder to the Special Edition's mod folder so redownloads shouldn't even be necessary. 

If reports that all of the scripts will act the same whether loaded in the 32-bit or 64-bit version of Skyrim, none of the scripts will even need to be redone.

 

One bit that people tend to overlook here though is the need for user's back-up copies of mods long ago removed from the Nexus being needed to get Skyrim Special Edition anywhere near Skyrim Legendary Edition's mod count even if/when the script extender is released. Quite a few mods seem to have gone MIA recently (possibly to keep them off of Bethesda.net).

Posted

For me personally it won't replace the original. Not when after months of trial and error I've finally got Skyrim running perfectly, looking good and running over 140 mods without random CTD (most of the CTD issues was the HD texture pack DLC, which got replaced by the optimised textures mod).

Posted

For me personally it won't replace the original. Not when after months of trial and error I've finally got Skyrim running perfectly, looking good and running over 140 mods without random CTD (most of the CTD issues was the HD texture pack DLC, which got replaced by the optimised textures mod).

#protip

 

i didnt know about that one

Posted

 

So most likely it will die out after a year completely.

Lol i don't think so.

 

 

If you think so then say why, some facts all that stuff. Your post brings nothing informative.

 

Once the core mods are out 32bit will be forgotten. And most mods work without any big issues, tested it by myself by porting few.

Posted

I can confirm with what y2k is saying about those mod authors not moving. I don't know HaloFarm, Eiries and HoneyVanity personally but I do tetrodoxin.

Posted

There seems to be a misunderstanding going on here. No, SSE will not totally replace skyrim 32bits for the simple reason that the special edition will never meet every single roles that the regular version has today because some modders won't come back to port their works to the new version. I'm talking about an incentive to move to another vanilla base and build the game we, gamers, want to play. As of now, I don't intent to "migrate" to SSE for the simple reason that I have zero to little incentive to do so. I have virtually no interest in vanilla skyrim as is, because the base game is really boring. So I add quests for new story lines, modify the base gameplay and add new game mechanics.

 

The special edition will get its fair share of mods and stories and new mechanics. But that doesn't mean that the "old" skyrim will lose all that has been done already. So both will be played and modded and coexists for a very long time. And this has nothing to do with how better the special edition is compared to the old one. The majority of players don't care so much about performances and that 2 frames per second you can gain or that texture a little less blurry. They care about their custom made experiences.

Posted

 

lel who cares about some special snowflakes who create same-face followers. Nothing of value was lost.

 

 

since i saw that, here's a sample of those nothing of value^^

 

 

161104090420999517.jpg

 

16110409045938882.jpg

 

161104090512137512.jpg

 

161104090516760757.jpg

 

161104090518432079.jpg

 

161104090524745965.jpg

 

161104090537365835.jpg

 

161104090601627378.jpg

 

161104090602446506.jpg

 

161104090621997460.jpg

 

161104090633769809.jpg

 

161104090634939437.jpg

 

161104090641773238.jpg

 

161104090645551681.jpg

 

 

what about that?

 

 

161104091950343175.jpg

 

161104091946345090.jpg

it's just selene kate mcm menu

161104091951384630.jpg

 

 

 

but if you need a better exemple, skyui

after all that drama when they tried the paid mod shit, of course they won't port it to sse^^

Posted

 

 

lel who cares about some special snowflakes who create same-face followers. Nothing of value was lost.

 

 

since i saw that, here's a sample of those nothing of value^^

 

 

161104090420999517.jpg

 

16110409045938882.jpg

 

161104090512137512.jpg

 

161104090516760757.jpg

 

161104090518432079.jpg

 

161104090524745965.jpg

 

161104090537365835.jpg

 

161104090601627378.jpg

 

161104090602446506.jpg

 

161104090621997460.jpg

 

161104090633769809.jpg

 

161104090634939437.jpg

 

161104090641773238.jpg

 

161104090645551681.jpg

 

 

what about that?

 

 

161104091950343175.jpg

 

161104091946345090.jpg

it's just selene kate mcm menu

161104091951384630.jpg

 

 

 

but if you need a better exemple, skyui

after all that drama when they tried the paid mod shit, of course they won't port it to sse^^

 

 

Those are daz ports, but you have a point. You can port your character face.

 

btw I wouldn't call ripping assets from poser/daz and importing it to the Skyrim/Fallout4 a "modding". Fine for personal use but sharing it, ples.

Posted

Thread cleaned of more pointless bickering and gratuitous insults to individuals as well as the entire community (to the people doing that: nobody's forcing you to stay here).

 

Posted

Imo it will eventually but for me it's happened a lot quicker than I thought with the ENB release making my SSE build catch up visually with my Oldrim build, I think once SKSE64 arrives and some core mods are ported SSE will take over.

Posted

You should of just closed the thread. Since that seems to be the entire thread anyway.

 

Since you're part of it, you have no business complaining about it, let alone telling me how to handle it.

 

Posted

 

You should of just closed the thread. Since that seems to be the entire thread anyway.

 

Since you're part of it, you have no business complaining about it, let alone telling me how to handle it.

 

 

I was done before it even started

Posted

Actually it can be done by tomorrow, I made a text document named it "CompileSkyrimfor64bit.exe" and threw all my mods and SKSE in there and it all works flawlessly!

Posted

Actually it can be done by tomorrow, I made a text document named it "CompileSkyrimfor64bit.exe" and threw all my mods and SKSE in there and it all works flawlessly!

 

Are you a wizard?! :o

Posted

 

Actually it can be done by tomorrow, I made a text document named it "CompileSkyrimfor64bit.exe" and threw all my mods and SKSE in there and it all works flawlessly!

 

Are you a wizard?! :o

 

 

I think so ..  that or I may just be really really high

Posted

Actually it can be done by tomorrow, I made a text document named it "CompileSkyrimfor64bit.exe" and threw all my mods and SKSE in there and it all works flawlessly!

 

1 week in and SSE may have already made that crucial leap.

Posted

 

Actually it can be done by tomorrow, I made a text document named it "CompileSkyrimfor64bit.exe" and threw all my mods and SKSE in there and it all works flawlessly!

 

1 week in and SSE may have already made that crucial leap.

 

 

Yeah I wouldn't really recommend anyone else using my methods who's not experienced I took a year of Spanish in highshcool so I am pretty sure I know what I am doing.

Posted

I think about a year or so until your not hearing much about Oldrim, similar to new console releases.  People hate change and new things always have less content at the start.  Right now most of the things being bitched about are being worked on. 

SKSE64 is coming a long at a steady pace, even if a lot of things have changed a lot didn't.  When it comes to SkyUI the SKSE team already said they are going to make sure all the hooks for it and the mcm menus are top priority.  Not to mention there are already volunteers to finish up whatever final adjustments need to be made later on. 

Same with ENB.  A lot of people are saying how ENB will never work and Oldrim will always be better because of it, but even though it's only been a week people are already working hard on it.  I was seeing some pretty promising screen shots from people just using the FO4 ENB and work arounds.

Same with people saying that it will never be as good because of authors who left and won't be back to upgrade their stuff.  So what?  Bethesda as already released tools with the creation kit to convert most mods to special edition.  So the only ones that won't be converted over are the difficult unpopular ones.  Even if the author doesn't want it converted it won't really stop people from doing it.  The Nexus won't let people repost other peoples mods without consent but guess what?  That's just the Nexus.  All this will mean is that other sites which don't care about author consent and just want add revenue or traffic will host it on their site.  Yeah that's shitty but no one is going to do anything about it since mod copyright laws are a grey area.  So it actually incentivizes mod authors to update their stuff or ask others to do it so that people don't just upgrade it and claim it for their own.

Posted

@ Alenin

 

Do you know the first beta ENB is out for Skyrim SE?

Posted

@ Alenin

 

Do you know the first beta ENB is out for Skyrim SE?

 

Yeah but not until after I typed all that ENB section.  I should just go and edit but then I feel like it would be disrespectful to the time I spent typing it out.  Still I am a little sad the ENB came out as fast as it did.  I enjoyed all the "never be an ENB" doom criers bitching and moaning about SSE being trash.  Because yeah, I am sure one of the most popular mods for Skyrim will never find any volunteers to make it work for SSE.

Posted

 

@ Alenin

 

Do you know the first beta ENB is out for Skyrim SE?

 

Yeah but not until after I typed all that ENB section.  I should just go and edit but then I feel like it would be disrespectful to the time I spent typing it out.  Still I am a little sad the ENB came out as fast as it did.  I enjoyed all the "never be an ENB" doom criers bitching and moaning about SSE being trash.  Because yeah, I am sure one of the most popular mods for Skyrim will never find any volunteers to make it work for SSE.

 

 

Lol i see, I do that too sometimesI type an argument out and and when I look it over I realize I am wrong on certain points I need to edit out but I already spent so much time wording it out D:

 

Yeah I find the people posting spam comments on every mod asking the author when it will be converted to SSE very annoying, also to think we have a new crowd on the nexus Xbox/Sony users I just hope that the immaturity stays on the consoles and they don't bring it online in the forums.

Posted

is there any incentive to porting mods to the 64 bit engine? I mean i understand it's more stable now and all. but I can also understand "hey we've already done this 5 years ago, why redo it?". this is further compounded by any notion that paid mods and all that drama is coming back, which seems to be the direction bethesada wants to take it. why suffer that nightmare again?

Posted

 

 

@ Alenin

 

Do you know the first beta ENB is out for Skyrim SE?

 

Yeah but not until after I typed all that ENB section.  I should just go and edit but then I feel like it would be disrespectful to the time I spent typing it out.  Still I am a little sad the ENB came out as fast as it did.  I enjoyed all the "never be an ENB" doom criers bitching and moaning about SSE being trash.  Because yeah, I am sure one of the most popular mods for Skyrim will never find any volunteers to make it work for SSE.

 

 

Lol i see, I do that too sometimesI type an argument out and and when I look it over I realize I am wrong on certain points I need to edit out but I already spent so much time wording it out D:

 

Yeah I find the people posting spam comments on every mod asking the author when it will be converted to SSE very annoying, also to think we have a new crowd on the nexus Xbox/Sony users I just hope that the immaturity stays on the consoles and they don't bring it online in the forums.

 

 

Yeah I agree.  I hate it when modders get shit for work they are essentially doing for free.  The only positive I guess is that most PC based modder forums for Skyrim tend to revolve around programs the console users don't have access to like SKSE, ENB, FNIS, SkyUI, ect.  Well at least I don't think they have access to those.  I have already been wrong once tonight.

 

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