prideslayer Posted August 15, 2012 Posted August 15, 2012 Those are all masters though. I thought esp's had a something where if they got too big they started lagging things up. Again could be nonsense I just seem to recall something along those lines. They will lag things if they modify a lot of vanilla records, like smalltalk does, but the same is true of ESMs. Smalltalk is a 1.6M esp, smaller than SCR, but because it modifies basically every dialog record in the game, it takes forever to load. ESPs aren't special when compared to ESMs, just how the GECK treats them is special.
Spacelordmothermother Posted August 15, 2012 Posted August 15, 2012 Scenario: The player hears reports of strange radiation and unusual lights in an area. Upon investigating, they are captured by what appears to be alien creatures. The aliens are in the employ of a secret human organization operating a laboratory. The player must speak with persons in this laboratory to discover what's going on, and learn of opportunities to escape. Failure to do so will result in the player being further incarcerated and kept as a breeding vessel for the human/alien research project. Storyline: 1. The player speaks to others in their pen, and discovers they're all human women who were coerced or captured for some sort of experiment. A human doctor (female) introduces herself as the head of this clandestine research project, and how producing a human/alien hybrid is something the aliens want, in exchange for extraterrestrial technology. The captives don't have a choice, but the doctor seems to be operating with a "for the greater good" ethic. The player is denied use of the pip-boy, as well as any weapons or clothing. 2. After some horrible experiments, the player is left to explore a restricted living quarters (series of rooms) with other captives/subjects. They can witness rooms and projects where experimentations are taking place, and other subjects are "worked on". Occasionally, an alien or dark suited human is seen. A person who brings the captives/player food, is approachable for conversation, and can reveal more about what the player/captives are soon to face. 3. The player gets an opportunity to retrieve their equipment, including the pip-boy. (a door left unlocked while they're being escorted somewhere. etc. Player has to have the courage to "leave the beaten path" as it were and act quickly). They can then fight their way out of the facility, learning more secrets of the human/alien alliance as they go.
jbezorg Posted August 15, 2012 Posted August 15, 2012 ESPs aren't special when compared to ESMs' date=' just how the GECK treats them is special. [/quote'] In fact, through FNVEdit, you can specify an ESP as a master.
saladboy21 Posted August 15, 2012 Posted August 15, 2012 That's precisely why everything is modular in the first place and not all heaped up into one giant encounter. If you like aliens you can download the plugin and never have to deal with bloatflies or deatchlaws and so on and so forth. Also I like to use things from other episodes that I've already created' date=' so If I were to make an esp for each creature it'd actually be creating more work for me. Though I do understand what you're saying, and that you don't personally want me to do it, I can't accommodate everybody.[/quote'] Right, nor should you be expected to. You are doing this on your own time for no pay, which I really appreciate as a lot of it is right up my alley, and the rest of it is fine and does not bother me a bit. But thanks for hearing me out. Look forward to the update.
Evilrunner Posted August 15, 2012 Posted August 15, 2012 Not been on much for a while, I'll get those updated outfits uploaded tomorrow.
skylark72 Posted August 15, 2012 Posted August 15, 2012 im probably out of date somewhere but i made it to the death claw area and there were 2 females standing there but after talkin to them nothin happened and the death claws just beat me to death , am i missing something ?
Guest user29 Posted August 15, 2012 Posted August 15, 2012 im probably out of date somewhere but i made it to the death claw area and there were 2 females standing there but after talkin to them nothin happened and the death claws just beat me to death ' date=' am i missing something ? [/quote'] Yeah, 3.2 doesn't have the deathclaw epsiode in it. Just that very first part you saw. 4.0 (which features a stupid amount of updates and the deathclaw episode) will be coming very shortly. It seems halstrom is nearing in on his pregnancy update. Not been on much for a while' date=' I'll get those updated outfits uploaded tomorrow. [/quote'] Hey do you want to beta test the deathclaw episode? I can put everything up on dropbox for you if you want to have a go and give me feedback. Or you can wait and play with everyone else. It likely won't be more than a couple days.
Guest user29 Posted August 15, 2012 Posted August 15, 2012 Need ideas Ok so I got the initial stuff done for the lakelurk minisode (masterchris is going to be creating a few relevant animations) but before I continue on, I want to get thoughts (yay thoughts!) on how to handle the escape. The original idea I think was that after 10 days of raising the young you'd be released. However, this wouldn't bode well for their survival because any released women would just report the location of their den and they'd get wiped out. I want something that's repeatable but I'm having trouble thinking of a scenario. These guys aren't really evil, they're just trying to feed their young. So go ahead and throw them at me. If I don't immediately like what you're thinking I'll point out what I don't like and we'll work on it until we get something that's fun for everyone. In case you haven't been following along, the lakelurk king can speak very basic and broken english so you have that to work with as well.
skylark72 Posted August 15, 2012 Posted August 15, 2012 im probably out of date somewhere but i made it to the death claw area and there were 2 females standing there but after talkin to them nothin happened and the death claws just beat me to death ' date=' am i missing something ? [/quote'] Yeah, 3.2 doesn't have the deathclaw epsiode in it. Just that very first part you saw. 4.0 (which features a stupid amount of updates and the deathclaw episode) will be coming very shortly. It seems halstrom is nearing in on his pregnancy update. Not been on much for a while' date=' I'll get those updated outfits uploaded tomorrow. [/quote'] Hey do you want to beta test the deathclaw episode? I can put everything up on dropbox for you if you want to have a go and give me feedback. Or you can wait and play with everyone else. It likely won't be more than a couple days.
skylark72 Posted August 16, 2012 Posted August 16, 2012 im probably out of date somewhere but i made it to the death claw area and there were 2 females standing there but after talkin to them nothin happened and the death claws just beat me to death ' date=' am i missing something ? [/quote'] Yeah, 3.2 doesn't have the deathclaw epsiode in it. Just that very first part you saw. 4.0 (which features a stupid amount of updates and the deathclaw episode) will be coming very shortly. It seems halstrom is nearing in on his pregnancy update. Not been on much for a while' date=' I'll get those updated outfits uploaded tomorrow. [/quote'] Hey do you want to beta test the deathclaw episode? I can put everything up on dropbox for you if you want to have a go and give me feedback. Or you can wait and play with everyone else. It likely won't be more than a couple days. i can wait. im tickled shitless that there will be a update soon ,these mods are cool and ive become somewhat of a sexout junkie , glad to know im up to date for today atleast
Spacelordmothermother Posted August 16, 2012 Posted August 16, 2012 Need ideas Ok so I got the initial stuff done for the lakelurk minisode (masterchris is going to be creating a few relevant animations) but before I continue on' date=' I want to get thoughts (yay thoughts!) on how to handle the escape. The original idea I think was that after 10 days of raising the young you'd be released. However, this wouldn't bode well for their survival because any released women would just report the location of their den and they'd get wiped out. I want something that's repeatable but I'm having trouble thinking of a scenario. These guys aren't really evil, they're just trying to feed their young. So go ahead and throw them at me. If I don't immediately like what you're thinking I'll point out what I don't like and we'll work on it until we get something that's fun for everyone. In case you haven't been following along, the lakelurk king can speak very basic and broken english so you have that to work with as well. [/quote'] Ideas for the Lakelurks: - After 10 days, some circumstance presents itself for escape. The player takes it or not. - After 10 days, the lakelurks determine you're a bad broodmother, and "fire" you. They're not tremendously bright creatures, so maybe they don't see the longterm risk of this. (Nobody said they were master strategists). - There is a broken conversation in which you convince the Lakelurk king you're loyal. He decides to send you out looking for something, or to fetch more females. (Again, he's not a master strategist).
Guest user29 Posted August 16, 2012 Posted August 16, 2012 hmm, then the player would have the choice to return or not. No need to worry about the other stuff. A couple of those will work. Simple stuff too. Good thanks.
Guttersnipe Posted August 16, 2012 Posted August 16, 2012 - There is a broken conversation in which you convince the Lakelurk king you're loyal. He decides to send you out looking for something' date=' or to fetch more females. (Again, he's not a master strategist). [/quote'] I like this one -- could provide more than one way to convince the lakelurk king of your loyalty so the ending is interesting, and give you the option to come back, or not.
saladboy21 Posted August 16, 2012 Posted August 16, 2012 - There is a broken conversation in which you convince the Lakelurk king you're loyal. He decides to send you out looking for something' date=' or to fetch more females. (Again, he's not a master strategist). [/quote'] I like this one -- could provide more than one way to convince the lakelurk king of your loyalty so the ending is interesting, and give you the option to come back, or not. I agree. I'd like to go with this.
Guest user29 Posted August 16, 2012 Posted August 16, 2012 And so it shall be. Kinda waiting on masterchris to get me a few animations for it. Got the basic framework in place though. Found and placed a new hangar up near the crashed alien ship. That'll be the aliens main base of operations. From there, if the player cooperates (and maybe if they don't!) they're going to expand and start capturing various outposts until they have their own little territory. It seems to be a pretty desolate little plot of land so I don't think there'll be too many conflicts.
Guest user29 Posted August 16, 2012 Posted August 16, 2012 Ok, I'm actually not going to do the lakelurk minisode because of a few issues that could come with the breastfeeding. It could become a bit of a grey area as Pride pointed out to me so I'm just going to avoid it all together. I doubt many feelings are hurt, that one was a little too weird guys Full steam ahead on what I'm going to try to make into an epic alien episode though.
Spacelordmothermother Posted August 16, 2012 Posted August 16, 2012 Aw, no "Magic Girl Meruru" for me. Oh well. Perhaps in the future.
paladuin Posted August 16, 2012 Posted August 16, 2012 Aw' date=' no "Magic Girl Meruru" for me. Oh well. Perhaps in the future. [/quote'] you know its pretty sad when i know what you're referring to
Spacelordmothermother Posted August 16, 2012 Posted August 16, 2012 Did we come to the conclusion that BrutalRapers was not a good match with SexoutBreeders? I'm using the Compilation file, which comes with BrutalRapers, and there seems to be some hitches.
saladboy21 Posted August 16, 2012 Posted August 16, 2012 I was always able to get it to work, but some encounters one needs to turn stalking off. That is easy to do in MCM and turn it back on post encounter. ETA: Turning off sleep/wait rape may be needed too, not sure I never have it on.
deadmetal Posted August 16, 2012 Posted August 16, 2012 its been a long time since there was an update released, I for one am very eager to see your next release user
Guest user29 Posted August 16, 2012 Posted August 16, 2012 both stalkers and combat rape should be toggled off when you go to play any of my episodes. Those two things can mess my stuff in any number of ways. Other than that, I'm not aware of any conflicts. its been a long time since there was an update released' date=' I for one am very eager to see your next release user [/quote'] Next update has the deatchlaw episode finished in full (its by far the largest and most complex episode yet. I even have fun playing through this one because there's a number of different routes through it), the bloatfly episode saw a few new additions. Some I don't want to spoil, but I will say there's now an animation when you get fed by the fly , I even went back to the bighorner ranch and put in a reimpregnation scene for after you give birth. Didn't test it though so you're all going to have to tell me if it's functional. There's also fun tweaks to the lactation system and I implemented a deathclaw cum addiction system that the dc episode uses. Plus half a dozen other things I've just forgotten
Guest user29 Posted August 16, 2012 Posted August 16, 2012 Also I'm still in need of ideas for the alien episode. I might need to frame it out in a google doc or something. It's gonna be big. What i have so far, is after your initial encounter, you're going to start out as a testing subject. You'll pretty much just get a room with the basic necessities and a bed. When you go to sleep for the day it fast forwards to the next morning (similar to loogies bed in tryout) and from there you're taken to an experiment that gets chosen at random. I need ideas for experiments that would work in game. Some can be silly word puzzles or something if anyone wants to write a few, but the majority should be kinky obviously. Anyways to progress out of test subject phase and into breeding subject phase you've got to pass a gauntlet test where the aliens throw a series of various monsters at you to breed with. After each one you lose some AP and the goal is to keep your AP from reaching 0 before the test is over. The purpose of the other tests is to give you chances to either raise your AP or give you items that can reduce AP loss. I might use HP if I can't figure out how to work AP but I don't want it to feel like you're dying. Maybe I'll just create a "sex fatigue" system and display what your numbers are after each event. I'll figure something out. That's as far as I've gotten so far. So please please try and help me build on that. I haven't seen what I've got yet to work with, if the assets are there I'm going to put an alienship underneath the hangar and that's where the episode will take place. If that's not there It's just all going to be in a base underneath instead. Until you advance to point where they start taking over a small chunk of the mojave. Maybe you'll work your way up to being their queen or something?
Spacelordmothermother Posted August 16, 2012 Posted August 16, 2012 I had posted a little something a page or two ago, just a simple outline. The whole barrage of aliens/AP challenge sort of throws me off. Don't get me wrong, as it's your mod, but gang-bangs never turned me on. There's no intimacy to them. Modern porn gang-bangs look more like "sport fucking" than anything erotic. Degradation and dehumanization is erotic if there is an element of intimacy, as it implies a relationship with your captor. "I am going to do this to you, and you will learn to enjoy it", followed by a forced orgasm or two is exciting, because it's more powerful. In a sport-fucking session, the subby can just tune out and be a "wet hole". A real Dom will know how to twist the screws in his subby's mind. I think it's why so many subs find shame to be erotic. For me, it's why forced impregnation is erotic. Just my two bottlecaps.
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