zippy57 Posted August 12, 2012 Posted August 12, 2012 Probably talking about this: Whenever I talk to the Bloatfly Feeder' date=' it just shows general subtitles associated with SmallerTalk, like how Doc Mitchell is so great or how Chet has supplies. Should I move Breeder to be above SmallerTalk in my load order or something?[/quote']
Guest user29 Posted August 12, 2012 Posted August 12, 2012 Oh lol. Forgot about that. The bloatfly has pc dialogue enabled, and has a greeting so it shouldn't even fire smaller talk at all.
Guest user29 Posted August 13, 2012 Posted August 13, 2012 they key is inside the egg pile with all your other gear right beside the door.
Cercis01 Posted August 13, 2012 Posted August 13, 2012 Just a question. I like the effects that the Bloatfly episode has. Are each of the episodes going to have their special effect? Also after the deathclaws what's next? Cozadores? Spore Carriers?
Guest user29 Posted August 13, 2012 Posted August 13, 2012 Not all of them no. However if you have suggestions on one's that seem reasonable I'm always open to ideas. I also really like the idea of mutating into the queen. I'll probably work on making Samantha a fleshed out companion for a bit. You guys are going to like her, trust me. Then after that I haven't thought about what I'll do. I've got a semester coming up in a few weeks so there'll be less time to work on this. Also Guild Wars 2 comes out around the same time so any video game related time I'll probably spend on that. I'll still be updating it because it's so much fun, I just won't get to it as often.
Cercis01 Posted August 13, 2012 Posted August 13, 2012 Well, I dislike having to trek back to the cave every seven days. I have two ideas for that. 1. Have a way to milk the feeder for more mutagen or 2. if you've played Oblivion there's a mod called Monstergirl:Apocalypse. After you get hit by the old queen a sort of insect thing attaches to your character. Prehaps do something like that with the Bloatfly. It would be summon able as long as your a queen and prolong the mutation as long as it's attached. Prehaps for the bighorner you could have a permant lactation mutation tha would include a sort of narcotic effect. With that the ability to either suckle from yourself as aa sort of morphine(med-x) or letting shopkeepers have a druaght which would slash prices in half, or used as a way of corrupting and enslaving npcs.
Guest user29 Posted August 13, 2012 Posted August 13, 2012 Actually someone already requested the same thing. In the next update whenever you feed and you're already the queen you get a "glob of goo" in your inventory that will refresh the 7 day timer on the mutation. I am happy to hear people are playing the game while using features of this mod though.
Guest user29 Posted August 13, 2012 Posted August 13, 2012 Got the itch to finish the male version of deatchlaw promontory. It's going to be much shorter, since the only real goal of it is to get Sam as your companion. I'll see if I can't get it done though. Also if anyone has any ideas as to what episode/creature I should do next I'd love to hear them. I think I'm going to continue this deathclaw story but I'd like to expand and add a new monster to the plugin as well. Try to keep it relatively simple if you would.
ChancellorKremlin Posted August 13, 2012 Posted August 13, 2012 Just to let you know user29, that I am really enjoying this plugin very much. I played through the bloatfly cavern properly, and it was very interesting. There are still a few issues I think need sorting (I still don't get the dancing girls, and obviously the bloatfly positioning needs to fixed) its still a very good plugin. I can't wait to see the rest of deathclaw promontory by the way!
Guest user29 Posted August 13, 2012 Posted August 13, 2012 Just to let you know user29' date=' that I am really enjoying this plugin very much. I played through the bloatfly cavern properly, and it was very interesting. There are still a few issues I think need sorting (I still don't get the dancing girls, and obviously the bloatfly positioning needs to fixed) its still a very good plugin. I can't wait to see the rest of deathclaw promontory by the way! [/quote'] Glad to hear it. Both of those things are fixed in the next version by the way. The dancing girl's goo restraints are freaking amazing thanks to masterchris. edit: bumping this to the next page Got the itch to finish the male version of deatchlaw promontory. It's going to be much shorter' date=' since the only real goal of it is to get Sam as your companion. I'll see if I can't get it done though. Also if anyone has any ideas as to what episode/creature I should do next I'd love to hear them. I think I'm going to continue this deathclaw story but I'd like to expand and add a new monster to the plugin as well. Try to keep it relatively simple if you would. [/quote']
ChancellorKremlin Posted August 13, 2012 Posted August 13, 2012 Any ETA then? I'm glad we have masterchris on our side!
Guest user29 Posted August 13, 2012 Posted August 13, 2012 As soon as halstrom updates the pregnancy mod I'll be able to upload this one. I'm waiting on a variable he's added, and body swapping is currently broken so that sorta takes away half the fun right there anyways. Next update is massive though. It'll be the biggest one yet easily. It's got more than twice the dialogue of all the other episode's combined.
ChancellorKremlin Posted August 13, 2012 Posted August 13, 2012 *Does the diabolical finger pyramid of evil contemplation...* Good, good... everything is proceeding as I have foreseen!
windglaive Posted August 13, 2012 Posted August 13, 2012 I remember several posts back you mentioned having a slime covered body and maybe having it restrict your movements. Maybe for the next creature you could use a nest of hmmmm.. So many choices.. Ok lake lurks. They could capture you and use special fluids to restrict you. But instead of becoming a breeder like the others instead they slowly convert you into a feeder creating sustenance for the hatching young. You could make use of lactation and have it so that if the player refuses or "under performs" to much They become dinner. Thus the player must escape or potentially have real troubles. Ok enough stupid ideas from the peanut gallery. Looking forward to the next release.
Guest user29 Posted August 13, 2012 Posted August 13, 2012 There are no stupid ideas in this thread. I actually like it. If you want, keep it simple (something that doesn't take too long to code), but flesh it out a bit and PM me it. Put some thought into it and If I like it I'll put it in. This upcoming deathclaw thing was entirely EvilRunner's idea for instance. I tweaked parts of it and we changed some things from his original design, but he originally thought it up and PM'd me it.
Guest user29 Posted August 13, 2012 Posted August 13, 2012 Good news everyone! The male route for the episode is functional. Meaning in the next update you'll be able to play and recruit Sam as a male character. I still need to get in a few corruption routes to "help" her see the light but that should be pretty easy. Also I'm not going to give you too many friendship opportunities in the episode. Going to save most of that for companion sort of stuff.
Guest user29 Posted August 14, 2012 Posted August 14, 2012 Ok so I'm going to make a pretty small little episode using windglaive's idea. What I've established and going to do so far is Upon talking to an NPC at Bitter Springs, you'll be notified that a few girls have been kidnapped from the camp. You'll be told to search the area. Upon searching the immediate area you'll fine a cave. See below for helping me determine the details. Whatever the creature, they're abducting girls and bring them back to the nest so they can feed their young their breast milk. The abducted girls will have eaten a special herb that increases milk production. Ok, Windglaive's idea is lakelurks but you didn't seem too set on them. So I'm opening it up to everyone else. What creature do you want for the episode? It can be lakelurks if you want but I figured hearing all opinons on it would be a good idea. The creature's are likely going to use some very basic english. No more than a few lines. Also in your suggestion for creature, include a suggestion for capture. Something that triggers upon entering the cave. After entering the cave you're going to be encased in goo that prevents you from running, but that's all I've gotten so far. I've got an idea on how to trigger an escape event, so no one needs to worry about that. Also the cave is pretty small, just one hallway and a large room. This isn't meant to be a massive episode, I just liked the idea because it is relatively simple but it's fairly different from what I've been doing.
KainsChylde Posted August 14, 2012 Posted August 14, 2012 Concept is cool. But using lakelurks seems odd to me. They look reptilian, reptiles wouldn't want breastmilk. They might eat your breasts off, but wouldn't give two shits about the milk. I can't think of any mammalian-type critters that aren't a) already covered big ass bovine/ovine critters or c) DLC-dependent.
Guest user29 Posted August 14, 2012 Posted August 14, 2012 yap, that's how I felt. Plus there are literally 0 animations for them. edit: hold up. Geckos would probably work. I'm still fuzzy on the capture. I'd rather not do falling down a hole again.
windglaive Posted August 14, 2012 Posted August 14, 2012 I chose lakelurks for my example becasue like the Spanish inquisition no one expects them. They are also some of the only criters that show the right intelligence for it. As for why they use breast milk it woudl be established that they are using it as an alternate food source and yeah if the young are hungry enough (IE you a void feeding them for a while) they will eat YOU instead. basicly the Lakelurks are smart enough to not just devour a renewable food source. Come on they fire psychic balls at you. They ahve to have some smarts right? I vote against Supermutaints becasue I'd like those to be saved for a bigger chapter perhaps
zippy57 Posted August 14, 2012 Posted August 14, 2012 Could the player maybe accidentally trigger a minor cave-in, resulting in a nasty bump on the head that just happens to KO them for a bit?
Guest user29 Posted August 14, 2012 Posted August 14, 2012 I chose lakelurks for my example becasue like the Spanish inquisition no one expects them. They are also some of the only criters that show the right intelligence for it. As for why they use breast milk it woudl be established that they are using it as an alternate food source and yeah if the young are hungry enough (IE you a void feeding them for a while) they will eat YOU instead. basicly the Lakelurks are smart enough to not just devour a renewable food source. Come on they fire psychic balls at you. They ahve to have some smarts right? I vote against Supermutaints becasue I'd like those to be saved for a bigger chapter perhaps Again you raise good points. Geckos talking doesn't make any sense. I'm sure masterchris wouldn't have any issues with making me a single sex animation for them. I could probably get a breast feeding one as well. They've got sucker like mouths anyways. A cave in would work actually really well if it trapped them inside.It would also delay my idea for rescue until I decide to let the PC go. This is starting to sound pretty good. And more importantly, not that time consuming.
Kissinger Posted August 14, 2012 Posted August 14, 2012 yap' date=' that's how I felt. Plus there are literally 0 animations for them. edit: hold up. Geckos would probably work. I'm still fuzzy on the capture. I'd rather not do falling down a hole again. [/quote'] I was going to suggest spore plants/spore carriers actually. Maybe you could use some kind of plant as a lure that would knock out a player out when used? But do the animations even exist? Another option is centaurs? But i think it might be interesting to have a longer episode with centaurs, as they seem more intelligent and malicious. Dunno if that's actually true by FO lore, but it seems like they would have a more fully developed use for the player. Further reference: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_creatures
Guest user29 Posted August 14, 2012 Posted August 14, 2012 Yeah, I love spore carriers, so they're going to get a full episode later. I'll probably just add a level to vault 22 for them.
Kissinger Posted August 14, 2012 Posted August 14, 2012 Yeah' date=' I love spore carriers, so they're going to get a full episode later. I'll probably just add a level to vault 22 for them. [/quote'] cool, looking forward to it. If you go with lakelurks, then it shouldn't be hard to find they might trap or disable the player. Maybe some kind of psychic headache, or poison gas cloud? If you could find a way to flood a room that player is in and teleport the player to another chamber upon running out of oxygen instead of drowning them, that would be cool too.
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