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SexoutBreeder [v4.3] The "I didn't know I was playing Sim City" Update.


Guest user29

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Guest user29
Posted

This deathclaw episode is going to be something special. I've been playing a bit of Corruption of Champions (you can play it here http://fenoxo.com/play/ ) And it's been giving me some seriously good ideas. If you haven't played it yet' date=' you really should, it's all text based (with another file that lets you see your champion) and it's got some things I don't like or don't care for in it but it's got a ton of pregnancy related stuff in there. Plus all the stuff I don't like is optional so you can't really go wrong.

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Played Coc a while ago, can't wait to see what you're adding :P Unfortunately I'm getting an infinite birth loop when I lay a deathclaw egg so Halstrom needs to sort that out before I can test a lot of things.

 

addictive deathclaw cum and corruption of samantha for starters :D

Posted

I'm tempted to do a few outfits for her. Mostly skimpy stuff :D

 

At the very least a standard outfit and perhaps a prostitute outfit. Keep seeing a lot of stuff I like the look of being posted around the boards lately.

Guest user29
Posted

She needs a ripped up ncr outfit with plenty of room for her belly obviously :P.

Guest user29
Posted

I hope you guys like dialogue :)

edit:

 

And just so everyone knows I have been working on this quite a bit. This episode is just a little more complicated than the ones before. You can thank Evil for that. He wrote up the whole framework. Should be worth it though.

Guest user29
Posted

When this is finished it's probably going to have more dialogue and sex scenes than everything else I've done so far combined :P

Guest user29
Posted

lol from feedback I got on the other episodes I got the impression people really like the detailed text. I know it adds a lot for me.

Posted

How are you handling outfits for this, they going in breeders esp or SCR? If it's SCR I'll add them into an ESP and pass that to Halstrom. Any particular name schema you have?

 

Got Sam's starter outfit mostly done. This mesh goes to P2 only, she'll either change after P1 or P2, up to you :) Just some duff weighting to fix. Also, doesn't work on the player.

Guest user29
Posted

Have her change after p2. I'm noticing the deathclaw eggs get you pretty big pretty fast. Also put them in scr. And you can decide on the name. Whatever you want to call them. Torn NCR Outfit is fine or anything else if you think you've got something better.

Posted

Ok, sounds good. I'm going to upload the meshes for you to have a look at, I'm about to fall asleep at the moment :D

 

One of the arms is invisible on the player, but should be fine on NPCs. Worked fine enough when I tested it, but I re-weighted the sleeves, so there's a small chance something screwed up.

 

I'll start the P3 stages tomorrow, get them in SCR once they're all done.

 

If you want to put up a pic of the outfit on Sam later that would be grand :)

 

[edit] SamOutfit.7z in Dropbox/Relz is up. Nothing in there is final yet, so files may change later.

Guest user29
Posted

I've been tweaking her appearance almost every build but this is what I have at the moment. I think your textures should be included in the maternity pack download. Awesome work on it though. I can't think of anything I would change.

 

edit: for a fallout female I'd say she's not too bad looking :P I could make her a custom race and that would allow me to give her better hair but that's not high priority at the moment.

Guest user29
Posted

So thanks to jbezorg, Breeder now has a MCM menu and hard mode options. For the bloatfly episode hard mode currently has the feeder fly auto feed you if you get too close to him (since jbezorg coded mcm entirely for me I did his request immediately). Later, if you attack or kill a bloatfly during your captivity they're going to glue your feet to the floor for a while. Again hard mode only and the punishment for harming a bloatfly hasn't been implemented yet.

 

Anyways, what I need are ideas for other tweaks I can make to each episode if you toggle hard mode on. It can range anywhere from tweaking things already implemented like the feeder fly or entirely new elements.

Guest user29
Posted

Evil's sleeping right now (getting to know you guys too well :P) but I think I should be able to accomplish this by just disabling player movement and forcing you to equip a "glued down" armor.

 

That idle evil was making should work perfectly.

 

edit: that should work well for the dancing girls too! At least until someone (I've pm'd someone about making them) makes a proper idle for them.

Guest user29
Posted

masterchris is going to take care of the glue armor as well as a couple special animations for the bloatfly episode. Don't have an eta for those.

Posted

masterchris is going to take care of the glue armor as well as a couple special animations for the bloatfly episode. Don't have an eta for those.

 

That's good to hear, my expeditions into animations was painful :P Now that I think about it I was probably approaching the whole thing from the wrong angle. Would probably have worked better if I'd made the webbing an outfit and then just a standard animation for the character.

 

Sam's looking good, this next update should be pretty good.

Posted

Heya EvilRunner , Do you Have that Dark Green Texture ? You Had Used for your Attempt ?

 

Cheers And Thanx

Posted

It was a procedural texture I baked out to a texture, used clouds.

Attached the three textures I made, diffuse and spec should be good. The normal isn't right though. Also realised I misspelt the zip name :dodgy:

 

I'd suggest going the procedural way though, saves having to mess with the UV :)

Guest user29
Posted

He's going to make a goo-restrained armor and then have an animation to pose them. Don't know why we didn't think of that back when you were trying. Since it's an armor I should be able to throw the player in it and restrain the player as well if they've been bad :P Can't force the animation on them easily so they'll just stand there but it should look good enough. If I don't force an animation on the player they'll be able to wait out their time as well until it releases them.

Posted

Thanks Evil I will Check It out .

 

I Still Have to Animate more But Heres a Preview.

 

Animated Video

 

The Armour has to be worn only when the animation is played other wise it will look Silly

 

I will Make 3 Animations , Struggle , Tired , and one more

 

Cheers

Guest user29
Posted

That is fantastic. Could you make an additional armor (I think you could just modify that "armor") so it will look good on a player that is simply standing there with no animation?

 

It seems like it wouldn't be too much extra work but I know nothing about what you're doing here :P

 

edit: also make sure the goo pile there at the bottom clips a fair way into the floor. If it's flat along the floor you might be able to see under it with uneven terrain (and that'll look weird) Or weirder than it looks now :D

Posted

I kept trying to copy the whole crucifix setup, I actually got it working in the end, it was just a bit buggy at times, and my animations looked vaguely robotic :D

 

Going to do Sam's Stage 3 outfit tonight. At the moment, I'm revisiting deathclaw egg laying. If I can get that done, this episode will be really good.

Guest user29
Posted

I think the end of a deathclaw pregnancy is p5 or p6 I can't really remember. Body swapping isn't currently working for me. It's big though judging by the messages I was getting.

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